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Level 5 agents.

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2016-01-01 13:12:42 UTC
Let's talk about something. It's a topic near and dear to any carebears heart. The level 5 mission agent.

I know why they were moved to lowsec, I know what they pay out and I know how hard they are to do (sans capital ships). What I don't know is: why don't pirate factions have level 5 agents?
Arthur Aihaken
CODE.d
#2 - 2016-01-01 14:02:50 UTC  |  Edited by: Arthur Aihaken
My thinking is we have Pirate DEDs and other sites instead, and these are already fairly lucrative. I would personally like to see Level 5 agents relocated to high-sec. So they get farmed and crash LP prices - no different really than the impact Faction Warfare has. It's been demonstrated you can make more ISK/hour blitzing and running Burner missions, so I'm not sure there's really any reason to justify not having Level 5's in high-sec to provide more content.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#3 - 2016-01-03 10:34:18 UTC
Personally I'd rather CCP just add more to the bounties and loot drop value and increase the difficulty in Level 4s than bring level 5s to high sec.

Level 5s can stay in low-sec, otherwise it'll turn into another desert wasteland just like null sec. Now adding a lot more level 5 agents in low-sec is what needs to happen so that Level 5 mission runners aren't so easily hunted.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2016-01-03 11:30:59 UTC
Daniela Doran wrote:
Personally I'd rather CCP just add more to the bounties and loot drop value and increase the difficulty in Level 4s than bring level 5s to high sec.

Level 5s can stay in low-sec, otherwise it'll turn into another desert wasteland just like null sec. Now adding a lot more level 5 agents in low-sec is what needs to happen so that Level 5 mission runners aren't so easily hunted.


I would posit to add level 1-3 pirate missions to lowsec to add value there too. Create that overlapping of pirate and navy culture that we are supposed to see.
Arthur Aihaken
CODE.d
#5 - 2016-01-03 14:58:35 UTC  |  Edited by: Arthur Aihaken
Daniela Doran wrote:
Personally I'd rather CCP just add more to the bounties and loot drop value and increase the difficulty in Level 4s than bring level 5s to high sec.

Level 5s can stay in low-sec, otherwise it'll turn into another desert wasteland just like null sec. Now adding a lot more level 5 agents in low-sec is what needs to happen so that Level 5 mission runners aren't so easily hunted.

Anyone can run L4s solo, so what would be the point of making it even easier for players to earn ISK? L5s are team-building, but the only players that run L5s are those with established ties in low-sec. I'll reiterate: when you can make upwards of 200m ISK/hour risk-free in high-sec, what's the point of making less than half that by incurring the additional risk?

Caleb Seremshur wrote:
I would posit to add level 1-3 pirate missions to lowsec to add value there too. Create that overlapping of pirate and navy culture that we are supposed to see.

Works for me.

Daniela Doran wrote:
Now adding a lot more level 5 agents in low-sec is what needs to happen so that Level 5 mission runners aren't so easily hunted.

Sure, but does this expand L5 content or merely provide more systems for low-sec dwellers to farm? (because you'd have to avoid Faction Warfare systems)

I am currently away, traveling through time and will be returning last week.

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#6 - 2016-01-04 13:10:02 UTC
Arthur Aihaken wrote:
Daniela Doran wrote:
Personally I'd rather CCP just add more to the bounties and loot drop value and increase the difficulty in Level 4s than bring level 5s to high sec.

Level 5s can stay in low-sec, otherwise it'll turn into another desert wasteland just like null sec. Now adding a lot more level 5 agents in low-sec is what needs to happen so that Level 5 mission runners aren't so easily hunted.

Anyone can run L4s solo, so what would be the point of making it even easier for players to earn ISK? L5s are team-building, but the only players that run L5s are those with established ties in low-sec. I'll reiterate: when you can make upwards of 200m ISK/hour risk-free in high-sec, what's the point of making less than half that by incurring the additional risk?

Caleb Seremshur wrote:
I would posit to add level 1-3 pirate missions to lowsec to add value there too. Create that overlapping of pirate and navy culture that we are supposed to see.

Works for me.

Daniela Doran wrote:
Now adding a lot more level 5 agents in low-sec is what needs to happen so that Level 5 mission runners aren't so easily hunted.

Sure, but does this expand L5 content or merely provide more systems for low-sec dwellers to farm? (because you'd have to avoid Faction Warfare systems)


Thing with this is, lvl 5's are solo and lvl 5's dont need to be put in highsec as what would be the point in even living in lowsec? just farm lvl 5's in relative safety of highsec and send the isk to lowsec to buy capitals, more population in highsec, meh.

lvl 5 income is not needed in highsec

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#7 - 2016-01-04 14:32:05 UTC
Lan Wang wrote:


Thing with this is, lvl 5's are solo and lvl 5's dont need to be put in highsec as what would be the point in even living in lowsec? just farm lvl 5's in relative safety of highsec and send the isk to lowsec to buy capitals, more population in highsec, meh.

lvl 5 income is not needed in highsec


I hope that since you are so concerned about relative levels of income you also oppose people running incursions in highsec in almost total safety?

It seems to me the only people who die in incursions are either new or traveling between systems.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#8 - 2016-01-04 14:35:20 UTC  |  Edited by: Lan Wang
Caleb Seremshur wrote:
Lan Wang wrote:


Thing with this is, lvl 5's are solo and lvl 5's dont need to be put in highsec as what would be the point in even living in lowsec? just farm lvl 5's in relative safety of highsec and send the isk to lowsec to buy capitals, more population in highsec, meh.

lvl 5 income is not needed in highsec


I hope that since you are so concerned about relative levels of income you also oppose people running incursions in highsec in almost total safety?

It seems to me the only people who die in incursions are either new or traveling between systems.


if you read the threads you will see my opinion on highsec incursions and the unbalanced isk that they make in safety, highsec incursions need hit hard with the nerf bat ;)

lvl 5's have no place in highsec where isk is just collected and done nothing with

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Daniela Doran
Doomheim
#9 - 2016-01-04 16:07:27 UTC
Lan Wang wrote:
Caleb Seremshur wrote:
Lan Wang wrote:


Thing with this is, lvl 5's are solo and lvl 5's dont need to be put in highsec as what would be the point in even living in lowsec? just farm lvl 5's in relative safety of highsec and send the isk to lowsec to buy capitals, more population in highsec, meh.

lvl 5 income is not needed in highsec


I hope that since you are so concerned about relative levels of income you also oppose people running incursions in highsec in almost total safety?

It seems to me the only people who die in incursions are either new or traveling between systems.


if you read the threads you will see my opinion on highsec incursions and the unbalanced isk that they make in safety, highsec incursions need hit hard with the nerf bat ;)

lvl 5's have no place in highsec where isk is just collected and done nothing with


Sounds like you have a problem with players being able to make isk in hi-sec period. In that regards you sound like the bittervet known as "baltec1".

I kinda agree that allowing level 5s in hi-sec is a wee bit overkill for us carebears but it needs to be more widespread and available in low sec than it currently is.

CCP also needs to do something about the pitiful state the LP stores from the 4 major empires are in. If the LP actually had better value than they currently do, it would entice more players to take the risk and run those level 5s in low-sec.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#10 - 2016-01-04 16:19:10 UTC
lp had more value? 90k lp per mission which some are very blitzable isnt worthwhile? Shocked

I dont have a problem with highsec just incursions, they are the most lucrative income with pretty much 0 risk.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Estella Osoka
Cranky Bitches Who PMS
#11 - 2016-01-04 19:20:49 UTC
Daniela Doran wrote:
Lan Wang wrote:
Caleb Seremshur wrote:
Lan Wang wrote:


Thing with this is, lvl 5's are solo and lvl 5's dont need to be put in highsec as what would be the point in even living in lowsec? just farm lvl 5's in relative safety of highsec and send the isk to lowsec to buy capitals, more population in highsec, meh.

lvl 5 income is not needed in highsec


I hope that since you are so concerned about relative levels of income you also oppose people running incursions in highsec in almost total safety?

It seems to me the only people who die in incursions are either new or traveling between systems.


if you read the threads you will see my opinion on highsec incursions and the unbalanced isk that they make in safety, highsec incursions need hit hard with the nerf bat ;)

lvl 5's have no place in highsec where isk is just collected and done nothing with


Sounds like you have a problem with players being able to make isk in hi-sec period. In that regards you sound like the bittervet known as "baltec1".

I kinda agree that allowing level 5s in hi-sec is a wee bit overkill for us carebears but it needs to be more widespread and available in low sec than it currently is.

CCP also needs to do something about the pitiful state the LP stores from the 4 major empires are in. If the LP actually had better value than they currently do, it would entice more players to take the risk and run those level 5s in low-sec.


Players can already make insane amounts of isk in hisec with 0 risk, and that is not even counting Incursions. There is no reason CCP needs to bring L5s back to hisec.

I tend to agree that Incursions are out of whack when it comes risk vs. reward. I'm still waiting for CCP to replace Sansha Incursions with Drifter Incursion. That will at least bring the risk vs. reward back into perspective, and make for some exciting gameplay.
SurrenderMonkey
State Protectorate
Caldari State
#12 - 2016-01-04 19:34:28 UTC  |  Edited by: SurrenderMonkey
Daniela Doran wrote:


Sounds like you have a problem with players being able to make isk in hi-sec period. In that regards you sound like the bittervet known as "baltec1".


Nobody has a problem with players being able to make ISK in hi-sec. There is absolutely an argument to be made that the amount of ISK that can be made in hi-sec, particularly from sources that are effectively uncontested (and uncontestable) is too high relatively to every other area of space, where everything is subject to a certain degree of contention from other players.

Quote:
I kinda agree that allowing level 5s in hi-sec is a wee bit overkill for us carebears but it needs to be more widespread and available in low sec than it currently is.

CCP also needs to do something about the pitiful state the LP stores from the 4 major empires are in. If the LP actually had better value than they currently do, it would entice more players to take the risk and run those level 5s in low-sec.


Sure, they just need some corporations which only offer missions in low-sec, and have their own LP store tables, not unlike the FW LP stores.

If the LP of the existing corporations had better value, it would not entice more players to take the risk and run those level 5s in low-sec - it would just make the L4s they already run uncontested and half asleep even more valuable.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jenn aSide
Worthless Carebears
The Initiative.
#13 - 2016-01-04 19:58:35 UTC  |  Edited by: Jenn aSide
The reason why there are no pirate level 5s is because that would be insane.

Blitzing regular lvl 5s in a carrier (pulling in 900k to 1.1m LP per hour), selling LP for 500 isk per LP can net you 4-500 mil per hour right now, with very little actual risk.

Even if you account for the alt you need to "Rubber Band" your standings (ie the alt gains standings while you burn them down blitzing, then the alt accepts the missions while your main recovers etc), that's 200 to 250 mil per hour per character. Better if you take the time to sell your LP wisely instead of just dumping it all in 500 isk/lp implants/hardwirings and skillbooks etc.

Now imagine there are PIRATE level 5s where nothing in the lp store goes as low as 500 isk per lp (until the over-farming happens). It would be insane as all hell, and people redeeming pirate LP for blueprints of ships and modules would SCREW every single explorer in the game. If you think Mach BPs are cheap now at 250m isk, make a single Angel Cartel lvl 5 agent anywhere near me and watch them turn into 10 million isk items LOL.

See how the Imperium over-farming the north with afk Ishtars and carriers has made Guristas Deadspace gear and ships dirt cheap? Magnify that by 100 for ALL pirate factions with lvl 5 agents as Alliances seize and control NPC null stations so their line members can farm. And it would be safer farming that farming anoms, because anoms are warpable beacons where as lvl 5 missions require scanning down (not that that would matter as a good carrier blitzer is done with a lvl 5 missions in 3 minutes or less).


As someone who does lvl 5 missions (with carriers for profit, and MJD ravens for fun), I see posts/discussions like these and i get the distinct feeling that people asking about lvl 5s have very little experience with lvl 5 missions lol.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#14 - 2016-01-04 23:30:33 UTC
I don't have much modern experience with level5s its true that's because I'm fighting for control of venal.

Like as in an actual war for territory.
Arthur Aihaken
CODE.d
#15 - 2016-01-04 23:40:32 UTC  |  Edited by: Arthur Aihaken
Carriers are not allowed in high-sec, and the LP reward for high-sec L5 agents would be substantially less than low-sec L5 agents. Under ideal conditions you'd still be looking at less than 200m ISK/hour.

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#16 - 2016-01-05 03:59:02 UTC
Arthur Aihaken wrote:
Carriers are not allowed in high-sec, and the LP reward for high-sec L5 agents would be substantially less than low-sec L5 agents. Under ideal conditions you'd still be looking at less than 200m ISK/hour.



The Op was asking about pirate level Vs not hisec Vs.

Anize Oramara
WarpTooZero
#17 - 2016-01-05 07:07:27 UTC
Hasikan Miallok wrote:
Arthur Aihaken wrote:
Carriers are not allowed in high-sec, and the LP reward for high-sec L5 agents would be substantially less than low-sec L5 agents. Under ideal conditions you'd still be looking at less than 200m ISK/hour.



The Op was asking about pirate level Vs not hisec Vs.


Honestly both are equally bad ideas. Lv5s are old outdated PvE with old AI and outdated gameplay that neither brings any new content nor mechanics to the game.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#18 - 2016-01-05 08:07:22 UTC
Arthur Aihaken wrote:
Carriers are not allowed in high-sec, and the LP reward for high-sec L5 agents would be substantially less than low-sec L5 agents. Under ideal conditions you'd still be looking at less than 200m ISK/hour.


hmmm you can make 200mil an hour in highsec lvl 4's but adding lvl 5's would be less payout? that doesnt make sense...

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#19 - 2016-01-05 08:11:03 UTC
Jenn aSide wrote:
The reason why there are no pirate level 5s is because that would be insane.

Blitzing regular lvl 5s in a carrier (pulling in 900k to 1.1m LP per hour), selling LP for 500 isk per LP can net you 4-500 mil per hour right now, with very little actual risk.

Even if you account for the alt you need to "Rubber Band" your standings (ie the alt gains standings while you burn them down blitzing, then the alt accepts the missions while your main recovers etc), that's 200 to 250 mil per hour per character. Better if you take the time to sell your LP wisely instead of just dumping it all in 500 isk/lp implants/hardwirings and skillbooks etc.

Now imagine there are PIRATE level 5s where nothing in the lp store goes as low as 500 isk per lp (until the over-farming happens). It would be insane as all hell, and people redeeming pirate LP for blueprints of ships and modules would SCREW every single explorer in the game. If you think Mach BPs are cheap now at 250m isk, make a single Angel Cartel lvl 5 agent anywhere near me and watch them turn into 10 million isk items LOL.

See how the Imperium over-farming the north with afk Ishtars and carriers has made Guristas Deadspace gear and ships dirt cheap? Magnify that by 100 for ALL pirate factions with lvl 5 agents as Alliances seize and control NPC null stations so their line members can farm. And it would be safer farming that farming anoms, because anoms are warpable beacons where as lvl 5 missions require scanning down (not that that would matter as a good carrier blitzer is done with a lvl 5 missions in 3 minutes or less).


As someone who does lvl 5 missions (with carriers for profit, and MJD ravens for fun), I see posts/discussions like these and i get the distinct feeling that people asking about lvl 5s have very little experience with lvl 5 missions lol.


ive only really started lvl 5's but its funny blitzing some of the missions and getting that mad payout of 90k lp, makes lvl 4's seem stupidly pointless to run

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Estella Osoka
Cranky Bitches Who PMS
#20 - 2016-01-05 15:32:49 UTC
Arthur Aihaken wrote:
Carriers are not allowed in high-sec, and the LP reward for high-sec L5 agents would be substantially less than low-sec L5 agents. Under ideal conditions you'd still be looking at less than 200m ISK/hour.


No, it wouldn't. Marauders can run L5s just fine, but might take a little bit more time than a carrier. Might have to add on another 5 minutes. A RHML Golem does them just fine using 2x XL-Ancillary shield boosters. The LP reward for doing just 2 L5s easily outweighs blitzing L4s in an hours time.

Before you go making assumptions about L5 payouts, I suggest you go run some.
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