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How to Solo Drifter Incursions: SIg tanking TQ confirmed

Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#21 - 2015-12-16 16:14:48 UTC
Correct, they did change the drifters by having them orbit considerably shorrter. Sorry for not updating post after we noticed this change.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

mannyman
Federal Navy Academy
Gallente Federation
#22 - 2015-12-17 21:12:18 UTC
funny to see though, that drifter incursions were such a big huge hype from ccp, and none runs them, as they are nearly impossible to do. drifters are so strong in so many ways, and so weak in so many ways. But their strong areas are nearly impossible to overcome, especially with their 2 sec target time on a 19m sig radius dramiel ship which takes a normal battleship 15 sec to target.
mannyman
Federal Navy Academy
Gallente Federation
#23 - 2015-12-17 21:13:33 UTC
If they atleast allowed low sig radius ships to use their sig radius for target delay as normal pvp situations, we could overcome this with tracking disruptors and then warp in the dps frigs.
Chan'aar
State War Academy
Caldari State
#24 - 2015-12-19 13:35:52 UTC
I think the problem is a *disconnect* between CCP wanting to introduce a new kind of content that cannot be farmed without loss and us players who seem to want to believe that every type of PvE must have a magic min/max fit /ship that can complete said PvE entirely risk free.

Personally I think the forced loss mechanic is very interesting but I guess that the only way CCP will get any buy in is to either have the rewards be massive or to have the Drifters force a situation where we HAVE to fight them regardless of losses. I'm thinking that they could start to shutdown stations / gates etc.

I would really like to see this but I don't think CCP would dare.
Nevyn Auscent
Broke Sauce
#25 - 2015-12-20 03:14:32 UTC
mannyman wrote:
funny to see though, that drifter incursions were such a big huge hype from ccp, and none runs them, as they are nearly impossible to do. drifters are so strong in so many ways, and so weak in so many ways. But their strong areas are nearly impossible to overcome, especially with their 2 sec target time on a 19m sig radius dramiel ship which takes a normal battleship 15 sec to target.

By 'no-one' you mean 'no-one except that incursion group that has scheduled incursion fleets about every second day' right? Though obviously they are having to create a new doctrine every time CCP changes them.
It's just Drifter incursions vanish instantly they hit 0% influence. So it doesn't take that long to do one and then it looks like no-one is running them again.

And Chan'aar. Lets see you come up with a profitable approach to drifter incursions and FC fleets then. People are not going to run respawning content at a loss for any significant length of time. If they shut down gates and stations but can't be beaten except at massive loss, people will just go somewhere else in EVE or play another game.
It's easy to sit back and accuse people of wanting magic risk free income from the cheap seats.
mannyman
Federal Navy Academy
Gallente Federation
#26 - 2015-12-22 04:22:00 UTC
Nevyn Auscent wrote:
mannyman wrote:
funny to see though, that drifter incursions were such a big huge hype from ccp, and none runs them, as they are nearly impossible to do. drifters are so strong in so many ways, and so weak in so many ways. But their strong areas are nearly impossible to overcome, especially with their 2 sec target time on a 19m sig radius dramiel ship which takes a normal battleship 15 sec to target.

By 'no-one' you mean 'no-one except that incursion group that has scheduled incursion fleets about every second day' right? Though obviously they are having to create a new doctrine every time CCP changes them.
It's just Drifter incursions vanish instantly they hit 0% influence. So it doesn't take that long to do one and then it looks like no-one is running them again.

And Chan'aar. Lets see you come up with a profitable approach to drifter incursions and FC fleets then. People are not going to run respawning content at a loss for any significant length of time. If they shut down gates and stations but can't be beaten except at massive loss, people will just go somewhere else in EVE or play another game.
It's easy to sit back and accuse people of wanting magic risk free income from the cheap seats.


First of all, whats the point of having influx status when running them equals substantial loss to the fleet ? Just that, the reward is messed up. then reward has to be measured differently than sansha incursions where reward is based on whole fleet surviving the site entirely to get payout in the end.

If half the fleet is dead, then there is no reward for those capsuleers that died. simple as that.

hence that is why I am stating they are impossible to do without substantial loss = no one will run them.

Yes, some people are running them just for the fun of it and exploring which is fun by itself. But if it is so hard to get reward that half fleet will die in the attempt, then return of reward is wrong. then that have to be returned in a different way.
mannyman
Federal Navy Academy
Gallente Federation
#27 - 2015-12-22 04:22:59 UTC  |  Edited by: mannyman
so ccp could change the way the reward is given out, eg. that all capsulers that warped in on the gate to begin with gets payout, that would change the scene entirely.

but still, if you take a t1 cruiser fleet into a site that does 15m payout and half fleet dead before site is done, then u realistically get like 5m payout per capsuleer that died.

If were supposed to take the hit for the team, the reward have to be given out also taken into account personall loss. that reward pool eg. calculates total reward, and gives covers the loss to the specific pilots that died in the attempt so they can get another ship back based on the shared reward pool.

if that happens, incursion sites can be the same as today, and its just a matter of fine adjusting the reward to make the sites worth running for capsuleers.
Kagura Nikon
Native Freshfood
Minmatar Republic
#28 - 2015-12-28 16:41:41 UTC
Chan'aar wrote:
I think the problem is a *disconnect* between CCP wanting to introduce a new kind of content that cannot be farmed without loss and us players who seem to want to believe that every type of PvE must have a magic min/max fit /ship that can complete said PvE entirely risk free.

Personally I think the forced loss mechanic is very interesting but I guess that the only way CCP will get any buy in is to either have the rewards be massive or to have the Drifters force a situation where we HAVE to fight them regardless of losses. I'm thinking that they could start to shutdown stations / gates etc.

I would really like to see this but I don't think CCP would dare.



THat can easily be done by CCP on a move that could be the best thing ever for eve or the destruction of eve.

Change to a single incursion. Make the incursion grow 1 system per day if unnoposed.. forever... until they take ALL empire . So people will be forced into a real war, war that you fight not for profit but to keep your land (land where you can then do your profit activities).

"If brute force does not solve your problem....  then you are  surely not using enough!"

mannyman
Federal Navy Academy
Gallente Federation
#29 - 2016-01-04 17:09:25 UTC
Well, holidays season passed, and drifter incursion didnt even move a bit. I checked.. none running em..

total scandal by CCP.
Markus Reese
Deep Core Mining Inc.
Caldari State
#30 - 2016-01-05 01:26:57 UTC
Last I checked, the AI is still bugged too. They should do some live event and just pull em from the game for now I thinks...

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Udonor
Doomheim
#31 - 2016-01-15 20:02:01 UTC
Yup in future all NPC combat will be forced net loss. So CCP can sell more PLEX. Nothing wrong with that up to a point. Especially if people get advanced warning signs to evacuate area. More people will simply be forced to acknowledge PVP is the way to make ISK in game.


LOL - but I am sure all the CareBear types will scream and leave EVE. CCP will need to promote EVE as like most RL sports, it costs RL money to compete and show who is best. Up to players to get sponsors or fans to help pay their way. WHole different slant on what EVE could be.

But being good at EVE will mean a whole lot more than having uber rich players who primarily suck up ISK from guaranteed PVE scenarios.
baltec1
Bat Country
Pandemic Horde
#32 - 2016-01-18 06:25:07 UTC
I think this thread highlights the problem we have with bears who have become used to big rewards for near zero risk. CCP add an activity with highish risk and they scamper away from it like its the Antichrist.
Morathia
Blackwater USA Inc.
Pandemic Horde
#33 - 2016-02-01 21:35:43 UTC
well i was just linked this travesty of a post today and felt i should come post my thoughts on drifters ... as i am one of the fc's that regularly runs public drifter fleets (read 1-2 a week as schedule allows)


for starters no ... drifters are not broken in any way except they cannot be ewar'd like we used to do. More importantly the site time and payout is 50M isk for about 10-15 minutes of nailbiting fun (and danger) if more folks got the word out about the drifter community then im sure the sansha players would start doing it as well but for now its just 4 communities of dedicated players who have cracked the code and discovered how to farm the drifters for isk. high risk but far higher reward.



for anyone interested in flying drifter fleets you can stop by the "What Drifters?" channel or join the "What Drifters" mailing list


the fleets are usually posted a few days in advance for location of focus as well as time and the doctrine ships are all in the mailing list as well as motd of the channel. we may be small in number atm but .... Corporate Reward Payout 50,000,000 ISK 1,697,698,421 ISK CONCORD rewarded Morathia for services performed. we are definately making isk from them XD.
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