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Player Features and Ideas Discussion

 
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Proposal

Author
Tauren
Aliastra
Gallente Federation
#1 - 2016-01-04 18:54:21 UTC
Hello ladies and gents,
I've been thinking of something that could be a very big game changer but i think it could be to the good side.
If this was already debated i apologize.
So, what about if warp scramblers and disruptors would work like target jammers? And the ships would have a certain warp strength that can be countered with more modules of the same size or higher class modules that have more inherent power?
What do you think about changing the warp point interdiction into class modules like weapons? It could look like this:
Small disruptor/crambler could 1/1 interdict frigates and destroiers, 1/2 interdict cruiser class (so you need 2 modules or 2 ships with 1 module fitted) and 1/4 interdict battleships.
Medium disruptor/scrambler could 1/1 interdict frigs/destro, 1/1 interdict cruiser class and 1/2 interdict battleships.
Large disruptor/scrambler could 1/1 interdict all lower size classes and the same class.

Because, personally i do not think it is ok that a frigate can hold on a battleship with a small module. Or at least not with a single one.
What do you think?
Frostys Virpio
State War Academy
Caldari State
#2 - 2016-01-04 18:56:41 UTC
I think you're wrong.

If you want your battleship to survive a single frigate, kill it or fit warp core stabs.
Tauren
Aliastra
Gallente Federation
#3 - 2016-01-04 19:01:11 UTC
So you see now mister ISD Decoy how this goes?
Tauren
Aliastra
Gallente Federation
#4 - 2016-01-04 19:07:22 UTC
As for you, Frostys Virpio, you clearly do not understand where this goes.
Keep the negative to yourself, i am looking for pro and cons not advice from you. i play this game since 2003.
Tauren
Aliastra
Gallente Federation
#5 - 2016-01-04 19:59:18 UTC
As for you, Frostys Virpio, you clearly do not understand where this goes.
Keep the negative to yourself, i am looking for pro and cons not advice from you. i play this game from 2003.
Ralph King-Griffin
New Eden Tech Support
#6 - 2016-01-04 20:03:16 UTC
Tauren wrote:
i play this game since 2003.

and still don't understand how its balanced.



-1
Tauren
Aliastra
Gallente Federation
#7 - 2016-01-04 20:09:49 UTC
Ralph King-Griffin wrote:
Tauren wrote:
i play this game since 2003.

and still don't understand how its balanced.



-1

How is it balanced? Explain how.
Ralph King-Griffin
New Eden Tech Support
#8 - 2016-01-04 20:13:31 UTC
Tauren wrote:
Ralph King-Griffin wrote:
Tauren wrote:
i play this game since 2003.

and still don't understand how its balanced.



-1

How is it balanced? Explain how.


you are from 2003

if you dont understand by now then my explaining would be a waste of both our time
Frostys Virpio
State War Academy
Caldari State
#9 - 2016-01-04 20:20:29 UTC
Tauren wrote:
As for you, Frostys Virpio, you clearly do not understand where this goes.
Keep the negative to yourself, i am looking for pro and cons not advice from you. i play this game from 2003.


Have to give it to you, you are keeping a cool tone but the game is currently well balanced with large ship having vulnerability to smaller ships. It's built this way so small ship don't become obsolete once you skill higher in the skill tree.
Tauren
Aliastra
Gallente Federation
#10 - 2016-01-04 20:32:58 UTC
Ralph King-Griffin wrote:
Tauren wrote:
Ralph King-Griffin wrote:
Tauren wrote:
i play this game since 2003.

and still don't understand how its balanced.



-1

How is it balanced? Explain how.


you are from 2003

if you dont understand by now then my explaining would be a waste of both our time


Please just forget it, you are really wasting our time, indeed.
ShahFluffers
Ice Fire Warriors
#11 - 2016-01-04 20:36:37 UTC
Tauren wrote:
Ralph King-Griffin wrote:
Tauren wrote:
i play this game since 2003.

and still don't understand how its balanced.



-1

How is it balanced? Explain how.

It is balanced because...

- bigger ships have more fitting options and space. This allows them to fit more varied and potent anti-frigate, anti-cruiser defenses.
Yes, fitting these defenses may limit a battleship's effectiveness against ships of a similar size... that is the point. You are not supposed to be able to do both.

- bigger ships gain more effectiveness and power when in numbers. The same is not completely true for smaller ships.

- "bigger is not necessarily better." If bigger ships were straight out better in every way, there would be no reason for people to fly anything other than big ships. By keeping larger ships vulnerable to smaller ships you ensure that smaller ships have a role and remain viable into the future.

- it is good for player interaction too. If a larger ship requires support to defend itself against certain threats then you bring friends. This brings more people into conflict with one another.
Ralph King-Griffin
New Eden Tech Support
#12 - 2016-01-04 20:37:02 UTC
Gadget Helmsdottir
Gadget's Workshop
#13 - 2016-01-04 20:41:16 UTC  |  Edited by: Gadget Helmsdottir
Beginning entry into PVP usually centers on newbies piloting teeny-tiny pointing frigs.

This is a Good Thing. It teaches the needed skills and begins to remove the fear of being blown up, because face it, you're gonna die a lot, but at least the cost isn't so high.

If you need BS sized points to stop a BS, then that means that most likely you need a BS chassis to mount said points.

Fine, but who's gonna pilot the pointing BS? The newbie? Only if you're trying to teach bad tactics.
The vet? Booooring!


Seriously though, I don't really think that this is a good idea.

Maybe, and this is a theoretical maybe, a change in design to allow bigger numbers in point vs point defense might be feasible, such as the BS having bigger stabs requiring multiple frigs to keep it in sub-space.

The problem with this is that it's a slippery slope. In fleet engagements this might be an interesting change. In small conflicts the bigger ship ALWAYS has the advantage just because it can mount the bigger defense.

Yeah, I'm not sold on this. It affects too many different play styles negatively just to make one style a bit more dynamic.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Tauren
Aliastra
Gallente Federation
#14 - 2016-01-04 21:50:55 UTC  |  Edited by: Tauren
Gadget Helmsdottir wrote:
Beginning entry into PVP usually centers on newbies piloting teeny-tiny pointing frigs.

This is a Good Thing. It teaches the needed skills and begins to remove the fear of being blown up, because face it, you're gonna die a lot, but at least the cost isn't so high.

If you need BS sized points to stop a BS, then that means that most likely you need a BS chassis to mount said points.

Fine, but who's gonna pilot the pointing BS? The newbie? Only if you're trying to teach bad tactics.
The vet? Booooring!


Seriously though, I don't really think that this is a good idea.

Maybe, and this is a theoretical maybe, a change in design to allow bigger numbers in point vs point defense might be feasible, such as the BS having bigger stabs requiring multiple frigs to keep it in sub-space.

The problem with this is that it's a slippery slope. In fleet engagements this might be an interesting change. In small conflicts the bigger ship ALWAYS has the advantage just because it can mount the bigger defense.

Yeah, I'm not sold on this. It affects too many different play styles negatively just to make one style a bit more dynamic.

--Gadget


I tend to agree with most of the things you said, they have a certain role and involvement that is necessary.
Still there are some things that need more attention. I do not say they should remove interdiction roles of the frigates but they should make a balance between warp scramblers/disrupters ewar modules and other modules that are equally dangerous.
Like target jammers, target painters, etc. Those items work on percentage bonus or minus that have a coherence of which ships are involved and how many options they have. If i fly a scorpion i use one jammer to jam a frigate and 3 to jam a battleship. Is it a medium slot frigate worth the same as a medium slot battleship? Is this balanced?. I say it is not a fair deal that a single module fitted on a frigate can interdict a very large ship to escape. 3 or 4 frigates yes, they can stack the warp disruptors to forbid a 50 times larger ship to warp. Just like i NEED to stack 3 medium slots fitted with jammers to affect a big ship. There are specialized interdiction ships that you need some considerable time and skill to fly and they involve a high risk closing the enemy and the loss could be expensive. THAT is balanced.
Even so, you guys consider it should not be done.
How about Micro Jump Drives? Is it fair that a 15CPU/1MW module should 100% negate a 77cpu and 1375MW module?
Balanced?
Ralph King-Griffin
New Eden Tech Support
#15 - 2016-01-04 21:55:35 UTC
Tauren wrote:

How about Micro Jump Drives? Is it fair that a 15CPU/1MW module should 100% negate a 77cpu and 1375MW module?
Balanced?

yes because a warp scrambler is the only module you can fit on a frigate to keep a battle cruiser or battleship from leaving the field
Tauren
Aliastra
Gallente Federation
#16 - 2016-01-04 22:11:11 UTC
Ralph King-Griffin wrote:
Tauren wrote:

How about Micro Jump Drives? Is it fair that a 15CPU/1MW module should 100% negate a 77cpu and 1375MW module?
Balanced?

yes because a warp scrambler is the only module you can fit on a frigate to keep a battle cruiser or battleship from leaving the field


Huston, we have a logic problem.
SurrenderMonkey
State Protectorate
Caldari State
#17 - 2016-01-04 22:48:32 UTC  |  Edited by: SurrenderMonkey
Tauren wrote:

Even so, you guys consider it should not be done.
How about Micro Jump Drives? Is it fair that a 15CPU/1MW module should 100% negate a 77cpu and 1375MW module?
Balanced?


Fitting requirements have ****-all to do with what counters what. You basically just picked any old arbitrary criteria and decided that since one is bigger than the other, it should automatically "win".


You may as well have said, "The icon for an MJD is orange and the icon for a scram is blue. Blue is a a more energetic color on the EM specturm, so of course a blue module should 100% counter an orange module."

It would have just as much relevance as fitting requirements.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2016-01-04 23:50:42 UTC
So OP?

How many newbies in rifters should it take to tackle a carrier under your proposal?
FT Diomedes
The Graduates
#19 - 2016-01-05 02:44:46 UTC
Danika Princip wrote:
So OP?

How many newbies in rifters should it take to tackle a carrier under your proposal?


All of them?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Anize Oramara
WarpTooZero
#20 - 2016-01-05 02:53:46 UTC
Lets take one of the worst mechanics in Eve and apply it to warp scramblers.

Sounds legit.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

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