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Command Ships and Bonuses

Author
Danny John-Peter
Blue Canary
Watch This
#1 - 2012-01-09 12:19:53 UTC
This is a thread about Command Ships and the application of bonuses.

Change 1;

Swap the Bonuses on T3s and CS's, command ships now give a 5% bonus, and T3s a 3%.

Change 2;

When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).

Change 3; (to help balance)

T3 skill bonus, 5% increase in off grid effectiveness per level. (this means if being off grid reduced the bonus effectiveness by a base 50%, a T3 with lvl 5 in the correct subsystem skill would have that penalty reduced to 25% giving the bonuses 75% of there effectiveness while off grid)

This change would mean;
An on grid Command ship is the most effective means of boosting a fleet.
A T3 booster will be more effective off grid than a command ship is off grid, assuming the LVL5 sub skill.

This means both have a role, this makes neither redundant, that means more diversity, and more tactics, both of these things are good.

Please flame/ give valid opinions.

DarkAegix
Center for Advanced Studies
Gallente Federation
#2 - 2012-01-09 13:37:06 UTC
Danny John-Peter wrote:

When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).

I'd like to see the effectiveness reduced by 100%.
Danny John-Peter
Blue Canary
Watch This
#3 - 2012-01-09 13:38:41 UTC
DarkAegix wrote:
Danny John-Peter wrote:

When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).

I'd like to see the effectiveness reduced by 100%.


Supported tbh, this was an attempt to find a mid ground, so both parties are happy and so both T3s and CS's have a role.
Dibsi Dei
Salamyhkaisten kilta
#4 - 2012-01-09 13:43:32 UTC
When gang link bonuses only work on grid bonuses do not need to swap.

On grid t3 can only fit one link so it should have a better effectiveness where as a command ship can fit 3 links.
MrWhitei God
Sebiestor Tribe
Minmatar Republic
#5 - 2012-01-09 13:44:20 UTC
I actually do miss the fun times of zipping around the battlefield in a claymore shooting and boosting
Danny John-Peter
Blue Canary
Watch This
#6 - 2012-01-09 13:46:53 UTC
Thats funny, I was expecting a rain of "PLZ DONT NERF MA BOOSTIN TENGU FOR MA SOLO PEEVEEPEE"
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#7 - 2012-01-09 13:47:01 UTC
Leave T3 bonus as is, and make Command Ships work only on grid, or if you really want your pos hiding bitches, add anchorable modules to your pos that do the same damn thing.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Danny John-Peter
Blue Canary
Watch This
#8 - 2012-01-09 13:52:24 UTC
Apollo Gabriel wrote:
Leave T3 bonus as is, and make Command Ships work only on grid, or if you really want your pos hiding bitches, add anchorable modules to your pos that do the same damn thing.


Only issue with that is a Legion would still be better than a damnation, being that the Command Processor is a mid, its lows just need to tank, unless the fitting reqs are too high to fit a tank of course.

Either that or the T3 bonus only applies to one link, the others remain unbonused.
Junglistbeast
Perkone
Caldari State
#9 - 2012-01-09 13:58:51 UTC
T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links.

It should be the other way round 5% on CS and 3% on T3's given that the training time involved is much greater for Command Ships.

It's a no brainer.

Danny John-Peter
Blue Canary
Watch This
#10 - 2012-01-09 14:01:31 UTC
Junglistbeast wrote:
T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links.

It should be the other way round 5% on CS and 3% on T3's given that the training time involved is much greater for Command Ships.

It's a no brainer.



This man speaks truth...

Maybe a Dev could give some input that would be nice.

*Hopes*
seany1212
M Y S T
#11 - 2012-01-09 14:06:54 UTC
Danny John-Peter wrote:
Junglistbeast wrote:
T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links.

It should be the other way round 5% on CS and 3% on T3's given that the training time involved is much greater for Command Ships.

It's a no brainer.



This man speaks truth...

Maybe a Dev could give some input that would be nice.

*Hopes*


Fully supported also, if not because the skill train is longer the extra logistics/heavy assaults skill should have some input towards the percentage bonus increase. As for being on grid, does the extension of grid still work?
Jerick Ludhowe
Internet Tuff Guys
#12 - 2012-01-09 14:09:57 UTC
Junglistbeast wrote:
T3's made Command ships redundant. No point in flying them when you can get an off grid T3 with 3 links.

It should be the other way round 5% on CS and 3% on T3's given that the training time involved is much greater for Command Ships.

It's a no brainer.



Basically sums up the argument in a concise and reasonable manner.


I'd like to see this same line of reasoning extended to the abysmal performance of some of the field commands but I s'pose that's for another topic.
Othran
Route One
#13 - 2012-01-09 14:16:11 UTC  |  Edited by: Othran
I agree to some extent - and I have Command Ships 5 and can't fly T3.

You'd expect me to say "nerf T3" right?

Wrong.

I think the command link bonuses are fine as they are.

The T3 ships running links are usually pretty fragile in the scheme of things. They can boost but that's it, you're not going to see them fight on-grid.

Now I realise this brings in the whole "boosts only work on-grid" argument but I don't believe that would work well - I think it would always benefit the static booster, by which I mean the "home system" booster. Also I have no confidence the bonuses would apply to all of the fleet in time during bigger battles.

Preventing command links working within a forcefield shouldn't be beyond the wit of man though?

What existing command ships need is something more to bring to a small/medium roaming gang. Maybe DPS, maybe something else.

tl;dr buff the T2 rather than nerfing the T3
Danny John-Peter
Blue Canary
Watch This
#14 - 2012-01-09 14:24:47 UTC
Othran wrote:
I agree to some extent - and I have Command Ships 5 and can't fly T3.

You'd expect me to say "nerf T3" right?

Wrong.

I think the command link bonuses are fine as they are.

The T3 ships running links are usually pretty fragile in the scheme of things. They can boost but that's it, you're not going to see them fight on-grid.

Now I realise this brings in the whole "boosts only work on-grid" argument but I don't believe that would work well - I think it would always benefit the static booster, by which I mean the "home system" booster. Also I have no confidence the bonuses would apply to all of the fleet in time during bigger battles.

Preventing command links working within a forcefield shouldn't be beyond the wit of man though?

What existing command ships need is something more to bring to a small/medium roaming gang. Maybe DPS, maybe something else.

tl;dr buff the T2 rather than nerfing the T3


Well if you read my original post which attempts to find a balance between the two parties, the bonuses would be swapped because im sorry, from whichever angle you take a CS should do it better, it just makes sense otherwise.

Off grid bonuses would still work to some extent, just not as well as being on grid, and the T3 sub skill actually reduces that negative effect.
XXSketchxx
Sniggerdly
Pandemic Legion
#15 - 2012-01-09 14:32:36 UTC
Change 1:

Yes. T3 are supposed to be about variety and not be better than T2 counterparts. While T3 can only fit 1 link, sometimes that's all you need. T3s should be more effective than field commands, but not more effective than fleet commands.

Change 2: How about a reduction by 100%. Want boosts? Get on grid. Removing a gang's boosts should be a tactical option (just as removing ewar, logis, and other support is)

Change 3. No. See above.
SabuMaru ICE
DLM Enterprises
The Serenity Initiative
#16 - 2012-01-09 14:48:52 UTC
Inserting this for 0.0 / Low secminers
(high sec this only is an issue with Hulkageddon and Goon's Anti ICE campain )

what do you propose for ORCA's and Rorquals ?

in there current state as off Grid support
leaving logistics/hauling to dedicated ships ( fit/made for speed/escaping )
or jumping on grid when needed

Danny John-Peter
Blue Canary
Watch This
#17 - 2012-01-09 14:53:01 UTC
*Is surprised by the lack of troll, and prescence of reasonable argument and discussion*

Everything being said in this topic seems to suggest people want there command ships to be valid again, maybe if we keep it going for long enough the all mighty CCP might dain to respond :P

Danny John-Peter
Blue Canary
Watch This
#18 - 2012-01-09 14:55:32 UTC
SabuMaru ICE wrote:
Inserting this for 0.0 / Low secminers
(high sec this only is an issue with Hulkageddon and Goon's Anti ICE campain )

what do you propose for ORCA's and Rorquals ?

in there current state as off Grid support
leaving logistics/hauling to dedicated ships ( fit/made for speed/escaping )
or jumping on grid when needed




Use an on grid Orca for boosting, compress with a rorqual.

In Null use intel/scouts like everybody else.

In High Sec, well, if your orca dies in a belt in High Sec, you dun wrong.
Junglistbeast
Perkone
Caldari State
#19 - 2012-01-09 14:57:36 UTC
Othran wrote:
I agree to some extent - and I have Command Ships 5 and can't fly T3.

You'd expect me to say "nerf T3" right?

Wrong.

I think the command link bonuses are fine as they are.

The T3 ships running links are usually pretty fragile in the scheme of things. They can boost but that's it, you're not going to see them fight on-grid.

Now I realise this brings in the whole "boosts only work on-grid" argument but I don't believe that would work well - I think it would always benefit the static booster, by which I mean the "home system" booster. Also I have no confidence the bonuses would apply to all of the fleet in time during bigger battles.

Preventing command links working within a forcefield shouldn't be beyond the wit of man though?

What existing command ships need is something more to bring to a small/medium roaming gang. Maybe DPS, maybe something else.

tl;dr buff the T2 rather than nerfing the T3


CS have the DPS option already - Absolution/Sleipnir/Astarte/Nighthawk

The T3 still be well defended by way of lower sig, similar resists, and still fit 3 links. I wouldn't use "fragile" to describe them!

It's just plain wrong that to fly a CS you need more pre-reqs than a T3 and you can't do a better job.

Although I do agree that CS off grid is kinda stupid, they should make links only work on grid... not sure on how difficult technically that is for CCP to do.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#20 - 2012-01-09 15:24:00 UTC
I'm pretty new to the whole T3 almost trained to the point of flying them and with half the isk needed to replace it when I should loose it.

But doesn't the T3 cruiser out perform almost all t2 ships?

So what is so special about the fact it outperforms the comand ship?

I see people prefere Tengu's over CNR and Golems, when running missions to name an example, I'm seriously imtrsted why the Command ship is "more" hurt by T3 ships than other ships.

Or should this be a look at the T3 ships threat instead?
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