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is there any plan to nerf the svipul ship ?

Author
Smendrik Von'Smendle
HighSecers United
#41 - 2016-01-02 17:46:03 UTC  |  Edited by: Smendrik Von'Smendle
I thought the problem with the svipul is one of simple math.

Make the damage bonus (read donuts) additive instead of multiplicative....?
Doesn't the Confessor have a base damage and bonus damage too? Does it not also fare just as well?

I suspect your numbers are skewed by popularity not necessarily by better performance.
Akirei Scytale
Okami Syndicate
#42 - 2016-01-02 19:33:49 UTC
Jock Johnson wrote:
And yet the Gila got nerfed out of nowhere. Roll


You're joking, I imagine. That was a long time coming.
Ibutho Inkosi
Doomheim
#43 - 2016-01-02 19:34:15 UTC
Doesn't it seem that adding ships without taking any out (obsolescence) will de facto take them out (by consensus) anyway ? The upshot to that being the game generates content nobody uses, which hardly meets the most basic definition of efficiency. Add to this the thought that if such obvious techno-reason isn't being applied, what sort of reasoning is?

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Akirei Scytale
Okami Syndicate
#44 - 2016-01-02 19:34:35 UTC
Smendrik Von'Smendle wrote:
I thought the problem with the svipul is one of simple math.

Make the damage bonus (read donuts) additive instead of multiplicative....?
Doesn't the Confessor have a base damage and bonus damage too? Does it not also fare just as well?

I suspect your numbers are skewed by popularity not necessarily by better performance.


It doesn't take a rocket scientist to take a look at the bonus sets of the Confessor and Svipul and identify which is far and away superior.
Deck Cadelanne
CAStabouts
#45 - 2016-01-02 19:54:59 UTC
Solecist Project wrote:
Winers.
Nothing but a bunch of winers.


Why yes, I do like wine. How did you know?

I don't know what all the fuss is re: Svipul. I tried flying them a bit and died as much as usual. I see them get killed a lot too, sometimes by me. They can be difficult to kill but hey, so are a lot of things.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Eanok
POS Party
Ember Sands
#46 - 2016-01-02 21:21:58 UTC
Valacus wrote:
Why they released T2 frig logi without nerfing the Svipul is beyond me. Oh yes, let's make small, fast, kitey fleets even more OP. Oh, but we won't bother removing off grid links yet, ensuring command destroyers never actually get used for their command ability. Should have just called them MJFG destroyers. That's all they really are. This last patch made no sense what-so-ever.



Actually the only time youll see links on the new command destroyers in when the bears are krabbing it up in shattered wormholes in their little Endurance fleets. Other than that, its as you said, just used for the microjump shenanigans.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#47 - 2016-01-03 01:34:33 UTC  |  Edited by: Scipio Artelius
Jenshae Chiroptera wrote:
Valacus wrote:
Why they released T2 frig logi without nerfing the Svipul is beyond me. Oh yes, let's make small, fast, kitey fleets even more OP. Oh, but we won't bother removing off grid links yet, ensuring command destroyers never actually get used for their command ability. Should have just called them MJFG destroyers. That's all they really are. This last patch made no sense what-so-ever.
This confounds me.
You watch Fozzie on AT tournaments and he seems really jacked up, knows his stuff and such ... then his team releases another new game breaking ship instead of balancing what we already have ... Ugh

Seen how much tank Command Destroyers can get? The same as a cruiser with the sig of a frigate almost and then they have the micro jump drives. The ... fuuu ....huh?

This has confounded me a little bit too.

In all my interactions with them, Fozzie, Rise, Larrikin and others clearly have a real professional approach to game design and a lot of their own knowledge.

The only thing that makes sense to me is that these changes were deliberate and they knew ahead of time what the result would be, but wanted to increase the challenge for players and see how we respond. Kind of like tossing a grenade into the game to see how we deal with it.

There's been a few left field changes over the last year or so: Geckos, dscanning immunity, t3d and MJFG that have shaken things up.

D-scan immunity hasn't really been much of an issue, where the others have really shaken things up.

Maybe that's what they were after all along and will eventually change them to fit more into the overall power curve, rather than so far above it.

If that's the case, then the Capital changes are going to be even more of a shake up than they already look.
Gregor Parud
Imperial Academy
#48 - 2016-01-03 01:43:14 UTC
No, it doesn't make sense. You don't put in lots of time and effort to painstakingly balance T1 frigs, cruisers and BC and then suddenly go "lol" and do apeshit stuff. That is no "grand design".
Caleb Seremshur
Commando Guri
Guristas Pirates
#49 - 2016-01-03 02:02:59 UTC
Gregor Parud wrote:
Scipio Artelius wrote:
It's not about amateur game designers solving the problem. It's more about players with experience flying in and against those ships providing experience based feedback so CCP have the input information they can use to iterate on the design.



Fozzie and Rise (should) know enough to not introduce Mordu and T3D as they were in the first place, they shouldn't need yelling at for months on end and then decide to get in external expertise. The problem I have with a group like that is that inevitably people's interests start to play up, just as is possible with the CSM. Apart from that players don't necessarily make good balancers (or devs for that matter).

In this case it seems that there's just going to be a shuffle with stats and bonuses which won't solve the real problem, the ships will just become "less good" rather than "more specialised".


Yeah but as the svipul is simply a probing gank boat if it became more specialised at ganling wouldn't that just make it more OP?
Gregor Parud
Imperial Academy
#50 - 2016-01-03 02:07:42 UTC
You're using circular logic there, the type that makes no sense.
Caleb Seremshur
Commando Guri
Guristas Pirates
#51 - 2016-01-03 02:34:59 UTC
Gregor Parud wrote:
No, it doesn't make sense. You don't put in lots of time and effort to painstakingly balance T1 frigs, cruisers and BC and then suddenly go "lol" and do apeshit stuff. That is no "grand design".


I'm really curious whose great idea it was.

Who sat there and said this hypothetical small gang vessel would be good for the game? Faster, smaller and with more tank than some cruisers.

Did you know that proven good game design is to allow some leeway with ezmode play styles in mmos? Problem there is that eve isn't a class based game and when anyone can do anything you might as well fly the best thing available.
Caleb Seremshur
Commando Guri
Guristas Pirates
#52 - 2016-01-03 02:36:25 UTC
Gregor Parud wrote:
You're using circular logic there, the type that makes no sense.


I would plead that the subject matter makes no sense.

What unique role does the svipul have or could be doing?
Daniela Doran
Doomheim
#53 - 2016-01-03 02:40:16 UTC  |  Edited by: Daniela Doran
Gregor Parud wrote:
Jenshae Chiroptera wrote:
Valacus wrote:
Why they released T2 frig logi without nerfing the Svipul is beyond me. Oh yes, let's make small, fast, kitey fleets even more OP. Oh, but we won't bother removing off grid links yet, ensuring command destroyers never actually get used for their command ability. Should have just called them MJFG destroyers. That's all they really are. This last patch made no sense what-so-ever.
This confounds me.
You watch Fozzie on AT tournaments and he seems really jacked up, knows his stuff and such ... then his team releases another new game breaking ship instead of balancing what we already have ... Ugh

Seen how much tank Command Destroyers can get? The same as a cruiser with the sig of a frigate almost and then they have the micro jump drives. The ... fuuu ....huh?


They worked the better part of 2 years to try and balance frigates and cruisers (and for the most part to good effect) making sure it all works out just fine and then suddenly they introduce the T3D ships that **** all over it. It makes NO sense whatsoever and is repeated with the new Command dessies. I really don't get how they thought this would be a good idea.


CCP released the T3Ds to test out their new T3 concept in hopes of ultimately rebalancing the T3Cs based around the T3Ds designs if the test proved successful.

But so far it doesn't look like the test went according to plan and now here we are........
Daniela Doran
Doomheim
#54 - 2016-01-03 02:45:24 UTC  |  Edited by: Daniela Doran
Solecist Project wrote:
Gregor Parud wrote:
Could it be that you're using Svipuls and don't wan them to go away :)

The whole "shake it up" makes no sense if they just had been working for 2 years (and adding more to it as they've not done all ships yet, AF wtf). It instantly diminishes their hard (and quite good) work into nothing.

I keep losing them and I constantly rant about them needing another midslot,
which would of course be insane. I know that very well.

It doesn't diminish anything, because they can change it whenever they want!

There's always a fotm, there's always something op,
it always got nerfed eventually and replaced by something different.

You can't deny that, it's this game's history.

So they spent time balancing things out ...
... so now the can shake things up again.

Until they nerf it.


So what's the fuzz actually about?
Are you scared they'll never ever nerf anything again ...
... or is it just a slight autism that makes people scream about things that aren't "perfect" ?


In other words you saying that CCP intentionally will implement an OP class ship in game at all times, nerf it down in time and replace it with another OP ship??
Gregor Parud
Imperial Academy
#55 - 2016-01-03 04:21:31 UTC
Daniela Doran wrote:
In other words you saying that CCP intentionally will implement an OP class ship in game at all times, nerf it down in time and replace it with another OP ship??


That works in a grind based MMO where you have to buy expansions to get that new content, in EVE this is not the case so it doesn't make sense.
Jenshae Chiroptera
#56 - 2016-01-03 13:57:14 UTC  |  Edited by: Jenshae Chiroptera
Gregor Parud wrote:
Jenshae Chiroptera wrote:
Gregor Parud wrote:
... Svipuls and T3D were immediately recognised as "lol OP", anyone who didn't see that is either dumb or lying to himself. ...
Agreed. It was obvious in the proposed design. It was obvious from day one. It was obvious on the test server.

Just as obvious as Fozzie SOV was silly.
One is a new ship that we didn't need, the other is a game mechanic that needed changing. Expecting Sov to change and somehow miraculously work overnight for everyone just isn't realistic.
See sig.
I think the whole approach to SOV was wrong.

Game depth sacrificed to reduce complexity.

I don't actually see a way to fix these new destroyers. Total blank.

Worst part? They are making an ever increasing gap that means newbies won't stick around.
Think about it.

"Hey newbie, come join us, you can fly a T1 tackle / scout"
Newbie meets T3Ds ... and gets utterly slaughtered.

Newbie looks at how long it will take to train to a T3D themselves or to an interceptor ... now they are thinking ... I have to train one of these instead of the ratting cruiser I want to do while flying my T1 frigate ...

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Solecist Project
#57 - 2016-01-03 14:01:11 UTC
Daniela Doran wrote:
Solecist Project wrote:
Gregor Parud wrote:
Could it be that you're using Svipuls and don't wan them to go away :)

The whole "shake it up" makes no sense if they just had been working for 2 years (and adding more to it as they've not done all ships yet, AF wtf). It instantly diminishes their hard (and quite good) work into nothing.

I keep losing them and I constantly rant about them needing another midslot,
which would of course be insane. I know that very well.

It doesn't diminish anything, because they can change it whenever they want!

There's always a fotm, there's always something op,
it always got nerfed eventually and replaced by something different.

You can't deny that, it's this game's history.

So they spent time balancing things out ...
... so now the can shake things up again.

Until they nerf it.


So what's the fuzz actually about?
Are you scared they'll never ever nerf anything again ...
... or is it just a slight autism that makes people scream about things that aren't "perfect" ?


In other words you saying that CCP intentionally will implement an OP class ship in game at all times, nerf it down in time and replace it with another OP ship??

What's a FoTM, Alex, for 800$.

Know your EVE history.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#58 - 2016-01-03 14:02:42 UTC  |  Edited by: Solecist Project
Gregor Parud wrote:
Daniela Doran wrote:
In other words you saying that CCP intentionally will implement an OP class ship in game at all times, nerf it down in time and replace it with another OP ship??


That works in a grind based MMO where you have to buy expansions to get that new content, in EVE this is not the case so it doesn't make sense.

Except that it's what has been happening for many years in one form or another.

Sheesh, know your history and apply common sense!
You're so into this constant argueing that you started to lose it!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Gregor Parud
Imperial Academy
#59 - 2016-01-03 14:27:58 UTC  |  Edited by: Gregor Parud
I'd attribute that to incompetence, not a design decision.

- edit -

Let me expand on that.


EVE's model isn't based on luring people in with OP content (to then later nerf it again). There are no expansions to buy to unlock it, there are no "premium ships" that should be bought with money and there is no option or reason to pay money to grind faster to gain access to those ships.

Lets look at the Orthus, that is a ship you'd get if you'd give 2 solo/small gang PVPers free reign to design the ultimate kiting ship. It's obvious from its stats, bonuses and range you get with those bonuses that this ship is meant to be gang linked and kite like a mofo. It's ideal and thus, seemingly, a good design but that's the problem: it is ideal and that makes it terrible from a balance pov which ultimately makes it a really bad idea. Coming up with such a ship doesn't make one incompetent, thinking that it's a good plan to actually implement it does, however.

Anyone who can fly a Caracal can pretty much fly an Orthus so there's nothing gained for CCP in regards to luring people into training for it. No "grand design" there, just a love child gone bad.


T3D then, if it were the case that they'd make it OP on purpose to later tone down that would mean that they planned it and thus, also, planned how to tone it down again. Reality is that they introduced them and then fairly quickly did an "oops" nerf, then they ran out of ideas, let it fester for some time and decided that they didn't know what to do so they did something radical and brought in external advisors. That's not a result of "grand design, we know what we're doing", it's a result of incompetence.

T3D didn't add anything to the landscape, many pilots could fly one hours after the patch and others might have to train for another week perhaps. There aren't more players doing whatever because of them, instead they replaced the current landscape some of which took lots of effort and money to balance. Not grand design, just incompetence.


Command Destroyers, rinse and repeat.
Boyamin
Royal Amarr Institute
Amarr Empire
#60 - 2016-01-03 18:03:47 UTC  |  Edited by: Boyamin
Valacus wrote:

In all my interactions with them, Fozzie, Rise, Larrikin and others clearly have a real professional approach to game design and a lot of their own knowledge.

The only thing that makes sense to me is that these changes were deliberate ...


I think CCP made a mistake with T3D's.. they know this, because PCU is coincidentally down.

I doubt the developers you mention were involved in the decision to make them. Rise was working on NPE, and Fozzie was working on Sov (I forget what Larrikin was doing). You can't blame them for things they never did. I'm pretty sure the balance team is very very quiet right now, and if you want to throw mud at someone, do it to the CTO who probably agreed to this situation in the first place.