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What 3 things would you change about eve?

First post
Author
Souxie Alduin
Anarchy in the Eve
#101 - 2015-12-21 19:16:28 UTC
1) Harsher consequences for criminal activity with more possibilities for players to get in on the action. Player customs agents, player CONCORD etc.

2) WIS. Screw shiny graphics. Just nail the game-play first and polish later.

3) Turn planetary interaction into a "proper" RTS and tie it in with Dust/Legion/WIS/Valkyrie.
Pix Severus
Empty You
#102 - 2015-12-21 21:57:28 UTC
1) Disallow faction frigates from T1 plexes. This will make them a true newbie friendly intro to PvP.

2) Remove off-grid boosting for PvP.

3) Give new players (new accounts only) 20 T1 frigates of their choosing when they start the game. They get a further 20 T1 destroyers upon their first completion of the tutorial. This will help them to see ships as disposable assets, and encourage them to get out there and take more risks.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

baltec1
Bat Country
Pandemic Horde
#103 - 2015-12-22 08:12:00 UTC
Indahmawar Fazmarai wrote:
baltec1 wrote:
1 deal with logi N+1


You mean that bringing more people to a fight should not be rewarded by game mechanics? That's so un-EVE! What?


The problem is when you have 100 v 200 and the 100 don't get a single kill.
baltec1
Bat Country
Pandemic Horde
#104 - 2015-12-22 08:13:35 UTC
Mithandra wrote:
baltec1 wrote:
1 deal with logi N+1

2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.

3. Nerf T3 cruisers and destroyers into their respective classes.


Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently


Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions.
Indahmawar Fazmarai
#105 - 2015-12-22 09:49:23 UTC
baltec1 wrote:
Indahmawar Fazmarai wrote:
baltec1 wrote:
1 deal with logi N+1


You mean that bringing more people to a fight should not be rewarded by game mechanics? That's so un-EVE! What?


The problem is when you have 100 v 200 and the 100 don't get a single kill.


Yes that's a problem, but also is in the nature of the game. EVE rewards numbers, period. Any change to logistics will be eventually negated by just bringing in more ships. Let's say that applied logi links had stacking penalties, efffectively capping maximum EHP to a sensible amount... say 4x the local reps... then the obvious answer is to bring a) enough logi to provide the capped EHP to all your DPS ships and b) enough DPS ships to instapop capped EHP ships.

Which is about as fun as the current situation.

Now, if incoming DPS also had a stacking penalty... or EVE had Line Of Sight mechanics... and even LOS+ friendly damage...

...then it would be such a different game that we could call it EVE 2.0.
baltec1
Bat Country
Pandemic Horde
#106 - 2015-12-22 12:41:18 UTC
Indahmawar Fazmarai wrote:
baltec1 wrote:
Indahmawar Fazmarai wrote:
baltec1 wrote:
1 deal with logi N+1


You mean that bringing more people to a fight should not be rewarded by game mechanics? That's so un-EVE! What?


The problem is when you have 100 v 200 and the 100 don't get a single kill.


Yes that's a problem, but also is in the nature of the game. EVE rewards numbers, period. Any change to logistics will be eventually negated by just bringing in more ships. Let's say that applied logi links had stacking penalties, efffectively capping maximum EHP to a sensible amount... say 4x the local reps... then the obvious answer is to bring a) enough logi to provide the capped EHP to all your DPS ships and b) enough DPS ships to instapop capped EHP ships.

Which is about as fun as the current situation.

Now, if incoming DPS also had a stacking penalty... or EVE had Line Of Sight mechanics... and even LOS+ friendly damage...

...then it would be such a different game that we could call it EVE 2.0.


I'll take taking part of the enemy fleet with me when I die than the current one sided slaughters. People are a lot more willing to undock a fleet if they can actually do damage to the enemy.
Nachtengel von Rothschild
#107 - 2015-12-22 12:56:12 UTC
1. WiS - so I can play isk poker in some trade hub stations
2. Dust for PC aka "project legion"
3. Make one CCP game launcher where I can use the same account to play either dust or eve. subbing gives access to both games, and both games should interact on the same server... using the same markets

4. it would be cool if WiS continued and added cities on planets, but this would make more sense if the game was more popular... i really wanted to play world of darkness ;\
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#108 - 2015-12-22 13:05:52 UTC
baltec1 wrote:
Mithandra wrote:
baltec1 wrote:
1 deal with logi N+1

2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.

3. Nerf T3 cruisers and destroyers into their respective classes.


Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently


Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions.


Having done both, I'm farming sanctums and escalations in nullsec space for more isk and much less risk.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Voxinian
#109 - 2015-12-22 14:35:49 UTC
PvE overhaul... PvE outside missions. Though I believe the roaming sleeprs will be an upstep to some new PvE thing? Been away for to long so not completely sure where the sleepers will lead to in the future.

I don't have time to be in an active corp so PvE is all there is for me besides some random PvP encounters.
Kiandoshia
Pator Tech School
Minmatar Republic
#110 - 2015-12-22 18:08:42 UTC
baltec1 wrote:
Mithandra wrote:
baltec1 wrote:
1 deal with logi N+1

2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.

3. Nerf T3 cruisers and destroyers into their respective classes.


Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently


Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions.


For the individual player, incursions might be much better than ratting in 0.0 but all the incursions that are alive at the same time can't sustain anywhere near the amount of people 0.0 ratting can sustain.

L4s are pretty much on par with 0.0 ratting, although L4s give you far fewer faction drops and escalations.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#111 - 2016-01-01 15:33:01 UTC  |  Edited by: Hilti Enaka
Just experienced what I said would happen eventually with the logi mechanic.

9 frigate logi 3 AF dps ships,

What makes this worse is that the engagement occurred in a 0.4 on a gate and the criminals were able to tank the gate guns.

Personally feel that if you want people creating highly engaging content a lot of things needs to change with logi and for that matter ewar too.
Freelancer117
So you want to be a Hero
#112 - 2016-01-01 16:50:03 UTC
Moon Goo depletion due to moon mining, following the PI model Cool
source: https://wiki.eveonline.com/en/wiki/Planetary_interaction

Depletion works pretty much as you would expect but here are some important facts.

* A short extractor program that is constantly re-submitted on the same hot spot depletes more aggressively than a long program with the same amount of extractor heads
* Depleted resources re-generate over time
* You can achieve equilibrium by pulling out the same amount of resources that the planet re-generates. It’s a balance act.

Nuggets are temporary hot spots that sometimes appear on planets. You will not necessary be able to identify them but if you compared the resource map on a planet over days you would see that the hot spots sometimes appear and move around a little. To capitalize on the nuggets, make sure you look for hot spots before submitting a program, since they might have moved.

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#113 - 2016-01-01 17:36:15 UTC  |  Edited by: MidnightWyvern
Hilti Enaka wrote:
The game has become very risk averse making it dull, boring and predictable. As much as that makes this sound like a rant, it's far from it. The question is what 3 things would you change of eve pvp?

I am PVP orientated so my three things are all aimed at trying to get people out of their comfort zones and away from being risk averse and get people looking for the GF's rather than the safe fights.

1. EWAR - needs a complete rethink, this contributes the biggest factor of risk aversion and is an "I WIN" button.

2. Logi ships - another contribution to the "I WIN" button, they tend to be the decision to go out and roam or not to go out and roam, as well as the decision to engage or not to engage, it always comes down to if your bringing 10 logi ships i am bringing 15.

3. Neutral repping ships in wars; another contribution to the massive risk aversion.

I now wait the forum trolls to try to frame the my 3 points as fail. Before you do I want you to consider what the game used to be like before EWAR and Logi came into the game, that period of the game was the most enjoyable for me and many of the friends I made who unsubbed for the reasons of trying to make content but always competing against the game plays that roll out with the points above.

Number 2 just annoys me.

When I first started this game with the Corp I'm in right now, we did nothing but Kitchen Sink roams, and we never had Logi. We fit our ships for solo PvP and then flew as a group and made tactics up on the fly. I had so much fun in all of those fleets and we got some really memorable fights. I just wish I had some recording software back then.
Souxie Alduin wrote:
1) Harsher consequences for criminal activity with more possibilities for players to get in on the action. Player customs agents, player CONCORD etc.

2) WIS. Screw shiny graphics. Just nail the game-play first and polish later.

3) Turn planetary interaction into a "proper" RTS and tie it in with Dust/Legion/WIS/Valkyrie.

Cannot stress enough how much I support Number 3.

All of us who play Dust 514 have been hoping for that for years.

I would add for the Dust side that CCP Shanghai should allow us to pledge loyalty to factions in FW and then select our deployment locations. Right now the system creates matches in systems with the highest plex-running activity EVE-side and doesn't use matchmaking, which frequently results in EVE players being unable to capture systems because the Dust team for their faction is a bunch of random players queueing solo up against a full 8-man squad or two for the other side.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Shawn Amelana
Doomheim
#114 - 2016-01-02 01:31:31 UTC  |  Edited by: Shawn Amelana
1. ) I would add WIS with FPS combat that allows for boarding parties

*mostly used take over of Battleship + sized ships* and Soon to be Citadels.

this way, a fleet of titans will be a bad thing when a fleet of frigates abandon their ships to take over your titans :D

2. ) More variety of ships of the same lvl/tech using different weapon systems, or even selectable weapon bonuses instead of new ships.

think of a like attack battlecruisers, a Caldari version with cruise missiles

or a amarr corercer with missles

or more drone ship options.

basically just more options

3. ) Bring back the missing bra bug
Akirei Scytale
Okami Syndicate
#115 - 2016-01-03 12:33:47 UTC
I'd return the jukebox.

Then I'd remove it again, just to **** with everyone.

Then I'd reinstate it, because I'm not a cold heartless bastard.
Herzog Wolfhammer
Sigma Special Tactics Group
#116 - 2016-01-03 13:51:55 UTC
Three things I would change if I could:

1. Every ship could dial in a warp pretty much the way we see them do it in the various science fiction genres. Forcing people through fatal funnels and gate raep is a buzz kill. Let all the players travel freely, to given extents. Since this is an academic discussion, I won't bother with the mechanics, rules, etc. You want PVP and conflict, break down the great wall of Carebear and let space be huge and chaotic.

2. Fleet primary F1 monkey stuff is boring and also takes a lot away from combat. How is it that 30 ships can lock one ship for OMGWTFPWN instaBBQ? Want to address being risk averse, certain death makes people risk averse whether it's small gang or fleet PVP and raep cages at gates.
I would have set it up so that a ship of given signature can only be locked up by so many other ships before signal degradation and interference would become a factor preventing further locks (I have experience with military radar systems and have seen this sort of thing) . Thus a frigate would only be locked up by 2-3 frigates or 5-6 drones. A cruiser can be locked up by 7-8 frigates but only 2-3 other cruisers, and so on. A capital of course would take a lot of locks, presumably. This kind of feature would actually make fleet engagements mean more than "bigger blob theory". Players would have to engage on the "wing" level and use real tactics and maneuvers instead of being clustered around logistics. Small gang engagements would also benefit.

3. The total separation of security status of systems by systems has an effect that allows much aversion while at the same time, denies risk. Instead of Highsec/lowsec/nullsec structures on the system level, I would have set it up so that every system has highsec in the "inner space" regions of said system. Imagine if I wanted to attack the space station in our own orbit and how much trouble I would get into but if I wanted to graffiti one of our Mars rovers and had the means to do it, and wore a mask in case the camera on that thing was still workign, who would know?
Thus the interior of most highsec systems would be as we usually see it, but once you get out into the distant orbits of planets that do not sustain life (and have less commerce) Concorde takes longer to respond until they don't bother at all, but they would still know what you did (lowsec).
Beyond that, out into the far reaches of every system, nullsec, with all the trappings of nullsec as we know of it today. By putting the security zones in each system it would allow for more flexibility and opportunities for the casual players, just as would item number 1.


Those are the three things I would change, but I would throw in a 4.

4. Make all resources finite. All warfare of significance boils down to resources (living space is a resource as that is limited and the only resources limited in this game so far). That means if everybody and their brother wants to mine a system out, then that system runs out of resources. If you want to suck the moons dry then you have dead moons and might have to kill your neighbor for more, or if you are prudent about your resources but your neighbor was not, they will have to kill you. I would boost material salvage to guard against shortages and also make salvage important again. That is, when you salvage a shipwreck you can pull in almost enough materials to build another ship like that again. There would be just as much fighting over salvage of scrap metal and materials as there was over the resources.


These things would, if implemented, make this game the bubbling cauldron of PVP that many say it should be. For too long (waxing poetic warning) players have sat on their moon goo and in their bling boats with impunity. Pump fist and all that. I'm tired.

Bring back DEEEEP Space!

Solecist Project
#117 - 2016-01-03 15:01:28 UTC
I would let every single one who keeps pingponging arguments back and forth be removed from the forums.
Banned for lifetime.

Every hypocrite, doomsayer and liar banned.
Everyone banned who makes up or deliberately misinterprets data.

Oh and not to forget those who complain about free gifts or the price of the monthly sub.

Ban them all.

Forever.


That is all.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

sero Hita
Science and Trade Institute
Caldari State
#118 - 2016-01-03 15:36:14 UTC
Solecist Project wrote:
I would let every single one who keeps pingponging arguments back and forth be removed from the forums.
Banned for lifetime.

Every hypocrite, doomsayer and liar banned.
Everyone banned who makes up or deliberately misinterprets data.

Oh and not to forget those who complain about free gifts or the price of the monthly sub.

Ban them all.

Forever.


That is all.


Beware of staring too much into the sun, you might go blind Big smile

on topic:

-I would remove FW missions, as they don't fit into the whole idea behind FW (contesting systems, small ship and group pvp) IMO.

-Change one of the subsystems of the T3C, so they cannot carry links anymore. I think BCs, CS and CD only should have this ability.

- I would also like the ability to fit multiple ships of one type hull at once, with the same fitting. So it is faster when preparing ships for fleets.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

morion
Lighting Build
#119 - 2016-01-04 13:21:13 UTC
market transactions between alts to distort market activity cancel.
When done between the same player of multiple accounts.
also candlestick market charts with 10 years history.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#120 - 2016-01-04 14:20:23 UTC

> yup logi
> no
> no logi
> no logi
> you have 5 inquisitors in the large already
> no
> we have 1000 titan
> somebody anchor scan inhibitor
> and then we can fight
> you bring worthless 20k ehp punishers and a full squad of logi
> and expect a good fight xD

Sums it up really