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Why should ccp nerf incursions?

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Author
XXSketchxx
Sniggerdly
Pandemic Legion
#81 - 2012-01-09 05:07:28 UTC
Penirg Man wrote:


It wouldn't be a unique pve experience. It would turn into a pvp warzone if incursions were to be low sec only. You'd have all the pirates camping the systems because of all the juicy targets to kill. It would probably have more pvp action than the FW areas Big smile


bears might actually learn how to form a fleet and break camps in order to farm to their hearts galore

oh well
Penirg Man
Penirgman Defence Force
#82 - 2012-01-09 05:11:11 UTC
or better yet, form their own concord and patrol the low sec like it was high sec Lol
Endeavour Starfleet
#83 - 2012-01-09 06:01:10 UTC  |  Edited by: Endeavour Starfleet
Sketch, Stop spamming this topic with your multiposting.

And dream on about lowsec camp breaking. Few are going to do that and then all the work they have done on incursions will be for naught. Dream on for fat targets but lowsec is still going to remain lowsec.

And not account for risk from player DCs or lack of alertness in a group op? wut? Shocked

I now need to ask if you have ever been in a group in a nullsec site?

Risk from players is what drives EVE. Taking that into account is the whole reason they made incursions in the first place.

Incursions are lowering the power of nullsec alliances to force their members to fight or go on ops. They are often better grouping then the "do what I say or you are out of this corp and alliance" BS that goes on half the time out there. They get people out of the IVs.

The incursions are working as intended and do not need to be touched.
XXSketchxx
Sniggerdly
Pandemic Legion
#84 - 2012-01-09 14:08:13 UTC
you're literally beyond help if you believe that DCing and drunk players are things CCP should account for when balancing anything in this game - not just incursions but anything....these are not things they should account for ever (at least not when balancing)

I have no problem having a nice discussion about all this with you but for the love of god, please use your brain
XXSketchxx
Sniggerdly
Pandemic Legion
#85 - 2012-01-09 14:17:27 UTC  |  Edited by: XXSketchxx
Endeavour Starfleet wrote:

And dream on about lowsec camp breaking. Few are going to do that and then all the work they have done on incursions will be for naught. Dream on for fat targets but lowsec is still going to remain lowsec.
.


bro, stop assuming you think you know what I want...i could care less there are more targets in low sec

what I care about is inflation and the raw isk potential in high sec....these two things are out of control

you disagree, thats fine, but please stop thinking you know my motives simply because you see that im in a 0.0 alliance

as for breaking low sec camps, yeah I know it'll never happen now....because there is no reason to go to low sec for incursions. However, hypothetically speaking, if Incursions had been introduced as "low sec only, lots of LP for cool mods people will want, pvp needed fits with logis, gangs of minimum 5 for small sites and say 50 for the harder ones" there would have been some people that said "oh this looks like a gold mine, lets work together, fend off the meanies and make some money." Sure, the risk averse people who believe theres a camp of 100 hictors and battleships on every low sec gate wouldn't have gone, but someone would have. There would have been pvp, pve and isk galore.

Instead, we have WoW raids in Eve. Yay.

Basically I'm hoping that the next big pve venture CCP throws in is like this, i.e. low sec ONLY with rare modules only attainable from the LP earned at these sites, and smart NPCs that require pvp fits and engage new hostiles on grid (i.e. would be pirates).

Incursions had a chance to be the buff low sec needs (high sec by contrast did not need a buff). Sure Incursions are worth doing in low sec now, but the majority of players simply say "why bother with the risk when we can make a pretty decent amount in high sec quite safely."
Dztrgovac
#86 - 2012-01-09 16:27:59 UTC
Well if the payout formula given by CCP isn't correct then someone should just bug-report it.

Just look at the bloody graph. Does it say 15Mil* ratio. Yes it does. Is ratio = 1 when you have optimal number of people and are in null or lowsec. Yes.
Look at the flat part of red graph, that shows high-sec income. Is it below 0.75 mark on graph. Yes it is. Finer grading of axis-es would have been nice by CCP but we can still do math with reasonable error.

Say that ratio is 0.7 (and its likely a bit lower). That gives high-sec payout of 10.5m. Ok I screwed my math a bit. I calced ratio to e 0.66, not proportion between payouts.

Ok I'm saying openly, sorry I screwed up math. Difference is around only 50% more payout outside highsec; maybe as low as 45%; nowhere near 66%. Sorry again.
Cambarus
The Baros Syndicate
#87 - 2012-01-09 17:04:40 UTC
Dztrgovac wrote:
Well if the payout formula given by CCP isn't correct then someone should just bug-report it.

Just look at the bloody graph. Does it say 15Mil* ratio. Yes it does. Is ratio = 1 when you have optimal number of people and are in null or lowsec. Yes.
Look at the flat part of red graph, that shows high-sec income. Is it below 0.75 mark on graph. Yes it is. Finer grading of axis-es would have been nice by CCP but we can still do math with reasonable error.

Say that ratio is 0.7 (and its likely a bit lower). That gives high-sec payout of 10.5m. Ok I screwed my math a bit. I calced ratio to e 0.66, not proportion between payouts.

Ok I'm saying openly, sorry I screwed up math. Difference is around only 50% more payout outside highsec; maybe as low as 45%; nowhere near 66%. Sorry again.

The guy was already called out for being a moron, but the practical difference in payouts is actually higher than 66%, simply because of less competition and fewer people running the good sites.
And again, you really have no business complaining about something you have no knowledge of.
Janoun
Hedion University
Amarr Empire
#88 - 2012-01-09 17:11:47 UTC
Mate, if you think lowsec Incursions pay 250-300m an hour you're delusional.
Put up or shut up.
Cambarus
The Baros Syndicate
#89 - 2012-01-09 17:22:15 UTC
XXSketchxx wrote:

bro, stop assuming you think you know what I want...i could care less there are more targets in low sec

what I care about is inflation and the raw isk potential in high sec....these two things are out of control

But inflation and raw isk potential in lowsec is fine as it is? It's worth noting that both are notably higher than what's in highsec, so you really can't complain about the inflation caused by incursions, while arguing that they'd have been much better implemented in lowsec.

XXSketchxx wrote:

you disagree, thats fine, but please stop thinking you know my motives simply because you see that im in a 0.0 alliance

as for breaking low sec camps, yeah I know it'll never happen now....because there is no reason to go to low sec for incursions. However, hypothetically speaking, if Incursions had been introduced as "low sec only, lots of LP for cool mods people will want, pvp needed fits with logis, gangs of minimum 5 for small sites and say 50 for the harder ones" there would have been some people that said "oh this looks like a gold mine, lets work together, fend off the meanies and make some money." Sure, the risk averse people who believe theres a camp of 100 hictors and battleships on every low sec gate wouldn't have gone, but someone would have. There would have been pvp, pve and isk galore.
You mean like goons? See, that's the main problem with lowsec incursions as they are; there's just no reason for big alliances NOT to run them. Nullsec is still better, because of moon goo and higher isk potential from nullsec sanctums (remember that lowsec incursions require a lot of moving, cutting into your real isk/hour), so the big alliances have no reason to focus solely on lowsec. But then, since you don't actually need to invest anything other then guys looking to make money into running the sites, there's no reason for them NOT to run them either. Basically because of how incursions work, there's no reason not to just be a nullsec sov holding alliance that does incursions in lowsec for isk, because anyone who isn't simply gets steamrolled by the bigger guys.

If you're a highsec player, this basically means lowsec-only incursions would be dead to you. No reason to go down to them because some big alliance is going to show up and force you out anyway.



XXSketchxx wrote:

Instead, we have WoW raids in Eve. Yay.

Basically I'm hoping that the next big pve venture CCP throws in is like this, i.e. low sec ONLY with rare modules only attainable from the LP earned at these sites, and smart NPCs that require pvp fits and engage new hostiles on grid (i.e. would be pirates).
Sec status hits in lowsec are what need to go if lowsec is ever going to see life again. As it stands living in lowsec tends to have the nasty side-effect of making it impossible to go to highsec, which is kind of a big problem.
Besides, people seem to LIKE these WoW raids, and we've been in need of some group oriented PVE for a long time now.

XXSketchxx wrote:

Incursions had a chance to be the buff low sec needs (high sec by contrast did not need a buff). Sure Incursions are worth doing in low sec now, but the majority of players simply say "why bother with the risk when we can make a pretty decent amount in high sec quite safely."
Which is exactly what they'd say if there were no highsec incursions. The only reason WH space saw any sort of success is that the big alliances CAN'T just move in massive fleets whenever they feel like it, and there isn't really any incentive to even try (given the slow respawn on WH sites). If WH space was as easy to get to/move around in as lowsec, there would be no WH corps, just big nullsec alliances running the sites for added income.
XXSketchxx
Sniggerdly
Pandemic Legion
#90 - 2012-01-09 17:38:39 UTC
Cambarus wrote:

But inflation and raw isk potential in lowsec is fine as it is? It's worth noting that both are notably higher than what's in highsec, so you really can't complain about the inflation caused by incursions, while arguing that they'd have been much better implemented in lowsec.



Seriously do you just read like every 3 words or something? I specifically stated that they would have been good with a unique resource, ala LP points only available from them for items only available from respective LP store. hurrrrrrrrrrr reading is hard

Quote:


If you're a highsec player, this basically means lowsec-only incursions would be dead to you. No reason to go down to them because some big alliance is going to show up and force you out anyway.



Oh look, more paranoia. Protip, you can you know, fight these big scary mean alliances (seriously we don't deploy for pve, the big alliance fleets you seem to think exist in these incursions....aren't as big as you think. Most of the alliance is off doing other stuff and these incursion fleets are just as vulnerable as your own. The difference? They are actually willing to coordinate and fend off would be attackers.

Quote:

Sec status hits in lowsec are what need to go if lowsec is ever going to see life again. As it stands living in lowsec tends to have the nasty side-effect of making it impossible to go to highsec, which is kind of a big problem.
Besides, people seem to LIKE these WoW raids, and we've been in need of some group oriented PVE for a long time now.


I agree on both accounts. But the raw isk generation from high sec incursions is stupid. Group stuff is good. Raids...are not eve and its a shame we are going in this direction.

Quote:
Which is exactly what they'd say if there were no highsec incursions. The only reason WH space saw any sort of success is that the big alliances CAN'T just move in massive fleets whenever they feel like it, and there isn't really any incentive to even try (given the slow respawn on WH sites). If WH space was as easy to get to/move around in as lowsec, there would be no WH corps, just big nullsec alliances running the sites for added income.


Only the 100% risk averse and concord blanket huggers would do this. Guess what? People said the exact same thing about WH space prior to its implementation. "No one will go, T3 will fail/be super expensive forever, make it safer, etc etc." With the proper NPC aggression mechanics and people actually you know, working together, a low sec only pve resource could do quite well for those willing to risk their internet pixel spaceships.
Arazel Chainfire
Aliastra
Gallente Federation
#91 - 2012-01-09 17:42:18 UTC
Ok, to all the idiots who are saying that "Incursions should have been implemented in lowsec from the start", may I just take this opportunity to remind you how incursions started? Namely, they started in highsec, the first highsec incursion timed out without being completed. The first several incursions lasted for several days before they were taken down. It took nearly 2 months before we got to the point that we started flattening them in less than a day. It was nearly 3 months before people figured out that vanguards paid the best isk (and not just because of the fleet formup time). It was nearly 6 months before they became popular and everyone started getting on the incursion bandwagon - till about june most people were still claiming that lvl 4's paid more than incursions, and there were still a few fools claiming it till august.

So lets take a look at it like if, from the theoretical idea that they started out only in lowsec/nullsec, and were never in highsec in the first place:

To start, they would have been ignored, with the occasional complaints of people who continued ratting and got wtfpwned by sansha's at gates/in belts. Eventually some small groups may have tried running the occasional vanguard site. Here again, I was one of the first few people to try running incursions in lowsec - my results?

I got camped into a system by some pirates who had carriers already in the area, and a 15 man support fleet. Please also remember at this time that typical fleets consisted of drakes, myrmidons, and the occasional pimped person flying in a nighthawk/slepnir. Oh, and only idiots ran OTA's because they were impossible (there is another thing that took a good 4 months for most people to figure out) so once a system went to OTA's only you were pretty much done with that system. After about 3 months or so goons started running the lowsec incursions, focusing mostly on running assaults HQ's (I ran a few with them), but not really making spectacular isk. It wasn't really until this last fall that people started regularly running lowsec incursions, and having them be more profitable than highsec ones.

To start, my results would have been the same as pretty much anyone else's. And if there had been no highsec incursions to get people used to them, people would have written them off, with only the occasional small group running them from time to time, and they would be even more ignored then lvl 5's are now (after all, no one would be able to finish the mothership sites). And you would continue to be complaining about how lvl 4's need to be nerfed and moved to lowsec.

So please stfu on the subject of "incursions should have been lowsec/nullsec only.

-Arazel
Arazel Chainfire
Aliastra
Gallente Federation
#92 - 2012-01-09 17:46:16 UTC
Also, remember, vanguard sites are the equivalent of non-escalated C5 WH sleeper sites in the damage that they put out. If you remember from when WH's were originally released, it took people several months of running the lower end WH's (c1-c3) before the first people started going into C4+'s. With incursions, there wasn't the lower level stuff available for people to cut their teeth on first. AND you couldn't get the LP payouts unless you manage to get enough to run the mothership sites... which still sometimes doesn't happen for lowsec/nullsec sites.

-Arazel
Cambarus
The Baros Syndicate
#93 - 2012-01-09 18:38:16 UTC
XXSketchxx wrote:

Seriously do you just read like every 3 words or something? I specifically stated that they would have been good with a unique resource, ala LP points only available from them for items only available from respective LP store. hurrrrrrrrrrr reading is hard
So basically if they completely changed the reward system, and changed the availability of sites, then you'd be happy? That sounds an awful lot like WH space, just in lowsec. Why not just go to WH space if that's what you want?

XXSketchxx wrote:

Oh look, more paranoia. Protip, you can you know, fight these big scary mean alliances (seriously we don't deploy for pve, the big alliance fleets you seem to think exist in these incursions....aren't as big as you think. Most of the alliance is off doing other stuff and these incursion fleets are just as vulnerable as your own. The difference? They are actually willing to coordinate and fend off would be attackers.
Therein lies the problem. It's not paranoia, it's just how the game works. Of course the fleets running the incursions aren't huge (though they are bigger than what you could amass by telling carebears you want to go farm in lowsec), that;s because that's just the guys looking to make isk. If you started showing up in fleets big enough to drive out the goon carebears, what do you think is going to happen? Suddenly they have more targets to shoot, and they start bringing more pvpers. Nullsec alliances have a much larger pool of much more pvp-oriented people to draw from, and will pretty much always have that advantage.

XXSketchxx wrote:

I agree on both accounts. But the raw isk generation from high sec incursions is stupid. Group stuff is good. Raids...are not eve and its a shame we are going in this direction.
Why? It's literally the most popular feature they've introduced in the last couple years, it's sprung up its own community, of thousands of people, so what, other than that you don't like it, makes raids a bad thing? Eve still has plenty of pvp, it still has highsec suicide ganks and all the stuff that makes eve what it is, so why get all upset over CCP catering to people who want raid-like content?



XXSketchxx wrote:

Only the 100% risk averse and concord blanket huggers would do this. Guess what? People said the exact same thing about WH space prior to its implementation. "No one will go, T3 will fail/be super expensive forever, make it safer, etc etc." With the proper NPC aggression mechanics and people actually you know, working together, a low sec only pve resource could do quite well for those willing to risk their internet pixel spaceships.

Literally the only reason WH space is habitable is the fact that large alliances can't just roll up a massive fleet and gank you. The difficulty of finding WHs/moving through them is what keeps large groups of people out.

As for the less risk averse people; that option already exists, it's called low sec incursions. The incentive is already there for people to run them, but most don't. Why? Because most people living in highsec ARE risk averse. Deal with it.
XXSketchxx
Sniggerdly
Pandemic Legion
#94 - 2012-01-09 18:58:24 UTC
Cambarus wrote:
Why? Because most people living in highsec ARE risk averse. Deal with it.



Then they should be subjected to the rewards that come with such risk aversion: garbage.
Cambarus
The Baros Syndicate
#95 - 2012-01-09 19:22:53 UTC
XXSketchxx wrote:
Cambarus wrote:
Why? Because most people living in highsec ARE risk averse. Deal with it.



Then they should be subjected to the rewards that come with such risk aversion: garbage.

You mean like missing out on nearly 40someodd percent extra rewards, and less competition? (oh and no revenant BPCs)
XXSketchxx
Sniggerdly
Pandemic Legion
#96 - 2012-01-09 19:37:33 UTC
Cambarus wrote:
XXSketchxx wrote:
Cambarus wrote:
Why? Because most people living in highsec ARE risk averse. Deal with it.



Then they should be subjected to the rewards that come with such risk aversion: garbage.

You mean like missing out on nearly 40someodd percent extra rewards, and less competition? (oh and no revenant BPCs)


So.....you like inflation is what you're trying to say.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#97 - 2012-01-09 19:59:53 UTC  |  Edited by: Gizznitt Malikite
IMO, hisec incursions provide too much reward for their risk when compared to most lowsec/nullsec opportunities. They essentially break the risk vs reward paradigm that encourages players to venture into lowsec and nullsec for "bigger" rewards.

However, I also believe they provide an extremely beneficial service to EvE by creating an environment for teamwork. And lets be frank, learning to play in a team is pretty much at the core of living in lowsec and nullsec. And I fully support game mechanics that enourage teamplay, meaning there should be definite advantages and rewards for doing so.

Its really the entire reward system, and not just hisec incursions, that needs tweaking. The system should reward people for:

1.) Dynamic Risks (based on the likelyhood of losing your ship/pod to NPC's and/or Players).
2.) Investment Risks (be it raw isk, time, and/or structures in space).
3.) Social Risks (reward working as a group, especially if violating the social trust results in losses).

Most of the time, the Risks from NPCs are much less than the risks from players, and this needs to be heavily accounted for.
On the surface, our system attempts the above, but has enough skewed areas to throw the current system out of balance!
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#98 - 2012-01-09 20:12:32 UTC
Gizznitt Malikite wrote:
IMO, hisec incursions provide too much reward for their risk when compared to most lowsec/nullsec opportunities. They essentially break the risk vs reward paradigm that encourages players to venture into lowsec and nullsec for "bigger" rewards.

Actually...low/null incursions are significantly more lucrative. More people would run them if they didn't get mobbed by alliances every time. The only ones worth going for really are the ones in NPC Null, because typically nobody goes out there for anything but small-ish gang warfare, and incursion systems are a pain for them. Lowsec gets taken by goons & friends, sov space is...well, sov space.

thhief ghabmoef

Gizznitt Malikite
Agony Unleashed
Agony Empire
#99 - 2012-01-09 20:19:13 UTC  |  Edited by: Gizznitt Malikite
Gizznitt Malikite wrote:
IMO, hisec incursions provide too much reward for their risk when compared to most lowsec/nullsec opportunities. They essentially break the risk vs reward paradigm that encourages players to venture into lowsec and nullsec for "bigger" rewards.

However, I also believe they provide an extremely beneficial service to EvE by creating an environment for teamwork. And lets be frank, learning to play in a team is pretty much at the core of living in lowsec and nullsec. And I fully support game mechanics that enourage teamplay, meaning there should be definite advantages and rewards for doing so.

Its really the entire reward system, and not just hisec incursions, that needs tweaking. The system should reward people for:

1.) Dynamic Risks (based on the likelyhood of losing your ship/pod to NPC's and/or Players).
2.) Investment Risks (be it raw isk, time, and/or structures in space).
3.) Social Risks (reward working as a group, especially if violating the social trust results in losses).

Most of the time, the Risks from NPCs are much less than the risks from players, and this needs to be heavily accounted for.
On the surface, our system attempts the above, but has enough skewed areas to throw the current system out of balance!


Lets also be frank:
Nullsec Belt Ratting and Anomalies are too-often solo activities in which most of the risks involved can be signficantly reduced.
There is an inherent Investment and Social Risk to living in Nullsec; living there requires a constant vigilance to avoid losses.

* hit post without fully editing my list.... *

If I were to rank PvE activities by risk:
1.) C5-6 WH combat sites.
2.) Nullsec Plexes
3.) Nullsec/Lowsec Incursions
4.) C4-3 WH Combat sites.
5.) Lowsec Plexes/anomalies
6.) Lowsec Mining
7.) Hisec Incursions
8.) Hisec Mining
9.) Nullsec Belts/anomalies
10.) Nullsec Mining
11.) Hisec Mission Running

I'm not sure where to put nullsec or lowsec Missioning... and I'll also admit the risks in running plexes and incursion varies SIGNFICANTLY with the plex/site, as well with how much space and friends you have.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#100 - 2012-01-09 20:30:42 UTC
Fronkfurter McSheebleton wrote:
Gizznitt Malikite wrote:
IMO, hisec incursions provide too much reward for their risk when compared to most lowsec/nullsec opportunities. They essentially break the risk vs reward paradigm that encourages players to venture into lowsec and nullsec for "bigger" rewards.

Actually...low/null incursions are significantly more lucrative. More people would run them if they didn't get mobbed by alliances every time. The only ones worth going for really are the ones in NPC Null, because typically nobody goes out there for anything but small-ish gang warfare, and incursion systems are a pain for them. Lowsec gets taken by goons & friends, sov space is...well, sov space.


I agree that Nullsec/Lowsec incursions are signficantly more lucrative.... and they have extra risks too (like ggons & friends joining the party).

Its not really the Hisec-lowsec-nullsec incursion risk/reward paradigm that needs work, so much..... but the entire Hi-sec, lowsec, nullsec PvE risk/reward spectrum.