These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Decline in numbers... starting to turn into RAPID!!!

First post
Author
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#3341 - 2016-01-01 20:05:54 UTC
This is a whole gunny sack o' bad vibes in here.

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Remiel Pollard
Aliastra
Gallente Federation
#3342 - 2016-01-01 23:14:13 UTC
Annemariela Antonela wrote:
This is a whole gunny sack o' bad vibes in here.


End of the day, we're all just made of vibes.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dyner
Brutor Tribe
Minmatar Republic
#3343 - 2016-01-02 08:51:02 UTC
Well, EVE is getting old. What did you expect.

...the biggest turn off for me is "I'm a ship"...or I'm stuck in a box that has a door that won't open.

I see these worlds...and can't explore them. Space is pretty empty. It's the planets, where you see all the cool **** in shows. But here, I'm just a window shopper; oooh look at that storm raging on that planet. Oh well, warping to the next place.

There is absolutely no attachment creation in the game right now. You get a ship, it gets blown up, you buy another one. You find a planet, you drop some PI buildings, and go about your business. It feels like an FPS game, but with more grind. -- I drop in, queue some skill, mine/rat, and then I'm bored and off to play another MMO that's generated 'attachment'.

Basically, the only thing keeping me in the game is the people. I give zero ***** about the game 'world'; it enthralled me for about four months. -- That was roughly nine years ago.
Solecist Project
#3344 - 2016-01-02 09:48:34 UTC  |  Edited by: Solecist Project
Dyner wrote:
Well, EVE is getting old. What did you expect.

...the biggest turn off for me is "I'm a ship"...or I'm stuck in a box that has a door that won't open.

I see these worlds...and can't explore them. Space is pretty empty. It's the planets, where you see all the cool **** in shows. But here, I'm just a window shopper; oooh look at that storm raging on that planet. Oh well, warping to the next place.

There is absolutely no attachment creation in the game right now. You get a ship, it gets blown up, you buy another one. You find a planet, you drop some PI buildings, and go about your business. It feels like an FPS game, but with more grind. -- I drop in, queue some skill, mine/rat, and then I'm bored and off to play another MMO that's generated 'attachment'.

Basically, the only thing keeping me in the game is the people. I give zero ***** about the game 'world'; it enthralled me for about four months. -- That was roughly nine years ago.

And yet you are here, wining like a child about irrelevant nonsense no one needs to care about, because you pay the subscription anyway. What insanity drives you to stay here, even though you don't like it as you say? What insanity drives indah to run three accounts although she doesn't like the game?

Are you people really so mentally degenerated that you can't see how stupid you behave?


You people are so thoughtless, it's not even funny.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dyner
Brutor Tribe
Minmatar Republic
#3345 - 2016-01-02 10:10:06 UTC
Solecist Project wrote:
Dyner wrote:
-snip-

And yet you are here, wining like a child about irrelevant nonsense no one needs to care about, because you pay the subscription anyway. What insanity drives you to stay here, even though you don't like it as you say? What insanity drives indah to run three accounts although she doesn't like the game?

Are you people really so mentally degenerated that you can't see how stupid you behave?


You people are so thoughtless, it's not even funny.



Like, I said, I play because of the people I've gotten to know.

Though, I also keep my account active to continue training skills.

So it's not insanity at all, just boredom and the mentality of "it's only 15/mo".
Gregor Parud
Imperial Academy
#3346 - 2016-01-02 11:01:38 UTC
EVE is only boring if you make it boring. Lots of people choose the easy route where they don't have to invest any effort or thought and just follow orders by being in larger fleets, the safety of the pack where you can kinda go invisible in the crowd hiding one's incompetence or laziness.

If you choose a very controlled and safe play style then you choose boredom. Doesn't mean that the game somehow gets more fun if you fly around in expensive ships rushing into stuff head first, what it DOES mean is that if you make the active choice to be in a situation where your own actions actually affect the outcome of whatever it is you're doing, then you're probably going to be a whole lot more invested into it all.
Indahmawar Fazmarai
#3347 - 2016-01-02 11:10:59 UTC  |  Edited by: Indahmawar Fazmarai
Dyner wrote:
Solecist Project wrote:
Dyner wrote:
-snip-

And yet you are here, wining like a child about irrelevant nonsense no one needs to care about, because you pay the subscription anyway. What insanity drives you to stay here, even though you don't like it as you say? What insanity drives indah to run three accounts although she doesn't like the game?

Are you people really so mentally degenerated that you can't see how stupid you behave?


You people are so thoughtless, it's not even funny.



Like, I said, I play because of the people I've gotten to know.

Though, I also keep my account active to continue training skills.

So it's not insanity at all, just boredom and the mentality of "it's only 15/mo".


He's a superiority junkie, he can't understand why other people would play the game in other ways. The truth is right under his nose but he can't see it past his superiority blinders. He is playing the game right, thus he is superior, why would anyone do anything else unless they're inferior and evil?

Why would anyone buy a bad product? Because of custom (or habit) and lack of alternatives to it. And because pushing to improve it is fun in itself.
Vic Jefferson
Stimulus
Rote Kapelle
#3348 - 2016-01-02 11:14:58 UTC
Gregor Parud wrote:
EVE is only boring if you make it boring. Lots of people choose the easy route where they don't have to invest any effort or thought and just follow orders by being in larger fleets, the safety of the pack where you can kinda go invisible in the crowd hiding one's incompetence or laziness.

If you choose a very controlled and safe play style then you choose boredom. Doesn't mean that the game somehow gets more fun if you fly around in expensive ships rushing into stuff head first, what it DOES mean is that if you make the active choice to be in a situation where your own actions actually affect the outcome of whatever it is you're doing, then you're probably going to be a whole lot more invested into it all.


What is such a well constructed post doing here?

Thing is, AegisSov gave so many of the keys to newbie retention in the form of 100% secure, reliable income from anomalies to big null blocs that the whole beauty of a sandbox where you make what excites you happen is lost on the majority of new players, IMHO. Until there is actually good, available, and accessible income in low and NPC null, you aren't ever going to see newer players taking risks and exploring other playstyles, as the game just plainly does not support them. The game as it is right now is designed to feed new players into the sov game, which has been made the worst part of the game by several established powers that be.

Vote Vic Jefferson for CSM X.....XI.....XII?

Remiel Pollard
Aliastra
Gallente Federation
#3349 - 2016-01-02 11:17:18 UTC  |  Edited by: Remiel Pollard
Dyner wrote:
Well, EVE is getting old. What did you expect.

...the biggest turn off for me is "I'm a ship"...or I'm stuck in a box that has a door that won't open.

I see these worlds...and can't explore them. Space is pretty empty. It's the planets, where you see all the cool **** in shows. But here, I'm just a window shopper; oooh look at that storm raging on that planet. Oh well, warping to the next place.

There is absolutely no attachment creation in the game right now. You get a ship, it gets blown up, you buy another one. You find a planet, you drop some PI buildings, and go about your business. It feels like an FPS game, but with more grind. -- I drop in, queue some skill, mine/rat, and then I'm bored and off to play another MMO that's generated 'attachment'.

Basically, the only thing keeping me in the game is the people. I give zero ***** about the game 'world'; it enthralled me for about four months. -- That was roughly nine years ago.


Building a reputation isn't attachment? Training a protege and watching him or her grow in experience and expertise isn't attachment? Owning sov isn't attachment? Even a high sec industry pos isn't attachment? Speaking of industry, who are your most loyal customers? Do you have any? Oh, wait, of course not, cuz that would be attachment, and by the sounds of it, you've avoided it at all costs.

Gregor is correct, you've chosen your own boredom. The problem here is not with the game.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dyner
Brutor Tribe
Minmatar Republic
#3350 - 2016-01-02 11:55:24 UTC
Remiel Pollard wrote:
Dyner wrote:
Well, EVE is getting old. What did you expect.

...the biggest turn off for me is "I'm a ship"...or I'm stuck in a box that has a door that won't open.

I see these worlds...and can't explore them. Space is pretty empty. It's the planets, where you see all the cool **** in shows. But here, I'm just a window shopper; oooh look at that storm raging on that planet. Oh well, warping to the next place.

There is absolutely no attachment creation in the game right now. You get a ship, it gets blown up, you buy another one. You find a planet, you drop some PI buildings, and go about your business. It feels like an FPS game, but with more grind. -- I drop in, queue some skill, mine/rat, and then I'm bored and off to play another MMO that's generated 'attachment'.

Basically, the only thing keeping me in the game is the people. I give zero ***** about the game 'world'; it enthralled me for about four months. -- That was roughly nine years ago.


Building a reputation isn't attachment? Training a protege and watching him or her grow in experience and expertise isn't attachment? Owning sov isn't attachment? Even a high sec industry pos isn't attachment? Speaking of industry, who are your most loyal customers? Do you have any? Oh, wait, of course not, cuz that would be attachment, and by the sounds of it, you've avoided it at all costs.

Gregor is correct, you've chosen your own boredom. The problem here is not with the game.



It's not something that can be explained. But I try my best to put into words...a feeling.

But to respond to the points you bring up:

SOV...I doubt I could do that on my own. I would need to either join a corp that allows its members to own parts of 'space' or create my own corp (opening up all that "fun" of dealing with other people and their potential bullshit).

POS could be fun, it's something I haven't tried. And I do like base-building.Question is, how long would it remain entertaining.

Manufacturing, something I've only recently started to get into; mostly just T1 ammo.

So, there you have it, two of the three items mentioned I'm inclined to try. -- All three if SOV can somehow be handled by one person :P

The items you mention for 'attachment' are people-related. While I stay because of the people, I would rather not have to deal with them on a daily basis.

The 'attachment' I speak of would best be compared to how any of you felt when play that one game that made you go 'holy **** this is awesome' and stay up well past when you wanted to playing. -- For me that was World of Warcraft (circa 2006).

I had that same wonderment when I happened upon a game called EVE Online. However, unlike the other MMOs I've played, the wonder quickly wore off.

And before the pitchforks.

This game is amazing. I love the freedom we have (you want to scam? Scam!). I like the graphics, the sound design, and the concept.

But, for me, it's still missing a reason to login "just because I feel like it" and actually play for a few hours. And I think it's partly because I'm stuck in a ship. A ship I don't fully control (yes, I know you can bind the ship movements to a joystick).

To note, I've played a bit of the Star Citizen alpha and have to say it does the ship and person right. I use my ship as a means to get some place. And then I go and explore it.

Perhaps this is the core reason why I detest games that gender-lock you. I can't stand being forced to play a gender or 'race' that isn't a [ human ] [ Caucasian ] [ male ]. For me, my character becomes Me; thus I become my character.

I just can't be a **** in a game because I'm not one in real life. I can't play a female character because I'm not one in real life. I can't BE a spaceship, because I'm not one in real life. That's the 'attachment' EVE is missing for me.



I won't speak for others, but I wonder why other's have grown tired of EVE Online. Those, who come to the forum and create these topics. -- Obviously, I'm speaking of those who genuinely want to improve the game. And aren't all "I'm mad, I hate this game. I quit (but first must tell the forums!)".



I'll continue to sub and play. This game has so much to look forward to. Maybe one day I'll meet some of you in the local null-sec bar.....and be promptly killed because I suck at PVP. :P
sero Hita
Science and Trade Institute
Caldari State
#3351 - 2016-01-02 12:29:23 UTC
Gregor Parud wrote:
EVE is only boring if you make it boring. Lots of people choose the easy route where they don't have to invest any effort or thought and just follow orders by being in larger fleets, the safety of the pack where you can kinda go invisible in the crowd hiding one's incompetence or laziness.

If you choose a very controlled and safe play style then you choose boredom. Doesn't mean that the game somehow gets more fun if you fly around in expensive ships rushing into stuff head first, what it DOES mean is that if you make the active choice to be in a situation where your own actions actually affect the outcome of whatever it is you're doing, then you're probably going to be a whole lot more invested into it all.


I agree with you in that you decide yourself how fun EVE is for you, by chosing your activities. The rest of your point seems quite subjective. You cannot define what is fun for people based on what you find fun.

Hell, I have even had fun in gatecamps. Not because of the gatecamp, but due to the people I was on com with having a good time (on an alt). Sometimes it is fun to fleet up, and get the whole " we are legion" feeling, sometimes it is fun to solo something superior to you(and get blown up Big smile), other times some forum pvp is fun. The overall theme for all these activities are interacting with others. For me personally the fun is in the different kind of interaction you can have with other players.

So in a way I think Dyner has a point, that basically the biggest thing EVE has going for it, is how it allow you to interact with others(He said he stays due to friends). Game mechanic-wise there are better games out there, and it can easily be boring if you don't use the one strength of EVE IMO., the other players. But that is the curse of a niche sandbox, I guess Big smile. If it goes down, we are probably more at fault than CCP (unless they pull a SWG).



"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Remiel Pollard
Aliastra
Gallente Federation
#3352 - 2016-01-02 14:05:32 UTC  |  Edited by: Remiel Pollard
Dyner wrote:
Remiel Pollard wrote:
Dyner wrote:
Well, EVE is getting old. What did you expect.

...the biggest turn off for me is "I'm a ship"...or I'm stuck in a box that has a door that won't open.

I see these worlds...and can't explore them. Space is pretty empty. It's the planets, where you see all the cool **** in shows. But here, I'm just a window shopper; oooh look at that storm raging on that planet. Oh well, warping to the next place.

There is absolutely no attachment creation in the game right now. You get a ship, it gets blown up, you buy another one. You find a planet, you drop some PI buildings, and go about your business. It feels like an FPS game, but with more grind. -- I drop in, queue some skill, mine/rat, and then I'm bored and off to play another MMO that's generated 'attachment'.

Basically, the only thing keeping me in the game is the people. I give zero ***** about the game 'world'; it enthralled me for about four months. -- That was roughly nine years ago.


Building a reputation isn't attachment? Training a protege and watching him or her grow in experience and expertise isn't attachment? Owning sov isn't attachment? Even a high sec industry pos isn't attachment? Speaking of industry, who are your most loyal customers? Do you have any? Oh, wait, of course not, cuz that would be attachment, and by the sounds of it, you've avoided it at all costs.

Gregor is correct, you've chosen your own boredom. The problem here is not with the game.



because I suck at PVP. :P


That's easy to fix, and because EVE is focused on PVP, you might discover the reason why many of us log in every day, and go flying, even if it's just to fund future PVP, or theorycraft new fits. This is where the excitement and the interaction of the game really takes place, the conflict. This is the core principle of EVE Online. The economy evolves around it, sov territory revolves around it, player interaction revolves around it, faction warfare revolves around it, high sec wardeccing revolves around it, undocking revolves around it, and no one ever wrote a news story about the miner that made a billion isk in one sitting, or the mission runner that killed Dagan in one shot. There HAVE been news articles about mission runners, but they were about how they died to PVP and lost something incredibly shiny.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Gregor Parud
Imperial Academy
#3353 - 2016-01-02 14:15:13 UTC  |  Edited by: Gregor Parud
sero Hita wrote:
The rest of your point seems quite subjective.


Seems that way, but isn't. I'm not saying that everyone should solo or do small gang pvp (it would be awesome but not realistic) but lets look at the people who are complaining: PVE carebears and 0.0 players (which isn't a mutually exclusive group btw and that is actually part of the issue).

Anyone who is bored with sov games and all that while being part of a larger sized coalition is a) part of the problem and b) made it boring for himself for the reasons I stated. Cripplingly large entities make for stable and thus boring 0.0 gameplay, it's the carebear principle held by the old North (which is still, in various forms, part of the current climate) that makes for stable grinding grounds and smothering conflict through superior numbers. Result of that is joining them not only makes it worse by adding onto the pile but it also disqualifies that person to whine about how boring it all is: he's part of why that is and, given that he's complaining about it, not even happy with his choice.

It's sortof like playing WOT and some 45% crap clown complains about how this match again only has 39% win chance and is full of bad players, he the part of reason why this is the case and as such not qualified nor allowed to whine about it. Only a decently ok player get to whine about being Mozes in a sea of red.

Vic Jefferson wrote:
The game as it is right now is designed to feed new players into the sov game, which has been made the worst part of the game by several established powers that be.

Vic said it right and it's why I'm very much against all these "grooming" grunt factories like old BNI, Karma, Horde etc etc etc. They turn newbies into cubicle workers and by doing so add to the problem.
Solecist Project
#3354 - 2016-01-02 14:27:15 UTC
Gregor Parud wrote:
Vic said it right and it's why I'm very much against all these "grooming" grunt factories like old BNI, Karma, Horde etc etc etc. They turn newbies into cubicle workers and by doing so add to the problem.

Bread & Circus.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Gregor Parud
Imperial Academy
#3355 - 2016-01-02 14:34:34 UTC  |  Edited by: Gregor Parud
Solecist Project wrote:
Gregor Parud wrote:
Vic said it right and it's why I'm very much against all these "grooming" grunt factories like old BNI, Karma, Horde etc etc etc. They turn newbies into cubicle workers and by doing so add to the problem.

Bread & Circus.


True but those groups don't do it to keep the plebs from revolting, they do it to keep their war machine fed with warm bodies. It's like a terrible newbie mining corp lead by idiots who, because they got wardecced, keep trying to recruit more newbies to increase their size. It doesn't help and just creates more terrible new players for longer and it's actually a **** move to those new players as they are being manipulated into a boring and terrible play style (which they'll complain about).
Solecist Project
#3356 - 2016-01-02 14:40:59 UTC
Gregor Parud wrote:
Solecist Project wrote:
Gregor Parud wrote:
Vic said it right and it's why I'm very much against all these "grooming" grunt factories like old BNI, Karma, Horde etc etc etc. They turn newbies into cubicle workers and by doing so add to the problem.

Bread & Circus.


True but those groups don't do it to keep the plebs from revolting, they do it to keep their war machine fed with warm bodies. It's like a terrible newbie mining corp lead by idiots who, because they got wardecced, keep trying to recruit more newbies to increase their size. It doesn't help and just creates more terrible new players for longer and it's actually a **** move to those new players as they are being manipulated into a boring and terrible play style (which they'll complain about).

Yeah but it's the same thing really. Bread & Circus is about keeping people happy.

I always call these people "cheap labour", because that's what they are.
Not very bright and easily kept happy.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dyner
Brutor Tribe
Minmatar Republic
#3357 - 2016-01-02 14:52:21 UTC
Remiel Pollard wrote:

That's easy to fix, and because EVE is focused on PVP, you might discover the reason why many of us log in every day, and go flying, even if it's just to fund future PVP, or theorycraft new fits. This is where the excitement and the interaction of the game really takes place, the conflict. This is the core principle of EVE Online. The economy evolves around it, sov territory revolves around it, player interaction revolves around it, faction warfare revolves around it, high sec wardeccing revolves around it, undocking revolves around it, and no one ever wrote a news story about the miner that made a billion isk in one sitting, or the mission runner that killed Dagan in one shot. There HAVE been news articles about mission runners, but they were about how they died to PVP and lost something incredibly shiny.


When I say I "suck at PVP", we're not just talking EVE; we're talking any game of a PVP nature. I excel in group combat. The problem with those is I can only stay on a task for so long before I'm bored and wanting to do something else. -- Right now, watching Farscape, playing Archeage, and replying to this thread.

---

But I know very well why people play EVE.

...sadly, EVE will never be able to play out my villainous side. How does one command several thousand to fit Ravens with T2 cloaks, Rigs to reduce the targeting interference penalty, and then wage a war that sees the entirety of Null and Low sec forcible relocate to hi sec to avoid The Abyss.

Gregor Parud wrote:

Vic said it right and it's why I'm very much against all these "grooming" grunt factories like old BNI, Karma, Horde etc etc etc. They turn newbies into cubicle workers and by doing so add to the problem.



It's human nature to band together and seek the 'easy way'. I don't think there's anyway for CCP to prevent that...even if they removed Corporations. Players would use IRC/VoIP to create alliances.

As for 'grunt factories', I would have to blame CCP for that. I can mention EVE Online in any gaming forum and most of the responses to that will be "spreadsheets in space". New players come to this game thinking there's this enormous amount of information they'll have to learn just to be able to play; let alone compete with other players.

So, they look for places to be 'trained' in the ways of EVE.

I've yet to see or hear about a Training Guild on how to raid in WoW. Or how to do rifts in RIFT. How to be a pirate in Archeage. Or how to Door PVP in Darkfall.

EVE is the only MMO I've played that has "guilds" to train you how to PVP (Red vs Blue corp) or Bootcamp you (EVE Uni). --I don't follow EVE much, so me being able to even think of those two corporations should tell you how prevalent the "EVE is hard" myth is. In the end it doesn't sound like a 'game', it sounds like a 'job'.
Solecist Project
#3358 - 2016-01-02 14:56:46 UTC  |  Edited by: Solecist Project
Dyner wrote:
Remiel Pollard wrote:

That's easy to fix, and because EVE is focused on PVP, you might discover the reason why many of us log in every day, and go flying, even if it's just to fund future PVP, or theorycraft new fits. This is where the excitement and the interaction of the game really takes place, the conflict. This is the core principle of EVE Online. The economy evolves around it, sov territory revolves around it, player interaction revolves around it, faction warfare revolves around it, high sec wardeccing revolves around it, undocking revolves around it, and no one ever wrote a news story about the miner that made a billion isk in one sitting, or the mission runner that killed Dagan in one shot. There HAVE been news articles about mission runners, but they were about how they died to PVP and lost something incredibly shiny.


When I say I "suck at PVP", we're not just talking EVE; we're talking any game of a PVP nature. I excel in group combat. The problem with those is I can only stay on a task for so long before I'm bored and wanting to do something else. -- Right now, watching Farscape, playing Archeage, and replying to this thread.

---

But I know very well why people play EVE.

...sadly, EVE will never be able to play out my villainous side. How does one command several thousand to fit Ravens with T2 cloaks, Rigs to reduce the targeting interference penalty, and then wage a war that sees the entirety of Null and Low sec forcible relocate to hi sec to avoid The Abyss.

Gregor Parud wrote:

Vic said it right and it's why I'm very much against all these "grooming" grunt factories like old BNI, Karma, Horde etc etc etc. They turn newbies into cubicle workers and by doing so add to the problem.



It's human nature to band together and seek the 'easy way'. I don't think there's anyway for CCP to prevent that...even if they removed Corporations. Players would use IRC/VoIP to create alliances.

As for 'grunt factories', I would have to blame CCP for that. I can mention EVE Online in any gaming forum and most of the responses to that will be "spreadsheets in space". New players come to this game thinking there's this enormous amount of information they'll have to learn just to be able to play; let alone compete with other players.

So, they look for places to be 'trained' in the ways of EVE.

I've yet to see or hear about a Training Guild on how to raid in WoW. Or how to do rifts in RIFT. How to be a pirate in Archeage. Or how to Door PVP in Darkfall.

EVE is the only MMO I've played that has "guilds" to train you how to PVP (Red vs Blue corp) or Bootcamp you (EVE Uni). --I don't follow EVE much, so me being able to even think of those two corporations should tell you how prevalent the "EVE is hard" myth is. In the end it doesn't sound like a 'game', it sounds like a 'job'.

I'm not sure you get the point at all. And there's no such thing as human nature ...
... except an excuse to stop thinking about something.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Gregor Parud
Imperial Academy
#3359 - 2016-01-02 15:43:43 UTC
Dyner wrote:
It's human nature to band together and seek the 'easy way'. I don't think there's anyway for CCP to prevent that...even if they removed Corporations. Players would use IRC/VoIP to create alliances.

As for 'grunt factories', I would have to blame CCP for that. I can mention EVE Online in any gaming forum and most of the responses to that will be "spreadsheets in space". New players come to this game thinking there's this enormous amount of information they'll have to learn just to be able to play; let alone compete with other players.

So, they look for places to be 'trained' in the ways of EVE.

I've yet to see or hear about a Training Guild on how to raid in WoW. Or how to do rifts in RIFT. How to be a pirate in Archeage. Or how to Door PVP in Darkfall.

EVE is the only MMO I've played that has "guilds" to train you how to PVP (Red vs Blue corp) or Bootcamp you (EVE Uni). --I don't follow EVE much, so me being able to even think of those two corporations should tell you how prevalent the "EVE is hard" myth is. In the end it doesn't sound like a 'game', it sounds like a 'job'.


It's not CCP's fault directly, it's just terrible entities growing fatter and fatter but CCP is already working on that, jump fatigue is a first step (and needs to be done more extensively). The problem isn't so much people banding together, that's actually good, it's people banding together taken to silly heights, pushed for by the very entities that are part of the problem, to THEN whine about how boring it all is.

It doesn't take an IQ of 140 to realise that if you're part of a really large group, because you joined the biggest group you could find, there's not going to be much fighting or personal input and that it's all going to be very bland.
Solecist Project
#3360 - 2016-01-02 15:45:37 UTC
Gregor Parud wrote:
It doesn't take an IQ of 140 to realise that if you're part of a really large group, because you joined the biggest group you could find, there's not going to be much fighting or personal input and that it's all going to be very bland.

I like how this line basically sums up all the issues with the game ...
... including a serious lack of ... uhm ... above average intellect ... of it's newer players.

And I mean specifically those who get sucked into corps like KarmaFleet.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia