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Separate hold for Ammo

First post
Author
Ragnar Haklar
Doomheim
#1 - 2016-01-02 02:23:41 UTC
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...
Pix Severus
Empty You
#2 - 2016-01-02 02:37:29 UTC
In the 12+ years this game has been running? Probably.

If you want to seperate your ammo from the loot after selecting "select all", simply hold left-CTRL on your keyboard and left click on your ammo. This way you can drag all your loot to the hangar without dragging your ammo along with it.

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Yang Aurilen
Caldari Colonial Defense Ministry
Templis CALSF
#3 - 2016-01-02 02:39:40 UTC
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...


http://wiki.eveuniversity.org/Hoarder

Already got you covered!

Post with your NPC alt main and not your main main alt!

ShahFluffers
Ice Fire Warriors
Infinite Pew
#4 - 2016-01-02 05:04:26 UTC
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...

Yes.

Why is it not a thing? Balance reasons.

Basically, you are supposed to make a tradeoff between how much ammo you want to have versus everything else you want to carry. This include cap boosters, nanite paste, drug boosters, and loot.



Also... based on what the DEVs have done in the past, you don't want them to make a separate hold just for ammo. Because they will most likely nerf the general cargohold (which will limit your loot holding abilities).
No, you can't have your cake and eat it too!
Xercodo
Cruor Angelicus
#5 - 2016-01-02 10:11:31 UTC
Use a filter.

I have a fine tuned filter for the things I use in my mission ship like a MTU, depot, tracking scripts, large laser crystals, etc. My filter is set to show all BUT those things. When I do a CTRL A and drag it all over the only stuff left behind that I might not want is just stuff like other laser crystals I don't use like microwave or infrared.

Doesn't require me to scroll through the list of various ammos I might have picked up to only pick out the stuff I use.

Similarly, you could try skipping the whole "can sorting" thing and use this method instead, thus never having to worry about how station cans cannot be repackaged for 3 weeks or how they can't be moved, or worrying about smaller cans running out of space.

The Drake is a Lie

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#6 - 2016-01-02 11:47:49 UTC
ShahFluffers wrote:
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...

Yes.

Why is it not a thing? Balance reasons.

Basically, you are supposed to make a tradeoff between how much ammo you want to have versus everything else you want to carry. This include cap boosters, nanite paste, drug boosters, and loot.



Also... based on what the DEVs have done in the past, you don't want them to make a separate hold just for ammo. Because they will most likely nerf the general cargohold (which will limit your loot holding abilities).
No, you can't have your cake and eat it too!

Nail... head.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Celthric Kanerian
Viziam
Amarr Empire
#7 - 2016-01-02 14:54:35 UTC
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges?


Holy hell yes, it has come up aprox. 30 times in the past 6 months.
Savnire Jacitu
Abysmal Gentlemen
We Didn't Mean It
#8 - 2016-01-02 15:57:54 UTC
Guys, they should make a bay for ammo and a search function on the forrum

Elyia Suze Nagala
Republic Military School
Minmatar Republic
#9 - 2016-01-03 19:58:40 UTC
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...


Quite honestly there should be. It is very logical for there to be ammo bays/magazines.
Memphis Baas
#10 - 2016-01-03 21:07:31 UTC  |  Edited by: Memphis Baas
As ShahFluffers has said, if they give you 400 m3 bay for ammo and charges, they will nerf your ship cargo hold 450 -> 50. So you can carry ammo, but no longer carry spare modules to re-fit at a mobile depot.

Right now, you have 450 m3 to carry anything. With this proposed change you will have 400 m3 of only ammo, and 50 m3 of anything. This is NOT a good change.

CCP won't give you extra space for free. They will only change some of your space from "anything" to "ammo only."

You're asking them to do this because "clutter"? Not smart.
Velarra
#11 - 2016-01-03 21:30:27 UTC
One could use Small, Medium & Large Standard Containers.
Hasikan Miallok
Republic University
Minmatar Republic
#12 - 2016-01-03 22:24:47 UTC
Velarra wrote:
One could use Small, Medium & Large Standard Containers.


Turrets and Launchers do not reload from containers so you can have an embarrassing moment mid fight if you forget to move enough out of the container into the main cargo bay.

But yes this does work, its what I do.
Johan Civire
Caldari Provisions
Caldari State
#13 - 2016-01-04 00:32:12 UTC
Elyia Suze Nagala wrote:
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...


Quite honestly there should be. It is very logical for there to be ammo bays/magazines.


Serious do you even read any one els his post? some one already nailed that answer for you why its not a good idea (TBH he is right).

So the answer no.

Kuronaga
Fatal Absolution
#14 - 2016-01-04 01:00:32 UTC
ShahFluffers wrote:
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...

Yes.

Why is it not a thing? Balance reasons.

Basically, you are supposed to make a tradeoff between how much ammo you want to have versus everything else you want to carry. This include cap boosters, nanite paste, drug boosters, and loot.



Also... based on what the DEVs have done in the past, you don't want them to make a separate hold just for ammo. Because they will most likely nerf the general cargohold (which will limit your loot holding abilities).
No, you can't have your cake and eat it too!



What if we bake two cakes?
Sobaan Tali
Caldari Quick Reaction Force
#15 - 2016-01-04 01:05:36 UTC  |  Edited by: Sobaan Tali
Some people use hardly any of the cargo bay for ammo and other charges, some use the whole thing, some even use no ammo at all. So imagine trying to get everyone to agree on the right combination of split bays between charges side and general side. It would either be a nerf to most ships or nothing really at all. Worse yet CCP would only catch hell from pissed off players, no matter what they would decide, since it would place an unnecessary restriction on combat ships for no other reason than a few players thought it was a neat idea. Not to mention it will only shoehorn ships out of many of their fits by making some of them impossible or impractical. The only reason it works for Exhumers and Industrials is it encourages players to use something other than cargo extenders and cargo rigs in their fits and/or to balance each vessel by promoting general ship roles where each vessel in its class retains usefulness and viability without overstepping another like how they use to be before tiericide.

By stark contrast, most combat ships do not need such a change to do the same thing for them since they've already been largely balanced to accept a role-based system over a tier-based progression system. In fact it would likely cause the opposite effect. Combat ship balance is not perfect right now (and probably never will be perfectly harmonious like that), however this would only undermine much of CCP's efforts to continuously smooth out the kinks in that balance instead of getting them one step further.

At the very most, I could perhaps see this being only really useful in reeling in a ship so wildly out of control in terms of being too powerful compared to it's closest rivals, and only if CCP were that desperate to fix it. Other than that, this is an idea that only sounds encouraging on paper if you've never really played Eve before.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Val'Dore
PlanetCorp InterStellar
#16 - 2016-01-04 06:07:17 UTC
What would be nice is if there was a loot bay separate from your cargo bay.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Sobaan Tali
Caldari Quick Reaction Force
#17 - 2016-01-04 09:06:01 UTC  |  Edited by: Sobaan Tali
That still misses the point. That would be no different than an ammo bay. Read what I and others have said above.

Partitioning the general cargo bay would not be added cargo space, it would simply be partitioned cargo space. CCP's not going to simply add addition cargo space to ships on the contingent that that only contain certain items, so there' nothing nice about it. Once again, look at Exhumers and Industrials with specialized bays. Your cargo bay is already a loot bay, but placing an arbitrary restriction on segmented cargo bays force limitations on the ship. Combat ships generally don't need that limitation and it would serve no other practical purpose beyond enraging players and shoehorning fits.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Lan Wang
Federal Navy Academy
Gallente Federation
#18 - 2016-01-04 13:41:57 UTC
ShahFluffers wrote:
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...

Yes.

Why is it not a thing? Balance reasons.

Basically, you are supposed to make a tradeoff between how much ammo you want to have versus everything else you want to carry. This include cap boosters, nanite paste, drug boosters, and loot.



Also... based on what the DEVs have done in the past, you don't want them to make a separate hold just for ammo. Because they will most likely nerf the general cargohold (which will limit your loot holding abilities).
No, you can't have your cake and eat it too!


but i want a cap booster hold so i can get loot aswell as have max boosters for my asb's Roll

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Cenwarde
Symmetric Symbioses
#19 - 2016-01-08 17:13:33 UTC
Lan Wang wrote:
ShahFluffers wrote:
Ragnar Haklar wrote:
Has anyone proposed the idea for a separate cargo hold for ammunition and charges? It would make sorting loot to hanger bays easier...

Yes.

Why is it not a thing? Balance reasons.

Basically, you are supposed to make a tradeoff between how much ammo you want to have versus everything else you want to carry. This include cap boosters, nanite paste, drug boosters, and loot.



Also... based on what the DEVs have done in the past, you don't want them to make a separate hold just for ammo. Because they will most likely nerf the general cargohold (which will limit your loot holding abilities).
No, you can't have your cake and eat it too!


but i want a cap booster hold so i can get loot aswell as have max boosters for my asb's Roll



...and a script bay. We so need a seperate bay for those pesky things.nnBig smile
Ginnie
School of Applied Knowledge
Caldari State
#20 - 2016-01-08 21:47:29 UTC
Honestly, I agree with the OP. Sorting stuff in cargo bays or through the hanger at a station can be a pain...

I have several customized filters to sort out the items I want to sell and want to keep. I also use ships to sort them out as well...

I take all the T2 equip I have and put it into one ship. I also take all of the salvage, ore and such and put it into another for manufacturing purposes. Pretty much everything else stays in my hanger where I filter by the item value. I use the filters to maximum the ISK made off of selling loot.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

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