These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Sooo PI

Author
Iria Ahrens
Space Perverts and Forum Pirates
#1 - 2015-12-22 15:24:46 UTC
Coming back recently and I wonder if PI is worth it yet. When I left it was taking over an hour to set up every day, and had to be adjusted every day because the resources depleted so probes had to be moved etc.

So is it still a massive time sink, a bit of an exaggeration I know, for the pay or do resources last longer so I can just fire and forget like it was theoretically supposed to be?

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

SurrenderMonkey
State Protectorate
Caldari State
#2 - 2015-12-22 17:46:53 UTC
Iria Ahrens wrote:
Coming back recently and I wonder if PI is worth it yet. When I left it was taking over an hour to set up every day, and had to be adjusted every day because the resources depleted so probes had to be moved etc.

So is it still a massive time sink, a bit of an exaggeration I know, for the pay or do resources last longer so I can just fire and forget like it was theoretically supposed to be?


PI was always worth it. It sounds like you're not very good at turning it into an efficient process.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Sheeth Athonille
Rabid Dogz Mining
#3 - 2015-12-22 18:02:43 UTC
As Monkey said, PI has always been worth it. Try moving your colonies out of high and you'll get much better returns. WH space if you can, otherwise it gets better by sec status.
Iria Ahrens
Space Perverts and Forum Pirates
#4 - 2015-12-22 19:40:37 UTC
Yea, You see I've done WH PI. That was actually the subject of this thread. Everyone raves about wh pi, but then I go in, and the yeild would be great for 12 hours, then I'd have to move the probes to maintain the yield.

Of course, max efficiency is the opposite of max yield, so I guess you have really crappy yields?

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

SurrenderMonkey
State Protectorate
Caldari State
#5 - 2015-12-22 20:11:11 UTC
Iria Ahrens wrote:
Yea, You see I've done WH PI. That was actually the subject of this thread. Everyone raves about wh pi, but then I go in, and the yeild would be great for 12 hours, then I'd have to move the probes to maintain the yield.

Of course, max efficiency is the opposite of max yield, so I guess you have really crappy yields?


Why do you imagine you need "max yield" all the time? How many BIFs are you trying to run off of how many heads?

It sounds like you're being willfully obtuse. It's quite easy, borderline trivial, to set up a low maintenance single-ECU WH PI setup that will keep 7-9 BIFs running on 48-72 hour cycles. Even easier to do the ultra-low-maintenance 3-AIF setup.

If you just HAVE to reset every 12 hours for MAXERMUM YEELDZ, even though you clearly hate doing that, that's entirely a self-inflicted problem.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Shiloh Templeton
Cheyenne HET Co
#6 - 2015-12-24 13:52:43 UTC
Iria Ahrens wrote:
Coming back recently and I wonder if PI is worth it yet.
You will make isk, but whether it's worth it is up to you. You can find lots of comments where people say they haven't touched their colonies in ages. Plus, no one wants to change their setup once it's in place.

It sounds like you're setting up your cycle time too short. In a WH you can set it for up to a week. I changed most of my planets to generate P2 and cycle time of 2 days 1.5 hours - less isk, but a lot less hauling. I have to tinker with the number of heads to balance the P1 but I don't have to reposition extractor control units very often.

Leila Meurtrier
Why Am I Not Surprised
#7 - 2015-12-27 17:25:44 UTC
No, PI is not worth it. It's pain on switching accounts, pain on hauling nobody else can do, pain of collecting stuff on perfectly opened and clear spots in space, pain, pain, pain.
Congrats on your 800m/month*account (not char), lol.
If you think that it's easy money - it's not.
If you love sim city that bends you over - go for it.
Oriella Trikassi
Trikassi Enterprises
#8 - 2015-12-28 17:54:29 UTC
I tried high sec PI in my local system this year. It is set to four day cycles and I collect about that often. The ISK is fine, the problem would be the repetitive boredom factor if my alts started doing it as well. Ugh

To get them motivated the Devs would have to make it "interesting", ie competitive. This is what I assume DUST might have provided if it had become a megagame. Help, terrorists is in my spaceports stealing my stuff!

A drastic reduction in resources would be a start. Maybe reducing the proportion of planets worth looting would make a difference.
Froggy Storm
KarmaFleet
Goonswarm Federation
#9 - 2015-12-29 16:10:50 UTC
Firstly, Welcome back. I also just came back from a year of "winning at eve".

Starting up my PI chain was one of the first things I did as well. Now granted it is a pure nulsec problem, but having the bridges all changed and fatigue has forced me to change my tactics some. Prior to leaving I had two reaction centers at different industry hubs that were in proximity by the bridge network and one jump from my lowsec exit.

Now I am forced to choose planets that are slightly inferior but all in range of my capital system. The exception being that I have to travel a bit to get to a plasma. None the less the inerface is much better than I recall and I can set/lanch/transfer all from station now so that I only have to expose myself to danger when I do a poco drive by.

I wont have a good isk estimate for a while but I am interested in where people find the sweet spot to be for what products vs efforts. I am currently doing recursive computing modules, but I wonder if the transport and sale of lower tiers of products might be better.
Vincent Athena
Photosynth
#10 - 2015-12-31 16:15:05 UTC
What I have found to keep PI easy and fast:

First, run 3 day cycles, updating twice a week. That rate allows for reasonable planet regeneration. You still need to adjust extractor head postilions, but not much, and you do not need to rebuild the extractor base.

Next, make P2 on a single planet. p2 is nice and compact, and reduces the number of times you need to haul. In high sec, once every two weeks is adequate.

Your colony will be
a launch pad
2 extractors for the two P0's you need
2 basic processors
1 advanced processor

In W-space, its 6 basics and 3 advanced.

PI prices are creeping up, as the market gets ready for citadels. It's a good time to get into it.

Know a Frozen fan? Check this out

Frozen fanfiction

Taunrich Kaufmann
Hykkota-Kaufmann Foundaries LLC
#11 - 2016-01-01 14:22:35 UTC  |  Edited by: Taunrich Kaufmann
Iria Ahrens wrote:
Coming back recently and I wonder if PI is worth it yet. When I left it was taking over an hour to set up every day, and had to be adjusted every day because the resources depleted so probes had to be moved etc.

So is it still a massive time sink, a bit of an exaggeration I know, for the pay or do resources last longer so I can just fire and forget like it was theoretically supposed to be?


Do you enjoy PI? If you're wanting to do PI on your main + alts and any other accounts you may have, just to get as much ISK as possible, you probably won't enjoy it. Don't let Eve become a chore just for the sake of chasing maximum isk p/h Smile
Iria Ahrens
Space Perverts and Forum Pirates
#12 - 2016-01-01 16:39:00 UTC
Thank you for the comments all.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Oreb Wing
Last Rites.
#13 - 2016-01-01 17:01:44 UTC  |  Edited by: Oreb Wing
I have my main and the 2nd slot character pull straight p1 from 12 planets. They contract that over to the 3rd slot alt that never leaves system. He gathers it all and refills factory planets comprised of advanced facilities and three launchers. I have not hated PI since. Set for four days cycle. The factory planets need refills about every 2 1/2 days, and then only with things already stored in the poco which I use as a gargantuan silo. Pick up is once a week if I don't play with transfers between the silo and launcher of the extractor planets. One account.