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News on free to play

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#1 - 2016-01-01 11:34:44 UTC  |  Edited by: Remiel Pollard
This is related to EVE by proxy of being important information for all those who would see this fine work of art failscade into the realm of free to play.

Watch this video.

Personally, I'm 100% for banning free to play outright.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Solecist Project
#2 - 2016-01-01 11:46:48 UTC


This video doesn't tell anything new except that someone wants governments to stop game companies from literally abusing all the morons who are being slaved into throwing money at them ...

But what's the outcome of such? I'll tell you ... governments will abuse it for their own gain.
People are literally too dumb to realize what's going on in their minds anyway.

Consumers, aka slaves to marketing and neuroscience, will eventually be the majority.


This game will either die or follow suit eventually ...
... simply because at some point the mindless slaves will be the only ones left to play.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2016-01-01 12:02:42 UTC
So they want to ban F2P games because a few adults with addictive personalities can't control their own spending habits?
Where does that leave games like Hearthstone, which is a card game like many other traditional card games and works the exact same way. You pay money for cards and use them to compete with other players, the only difference is, you have a much larger pool of players online and don't have to pay an initial fee to get started. This seems like a far better deal than buying real card games, so should the real card games be banned too? What about other toys and games. Toys and games aren't the only threats to addicitve personalities either.
Remiel Pollard
Aliastra
Gallente Federation
#4 - 2016-01-01 12:13:31 UTC
Riot Girl wrote:
So they want to ban F2P games because a few adults with addictive personalities can't control their own spending habits?


Partly that, but for me, it's more about gaming developers knowing they can get away with it, and creating predatory F2P systems as a result instead of focusing development time on actual quality games. It's like watching reality TV take the spotlight from quality drama television, and seeing real creativity suffer as a result.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2016-01-01 12:28:31 UTC  |  Edited by: Riot Girl
The thing that annoyed me about the video was the language they used. They claimed people who spent money on the games felt they were getting a good deal, because they actually enjoyed the games they played and were happy with their purchases. They then went on to suggest their enjoyment wasn't real and it was just a figment of their imagination... almost as if these companies were tricking people into thinking they're having fun when really they're not. As if such a thing is possible.
Remiel Pollard
Aliastra
Gallente Federation
#6 - 2016-01-01 12:42:08 UTC  |  Edited by: Remiel Pollard
They did that because that's what the research shows. Then they provided citations for the research in the description.

If we're being honest, is it really that far fetched? Denial is a common human trait. Very common.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Solecist Project
#7 - 2016-01-01 13:00:59 UTC
Riot Girl wrote:
So they want to ban F2P games because a few adults with addictive personalities can't control their own spending habits?
Where does that leave games like Hearthstone, which is a card game like many other traditional card games and works the exact same way. You pay money for cards and use them to compete with other players, the only difference is, you have a much larger pool of players online and don't have to pay an initial fee to get started. This seems like a far better deal than buying real card games, so should the real card games be banned too? What about other toys and games. Toys and games aren't the only threats to addicitve personalities either.

No.

The issue is NOT a few addictive adults! The issue is that it reaches to EVERYONE! That formdecades now people are being molded into being worthless consumer who need to buy things to be someone and who do not make choices but only follow their insincts!

You really believe it's just a few addictive adults when there's millions of these ****** games out there making BILLIONS from mindless slaves? Come on, take an hour and think about the dimensions this is about, okay?


Sheesh ...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#8 - 2016-01-01 13:02:11 UTC  |  Edited by: Solecist Project
Riot Girl wrote:
The thing that annoyed me about the video was the language they used. They claimed people who spent money on the games felt they were getting a good deal, because they actually enjoyed the games they played and were happy with their purchases. They then went on to suggest their enjoyment wasn't real and it was just a figment of their imagination... almost as if these companies were tricking people into thinking they're having fun when really they're not. As if such a thing is possible.

It
*******
Is
!!!!!!!!!

Stop believing in a free will you do not have!
Marketing makes you "make" decisions that are none!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Riot Girl
You'll Cowards Don't Even Smoke Crack
#9 - 2016-01-01 13:05:39 UTC
What decisions do marketers make for me, that I believe I make on my own?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#10 - 2016-01-01 13:06:45 UTC
Riot Girl wrote:
The thing that annoyed me about the video was the language they used. They claimed people who spent money on the games felt they were getting a good deal, because they actually enjoyed the games they played and were happy with their purchases. They then went on to suggest their enjoyment wasn't real and it was just a figment of their imagination... almost as if these companies were tricking people into thinking they're having fun when really they're not. As if such a thing is possible.


Do you know how gambling works?

The old sales pitch of making someone feel good about whatever they have bought, even if you sold a fridge to an eskimo.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#11 - 2016-01-01 13:07:18 UTC
Watching another vid from that uploader... holy ****, Star Citizen has raised $100 mil ?! And fcking selling ships ingame for 1000s of $ that are not even in the game yet !
Riot Girl
You'll Cowards Don't Even Smoke Crack
#12 - 2016-01-01 13:08:45 UTC
Caleb Seremshur wrote:
Riot Girl wrote:
The thing that annoyed me about the video was the language they used. They claimed people who spent money on the games felt they were getting a good deal, because they actually enjoyed the games they played and were happy with their purchases. They then went on to suggest their enjoyment wasn't real and it was just a figment of their imagination... almost as if these companies were tricking people into thinking they're having fun when really they're not. As if such a thing is possible.


Do you know how gambling works?

The old sales pitch of making someone feel good about whatever they have bought, even if you sold a fridge to an eskimo.

So people don't actually enjoy going to casinos?
Remiel Pollard
Aliastra
Gallente Federation
#13 - 2016-01-01 13:13:47 UTC
Hengle Teron wrote:
Watching another vid from that uploader... holy ****, Star Citizen has raised $100 mil ?! And fcking selling ships ingame for 1000s of $ that are not even in the game yet !


Do you know what Star Citizen's problem is?

Roberts doesn't appear to understand the concept of an expansion. They could have released a baseline game by now, and thrown in the stretch goals as expansions later - free for backers, charge for non-backers. Really not that hard to figure out. As it is, every time they hit a new funding milestone, they have to add more to the game they're building now, pushing a release date even further back. It's just getting old now, and I'm one of those that have demanded a refund, and received one, as a result. Don't get me wrong, I was a wing commander fan since day one of the first game, but it's not the 90s anymore and I and a few others think that's Roberts' biggest problem - he's still developing a game for the 90s, but with today's tech.

Anyway, this is a digression.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nafensoriel
Brutor Tribe
Minmatar Republic
#14 - 2016-01-01 13:14:52 UTC
The unfortunate downside of capitalism is it requires regulation to maintain the system by allowing assets to occasionally shift. The trouble with this is regulation is inherently flawed in that defining a rule allows for legal use of something outside of the bounds of that rule.

No system is perfect sadly and yes our children are being sculpted by consumerism to act a certain way. We've spent billions ensuring we know exactly what buttons to push to get the correct response. Look at movies and video games. The majority of them are formulamatic and all have their token "social norm" characters to ensure they reach the maximum amount of people to increase revenue.

Is this evil? No. Its market science. It was happening when we were children decades ago and it was happening in the Roman period. What is evil is when we as parents fail to translate to our children that the phrase "vote with your wallet" still exists and is still extremely powerful. If people suddenly said "nah the Iphone 6 is ****.. I'm keeping my Iphone5 until something better comes along" apple would suddenly have to shift to respond to its consumers demands. Yes this does happen but the trouble(back to the regulation comment) is that its very hard for "Joe the Phone Maker Guy" to get a loan and buy into that sector to create competition considering apple has nearly 1T bucks in the bank for just that purpose.
Nafensoriel
Brutor Tribe
Minmatar Republic
#15 - 2016-01-01 13:17:21 UTC
Remiel Pollard wrote:
Hengle Teron wrote:
Watching another vid from that uploader... holy ****, Star Citizen has raised $100 mil ?! And fcking selling ships ingame for 1000s of $ that are not even in the game yet !


Do you know what Star Citizen's problem is?

Roberts doesn't appear to understand the concept of an expansion. They could have released a baseline game by now, and thrown in the stretch goals as expansions later - free for backers, charge for non-backers. Really not that hard to figure out. As it is, every time they hit a new funding milestone, they have to add more to the game they're building now, pushing a release date even further back. It's just getting old now, and I'm one of those that have demanded a refund, and received one, as a result. Don't get me wrong, I was a wing commander fan since day one of the first game, but it's not the 90s anymore and I and a few others think that's Roberts' biggest problem - he's still developing a game for the 90s, but with today's tech.

Anyway, this is a digression.

No Roberts problem is exactly the reason he was removed from the Freelancer project.
He has zero concept of feature sets and cant actually finish anything. This is status quo for every single title hes been on.
Remiel Pollard
Aliastra
Gallente Federation
#16 - 2016-01-01 13:29:30 UTC
Riot Girl wrote:
What decisions do marketers make for me, that I believe I make on my own?


No one is talking about you. We're talking about the lowest common denominator. The reason we have laws to begin with is the lowest common denominator. Always has been. That's the society we live in, and essentially, the social contract we agree to when we accept the responsibilities of citizenship. Because there are idiots out there that need to be protected from themselves. But, I won't argue the finer points of that particular topic. I will say that, as Sol pointed out (however aggressively), these games are attracting a lot of people that might have been more interested in, say, EVE, if they didn't exist. EVE is pretty cheap. Compared to a 'AAA' selling for $60 then adding a +$20 premium pre-order and a +$100 limited edition, and then paid DLC and on top of that, microtransactions that amount to little more than pay-to-win, while failing to deliver on quality content (Battlefront anyone?), EVE has them beat hands down.

The only time EVE gets expensive is when you add up the totals of what you've spent over time, which I can see how one could also argue makes a subscription model also exploitative. However, there are two things that debunk that argument right off the bat: the first is, you don't pay more than one sub to get a month worth of gameplay. IE, you can't pay twice as much money, and get two months worth of gameplay in only one, if you understand my meaning. In an f2p, you might be building a castle and collect, let's say, 6 units of stone every hour (1 per ten minutes). Pay $10, and suddenly, you're getting 12 units per hour. You get two hours worth of gameplay crammed into one by paying money. If it were competitive, that would make it pay to win. I'm sure you understand this though.

The other reason, of course, is that we are paying for both a good and a service, the good being the actual game itself, and the service being the servers that they're played on, the maintenance they and the game need, and of course, the salaries of the staff that perform that maintenance and manage the game and its community.

I know I went off on a bit of a tangent there but I wanted to cover my bases here because I have actually heard someone argue that subscriptions are exploitative in the same way F2P is. It's easily not, of course, but some people will never get a real grasp of that. However, the main paper cited in that video highlights a lot of what makes F2P exploitative, and it's not just stuff that affects people who are easily addicted.

And of course, they are pulling in huge crowds that, once again, makes developers think they should focus their efforts on this sort of game, and as I already noted, quality gaming suffers as a result. Creativity suffers as a result. At E3 last year, I can remember a grand total of zero new IPs. There may have been some I missed, but the games that got the most attention, the most headlines in "games journalism" and even mainstream news, were basically remakes, sequels, and prequels of existing IPs. Tell me you're not seeing a dwindling of fresh creativity in the gaming industry.

Some real creativity is out there, of course, and there are some great indi devs hitting the scene creating some amazing content. They've been out there for a while. But they're getting beat by Angry Birds and Candy Crush. Why?

Well, because the lowest common denominator isn't just stupid, but it's vast. And easily taken advantage of.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#17 - 2016-01-01 13:30:12 UTC
Personally, I don't see anything wrong with F2P per se. For instance, I used to play SMITE on and off when I lived in a place with a good Internet connection. Not being very engaged, I didn't spent a single dollar on it - and yet, I had fun and never had an impression that I was being ****ed somehow. The game is skill-based, the matchmaking is fair, and the only thing you're paying for is vanity items and new characters, which you can unlock for free if you have enough time on your hands. Hence, the only thing you pay for is character progression, which is real, visible, and palpable, unlike in those ****** "Heroin Hero"-type games where you pay just to play more "Heroin Hero" and spend more time chasing the dragon you'll never catch.

I blame the low culture of gaming among certain categories of people. Thankfully, it's slowly withering away as the first generation of modern gamers is starting to have kids of their own, but the perception that "video games are stupid" is still out there and going strong. Those who don't know much about video games don't see them as something at all significant and, thus, refuse to do any research on the subject. And it is very unfortunate that the kind of ferret dookie like Candy Crush turns out to be those exact people's first acquaintance with the world of gaming due to uts aggressive marketing. They're in danger because they don't realize the true power that games have over people.

As far as EVE is concerned, the main point here is simple: F2P is incompatible with a competitive player-driven game economy. I don't exclude the possibility that EVE may develop a F2P model of its own and live, but it won't be the EVE we know and love anymore.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Poddington Bare
Black Mount Industrial
Breakpoint.
#18 - 2016-01-01 13:34:11 UTC
Riot Girl wrote:
What decisions do marketers make for me, that I believe I make on my own?


All of them.

It's worse than that even. You're somebody's alt in real life.
Remiel Pollard
Aliastra
Gallente Federation
#19 - 2016-01-01 13:35:27 UTC
I remember SMITE. It was one of the games that did F2P right, and made developers take notice of its success if I remember correctly. Paradoxically, while doing it right, SMITE may have inadvertently smote quality gaming by 'inspiring' some shady business practice amongst others that saw F2P as an opportunity to take advantage of gamers.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Riot Girl
You'll Cowards Don't Even Smoke Crack
#20 - 2016-01-01 13:47:41 UTC  |  Edited by: Riot Girl
I understand your point Remiel, but you make the assumption that these F2P games are drawing audiences away from traditional games, which I don't believe is true. Recent studies have suggested that female gamers now outnumber male gamers (or at least reaching an equilibrium) and the reason seems to be that smartphones are bringing gaming to audiences that were not previously interested. I'm guessing this is the audience F2P games are mainly drawing.
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