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Advice on scanning/salvaging, please

Author
Titti Sabezan
SYNDIC Unlimited
#21 - 2015-12-28 15:17:33 UTC
Thank you all.

Clearly the "profession" has now been unionized into specific corps, and is no longer a starter.

I shall have to go back to lurking in station and reading about all the kills that griefers have made against my local carebears.


[Admin: Please close this thread]
Donnachadh
United Allegiance of Undesirables
#22 - 2015-12-28 20:36:36 UTC
The others have handled the how and where to get to wrecks so I have a few related tips.

The use of a salvage beam is legal on any wreck anywhere in EvE and there is nothing that anyone can do about it. And if they do then they will get the Concord visit for attacking you. Looting a wreck, or trying to lock a tractor beam onto it is considered stealing and would give the wreck owner kill rights on you so no looting just to be safe.

I do know a few rather un-savory characters that offer the loot to players like you and then kill them when they take stuff. To prevent this see above on salvage only or simply ask the mission runner to abandon (blue) his wrecks.

If you are in a fleet with the mission runner then the wrecks belong to the fleet and anyone in the fleet has complete and legal access to those wrecks. And the answer is yes this applies even if you are not in the same corp as the others in the fleet.


Arthur Aihaken
CODE.d
#23 - 2015-12-29 02:52:50 UTC
Unless I'm mistaken, I believe you only get a suspect flag for stealing a yellow loot container (not a kill right).

I am currently away, traveling through time and will be returning last week.

Estella Osoka
Cranky Bitches Who PMS
#24 - 2015-12-29 15:09:10 UTC
Arthur Aihaken wrote:
Unless I'm mistaken, I believe you only get a suspect flag for stealing a yellow loot container (not a kill right).


correct, and you can't use a tractor beam on wrecks you do not own.
Donnachadh
United Allegiance of Undesirables
#25 - 2015-12-29 16:49:02 UTC
Arthur Aihaken wrote:
Unless I'm mistaken, I believe you only get a suspect flag for stealing a yellow loot container (not a kill right).

Your are correct about the suspect timer but you are dead wrong about the kill rights.

Suspect Timer

Only applicable in Empire-owned space (0.1 to 1.0), the Suspect Flag allows any other player to attack you without penalty for the duration of the timer. CONCORD and gate guns will not defend you, and the attacker will not receive a reduction in Security Standings. The Suspect flag lasts for 15 minutes, and actions that will activate the flag differ depending on the Security Status of the solar system. Pod killing a capsuleer with an active Suspect Timer will not result in security status loss or CONCORD response.

In high-security space, you can acquire a Suspect flag by stealing from a container or wreck, and by providing a remote assistance to other players in possession of an active Suspect Flag, Criminal Flag or Limited Engagement, or players who have Outlaw status (have -5 Security Status or lower). You can also be given a Suspect flag if a player activates a kill right on you.

In low-security space, targeting a player's ship (not their capsule) with any offensive module, including Smartbombs and other non-targeted weapons, will provoke a Suspect flag. Stealing from a container will also provoke the flag, though assisting outlaw players in low security space will not.


Link to the information quoted above for those who need the proof.
https://wiki.eveonline.com/en/wiki/Crimewatch
Arthur Aihaken
CODE.d
#26 - 2015-12-29 16:58:20 UTC
Donnachadh wrote:
Your are correct about the suspect timer but you are dead wrong about the kill rights.

You don't get a kill right when someone steals from you...

I am currently away, traveling through time and will be returning last week.

Estella Osoka
Cranky Bitches Who PMS
#27 - 2015-12-29 20:43:21 UTC
Players only get a killright if they activate an offensive module on you and gain a criminal flag.

See: http://wiki.eveuniversity.org/Kill_Rights
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#28 - 2015-12-30 04:59:43 UTC
Arthur Aihaken wrote:
Donnachadh wrote:
Your are correct about the suspect timer but you are dead wrong about the kill rights.

You don't get a kill right when someone steals from you...


You don't get a kill right but you immediately get the right to kill them.

internet spaceships

are serious business sir.

and don't forget it

Arthur Aihaken
CODE.d
#29 - 2015-12-30 05:50:33 UTC
Cipher Jones wrote:
You don't get a kill right but you immediately get the right to kill them.

Not quite the same thing.
Kill Right = 30-day timeframe to kill player anytime - anywhere. Can be sold.
Limited Engagement = 5-minute timeframe to kill player. Limited to player only.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#30 - 2015-12-30 17:16:19 UTC
Arthur Aihaken wrote:
Cipher Jones wrote:
You don't get a kill right but you immediately get the right to kill them.

Not quite the same thing.
Kill Right = 30-day timeframe to kill player anytime - anywhere. Can be sold.
Limited Engagement = 5-minute timeframe to kill player. Limited to player only.

Noted that you are technically correct on the kill rights issue.
However in a practical sense it makes no difference if they steal from you they open themselves to being killed by anyone who wants to try.

And you need to read the linked page. For stealing you do not receive a "limited engagement" timer you get a suspect flag and those are 15 minutes in duration not 5.
Estella Osoka
Cranky Bitches Who PMS
#31 - 2015-12-30 17:30:12 UTC
Donnachadh wrote:
Arthur Aihaken wrote:
Cipher Jones wrote:
You don't get a kill right but you immediately get the right to kill them.

Not quite the same thing.
Kill Right = 30-day timeframe to kill player anytime - anywhere. Can be sold.
Limited Engagement = 5-minute timeframe to kill player. Limited to player only.

Noted that you are technically correct on the kill rights issue.
However in a practical sense it makes no difference if they steal from you they open themselves to being killed by anyone who wants to try.

And you need to read the linked page. For stealing you do not receive a "limited engagement" timer you get a suspect flag and those are 15 minutes in duration not 5.


If someone steals from a wreck they get a 15 minute suspect timer, and anyone can engage them freely. If I engage them, I get a 5 minute Limited Engagement timer and so does that person.
Arthur Aihaken
CODE.d
#32 - 2015-12-31 01:22:47 UTC
Donnachadh wrote:
Noted that you are technically correct on the kill rights issue.
However in a practical sense it makes no difference if they steal from you they open themselves to being killed by anyone who wants to try. And you need to read the linked page. For stealing you do not receive a "limited engagement" timer you get a suspect flag and those are 15 minutes in duration not 5.

I'm not technically correct - I'm absolutely correct. If someone steals a container, shoots a MTU or mobile depot - they get a 15-minute suspect flag. Anyone who engages them gets a 5-minute limited engagement. It's rare (but not unheard of) for a player to fire on you without the intent to gank you, because in high-sec this immediately results in death by CONCORD. And then you get a kill right (regardless of whether you survive or not).

In any event, if you go to the hassle of scanning down a MTU there's no guarantee of any decent haul. For starters, a lot of players salvage missions that aren't worthwhile. Second, the MTU is most likely within scooping range, so you may not be able to destroy it before it can be scooped. Third, if you manage to destroy it - you're not guaranteed to get all of the loot (or even the most valuable components). Then there's the issue of having to potentially deal with mission NPCs in addition to a hostile player. Finally, on a cost-benefit analysis - it's hard to justify the risk for what is often going to be a low payout.

This is why most MTU probes are a 'bait and switch' tactic to entice you into a limited engagement where you can either be killed outright with assistance from NPCs or where the enemy player re-ships in something like a Bhaalgorn to finish you off. The payoff is the loss of your potentially shiny ship - not the MTU.

I am currently away, traveling through time and will be returning last week.

Ginger Barbarella
#33 - 2015-12-31 20:05:54 UTC  |  Edited by: Ginger Barbarella
As others have said, you would use Combat Probes to scan down other players.

When I used to do this I would head into L4 mission areas (like in Inaro) and scan for blinged faction ships (like CNR); these guys tend to grind with no regard for the wrecks (some even bot, so...). Warp into their missions and start rocking. If you're afraid of being attacked just warp to the first gate and watch for them to leave the area (or the system); then just jump in and go to town. You can't use your MTUs but salvagers/salvage drones still work fine. I did this in pairs; a scanning/combat ship (like an Onyx with a T2 probe launcher) and a salvaging boat. If they've left the system feel free to steal their drops, but you'll want to dock up afterward to wait out the suspect timer.

Edit: forgot that tractors don't work on yellow wrecks.

"Blow it all on Quafe and strippers." --- Sorlac

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