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Level 4 Security Missions Help With Fittings

Author
Tarojan
Tarojan Corporation
#21 - 2015-12-31 12:30:31 UTC
Sobaan Tali wrote:
Yeah, room 2 can overwhelm you if you don't prepare for it well enough. When you initially get to room 2, look for the frigates that look like an Atron, they should be called Elite Federation Lixa or Elite Federation Lochos (one appears for each spawn). Shooting at them will trigger the next spawn regardless if you kill the frigate or not, everything else in the spawns are safe to engage and kill without fear of causing a new spawn to show up.

In room three, focus on the Federation Megathrons that you land closest to (3 of them I think at 10Km or less). They will engage you preemptively soon after you land, with or without further provocation. The other two groups, one to the left and another to the right, will ignore you for now. Once the first three battleships are down, you can safely engage the group to the right without getting the group on the left involved. Attacking or moving on the left, I'm pretty sure, will cause the right most to engage you as well, so best leave the left for last. Once you kill the right most group, the three Federation Navy Orions on the left can be (and should be) engaged from range to avoid their large blaster fire. None of the possible frigates in room 3 tackle or use webs, so you can safely ignore them while focusing mainly on the battleships, letting your drones handle the frigs themselves at your leisure.

Besides that, I'd highly recommend taking a look at the link Hasikan Miallok mentioned. Not just for this particular mission, but the remaining ones as well. Mission 4 can be a bit rough in the final room, though not as bad in my opinion as mission 3's second room. Mission 5 can either be rather easy, or very challenging. What tends to make it one or the other relies almost entirely on how much firepower you can bring. You'll be facing Republic Fleet ships (Minmatar Faction) in that mission instead of the Federation Navy ships you've seen in the other missions in Enemies Abound. Thermal damage will work pretty well on most rats in that mission, though the Republic Fleet Darkana's might take a bit to kill as they have 70-80% shield resist for thermal and EM respectively. The spawn waves in that mission are also uniquely time based, set to trigger one after the other in 4 minute intervals, beginning when you actually take the mission's warpgate and land on the other side. This is important to remember, because once you actually enter that mission, the waves will trigger automatically every 4 minutes no matter what else happens, even if you disconnect or have to bail and warp back. Leave for some time and come back, and the one spawn that was there when you first got there will likely be reinforced by several more, and ALL rats in that mission aggro the player the moment you can see them. They won't wait for you to shoot at them or move closer to them. Theoretically, you could ignore them and go straight for the Smuggler's Gate, but I wouldn't recommend that strategy as it will take some time to destroy even with good offense, and likely not before at least two or more additional spawn waves arrive.

Note that each spawn wave is signified by a message in red letters that will appear in local (not by a player, obviously, but it will show up like any other player message) aproximately 10 seconds before that wave shows up, and the same message will repeat for each wave thereafter, good indicator that more targets are on their way. If you have to, for any reason, leave the mission for longer than a minute or two, I'd actually strongly encourage you to play it safe and cancel the mission. That mission has on hand one of the highest volumes of enemy DPS for L4 missions in one room if all waves are permitted to spawn unopposed (around 3000 total from all waves last I checked) and that DPS is touches all four damage types. Loosing some standings and some fifty mill in loot and tags is better than loosing a mission fit battleship. If you can, however, kill rats fast enough and maintain a solid pace, it can feel like a breeze. It will not forgive you if bring too little firepower, and even a Marauder can struggle if the pilot is unprepared for it.

Sorry for the giving you a lot to read, but I can still remember a time for me when these missions could be at times dangerously uneasy and knowing how each one worked is what made them safe to run.


Such a shame I can't fix my missing like button, because I really want to like this post. See THIS is the kinda of in depth passed on experience that is MOST useful.

Thank you for writing this, even if it doesn't help the OP, I have bookmarked this and I'm sure one day it will help me.

Will gank for food

Voxinian
#22 - 2015-12-31 12:33:38 UTC
Arthur Aihaken wrote:
Voxinian wrote:
True, but for PvE it's fine (for me), I personally don't really care if it takes me 10 or 15 minutes to finish a mission.

Just looking at your fit, don't you find that it's possibly over-tanked and lacking in damage application? Here are a few suggestions for you (take them for what they're worth).

Switch to Fury ammunition. It's only about 40% of the cost and increases your DPS by 21.8%. Switch out to Precision ammunition for Elite cruisers and frigates. Change your rigs to 2x Large Rigor Catalyst II and 1x Large Flare Catalyst II - this will give you the additional damage application required for Fury ammunition as well as ensuring that Precision ammo 1-shots targets. And swap the Target Painter II to a Phased Weapon Navigation Array Generation Extron target painter (same damage application - less cap usage and fitting).

As for your mid setup, I still think you're over-tanked and could be running a cap stable fit - but that's just me.


That example fit is a lazy sniper fit (not focussed on dps). With T2 missles I lack range and can't snipe from 140km away, hence the faction missles. I have resistance rigs fitted to have an omni resistance going on, needing me to put only one invul shield on a mid slot to have decent resistance on all 4 types (so no refitting between misions)... leaving me with 7 more mid slots to do whatever with. In genreal the SNI is a bit OP for L4 missions, it can active tank +2000 dps easily if needed :P
Tarojan
Tarojan Corporation
#23 - 2015-12-31 12:39:05 UTC
Voxinian wrote:
Estella Osoka wrote:
Only thing I see wrong is the MJD. I'd take advantage of the Nightmare's AB bonus and put a 100mn AB on there. Speed helps to reduce a lot of damage. Pulse lasors all the way.


You can keep the AB fitted to get to gates quickly and keep at the snipe distance when needed.


This is a cheap fit I use for L4s and it works fine. Even more tank then needed, but I like to have a buffer just in case I run into PvP.

[Scorpion Navy Issue, SNI-PvE snipe (140km range)]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Damage Control II

Heavy F-RX Prototype Capacitor Boost
X-Large Shield Booster II
Target Painter II
Adaptive Invulnerability Field II
Sensor Booster II
Large Micro Jump Drive
Shield Boost Amplifier II
500MN Cold-Gas Enduring Microwarpdrive

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II

Large Anti-EM Screen Reinforcer II
Large Anti-Kinetic Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II


Hobgoblin II x3
Gecko x1
Hammerhead II x1

Cap Booster 800 x15
Caldari Navy Scourge Cruise Missile x1672


I like Sni's too but I can't help but feel your wasteing your rigs. Pithy boosters are dirt cheap now so I would go with one of those. having a mwd and a senser booster is pure quailty of life I get that, but you have no missile application mods or rigs.

The theory used to be to put 2 rigor and one flare rig on an SNI, now adays you prob get same effect with 2 missile computers. That would let you field either 3 warp speed rigs (party time!) or 3 CCC rigs for more juice on the pithy booster.

I honestly think you can get more from the hull then your getting. Also with a snipe fit why are you not using sentrys?

Will gank for food

Arthur Aihaken
CODE.d
#24 - 2015-12-31 12:43:52 UTC
Voxinian wrote:
That example fit is a lazy sniper fit (not focussed on dps). With T2 missles I lack range and can't snipe from 140km away, hence the faction missles. I have resistance rigs fitted to have an omni resistance going on, needing me to put only one invul shield on a mid slot to have decent resistance on all 4 types (so no refitting between misions)... leaving me with 7 more mid slots to do whatever with. In genreal the SNI is a bit OP for L4 missions, it can active tank +2000 dps easily if needed :P

If you're sniping @140km your target painter will be ineffective - so you'd be better off with a precision-scripted missile guidance computer. At 140km you really only need to worry about kinetic damage, so a pair of kinetic hardeners will negate most of the damage from scourge missiles. I could go on but if you're absolutely convinced this fit is the way to go for you, far be it for me to try to persuade you otherwise.

I am currently away, traveling through time and will be returning last week.

Tarojan
Tarojan Corporation
#25 - 2015-12-31 12:43:55 UTC
Voxinian wrote:
Arthur Aihaken wrote:
Voxinian wrote:
True, but for PvE it's fine (for me), I personally don't really care if it takes me 10 or 15 minutes to finish a mission.

Just looking at your fit, don't you find that it's possibly over-tanked and lacking in damage application? Here are a few suggestions for you (take them for what they're worth).

Switch to Fury ammunition. It's only about 40% of the cost and increases your DPS by 21.8%. Switch out to Precision ammunition for Elite cruisers and frigates. Change your rigs to 2x Large Rigor Catalyst II and 1x Large Flare Catalyst II - this will give you the additional damage application required for Fury ammunition as well as ensuring that Precision ammo 1-shots targets. And swap the Target Painter II to a Phased Weapon Navigation Array Generation Extron target painter (same damage application - less cap usage and fitting).

As for your mid setup, I still think you're over-tanked and could be running a cap stable fit - but that's just me.


That example fit is a lazy sniper fit (not focussed on dps). With T2 missles I lack range and can't snipe from 140km away, hence the faction missles. I have resistance rigs fitted to have an omni resistance going on, needing me to put only one invul shield on a mid slot to have decent resistance on all 4 types (so no refitting between misions)... leaving me with 7 more mid slots to do whatever with. In genreal the SNI is a bit OP for L4 missions, it can active tank +2000 dps easily if needed :P


heh you posted while I did :P

So you know some missions can put out 3k dp?. A proper fitted sni can perma tank it, but it requires a cap stable 2*large pith booster set up. I made one once for someone. replace yr senser booster with a em amplifer and yr invul field gives you all the resists you need with a decent tank, thanks to the native bonuses of the sni hull. If you tried it you would thank me btw, cos warp speed rigs are amazing.

Will gank for food

Tarojan
Tarojan Corporation
#26 - 2015-12-31 12:49:29 UTC
Arthur Aihaken wrote:
Voxinian wrote:
That example fit is a lazy sniper fit (not focussed on dps). With T2 missles I lack range and can't snipe from 140km away, hence the faction missles. I have resistance rigs fitted to have an omni resistance going on, needing me to put only one invul shield on a mid slot to have decent resistance on all 4 types (so no refitting between misions)... leaving me with 7 more mid slots to do whatever with. In genreal the SNI is a bit OP for L4 missions, it can active tank +2000 dps easily if needed :P

If you're sniping @140km your target painter will be ineffective - so you'd be better off with a precision-scripted missile guidance computer. At 140km you really only need to worry about kinetic damage, so a pair of kinetic hardeners will negate most of the damage from scourge missiles. I could go on but if you're absolutely convinced this fit is the way to go for you, far be it for me to try to persuade you otherwise.



I think we all see hes not using the MGCs, or the rigor/flare rig set up that would really help his play style. Thank you for the kinetic tip though. I knew from eve survival that the sansha tyrants were ripping me to shreads with EM at 50km, but I just never followed that train of thought home. I love this community and how I can still learn from you guys after all these years of following you :)

Will gank for food

Arthur Aihaken
CODE.d
#27 - 2015-12-31 12:54:56 UTC  |  Edited by: Arthur Aihaken
Tarojan wrote:
heh you posted while I did :P

So you know some missions can put out 3k dp?. A proper fitted sni can perma tank it, but it requires a cap stable 2*large pith booster set up. I made one once for someone. replace yr senser booster with a em amplifer and yr invul field gives you all the resists you need with a decent tank, thanks to the native bonuses of the sni hull. If you tried it you would thank me btw, cos warp speed rigs are amazing.

Yes, we had similar thoughts on his SNI fit... Some even more than 3k/sec DPS. The second stage of Assault and Damsel in Distress are two that come to mind if you hit all the triggers. Possibly the second room on Enemies 3/5 and Enemies 5/5 if you start it and let the successive waves spawn (fun, but not recommended).

Tarojan wrote:
I think we all see hes not using the MGCs, or the rigor/flare rig set up that would really help his play style. Thank you for the kinetic tip though. I knew from eve survival that the sansha tyrants were ripping me to shreads with EM at 50km, but I just never followed that train of thought home. I love this community and how I can still learn from you guys after all these years of following you :)

There are a few other missions (Pirate Invasion comes to mind) where they'll occasionally lob EM missiles at you, but for the most part if you're shooting well past 100km the majority of incoming DPS is going to be ineffective. Guristas are those rare instances where they can and will hit you out to insane ranges - which is why I always buff kinetic as a rule. Multiboxing takes it to the next level, as you can get away with substantially less tank since you're not only putting out potentially three times as much DPS - but incoming damage is often spread between at least 2 targets.

Warp speed rigs are definitely the ticket. I just wish they still had the CPU penalty instead of the hit to signature radius.

I am currently away, traveling through time and will be returning last week.

Voxinian
#28 - 2015-12-31 13:24:15 UTC
Arthur Aihaken wrote:
Voxinian wrote:
That example fit is a lazy sniper fit (not focussed on dps). With T2 missles I lack range and can't snipe from 140km away, hence the faction missles. I have resistance rigs fitted to have an omni resistance going on, needing me to put only one invul shield on a mid slot to have decent resistance on all 4 types (so no refitting between misions)... leaving me with 7 more mid slots to do whatever with. In genreal the SNI is a bit OP for L4 missions, it can active tank +2000 dps easily if needed :P

If you're sniping @140km your target painter will be ineffective - so you'd be better off with a precision-scripted missile guidance computer. At 140km you really only need to worry about kinetic damage, so a pair of kinetic hardeners will negate most of the damage from scourge missiles. I could go on but if you're absolutely convinced this fit is the way to go for you, far be it for me to try to persuade you otherwise.


With the average mission you warp in you have NPC spawns at 40km, I press the MJD and am at 140KM, there I will sit and snipe while the spawns come at me, when they close in the painter does have an effect (not optimal of course). The painter is more of a luxury problem with having 8 mid slots and all. I am not 'convinced', but so far this fit works just fine for me....as I am not in a hurry when doing missions. I don't participate with the 'who does the missions the fastest' thing, I do missions just to chill and make some ISKs at the same time.
Voxinian
#29 - 2015-12-31 13:32:29 UTC
Arthur Aihaken wrote:
The second stage of Assault and Damsel in Distress are two that come to mind if you hit all the triggers. Possibly the second room on Enemies 3/5 and Enemies 5/5 if you start it and let the successive waves spawn (fun, but not recommended).



All L4 missions are easy as long as you know the triggers. And if you snipe you even grin at pocket aggro as (you said so yourself) the only incomming dps is mostly from missles. I am not gong to try L5's solo though :P
Arthur Aihaken
CODE.d
#30 - 2015-12-31 13:33:23 UTC
Voxinian wrote:
With the average mission you warp in you have NPC spawns at 40km, I press the MJD and am at 140KM, there I will sit and snipe while the spawns come at me, when they close in the painter does have an effect (not optimal of course). The painter is more of a luxury problem with having 8 mid slots and all. I am not 'convinced', but so far this fit works just fine for me....as I am not in a hurry when doing missions. I don't participate with the 'who does the missions the fastest' thing, I do missions just to chill and make some ISKs at the same time.

Why not just use auto-targeting missiles then?

I am currently away, traveling through time and will be returning last week.

Tarojan
Tarojan Corporation
#31 - 2015-12-31 13:49:15 UTC
more to the point why not use sentry drones?

Will gank for food

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