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Why the Noctis over a destroyer for salvage?

Author
Thomas Lot
School of Applied Knowledge
Caldari State
#1 - 2015-12-30 16:09:20 UTC
I have both.

The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the Noctis takes an inordinate amount of time to target lock a wreck.

On the other hand, I fly a salvage fitted Coercer and find that it does an even better job than the Noctis. With a MWD fit I can quickly get in range of the tractors and pull any wreck. The faster targeting time of the destroyer more than compensates for the rate of tractor beam bonus of the Noctis. When I am running anoms in Null I will drop an MTU and finish the anom. By the time I am able to dock and change to the Coercer Salvager, the MTU has finished its job and All I have to do is scoop the loot and run seven salvage beams at a time. No need to tractor anything.

The cost of the destroyer salvager is a tenth of the Noctis. So I ask... why use the Noctis. Convince me!
elitatwo
Zansha Expansion
#2 - 2015-12-30 16:22:32 UTC
I think you have the wrong idea. You have to figure out what you like and what you don't like. Nobody is forcing you to fly the Noctis if you don't wanna.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Donnachadh
United Allegiance of Undesirables
#3 - 2015-12-30 17:24:40 UTC
Thomas Lot wrote:
I have both.

The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the Noctis takes an inordinate amount of time to target lock a wreck.

The sensor booster holds the key to eliminating a part of these issues.
With no script you can target past the range of the tractors and gain a small targeting speed advantage.
With scan res script you can still target to more than 93k and get a significant reduction in targeting speed.
Don't want to suffer the lost slot that is your choice.
Estella Osoka
Cranky Bitches Who PMS
#4 - 2015-12-30 17:40:38 UTC
[Noctis, Noctis fit]

Damage Control II
Signal Amplifier II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II

Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Salvager II
Salvager II
Small Tractor Beam II

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I


Salvage Drone I x5

Passive Shield recharge is 201 HP/s, targeting range is 122km, and it can hold 1460 m3 cargo. How is that not better than a salvage destroyer?
Yong Shin
Center for Advanced Studies
Gallente Federation
#5 - 2015-12-30 17:56:10 UTC
You may have both, but perhaps you lack SP? I've salvaged on two toons for a long time, and there is NO situation in which a destroyer is more efficient/faster, unless you didn't train the associated skills high enough.

My Noctis gets 90km+ targeting range without any modules. Tractor beam range of 96km. Not to mention the tractor beams work 4 times as fast when compared to a destroyer or other ship.

With a sensor booster fitted in the mid with scan resolution script (there really isn't much to put there besides an MWD) wrecks are targeted very, very quickly. Out to 90km+. And 25% faster salvager cycles...

Not to mention the hold itself is like what, 10, 20 times bigger than a destroyer?
Sobaan Tali
Caldari Quick Reaction Force
#6 - 2015-12-30 18:01:50 UTC
I've ran into this very same issue so many times, it hurts to count. This same problem use to drive me absolutely insane. But, then, I had one of the most amazing ideas. Okay, so here's what happened. I kept thinking, "Ah, what the 'f am I suppose to do with this ship I no longer use or find reason to keep? I have another ship that just does this job better." Then, the idea just popped in my head. You know what I did?

...My Face...

(whispers excitedly) I sold it.

...Your Face...

I know, right!? Freakin' brilliant, yeah!? Best part is I keep the ship that works for me better!

(Seriously, though, how the hell is a dessy fit for loot and salvage better than a Noctis?)

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Hochopepa
Creative Research and Production Services
#7 - 2015-12-30 18:45:40 UTC
Sobaan Tali wrote:
I've ran into this very same issue so many times, it hurts to count. This same problem use to drive me absolutely insane. But, then, I had one of the most amazing ideas. Okay, so here's what happened. I kept thinking, "Ah, what the 'f am I suppose to do with this ship I no longer use or find reason to keep? I have another ship that just does this job better." Then, the idea just popped in my head. You know what I did?

...My Face...

(whispers excitedly) I sold it.

...Your Face...

I know, right!? Freakin' brilliant, yeah!? Best part is I keep the ship that works for me better!

(Seriously, though, how the hell is a dessy fit for loot and salvage better than a Noctis?)


Or.... maybe learn how to use it....
Chainsaw Plankton
FaDoyToy
#8 - 2015-12-30 20:11:05 UTC
1. cargo space. how often do you have to run back to station to unload cargo with the destroyer? a noctis has way more cargo space

2. range. pretty much all wrecks should be inside tractor range of the noctis. with targeting skills it should have 93km lock range, and ore industrial 4 gives it a 68/81km range on t1/t2 tractor beams. If you find the targeting range lacking are you fitting warp core stabs? MWDing all over the place with a destroyer is just inefficient :<

3. duration bonuses so you can salvage and then swap targets faster.

4. wrecks are among the easiest things to target... this also leads me to believe you are fitting warp core stabs.

5. salvage drones. like having an extra salvager equipped.

Now if you are dropping an MTU and going back when it has already tractored everything you probably won't see a huge difference. although I'd still probably use the noctics for the duration bonus, the extra cargo space, and the salvage drones.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#9 - 2015-12-31 01:30:10 UTC
'Packrat' for the win.

I am currently away, traveling through time and will be returning last week.

Ginger Barbarella
#10 - 2015-12-31 02:53:26 UTC
Arthur Aihaken wrote:
'Packrat' for the win.


This. Drop the Packrat on your pass to kill the room, come back and everything is in one nice pile. 8x salvagers can't be wrong. Add a flight of salvage drones, set them loose to work on the closest wrecks in working their way out, and you use the salvagers on the furthest out in the pile.

It really can't be beat. As long as you're not one of those anal "every second counts!" gamers.

"Blow it all on Quafe and strippers." --- Sorlac

Solecist Project
#11 - 2015-12-31 12:00:08 UTC
Estella Osoka wrote:
[Noctis, Noctis fit]

Damage Control II
Signal Amplifier II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II

Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Salvager II
Salvager II
Small Tractor Beam II

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I


Salvage Drone I x5

Passive Shield recharge is 201 HP/s, targeting range is 122km, and it can hold 1460 m3 cargo. How is that not better than a salvage destroyer?

4k cargo cane beats this though ...

Lows and rigs filled with expanders, highs with tractors and salvagers, mids having large shields and a mwd.
Better tank, more cargo, faster locking and velocity. All it doesn't have is the range,
which is moot considering the widespread use of MTUs.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Leila Meurtrier
Why Am I Not Surprised
#12 - 2015-12-31 12:05:02 UTC
Surprisingly, full salvager rack MWD cargo expanded Coercer is great if you use an alt.
From the other side, salvaging itself isn't that great. When it can give a rookie odd million on lucky blood wreck tackling, there is no point of salvaging non-elite/non-sleeper wrecks, especially with probably not super profitable, but engaging and chilling your spine null/wh exploration.
Even if you'll go after large ones, there are not that many of them even on BS heavy sites/missions.
Arthur Aihaken
CODE.d
#13 - 2015-12-31 12:23:06 UTC
Leila Meurtrier wrote:
From the other side, salvaging itself isn't that great.

Pretty much this. Salvaging (not looting) will at most net a few million in ISK per mission - and this is with the better missions.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#14 - 2015-12-31 16:34:37 UTC
Arthur Aihaken wrote:
Leila Meurtrier wrote:
From the other side, salvaging itself isn't that great.

Pretty much this. Salvaging (not looting) will at most net a few million in ISK per mission - and this is with the better missions.

True if the only thing that matters is the ISK per hour. There are players who enjoy the whole salvage / loot aspect of the game and could care less about how much ISK they are or are not making they prefer using the fun per hour to measure things.
Arthur Aihaken
CODE.d
#15 - 2015-12-31 22:40:44 UTC
Donnachadh wrote:
True if the only thing that matters is the ISK per hour. There are players who enjoy the whole salvage / loot aspect of the game and could care less about how much ISK they are or are not making they prefer using the fun per hour to measure things.

Trust me, after a few years the novelty wears thin...

I am currently away, traveling through time and will be returning last week.

Sobaan Tali
Caldari Quick Reaction Force
#16 - 2016-01-01 00:18:11 UTC  |  Edited by: Sobaan Tali
Highs...
1 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity )
2 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity )
3 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity )
4 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity )
5 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity )
6 - Salvager II ( 6Km range / 80% access difficulty )
7 - Salvager II ( 6Km range / 80% access difficulty )
8 - Salvager II ( 6Km range / 80% access difficulty )

Mediums...
1 - 50MN Microwarpdrive II
2 - Sensor Booster II ( no script = 122Km targeting range / 146mm scan res )

Lows...
1 - Expanded Cargohold II
2 - Expanded Cargohold II
3 - Expanded Cargohold II

Rigs...
1 - Medium Salvage Tackle II
2 - Medium Salvage Tackle II
3 - Medium Salvage Tackle II

All w/out MWD = stable
All w/MWD = 2min 10sec

Base maxV = 118m/sec
maxV w/MWD = 691m/sec

Cargohold = 3026.1 cubic meters capacity

Pretty much have been using this build since the Noctis' inception. Generally, I invert the high slots if I left an MTU in the mission and know it won't be finished by the time I return with the Noctis. If the MTU has had sufficient time to tractor everything, I strip all tractors and replace them with salvagers. Rigs are the iffy part, as they are not as cheap as the other mods at around 30M a pop, so T1's will net you 65% access difficulty. With T2's, you pretty much one-cycle everything save for the occasional two-cycling on a BS/elite wreck. Without T1's at least, though, your salvagers will fail a lot more often and require repeated cycles to finish off wrecks. Cargo should be more than enough for most missions, you can often trade one or more of the expanded cargoholds for inertial stabalizers or anything that doesn't give a hit to velocity if you need to sprint at all.

The only time cargo has ever been a problem for me was Enemies Abound 5 of 5 back when cap charges would drop and when scrap metals ate up 5 cubic meters per unit. I'd include salvage drones, but I hardly use mine since the salvagers burn through wrecks much faster than they can anyways (really wish the salvage tackles would buff them too). Obviously, don't get shot in this (or rather, don't put yourself in harm's way while in this ship) as the stock Noctis hardly has any real natural tank to speak of.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Omnathious Deninard
University of Caille
Gallente Federation
#17 - 2016-01-01 00:55:58 UTC
Sobaan Tali wrote:
*Snip*

I used to use a similar fit, except for the most part by the time you can use T2 salvagers it is optimum to have 6 T2 tractor beams and 2 T2 salvagers.

If you don't follow the rules, neither will I.

Donnachadh
United Allegiance of Undesirables
#18 - 2016-01-01 17:35:08 UTC
Arthur Aihaken wrote:
Donnachadh wrote:
True if the only thing that matters is the ISK per hour. There are players who enjoy the whole salvage / loot aspect of the game and could care less about how much ISK they are or are not making they prefer using the fun per hour to measure things.

Trust me, after a few years the novelty wears thin...

No it does not, and I know this as fact because I find it enjoyable and I have been doing it for 5 years now.
Mining bores me into a go out and hurt people mind set, and yet I have friends that have been happily mining since they started playing this game back in 2007. In fact they have never shot at anything but belt rats and they still cannot fly even a level 1, T1 fit frigate mission ship.

Essentially this all comes back to personal preferences and the sandbox thing. We all get to pick what we like to do and then we get to do it simply because we like it.
Arkuro
Aliastra
Gallente Federation
#19 - 2016-01-02 00:04:24 UTC
When I ran missions in highsec I used the destroyer salvager, until they released the noctis and I used the noctis after that due to tractor beam range. I could sit still and grab 90% of the wrecks, I don't think cargo space was ever an issue.

I only run anoms now and most wrecks are in a nice tight pile when your done, and if you drop mobile tractor units even better.
Moonlit Raid
Doomheim
#20 - 2016-01-02 19:06:42 UTC
My noctis has 96km tractor range and with a single signal amplifier II in low slot I can target to that range. Pulling them in from that range is FAR more efficient than flying round a dessy.

But, if a dessy is all you can afford it is a very good stepping stone to a noctis.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

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