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Player Features and Ideas Discussion

 
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CCP Fix the War Dec system

First post
Author
Serendipity Lost
Repo Industries
#421 - 2015-12-30 14:31:24 UTC
We need an agressor structure. It needs to have a timer. The defenders have the option to come out and put the agressor structure in RFO. The agressor gets to set the timer to come out of RFO at the time of his choosing when he declares the war (so it can be set for peak time for the agressing party - no off peak issues for the agressor). The structure has to be difficult to put into RFO and it has to be difficult to destroy. 3 dudes in oracles should not be able to dunk it in an hour.

The result: If the agresees get their poop together they can force the war to end early, but only through mighty, epic and heroic combat in 2 stages. The first at a timing of their choosing (to RFO the structure) and the second at a time picked by the agressor (by setting the time for the structure to come out of RFO).

Benefits:

1. True pvp is enabled (but not forced) around the structure where combat can take place free of docking rings and gates where commitment to the conflict is required of both sides.
2. The agressee is not required to address or interact with the structure. They can run, hid, dock or if they desire get some pvp out in the open where ships can be lost, glory can be had and so on.
3. Both sides of the war dec have actual assets in space that may or may not be defended. (In the case where the agressor initiates a war dec against a corp w/ no in space assets... well, their choice to do so)
4. This structure will be a content beacon drawing those who actually want to pvp (not player farm) to an open area free of timers and all that other cumbersome stuff known as 'mechanics'. Both sides will still have the option to stay in the docking rings if they so choose.
5. This would add an additional option for the conduct of pvp in HS. It would move wardecs a bit away from player farming and a bit towards pvp. (For this discussion pvp is where 2 sides BOTH interested in blowing the other guys up meet and explodes ships and player farming is where one side ganks folks as they undock with non hostile intentions - there is also a lot of gray stuff between these 2 extremes - we all know deep in our own little black hearts where we are on the spectrum)

Drawbacks:

1. There are a good number of HS agressors that are like totally afraid of the space between gates and stations where you actually need to commit to a fight and risk losing a ship.
2. There are a good number of HS agressors that aren't interested in pvp, they just want to farm players in HS.
3. There are some really vocal player farmers that rally against any suggestion that would move HS war decs toward pvp and away from player farming.

Question: Why are certain HS war deccing groups so against (dare I say afraid of?) having a content beacon planted firmly in space that declares to all the agressees "Come, come if you dare, try to defeat me"? (personally I would be inclined to clown the agressees by putting it in RFO myself w/ an alt corp to make it extra vulnerable to draw them to it - bait structure would be my term for it)
Kaarous Aldurald
Black Hydra Consortium.
#422 - 2015-12-30 14:38:15 UTC
Serendipity Lost wrote:
We need an agressor structure.


No, we don't.

What we need is to make player corps worth more than just a corp ticker and a chat channel. Wars have as much or as little meaning as corps do.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Serendipity Lost
Repo Industries
#423 - 2015-12-30 15:05:36 UTC
Kaarous Aldurald wrote:
Serendipity Lost wrote:
We need an agressor structure.


No, we don't.

What we need is to make player corps worth more than just a corp ticker and a chat channel. Wars have as much or as little meaning as corps do.



Giggle - you're scared to pvp off a station.

The reason corps currently have no value is in part because of the current war dec system. I'll give you an example (made up example - let's not get all covered in ouchy feelings here):

Your risk averse docking ring hero garbage playstyle of choice offends me deeply. When you claim what you do is PVP I get even more deeply offended. As we are both in corps and as you live in HS I have the option to wardec you. This act should have meaning. It should be a way for me and my pvp corp to cut your risk averse player farming corp from the CONCORD protected herd and do a happy dance all over your smoking corpses. BUT, ALAS the current borked mechanics allow you not only to hide in docking range, but you can also invite several 100 of your closest friends into the conflict. It's no longer me and you corp to corp (feel free to insert man to man) - it's me against a couple hundred dudes. The current mechanics make it too easy for you to turn a meaningful conflict between 2 player entities into a 700 man circus where 650 of the clowns don't give a ratsassamatass about any reasoning behind the war dec.

Corps are somewhat meaningless (in HS) because of the assist mechanic. 1 flag can no longer wage war agains another. It's a big meaningless mess. YOUR coveted and protected garbage mechanics are creating the problem you are citing. Either you can see that and are chuckling behind your faceless keyboard or you can't. Your understanding of the quandry isn't necessary for it to exist.

The punch line: My corp can't war dec your corp and pound the risk aversion out of you because of the assist mechanic. You have the easy option to spiral it meaninglessly out of control. This is your fault and your are defending it vigorously.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#424 - 2015-12-30 21:38:51 UTC
Joe Risalo wrote:
How is that a problem?
It's a problem because wars are built to allow aggression. If they can't do that they aren't functioning in their primary capacity.
Joe Risalo
State War Academy
Caldari State
#425 - 2015-12-30 21:44:24 UTC
Tyberius Franklin wrote:
Joe Risalo wrote:
How is that a problem?
It's a problem because wars are built to allow aggression. If they can't do that they aren't functioning in their primary capacity.


They would still allow aggression, only then they'd allow the defender to be aggressive.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#426 - 2015-12-30 21:57:44 UTC
Joe Risalo wrote:
Tyberius Franklin wrote:
Joe Risalo wrote:
How is that a problem?
It's a problem because wars are built to allow aggression. If they can't do that they aren't functioning in their primary capacity.


They would still allow aggression, only then they'd allow the defender to be aggressive.
It allows the defender to be aggressive towards a poorly defended structure and end the war with little to no opposition. That's not conducive to the function of allowing the players to be aggressive towards each other.
Joe Risalo
State War Academy
Caldari State
#427 - 2015-12-30 22:00:47 UTC
Tyberius Franklin wrote:
It allows the defender to be aggressive towards a poorly defended structure and end the war with little to no opposition. That's not conducive to the function of allowing the players to be aggressive towards each other.


I guess will have to agree to disagree on this, but ultimately it wouldn't be up to us anyway.

At least we can agree that orientation around a structure is a good route to take.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#428 - 2015-12-30 22:06:36 UTC
Joe Risalo wrote:
Tyberius Franklin wrote:
It allows the defender to be aggressive towards a poorly defended structure and end the war with little to no opposition. That's not conducive to the function of allowing the players to be aggressive towards each other.


I guess will have to agree to disagree on this, but ultimately it wouldn't be up to us anyway.

At least we can agree that orientation around a structure is a good route to take.
Fair enough. The structure idea is the best I've seen, but I'm not going to say there isn't anything better, we just may not be thinking of it yet. Till then it seems pretty good all things considered.
Donnachadh
United Allegiance of Undesirables
#429 - 2015-12-31 01:04:05 UTC  |  Edited by: Donnachadh
Tyberius Franklin wrote:
Joe Risalo wrote:
Tyberius Franklin wrote:
It allows the defender to be aggressive towards a poorly defended structure and end the war with little to no opposition. That's not conducive to the function of allowing the players to be aggressive towards each other.


I guess will have to agree to disagree on this, but ultimately it wouldn't be up to us anyway.

At least we can agree that orientation around a structure is a good route to take.
Fair enough. The structure idea is the best I've seen, but I'm not going to say there isn't anything better, we just may not be thinking of it yet. Till then it seems pretty good all things considered.

With no sov, no moon materials to fight over, free moons everywhere in high sec to anchor a POS at and the Citadels coming soon that will likely render the whole moon issues irrelevant and a few dozen others I will leave out to save space what does that leave us in high sec to declare and fight a war over? POS but in reality they are so cheap that the best option is to simply offline it for the duration and go play on alts, even if they do blow the damned thing up you can easily earn enough in the week to buy several more to replace it, so that leaves us with the POCO. I do not see those exploding very often and I suspect that the corps that own them are quite capable and quite willing to curb stomp anyone idiotic enough to try.

After 25 pages here is what we have.
Players like Joe Risalo, Daichi Yamoto, Serendipity Lost and myself would like to see the system changed to be more in line with a real life historical view of war where there are goals for both sides and to that end some form of flag or structure seems to be the best option for high sec.
On the other side there are those like Kaarous that want to preserve the current "player farming" mechanic as Serendipity calls it and for their own reasons they are not willing to allow any changes.

I know it will never happen and I am OK with that, but personally I would like to see all forms of player against player combat style aggression either removed from high sec, or have them all reclassified as ganking with the appropriate Concord penalties in full force. It would be interesting to see how many of the elite high sec PvP players actually make the transition and how many quit because.
Kaarous Aldurald
Black Hydra Consortium.
#430 - 2015-12-31 06:45:41 UTC  |  Edited by: Kaarous Aldurald
Gonna take a page out of Nevyn's book here.

  • War is declared, the game goes on as normal.

  • The defender, however, after the first 24 hours, has an option. That option is to pay ten times the cost of the dec to summon the DingDong Installations. That payment goes into a pot.

  • If the defender does this, it is announced in a corpwide notification to both parties, then 24 hours later, TWO DingDong Installations are summoned, one for each group.

  • If the defender loses their DingDong Installation, the attacker's is removed at the next downtime, and the attacker receives the entire pot the defender used to pay for it.


How do you feel about that, you lot?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#431 - 2015-12-31 07:05:39 UTC  |  Edited by: Joe Risalo
Kaarous Aldurald wrote:
Gonna take a page out of Nevyn's book here.

  • War is declared, the game goes on as normal.

  • The defender, however, after the first 24 hours, has an option. That option is to pay ten times the cost of the dec to summon the DingDong Installations. That payment goes into a pot.

  • If the defender does this, it is announced in a corpwide notification to both parties, then 24 hours later, TWO DingDong Installations are summoned, one for each group.

  • If the defender loses their DingDong Installation, the attacker's is removed at the next downtime, and the attacker receives the entire pot the defender used to pay for it.


How do you feel about that, you lot?


So wait...
The idea here is that the aggressor pays 100 mil to declare war.
The defender then pay 1 billion in order to.... Be in the war???

Then, the two entities battle over the structures..
If the defender wins, the war ends and the aggressor get the money...
If the aggressor wins, the war continues and they get the money?

Lolololol
Man, and you're trying to condemn our sense of game balance, lol.


Edit.. Ahh, now it makes sense... Had to read it like 5 time because it was poorly written.

If the aggressor wins, they get the money and the war ends.. And no mention on for how long, so they can likely farm this on a day to day basis.
There was also no mention on what the defender wins, what their other options are, nor anything considerations to any other aspects of balance.

I stand by by previous statement of lolololololol
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#432 - 2015-12-31 07:06:12 UTC
Kaarous Aldurald wrote:
Gonna take a page out of Nevyn's book here.

  • War is declared, the game goes on as normal.

  • The defender, however, after the first 24 hours, has an option. That option is to pay ten times the cost of the dec to summon the DingDong Installations. That payment goes into a pot.

  • If the defender does this, it is announced in a corpwide notification to both parties, then 24 hours later, TWO DingDong Installations are summoned, one for each group.

  • If the defender loses their DingDong Installation, the attacker's is removed at the next downtime, and the attacker receives the entire pot the defender used to pay for it.


How do you feel about that, you lot?
So the defender has to pay 10x the cost of the dec for any chance of actually retaliating against the dec?

While we're at it can we make it cost 10B for the chance to aggress a freighter? No, of course not because that's silly. There is no good reason for a functional item within the game to cost more than the price of shipping up to aggress, (save apparently a wardec).

Now, if you want the ability to say, make this a dual structure system to even the prospects leaving the poorly conceived payments to fight back aside I'm intrigued...
Kaarous Aldurald
Black Hydra Consortium.
#433 - 2015-12-31 07:08:07 UTC
Joe Risalo wrote:

Then, the two entities battle over the structures..
If the defender wins, the war ends and the aggressor get the money...
If the aggressor wins, the war continues and they get the money?


Incorrect. You might want to actually pay some attention.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#434 - 2015-12-31 07:10:09 UTC
Tyberius Franklin wrote:
So the defender has to pay 10x the cost of the dec for any chance of actually retaliating against the dec?


And here I thought you were talking so big about being confident in "crushing" the attacker, etc, etc.

If you actually want to fight and have the means, then you have nothing to lose.

But you don't, you just wanted to put a handicap on the attacker without anything effecting you or any incentive for the attacker. Which is what this thread is all about, after all.

You gave it away.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#435 - 2015-12-31 07:12:37 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

Then, the two entities battle over the structures..
If the defender wins, the war ends and the aggressor get the money...
If the aggressor wins, the war continues and they get the money?


Incorrect. You might want to actually pay some attention.


Misread your suggestion as it was a little (well a lot) poorly presented.
I edited my original comment on that... Have a look at it.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#436 - 2015-12-31 07:16:12 UTC  |  Edited by: Tyberius Franklin
Kaarous Aldurald wrote:
Tyberius Franklin wrote:
So the defender has to pay 10x the cost of the dec for any chance of actually retaliating against the dec?


And here I thought you were talking so big about being confident in "crushing" the attacker, etc, etc.
Not sure where you got that. Wasn't from anything I said. In fact I've said that if the defender fails the war proceeds as normal, which explicitly states loss is possible on the defenders side.

Kaarous Aldurald wrote:
If you actually want to fight and have the means, then you have nothing to lose.
Again, if you are going with the fabrication of a position stated prior that no one actually holds sure, realistically though we know that's BS.

Kaarous Aldurald wrote:
But you don't, you just wanted to put a handicap on the attacker without anything effecting you or any incentive for the attacker. Which is what this thread is all about, after all.

You gave it away.
This part can be ignored because it's again based on a position that holds no basis in reality and actually doesn't address the quoted statement in any rational way. The whole post reads like just some weird attempt at tough guy posturing and chest beating devoid of relevance.
Joe Risalo
State War Academy
Caldari State
#437 - 2015-12-31 07:19:01 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:
So the defender has to pay 10x the cost of the dec for any chance of actually retaliating against the dec?


And here I thought you were talking so big about being confident in "crushing" the attacker, etc, etc.

If you actually want to fight and have the means, then you have nothing to lose.

But you don't, you just wanted to put a handicap on the attacker without anything effecting you or any incentive for the attacker. Which is what this thread is all about, after all.

You gave it away.


Lol.. Nice ploy.

You suggested a structure mechanic, despite having hated he idea of structure mechanics, then went on to put all the risks in the defender's hands, because they want to fight back...

YouR arguments are so far out of whack that it's no surprise you can't keep your narrative straight.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#438 - 2015-12-31 13:36:36 UTC  |  Edited by: ISD Max Trix
I have removed about 6 pages of post and those quoting them for the following reason:

Quote:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.


Few of the post removed were on topic but quoted multiple post that violated the above rules. As such, Editing them would have been a major change to the posts in question. (This would have moved the post from a moderation position to a Censored position) As such I removed the post.

As always, if you feel your post was removed in error please file a support ticket. ISD do not respond to evemails.

Thread reopened.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Joe Risalo
State War Academy
Caldari State
#439 - 2015-12-31 16:29:59 UTC
lol.... Dang...

I'm not even sure where we're at anymore, lol.

Serendipity Lost
Repo Industries
#440 - 2015-12-31 19:13:40 UTC
Joe Risalo wrote:
lol.... Dang...

I'm not even sure where we're at anymore, lol.




To catch everyone up. The war dec system is broken. Folks are putting up ideas on how to make it better. There is one lone dude white knuckling his grip on the current broken system because he thinks we should all claim to be mercs and HS pvp types while dropping 100 war decs and farming non combatants. There are several reasonable ideas to repair the broken system. There are several bad ideas that would break it even more. The lone defender of the current mess is so mired in his circular logic that he's probably not sure how to answer anything at this point (NO and YOU"RE A LIAR do get repeated a good amount)

I'm actually OK with the defender putting up some isk two create to in space structures. If the defenders structure goes down then they have to re-pay the kitty daily to create the structures. If the agressors structure goes down then the war is over. It's reasonable.

The insane demand to make the defender pay 10x the war dec cost is..... insane. Paying the same price the agressor corp did is more than fair. The location of the structures would be picked by the defender as he's paying to put them in place. Like the original dec fee - no one gets the isk. You're paying CONCORD for the ability to end the dec sooner, so that's who gets the isk.

To further expand on this idea - the defender can also put up a fraction of the war dec cost to single out any of the assisting parties. As an example. A war decs B for 100 isk. Through whatever process happens there are now 5 corps assisting B against A. If A wants to single out on of the assisting parties and lock them out of the war they can pay 20 isk (1/5 because there are 5 assiting corps) to establish structures that specifically involve corp A and a specified assister of B. This would provide some intersting options and allow a defender to quickly and cheaply put random disinterested assisting parties on the sidelines. If the assister cares enough (or is paid enough) he'll show up to defend his structure.

I can forsee a lot of complexity spiralling out of this format. Choices could be made and with choices comes meaning.


Anyway there is some good reading if you're interested (ranging from solid ideas to wacky bear demand to irrational circlespeak). Theres a little bit for everyone in this thread.