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Warfare & Tactics

 
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Two new ideas for Hi-Sec War Declaration

Author
Christmas Miracle
Absolute Order XXII
#1 - 2015-12-16 10:36:27 UTC
Hello CCP,

Here are two separate ideas I have regarding hisec wardecs. The idea here is to balance against often one-sided wars where the aggressor is far superior to the victim, especially when the victims are new players without the sp or money to realistically fight back, or the experience to avoid and weather the storm.

The first suggestion is to grant player owned corporations immunity from war declarations as long as they follow the same restrictions as the npc corps. The main reason here is that most people who are trying to exploit the relative safety of hi-sec already do so via the npc corps. However, new players with delusions of grandeur feel tempted to start up corporations because they want to make an enclave for themselves and their friends. As long as they are doing the same activities that they could do in the npc corp they should be immune to wardecs. They are still vulnerable in all other areas in space. However, as long as they are not profiteering off of the mechanics available to corporations (anchoring structures in space, holding sov, or creating their own war declarations) then they should be safe.

The second suggestion: Before the aggressor can freely shoot on all members of the victim corporation, they must whittle down a defensive structure, either by entosis or by damage. This structure could be a beacon in space, or a station containing offices of the victim corporation. Often, hi-sec war deccers operate with extreme cowardice, using a system of neutral alts for intel they avoid all potential threats, while waiting around for an unwary enemy pilot to give them an unspectacular fight and an easy kill mail. This makes it hard for corporations who do not have good timezone coverage to operate outside their primetime.

The reason for the defensive structure is that the aggressor must make a show of force in a decisive battle before they get free reign to destroy their enemies. The vulnerability for the defensive structure can be set by the defenders, with an increasingly small window of opportunity to reflect a smaller group. As long as the defenders can protect this structure during the duration of the wardec, they will be able to protect their membership. This will not prevent people from shooting in space, but instead give an opportunity and reason for both sides to fight.
Anthar Thebess
#2 - 2015-12-16 10:50:16 UTC
Unwardecable corp/alliance is somewhat good idea.
But at the same time this corp/alliance need to have big downsides :
- no structures of any kind ( poco / pos / citadel )
- tax is going to NPC wallet
- all capitals in higsec that undock from a station are instantly suspect : ( freighters, orcas, etc) or delayed concord intervention by 5s in every sec stat system.
- inability to gain standings to any faction
- inability to hold any type of SOV
Ralph King-Griffin
New Eden Tech Support
#3 - 2015-12-16 11:59:58 UTC  |  Edited by: Ralph King-Griffin
No.
1) this is why we have npc corps, if you don't want to be potential prey, stay in one.

2) What?! if im reading that correctly you thing it would be ok to have functionally immunity from aggression
whilst being able to defend yourself ...

i call troll.
or idiot, take your pick.
Tethys Luxor
Pator Tech School
Minmatar Republic
#4 - 2015-12-16 13:14:45 UTC
New capsuleers are in need of a player run corporation to engage in the game and socialize with chosen friends. NPC corps are not providing a satisfying social experience.

I like the idea of player owned npc corps: you have the same kind of constraints with living in a NPC corps but you can construct your teamstory and social group. It provides no benefits over the actual gameplay of joining a NPC corp but enhance the game experience.
Nad'x Hapax
Hapaxa
#5 - 2015-12-16 15:01:39 UTC
I like this. The part where a wardeccing corp Will have to show some sort of initial commitment to every war they start would really be a step forward. Right now its way to easy to just declare war and wait for easy targets. Only thing I see as a problem here is that small and ynexperienced corps wouldnt be able to do much about it anyway but atleast a decking corp would have to show some commitment first
Tabyll Altol
Viziam
Amarr Empire
#6 - 2015-12-16 16:58:27 UTC
Christmas Miracle wrote:
Hello CCP,

Here are two separate ideas I have regarding hisec wardecs. The idea here is to balance against often one-sided wars where the aggressor is far superior to the victim, especially when the victims are new players without the sp or money to realistically fight back, or the experience to avoid and weather the storm.

The first suggestion is to grant player owned corporations immunity from war declarations as long as they follow the same restrictions as the npc corps. The main reason here is that most people who are trying to exploit the relative safety of hi-sec already do so via the npc corps. However, new players with delusions of grandeur feel tempted to start up corporations because they want to make an enclave for themselves and their friends. As long as they are doing the same activities that they could do in the npc corp they should be immune to wardecs. They are still vulnerable in all other areas in space. However, as long as they are not profiteering off of the mechanics available to corporations (anchoring structures in space, holding sov, or creating their own war declarations) then they should be safe.

The second suggestion: Before the aggressor can freely shoot on all members of the victim corporation, they must whittle down a defensive structure, either by entosis or by damage. This structure could be a beacon in space, or a station containing offices of the victim corporation. Often, hi-sec war deccers operate with extreme cowardice, using a system of neutral alts for intel they avoid all potential threats, while waiting around for an unwary enemy pilot to give them an unspectacular fight and an easy kill mail. This makes it hard for corporations who do not have good timezone coverage to operate outside their primetime.

The reason for the defensive structure is that the aggressor must make a show of force in a decisive battle before they get free reign to destroy their enemies. The vulnerability for the defensive structure can be set by the defenders, with an increasingly small window of opportunity to reflect a smaller group. As long as the defenders can protect this structure during the duration of the wardec, they will be able to protect their membership. This will not prevent people from shooting in space, but instead give an opportunity and reason for both sides to fight.


Ah cool we got a second idea forum, thx for bringing that up to me.

But to the idea:

If you want no wardeck --> NPC-Corp use the Group chat funktion
If you join a Player-Corp accept the risk.

-1
Amarrchecko
Hedion University
Amarr Empire
#7 - 2015-12-16 17:33:51 UTC
I'd rather just see war decs left alone but have CCP also introduce a new mechanic: "Ore Requisitions"

Anyone can pay to purchase an Ore Requisition and serve said requisition on a PC corporation/alliance for a fee in the manner that war decs currently are initiated and sustained for isk. Twenty-four hours after the proper paperwork is served, capsuleers in the target corp/alliance are unable to pilot any ship except for mining vessels and industrial ships until the end of the requisition.

And since I'm feeling generous, I'd even be willing to see CCP create an early-out mechanic for targetted corps/alliances. They would be able to force an end to a current requisition by mining a not-yet-determined m3 of ore and delivering it to the NPC in charge of issuing the Ore Requisitions to end the prohibition on their corp/alliance members flying combat ships.
Christmas Miracle
Absolute Order XXII
#8 - 2015-12-16 17:43:16 UTC
Ralph King-Griffin wrote:
No.
1) this is why we have npc corps, if you don't want to be potential prey, stay in one.

2) What?! if im reading that correctly you thing it would be ok to have functionally immunity from aggression
whilst being able to defend yourself ...

i call troll.
or idiot, take your pick.



tl;dr Current mechanics already let players dodge wardecs. These suggestions cause no difference, mechanically, or from the perspective of an outsider, but allows the players more choices, more ability to develop their culture within a corp, and gives them a definitive counter play to war decs, placing the burden of combat on the aggressor in order to enjoy immunity from concord. The 1st change is specifically aimed at the New Player Experience, and the 2nd Suggestion is aimed to create meaningful counter play against station camping war deccers.


So the two suggestions are really aiming at 2 separate problems.

The 1st is aiming at the New Player Experience, specifically, characters who are trying to foster their own community within EVE. NPC Corps are great homes for Alts and future spies, but not very conducive for building up a culture. Chat channels are currently the only option for people to have an exclusive group while remaining relatively safe from hi-sec pilots. But I think we all remember our early days in the game. Seeing all the hype about being a pilot in a corporation in a alliance, etc. that does great things. Unless they make a trailer that romanticizes having a private chat channel, new players are going to make the constant mistake of making their own corp or joining someone else's crummy corp, and get blasted apart by war deccers until they get frustrated and leave.

Obviously, any experienced pilot in EVE will have 2 cents to throw around, but the point is that these players just don't know any better. As long as a player corp grants the pilots no advantages over an NPC corp, why not let them "have some fun," if that is even a part of EVE anymore. In the beginning, it was these trailblazing CEO's who helped build EVE's great player communities. Now, these same folks are being squashed at the starting line. Obviously, there will always be new players who are too big for their boots who will make themselves a target. We can't protect someone just because they are new. But this game thrives on the abilities for our CEO's to build communities and cultures within the game.

Again, if these player corps offer no advantages (or services, etc) over an NPC Corp, I say they might as well have the same blanket protection. I'd rather see a high sec full of various social microcosms than the 12 or so bland, boring, soul crushing NPC Corps.

The 2nd Suggestion is not aimed at buffing or nerfing any playstyle, hopefully. The aim is to widen the scope of the sandbox.

In short, the playstyles of wardeccers, be they station campers or l33t pvp hunters, can only be countered by moving industrial pilots into the NPC Corps. There is nothing technically wrong with the way they play the game. They take advantage of the fact that not everyone is able to threaten them if they play their cards right, and this forces the defenders into 2 options.

1. Deny the enemy kills by remaining docked up for weeks on end.
2. Dissolve corp and move back to NPC.

There is sometimes the third option of fighting them off, but lets consider the perspective of the people who are incapable of fighting back, and the tactic of "strategic blueballing" that the wardeccers use whenever they face anything other than defenseless miners and haulers. Lets also assume isk is no problem for them, and they are either rich enough, or make enough isk off of the defender's mistakes, that they can keep the wardec up indefinitely.

In any other area of space, such a group would not be able to camp a group into their own home station, either because the aggressors are weak, or because the targets are too far away for a group based in high sec to bother travelling to them. However, we are obligated to travel to them, because they camp on the market hubs that we cannot live without.

So rather than waste our time fighting an enemy who does not really want to fight, we move our industrialists into npc corps to avoid the hassle. Our industrialists are immune, unless they do something stupid that would make it worth suicide gankging.

So we already have war-dec immunity, and it is not a very interesting or satisfying mechanic. There is no change that we can make to make our pilots even safer than they are.

So why does it matter to create a mechanic that would let our pilots be immune to wardecs, without having to leave corp. This is much more exciting gameplay, where we fought and won the war, allowing our freighters to sail triumphantly from market hub to market hub. Conversely, when we refuse to fight for our immunity, the pirates can brag and gloat about how they beat us in battle, and they had to put real effort in order to reap the rewards to shooting defenseless pilots.

For the rest of hi-sec, this creates a compelling argument to attempt to fight. Why would someone declare a war if they do not intend to fight? The miners and haulers need not worry as long as their combat pilots can defend the beacon. If they win, it is the same effect as if they dropped corp anyways. They are immune to the war dec. If they lose the fight, they will have a chance to fight again, or they can drop corp and dodge the war dec. Neither result is mechanically different from simply dropping corp from the start, but the pilots had a choice to fight!

For war decs to be effective, the burden of combat lies on the aggressor. They should not serve as some hunting license to allow one group to threaten another group all over high-sec without some way for the defender to land a decisive killing blow in return.
Ralph King-Griffin
New Eden Tech Support
#9 - 2015-12-16 19:36:30 UTC
1) fair point about growing corps,
however i cant help but feel that this would be achieved better by taking a look at the current npc corp mechanics rather than expanding immunity.
personally i think if you and your mates could all choose to be in the same npc corp in your own "devision" (or something) where you could get through the basics together without becoming legitimate targets we would see less tax haven "newb friendly" jail bait corps getting kicked around.

2) a mechanic that would let your pilots be immune to wardecs, without having to leave corp is in no way exiting , interesting or engaging game play.

particularly given "So we already have war-dec immunity, and it is not a very interesting or satisfying mechanic. There is no change that we can make to make our pilots even safer than they are. "
Mephiztopheleze
Laphroaig Inc.
#10 - 2015-12-17 00:27:09 UTC  |  Edited by: Mephiztopheleze
Tethys Luxor wrote:
New capsuleers are in need of a player run corporation to engage in the game and socialize with chosen friends. NPC corps are not providing a satisfying social experience.


There are already a plethora of newbie friendly player run corps in the game, off the top of my head:
RvB
EVE-Uni
KarmaFleet
Pandemic Hoard

There are many others.

Certainly with KarmaFleet and Pandemic Hoard you get access to bloc level Ship Replacement Programs which is one of the best things a newbie can get access to.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Crosi Wesdo
War and Order
#11 - 2015-12-17 01:01:24 UTC
Anthar Thebess wrote:
Unwardecable corp/alliance is somewhat good idea.
But at the same time this corp/alliance need to have big downsides :
- no structures of any kind ( poco / pos / citadel )
- tax is going to NPC wallet
- all capitals in higsec that undock from a station are instantly suspect : ( freighters, orcas, etc) or delayed concord intervention by 5s in every sec stat system.
- inability to gain standings to any faction
- inability to hold any type of SOV


My freighter is NPC and he can undock in high sec and can also gain standings to factions.
Christmas Miracle
Absolute Order XXII
#12 - 2015-12-17 03:32:20 UTC
Ralph King-Griffin wrote:


2) a mechanic that would let your pilots be immune to wardecs, without having to leave corp is in no way exiting , interesting or engaging game play.

particularly given "So we already have war-dec immunity, and it is not a very interesting or satisfying mechanic. There is no change that we can make to make our pilots even safer than they are. "


You would only immune t o getting shot in space as long as you defend the beacon. Also, the defenders would not have open season on the attackers unless they are also open season for the other side. Initially, they can only shoot each other on the grid with the beacon. So how is daily fights over a beacon less exciting than blue-balling the aggressors for a week?

Now, this won't change wars where the target capitulates before the 24 hours is up, and it won't change if the defenders never bother to fight over the beacon. But it creates a new possibility where a corp can actually fight back.


Mephiztopheleze wrote:


There are already a plethora of newbie friendly player run corps in the game, off the top of my head....



This is true, and thees corps are all doing really great things. Some new players want to start their own corporations. There is a problem where newer players form corps in High-sec that get hazed by pirates. Obviously, if they are using their corp to make a lot of money then they should be vulnerable to wars. If their corp is nothing more than a social group, perhaps they shouldn't have to deal with pirates.
Mephiztopheleze
Laphroaig Inc.
#13 - 2015-12-17 03:47:03 UTC
Christmas Miracle wrote:
If their corp is nothing more than a social group, perhaps they shouldn't have to deal with pirates.


so, all stay in the same NPC corp?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Investor Joe
Litla Sundlaugin
#14 - 2015-12-17 20:51:47 UTC
Anthar Thebess wrote:
Unwardecable corp/alliance is somewhat good idea.
But at the same time this corp/alliance need to have big downsides :

- all capitals in higsec that undock from a station are instantly suspect : ( freighters, orcas, etc) or delayed concord intervention by 5s in every sec stat system.




This is a beyond stupid restriction to put on these corps
Ralph King-Griffin
New Eden Tech Support
#15 - 2015-12-18 18:23:37 UTC
Christmas Miracle wrote:
Ralph King-Griffin wrote:


2) a mechanic that would let your pilots be immune to wardecs, without having to leave corp is in no way exiting , interesting or engaging game play.

particularly given "So we already have war-dec immunity, and it is not a very interesting or satisfying mechanic. There is no change that we can make to make our pilots even safer than they are. "


You would only immune t o getting shot in space as long as you defend the beacon. Also, the defenders would not have open season on the attackers unless they are also open season for the other side. Initially, they can only shoot each other on the grid with the beacon. So how is daily fights over a beacon less exciting than blue-balling the aggressors for a week?

Now, this won't change wars where the target capitulates before the 24 hours is up, and it won't change if the defenders never bother to fight over the beacon. But it creates a new possibility where a corp can actually fight back.


immune to getting shot in space, thats the issue here, thats the ridiculous part.
Christmas Miracle wrote:

Mephiztopheleze wrote:


There are already a plethora of newbie friendly player run corps in the game, off the top of my head....



This is true, and thees corps are all doing really great things. Some new players want to start their own corporations. There is a problem where newer players form corps in High-sec that get hazed by pirates. Obviously, if they are using their corp to make a lot of money then they should be vulnerable to wars. If their corp is nothing more than a social group, perhaps they shouldn't have to deal with pirates.

If it's nothing more than a social group then being a valid target isnt worth it , a private channel and a mailing list would suffice.
player corps are valid targets ,for anyone , for any reason .<---------emphasis on the period

ill grant you npc corps are crap but as i said earlier, better npc corp mechanics i.e. stuff like free movement between them so one can join up with their mates would do this much better than restricting aggression on player corps.

you already have allies ,trivial dec dodging and no restrictions on leaving the target corp.

there is absolutely no need to restrict aggressors further
Solecist Project
#16 - 2015-12-28 15:39:00 UTC

Increasing safety will only increase the demands for more safety ...
... while reducing the liberty of all those who do not need or want this safety.

Any unwillingness to defend ones self, which includes learning how to defend ones self ...
... leads to being removed from the gene pool by natural selection.

Protecting the weak only weakens the genepool as a whole.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Zenmaster Aihaken
Perkone
Caldari State
#17 - 2015-12-30 00:57:20 UTC
I like the idea of giving players more ways of building communities early on. Group chat within NPC corporations just doesn't cut the mustard. Certainly a risk-free way to start a corporation would be a step in the right direction, however such a corporation would need to have severe limitations as compared to regular corporations in order to enjoy additional protection from CONCORD. Exactly what those limitations should be, I leave for others to decide, but in principle I agree to this idea. There has to be some kind of risk/reward mechanic in place, so that members of a protected corp are encouraged into making their corp "public" and thus vulnerable to wardeccs. Possibly an arrangement like this would help new players stay interested in this game for longer.

However implementing such a system isn't without its drawbacks. There are a lot of newbie friendly corporations out there who would have a lot harder time recruiting new members because of such a system, as their potential recruits would be busy building their own communities. Last but not least, wardeccing corporations would also get less content. The question remains whether such a system wouldn't tear communities apart rather than build them up.
Estella Osoka
Cranky Bitches Who PMS
#18 - 2015-12-30 15:15:48 UTC
Players can already kill other players in highsec, and they don't need a wardec to do it.

This all stinks of nullsec entities wanting their alts to be safe in highsec.
Ares Desideratus
Republic Military School
Minmatar Republic
#19 - 2015-12-31 01:05:26 UTC
Both your ideas are bad.

The war dec system is fine as far as I can tell. It runs on ISK which is a kind of a bad thing, but it's just one of the ways CONCORD sustains their industry. They have to maintain the illusion of being peacekeepers while screwing over the poor and the defenseless. The whole system is completely corrupt, kind of like in real life.

I don't understand why we HAVE to be in a corporation in the first place. Why can't I leave the Brutor Tribe? I keep shooting all the Minmatar stations and NPCs yet I'm still stuck in this dumb corporation. What do I have to do to get out of this? Is there some way we can have a revolution and overthrow one of these factions?

Wait that's a good idea. The Rens Revolution 2016 ... oh yeah ... it's all coming together ...
Froggy Storm
KarmaFleet
Goonswarm Federation
#20 - 2015-12-31 08:14:51 UTC
Ares Desideratus wrote:
Both your ideas are bad.

The war dec system is fine as far as I can tell. It runs on ISK which is a kind of a bad thing, but it's just one of the ways CONCORD sustains their industry. They have to maintain the illusion of being peacekeepers while screwing over the poor and the defenseless. The whole system is completely corrupt, kind of like in real life.

I don't understand why we HAVE to be in a corporation in the first place. Why can't I leave the Brutor Tribe? I keep shooting all the Minmatar stations and NPCs yet I'm still stuck in this dumb corporation. What do I have to do to get out of this? Is there some way we can have a revolution and overthrow one of these factions?

Wait that's a good idea. The Rens Revolution 2016 ... oh yeah ... it's all coming together ...


Oddly enough that isn't such a bad idea.

Would be interesting story line opening if a window opened to take a NPC faction out of the game. Make it be in a truly insane scale such that it would make the fountain wars look like a Sunday school pageant. Give players in the NPC corp the chance to jump ship of course (yes it is a sop to carebears but really it wouldn't be viable otherwise) but offer high value rewards to those who sign up on the side of the beleaguered NPC group.

This could tie in nicely with the frostline and jove stories as well.

Pros.
Exciting new hisec game play that would require the work of large numbers of players.
Potential for pilots to sign onto the defenders side for significant rewards for putting themselves at significant risk.
Big shake up to the status quo.

Cons.
Would almost have to be managed at a nul bloc level to herd enough cats.
In order to make it worthy the scale would require a lot of participation, and if people just ignore it then the whole thing falls apart.
It could become exploited in similar ways that incursions are to farm the rewards by mutual agreements.

And last but not least, the evere present law of unintended consequences.