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Is there any realistic way for a T1 Industrial to escape an attack ?

Author
Xotcl Gaterau
Center for Advanced Studies
Gallente Federation
#1 - 2015-12-30 14:21:37 UTC
In my short career I've been destroyed by another player only two times, both times by the same player and in the same system, Eggelend.

He must camp the gate into Eggelend.

I'm flying a T1 industrial.

I've read about Safe Spots, and mods designed to allow you try to escape being warp scrambled, but I'm wondering whether its even worthwhile trying to do anything about it in T1 industrial.

Advice?

Thanks.
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2015-12-30 14:35:56 UTC
is it a low sec system?

Want to talk? Join Cara's channel in game: House Forelli

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2015-12-30 14:36:33 UTC  |  Edited by: J'Poll
If you mean Egghelende, that is low-sec. It is normal to encounter PvP there.

As for a T1 indy, the main rule is not to get into fights. They are not combat ships, so dont try combat with it.

No matter if you tank them, they will just postpone your ultimate demise.

If you get caught on a gate, the only option is to burn back and crash the gate and prey your tank holds long enough.

Use scouts for intel up ahead in case of high value hauling or risky routes.


Edit:

Zkb confirmed it was Egghelende, a low-sec system.

Maybe read up on game mechanics and the warning when you jump into lowsec.

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Ralph King-Griffin
New Eden Tech Support
#4 - 2015-12-30 14:38:21 UTC
Mwd cloak trick can get you past a gate camp but otherwise if you get caught in a t1 indi you're getting eaten.
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2015-12-30 14:42:15 UTC
Also, looking at your Incursus loss:


A. One type of gun, not multiple type of guns. Fit for 1 tactic, not multiple.

B. One type of tank, pick shield or armor (which ever suits the ship) and stick to that. Dont dual tank

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ergherhdfgh
Imperial Academy
Amarr Empire
#6 - 2015-12-30 14:43:50 UTC
Running industrials through low sec space is very dangerous. The blockade runners ( tech 2 industrials ) do make it much safer but they are very expensive and not fool proof. You can still loose blockade runners in low sec.

Probably the best bet is to do what you can and just figure the losses into your spreadsheet as a cost of doing business and price accordingly.

Worth noting is that Jump Freighters can jump directly to a station and get around get camps and with the aid of a Black Ops Battleship and ship that can fit a covert ops cloak can use the covert ops cyno bridge. So if you get friends or alts involved as well as some high skill point ships you can jump around it.

I still say the jumping is a lot of extra time and huge up front costs as well as increased risk in the form of large sums of isk value sitting in space as ships. You are probably better off just scouting and being careful and not worrying about an occasional loss.

Want to talk? Join Cara's channel in game: House Forelli

Bumblefck
Kerensky Initiatives
#7 - 2015-12-30 15:30:47 UTC  |  Edited by: Bumblefck
You have to buy 500 PLEXes and put them in your T1 Industrial cargohold as you fly through Egghelende (or Rancer, for that matter)...the golden shininess will blind the pirates as their laser beams will effortlessly reflect back on them



As others have said, it's virtual suicide flying that kind of ship there, even more so as that is a particularly active pirate hotspot. You can check which systems are likely to be camped in the star map, and filtering the data by pilot occupancy.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Fal Shepard
#8 - 2015-12-30 16:00:03 UTC
Like Jpoll says, the best way to survive a fight, is to not get in one in the first place.

In my early days, I used to haul contract cargo all around New Eden, though I would never accept a contract that forced me to go through low or null sec. If you absolutely must, get someone to scout for you. I highly recommend using inertia stabilizers and overdrive injectors to align and warp faster. Using agility rigs would also help.

Tip: When you pick up a contract, contact the owner and let them know and sound professional. Mention where you picked it up from and where it is going. Once you finish, let them know. I have gotten many tips and bonuses for my rapid service and have gotten repeat customers for that and professionalism. Sometimes I even got paid double.

From the ashes of our defeat, we will be reborn. With these chains with which we are bound, we will become indivisible. To those who showed us no mercy, we will give no sympathy. For the flames that burn our cities, we will douse in injustice's blood

Paranoid Loyd
#9 - 2015-12-30 16:38:10 UTC  |  Edited by: Paranoid Loyd
Ralph King-Griffin wrote:
This.

Further you are using the wrong type of T1 for carrying the load you had. A Nereus would have been much better suited. It has a much larger tank in the event you do get caught and it has a much higher warp speed meaning you will both be able to get to your destination faster as well as be able to effectively run away from destroyers and above if they try to pursue you through multiple systems.

Something like this would have been optimal to carry your load:
[Nereus, Low Sec]
Damage Control II
Inertial Stabilizers II
Inertial Stabilizers II
Expanded Cargohold II
Expanded Cargohold II

50MN Y-T8 Compact Microwarpdrive
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II

Improved Cloaking Device II
[empty high slot]

Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I

Some might argue the istabs are bad as they allow people to lock you faster but under most circumstances you should be cloaked so that is irrelevant. They just give you a shorter align time when undocking in the event you don't have an insta undock setup in advance.
You can get a higher EHP if you use hardeners instead of so many extenders but if you don't have it/them on by the alpha strike that extra EHP is irrelevant so I go with just extenders.

But really all you need is the MWD and T2 cloak to survive.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Donnachadh
United Allegiance of Undesirables
#10 - 2015-12-30 17:06:56 UTC
Refitting for minimum align time is one option.
Fitting warp core stabilizers is another option.

Other options.
Use a cov-ops ship fit for min align time.
Use the blockade runner again fit for min align time.
The deep space transports combination of tank and warp core stability make them a better option than the T1 haulers.
If the cargo is small enough an interceptor fit for min align time can work as well.

In the end there is no way to avoid ship loses in low sec, they will happen no matter what you fly.
Besides the in game map the DotLan web site is useful as well.
http://evemaps.dotlan.net/

Xotcl Gaterau
Center for Advanced Studies
Gallente Federation
#11 - 2015-12-30 18:24:06 UTC
J'Poll wrote:
If you mean Egghelende, that is low-sec. It is normal to encounter PvP there.

As for a T1 indy, the main rule is not to get into fights. They are not combat ships, so dont try combat with it.

No matter if you tank them, they will just postpone your ultimate demise.

If you get caught on a gate, the only option is to burn back and crash the gate and prey your tank holds long enough.

Use scouts for intel up ahead in case of high value hauling or risky routes.


Edit:

Zkb confirmed it was Egghelende, a low-sec system.

Maybe read up on game mechanics and the warning when you jump into lowsec.


No, I knew it was low sec.

I'm just wondering whether it makes any sense to try to fit out the ship to survive or whether it's forgone conclusion that I'm dead if attacked and so I shouldn't waste the ISK trying.
Xotcl Gaterau
Center for Advanced Studies
Gallente Federation
#12 - 2015-12-30 18:30:44 UTC
Thanks to everyone for the detailed suggestions.
Iria Ahrens
Space Perverts and Forum Pirates
#13 - 2015-12-30 18:40:34 UTC  |  Edited by: Iria Ahrens
It's not a foregone conclusion, but it is more difficult. I fly BRs through LS and null on a daily basis, but for the most part I avoided ls until I could fly a t2.

Sigils used to have the best align time of the indies so I'd fit mine with 2 WCS and istabs, prototype cloak and mwd. Use cloak/mwd trick if you run into a gate camp. No cargo expanders for LS indies. If you're moving product from LS to HS, you'll just have to make multiple trips and stage it somewhere close. Now the t1 indies are a lot closer in overall utility, so I can't really suggest to train for a given one. But, each race has two, and one will be the slow tough one, and the other will be more nimble and less cargo, so fly the nimble one if going into LS.


Also, before you even think of flying into LS with an indie, jump in a rookie ship if low on isk/sp and go to the destination station and make a insta-undock. If not low on isk/sp then an inty or covops are good for making insta undocks.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Ralph King-Griffin
New Eden Tech Support
#14 - 2015-12-30 19:17:15 UTC
Xotcl Gaterau wrote:


No, I knew it was low sec.

I'm just wondering whether it makes any sense to try to fit out the ship to survive or whether it's forgone conclusion that I'm dead if attacked and so I shouldn't waste the ISK trying.

Well good on you for trying anyway.

The take away thing here is getting caught = you exploding.

If they can't catch you they can't kill you Blink

So fit for align time and learn the mwd cloak trick and it's certainly possible.
Delegate
Federal Navy Academy
Gallente Federation
#15 - 2015-12-30 19:58:26 UTC  |  Edited by: Delegate
[Nereus, Nereus]
Damage Control II
Type-D Restrained Nanofiber Structure
Type-D Restrained Nanofiber Structure
400mm Rolled Tungsten Compact Plates
Mark I Compact Reactor Control Unit

Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
50MN Cold-Gas Enduring Microwarpdrive

Improved Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I

Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I

Giant Secure Container

This fit hauled a lot of value via low-sec, including Amamake or Jita via Rancer. At one occasion it forced its way through couple smartbombing battleships.
As long as you warp gate-to-gate, T1 hauler with cloak+mwd and some buffer is very safe. There is no need for blockade runner. DST could be useful if you need more cargo space, but also in this case the way to travel safe is to mwd-cloak.
Vol Arm'OOO
Central Co-Prosperity Union
#16 - 2015-12-30 22:26:25 UTC
Learn the cloaky warp trick. Unless you are unlucky (e.g. you misclick or lose to an insta locker) you will not get caught in lowsec. I've seen everything from battleships to t1 haulers use it successfully.

I don't play, I just fourm warrior.

Netan MalDoran
Cathedral.
Shadow Cartel
#17 - 2015-12-31 06:31:06 UTC
To add on, I'm just going to mention.......BATTLE BADGERS! :DDD
But seriously, Caldari indys can tank pretty heavily.
And just GTFO of lowsec! :P

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Donnachadh
United Allegiance of Undesirables
#18 - 2015-12-31 16:06:52 UTC
Netan MalDoran wrote:
And just GTFO of lowsec! :P

That's downright un-neighborly of you.
Besides he can go to low if he wants, CCP says so.
If you do not want him there then remove him yourself that is what low sec is all about.
Druuna Charante
University of Caille
Gallente Federation
#19 - 2015-12-31 16:33:36 UTC
In highsec, the max safe value in a tanked T1 transport is around 50 million ISK.
The best defense is not being an economicaly worthy target.
Paranoid Loyd
#20 - 2015-12-31 16:43:55 UTC  |  Edited by: Paranoid Loyd
Druuna Charante wrote:
In highsec, the max safe value in a tanked T1 transport is around 50 million ISK.
The best defense is not being an economicaly worthy target.

As someone who ganks T1s on a regular basis and also moves quite a bit of loot around I strongly disagree with putting arbitrary numbers on the amount you should carry. If you know what you are doing you can easily carry billions in a T1, if there are better options you should use them but it can certainly be done with very little risk in a T1.
On the flipside, some gankers will gank you empty if you give them the option. This is the main reason to not put arbitrary numbers on it.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

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