These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Damage profiles by ship group and weapon type in 2015

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2015-12-29 14:11:47 UTC  |  Edited by: CCP Phantom
CCP Quant has conjured up some data magic added some grains of crunched numbers and voilá! ready is the damage profile chart 2015.


This chart shows the accumulated damage in 2015 grouped by ship group and refined by weapon group.

A high resolution (vector) version of this 2015 chart is available here.
As comparison check out the damage profiles 2014.

Let the analysis begin!

CCP Phantom - Senior Community Developer

Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#2 - 2015-12-29 14:22:04 UTC
I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls?
Phoenix Jones
Small-Arms Fire
#3 - 2015-12-29 14:54:48 UTC
Hendrink Collie wrote:
I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls?


oh good grief. Well the drone damage is off because it should have been double, but the ishtar nerf kinda hit it a bit. I'd expect it to be more around 3 or so.

But you could drive off some of the cruiser dps by merely moving the T3's over to a battle-cruiser status (they are pretty much in total, except in name). It'll fit better with the T3 destroyer lines (t3's are midpoint lines between frigate, cruiser and battleships (aka destroyers and battlecruisers).

Just the normal stuff I've harped about for a while.

Yaay!!!!

Agemnia Auhman
Republic Military School
Minmatar Republic
#4 - 2015-12-29 14:57:19 UTC
Are they happy? well yes, yes they are. otherwise maybe they would have nerfed ishtar and vexor to not be so out of place in the 'meta' or whatever it may or may not be called, but they haven't. Drone meta's becoming completely out of hand is okay because ......... errrr......... (CCP, i need help here, why is it okay?).
Just return the OP drones to bay and allow other ships to assume the correct role not just be sidelined for ishtars.

Marisol Aldurad
Federal Navy Academy
Gallente Federation
#5 - 2015-12-29 15:01:22 UTC
Its nice to see the dispersion smoothing out, even in a small way. It will be fun to track how the addition of all the new cruiser and destroyer hulls impact things - most likely a lot :) Plus with all the capital revisions coming this should be a very interesting data set to explore after another 6 months. To be fair though, we should probably restrict this to combat hulls for simplicity's sake if nothing else. Looking fwd. to being able to see the #s behind this as opposed to just the pretty picture - though it is pretty hehe
Soldarius
Dreddit
Test Alliance Please Ignore
#6 - 2015-12-29 15:02:58 UTC
Drone cruisers still top of the heap. But since the adjustments were fairly recent, I'm not surprised. The damage profiles do seem a bit more spread out from the last time someone posted/showed an image like this.

http://youtu.be/YVkUvmDQ3HY

ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2015-12-29 15:05:29 UTC
I'm not sure why everyone is saying drones are OP. I've been flying a Domi in PvE for years and a lot of other ships beat it in specific situations. The only benefit of the domi is that it does decent in most situations but it excels at none. At least in PvE anyway

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2015-12-29 15:07:57 UTC
Soldarius wrote:
Drone cruisers still top of the heap. But since the adjustments were fairly recent, I'm not surprised. The damage profiles do seem a bit more spread out from the last time someone posted/showed an image like this.

It's drone damage on cruiser hulls and since nearly all cruisers can use drones to some degree or another things would be way out of balance if drones were not at the top of the list.

Want to talk? Join Cara's channel in game: House Forelli

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#9 - 2015-12-29 15:08:36 UTC
You really need another one but after the drone related rebalance.

CEO of Lanate Industries

Citizen of Solitude

Captain Awkward
Republic University
Minmatar Republic
#10 - 2015-12-29 15:09:49 UTC  |  Edited by: Captain Awkward
The poor Retribution.

Look at the chart and try not to cry.
Open EFT, try to fit one.
Cry a lot.
Danmal
TYR.
Exodus.
#11 - 2015-12-29 15:31:18 UTC  |  Edited by: Danmal
I think this is wonderful work (though, rowsum() and colsum() are baller functions). Overall, I think it is fine that most of the action is in the cruisers, as these are goals within reach of newer players and affordable. However, I hope CCP uses this for balancing. Surely, some weapon systems/ship types are meant to do more damage than others, but it becomes fairly clear that drones and stealth bombers were OP, while BCs were UP. It also shows the sad state of affairs of AFs and Command Ships, and the huge imbalance in the T3Ds in favor of the Svipul and Confessor, which are both used for different purposes.
Skyler Hawk
The Tuskers
The Tuskers Co.
#12 - 2015-12-29 15:32:14 UTC
This is cool, but is there any chance that we could get the underlying data? It's quite hard to compare usage patterns for less popular ship types by looking at the chart.

e: also, lol, drone cruisers
Cristl
#13 - 2015-12-29 15:36:41 UTC
I'm gonna have to say that the Svipul clearly takes "best newcomer" award here. That single ship is out-damaging all other Minnie frigs, destroyers and HACs combined?!
Hal Morsh
Doomheim
#14 - 2015-12-29 15:48:48 UTC
Hendrink Collie wrote:
I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls?



Even real world navies on the seas aren't using battleships anymore. It's all gun and armor, speed is relevant.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Arla Sarain
#15 - 2015-12-29 16:26:56 UTC
Projectile weapons

T3Ds
Dreadnaught

Considering that Arties are arguably more prolific that ACs, you can't really convince someone ACs are good and keep a straight face.
It's the hulls. Sabres and Svipuls overbloat the value of ACs by being dumb ships in their own light.
xXxLonestarxXx
Republic Military School
Minmatar Republic
#16 - 2015-12-29 16:38:00 UTC
my only question is

Where is the smart bomb stat?

Umino Iruka
#17 - 2015-12-29 16:54:53 UTC
And so far, no one is really bothered that the laser damage type is by far the dimmest column in the chart?

The "elegant" weapon system that can swap crystal type at a moment's notice and can project damage very well is the one that is used the least....


It's a simple fix:

50% energy turret capacitor usage reduction for all amarr laser boats as a role bonus and replace any existing cap usage reduction bonuses with a proper ship bonus. (laser boats with a marauder style setup of half the usual turret count and 100% damage bonus obviously have that already implemented, even though both sansha and blood raider ship lines need some more fitting and capacitor related love)

The price we currently pay for using lasers is too high for laser boats to be interesting enough to players - like the inability to swap damage type and the insane cap usage lasers have is not enough, but we also have extremely mediocre laser hulls with that stupid energy turret capacitor usage reduction bonus that is just stealing the spot for a proper ship bonus....
Terra Chrall
Doomheim
#18 - 2015-12-29 17:25:40 UTC  |  Edited by: Terra Chrall
Umino Iruka wrote:
And so far, no one is really bothered that the laser damage type is by far the dimmest column in the chart?

The "elegant" weapon system that can swap crystal type at a moment's notice and can project damage very well is the one that is used the least....


It's a simple fix:

50% energy turret capacitor usage reduction for all amarr laser boats as a role bonus and replace any existing cap usage reduction bonuses with a proper ship bonus. (laser boats with a marauder style setup of half the usual turret count and 100% damage bonus obviously have that already implemented, even though both sansha and blood raider ship lines need some more fitting and capacitor related love)

The price we currently pay for using lasers is too high for laser boats to be interesting enough to players - like the inability to swap damage type and the insane cap usage lasers have is not enough, but we also have extremely mediocre laser hulls with that stupid energy turret capacitor usage reduction bonus that is just stealing the spot for a proper ship bonus....

I was thinking along similar lines, this chart shows that lasers need some love. I think they should reduce the cap use on all lasers instead of having it bonused on the hulls. Then change that bonus to damage or application to make it worth choosing the hull.
Also, I think medium and large lasers should get a small damage buff or perhaps scale M/L long ranged T1/Faction ammo to have more damage. Right now so many other platforms are more attractive for PvP.

I trained into a Zealot thinking it would be fun to play but the average dps and lack of a utility high really limit it. You can get pretty good short-mid range damage but with cap pressure and only 3 mids it is highly vulnerable to neuting.
Iblis Shaytan
Doomheim
#19 - 2015-12-29 17:26:12 UTC
Captain Awkward wrote:
The poor Retribution.

Look at the chart and try not to cry.
Open EFT, try to fit one.
Cry a lot.


Agreed.
Mhari Dson
Lazy Brothers Inc
#20 - 2015-12-29 17:31:13 UTC
I have always wondered why the reliance on drones for just about every ship to take out small stuff when a second fitting line (for small weapons only) would accomplish the job without the extra server side load drones produce.
123Next pageLast page