These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Command Destroyers

First post
Author
Niraia
Starcakes
Cynosural Field Theory.
#1 - 2015-12-28 16:07:38 UTC
I don't know what's with you guys adding stuff that reduces the amount of conflict in the game, seems to me like a good way to kill it, but since we're stuck with this un-EVE design philosophy, could you at least make MJD field generators require a little bit of skill?

Either make it jump whoever the user has targeted at the time of activation, or jump whatever is in a narrow (5-10 degree) cone?

Or, you know, add a counter <3

Iain Cariaba
#2 - 2015-12-28 16:11:29 UTC
Niraia wrote:
I don't know what's with you guys adding stuff that reduces the amount of conflict in the game, seems to me like a good way to kill it, but since we're stuck with this un-EVE design philosophy, could you at least make MJD field generators require a little bit of skill?

Either make it jump whoever the user has targeted at the time of activation, or jump whatever is in a narrow (5-10 degree) cone?

Or, you know, add a counter <3

Counter? Stay more than 6km from one. Seems simple enough to me.
Niraia
Starcakes
Cynosural Field Theory.
#3 - 2015-12-28 16:14:08 UTC
Iain Cariaba wrote:

Counter? Stay more than 6km from one. Seems simple enough to me.


I trained for ships bigger than cruisers, and would like to use them in combat.

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-12-28 16:16:56 UTC
Doesn't scrambling the destroyer stop it?
Frostys Virpio
State War Academy
Caldari State
#5 - 2015-12-28 16:20:38 UTC
Danika Princip wrote:
Doesn't scrambling the destroyer stop it?


Locking a destroyer and activating a module on it under 6 seconds is not small feat for a battleship...
Riot Girl
You'll Cowards Don't Even Smoke Crack
#6 - 2015-12-28 16:26:48 UTC
sorry to hear your blob got nerfed
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2015-12-28 16:31:11 UTC
Frostys Virpio wrote:
Danika Princip wrote:
Doesn't scrambling the destroyer stop it?


Locking a destroyer and activating a module on it under 6 seconds is not small feat for a battleship...



Is the concept of 'bring support' dead then?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#8 - 2015-12-28 16:37:40 UTC  |  Edited by: Riot Girl
Danika Princip wrote:
Frostys Virpio wrote:
Danika Princip wrote:
Doesn't scrambling the destroyer stop it?


Locking a destroyer and activating a module on it under 6 seconds is not small feat for a battleship...



Is the concept of 'bring support' dead then?

With diminishing returns on fleets appearing soon, certainly seems that way
I'm not syaing the idea of bringing support is dead, but I think we might see some more solo BS soon
whether that's good or bad, i don't know
Kagura Nikon
Native Freshfood
Minmatar Republic
#9 - 2015-12-28 16:45:24 UTC
Niraia wrote:
Iain Cariaba wrote:

Counter? Stay more than 6km from one. Seems simple enough to me.


I trained for ships bigger than cruisers, and would like to use them in combat.


align on opposite direction and MJD back...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Niraia
Starcakes
Cynosural Field Theory.
#10 - 2015-12-28 16:50:34 UTC
Kagura Nikon wrote:
align on opposite direction and MJD back...


What if there is more than one of them! What then!

Frostys Virpio
State War Academy
Caldari State
#11 - 2015-12-28 16:51:05 UTC  |  Edited by: Frostys Virpio
Danika Princip wrote:
Frostys Virpio wrote:
Danika Princip wrote:
Doesn't scrambling the destroyer stop it?


Locking a destroyer and activating a module on it under 6 seconds is not small feat for a battleship...



Is the concept of 'bring support' dead then?


No it's not dead but it can still happen and while you might realise what being in a BS imply, some people don't. There is a scan resolution threshold that a ship must pass for "well just scram it" to be an effective counter just like you need certain parameters for "just fly 6k away" to work also. The battleship is still left with less effective options than any other ship affected by the jump field generator to counter it.

Kagura Nikon wrote:

align on opposite direction and MJD back...


You might get scrammed in your own spool-up. The destroyer will lock you fast enough that's for sure.
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#12 - 2015-12-28 16:59:31 UTC
Riot Girl wrote:
Danika Princip wrote:
Frostys Virpio wrote:
Danika Princip wrote:
Doesn't scrambling the destroyer stop it?


Locking a destroyer and activating a module on it under 6 seconds is not small feat for a battleship...



Is the concept of 'bring support' dead then?

With diminishing returns on fleets appearing soon, certainly seems that way
I'm not syaing the idea of bringing support is dead, but I think we might see some more solo BS soon
whether that's good or bad, i don't know


Good luck with that, you can no longer split gangs because of Command Destroyers.
sero Hita
Science and Trade Institute
Caldari State
#13 - 2015-12-28 17:03:23 UTC
Riot Girl wrote:
Danika Princip wrote:
Frostys Virpio wrote:
Danika Princip wrote:
Doesn't scrambling the destroyer stop it?


Locking a destroyer and activating a module on it under 6 seconds is not small feat for a battleship...



Is the concept of 'bring support' dead then?

With diminishing returns on fleets appearing soon, certainly seems that way
I'm not syaing the idea of bringing support is dead, but I think we might see some more solo BS soon
whether that's good or bad, i don't know


what do you mean with diminishing returns on fleets appearing soon? Which change are you refering to?

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

SurrenderMonkey
State Protectorate
Caldari State
#14 - 2015-12-28 17:10:39 UTC
Niraia wrote:
Iain Cariaba wrote:

Counter? Stay more than 6km from one. Seems simple enough to me.


I trained for ships bigger than cruisers, and would like to use them in combat.


So what you're saying is that, while you acknowledge that there are counters, you feel that the game must be balanced around your inability or unwillingness to apply those counters.

You asked for a counter. Counters exist. The fact that not every ship can counter a given thing is pretty standard stuff, last I checked.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

elitatwo
Zansha Expansion
#15 - 2015-12-28 17:36:39 UTC
Niraia wrote:
Kagura Nikon wrote:
align on opposite direction and MJD back...


What if there is more than one of them! What then!


Then daisy chaining is working as intended and you can warp back to the station since you are > 150km away.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Frostys Virpio
State War Academy
Caldari State
#16 - 2015-12-28 17:41:20 UTC
elitatwo wrote:
Niraia wrote:
Kagura Nikon wrote:
align on opposite direction and MJD back...


What if there is more than one of them! What then!


Then daisy chaining is working as intended and you can warp back to the station since you are > 150km away.


Hold on while I turn this barn around...
Estella Osoka
Cranky Bitches Who PMS
#17 - 2015-12-28 17:47:23 UTC
SurrenderMonkey wrote:
Niraia wrote:
Iain Cariaba wrote:

Counter? Stay more than 6km from one. Seems simple enough to me.


I trained for ships bigger than cruisers, and would like to use them in combat.


So what you're saying is that, while you acknowledge that there are counters, you feel that the game must be balanced around your inability or unwillingness to apply those counters.

You asked for a counter. Counters exist. The fact that not every ship can counter a given thing is pretty standard stuff, last I checked.


Wait. So if a counter exists, then it's balanced? By that logic, I guess that means OGBs are fine then.
SurrenderMonkey
State Protectorate
Caldari State
#18 - 2015-12-28 17:51:33 UTC  |  Edited by: ISD Max Trix
Estella Osoka wrote:
SurrenderMonkey wrote:
Niraia wrote:
Iain Cariaba wrote:

Counter? Stay more than 6km from one. Seems simple enough to me.


I trained for ships bigger than cruisers, and would like to use them in combat.


So what you're saying is that, while you acknowledge that there are counters, you feel that the game must be balanced around your inability or unwillingness to apply those counters.

You asked for a counter. Counters exist. The fact that not every ship can counter a given thing is pretty standard stuff, last I checked.


Wait. So if a counter exists, then it's balanced? By that logic, I guess that means OGBs are fine then.


I didn't say "A counter exists, therefore it's balanced", I said, "You asked for a counter and counters exist."

*snip*


That said, given that they can only do what the OP is crying about from WELL within scram range, and that anything smaller than a battleship should beat the spool time, I'd say it's quite balanced. If you get dragged, it's because you got caught out.


The OP's argument against those counters is that they basically like to fly the ONLY class of ship that is both not immune to MJGs, and has little hope of locking one up in time without SEBOs, *snip* Keep It civil. *snip* ISD Max Trix

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Frostys Virpio
State War Academy
Caldari State
#19 - 2015-12-28 17:53:54 UTC  |  Edited by: ISD Max Trix
SurrenderMonkey wrote:
Estella Osoka wrote:
SurrenderMonkey wrote:
Niraia wrote:
Iain Cariaba wrote:

Counter? Stay more than 6km from one. Seems simple enough to me.


I trained for ships bigger than cruisers, and would like to use them in combat.


So what you're saying is that, while you acknowledge that there are counters, you feel that the game must be balanced around your inability or unwillingness to apply those counters.

You asked for a counter. Counters exist. The fact that not every ship can counter a given thing is pretty standard stuff, last I checked.


Wait. So if a counter exists, then it's balanced? By that logic, I guess that means OGBs are fine then.


I didn't say "A counter exists, therefore it's balanced", I said, "You asked for a counter and counters exist."

*snip*

That said, given that they can only do what the OP is crying about from WELL within scram range, and that anything smaller than a battleship should beat the spool time, I'd say it's quite balanced. If you get dragged, it's because you got caught out.


Does this qualify as a #firstworldbattleshipproblem ?LolLolLol
SurrenderMonkey
State Protectorate
Caldari State
#20 - 2015-12-28 17:56:30 UTC
Frostys Virpio wrote:


Does this qualify as a #firstworldbattleshipproblem ?LolLolLol



More like a #friendlessbattleshipproblem.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

12Next page