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Launching a warp disrupt probe will give you aggression and prevent you from docking or jumping.

Author
ElQuirko
University of Caille
Gallente Federation
#181 - 2012-01-08 20:41:02 UTC
Zagdul wrote:


It would agress me if I warped in my dicter bubble, that would make sense sure.



You can actually get aggro on yourself at the mo; fight an enemy, dock, rep the enemy. You appear in your aggro timers. It's great.

Dodixie > Hek

Xorth Adimus
Caldari Provisions
Caldari State
#182 - 2012-01-08 23:05:24 UTC  |  Edited by: Xorth Adimus
Ranger 1 wrote:


I don't think I can agree with your stance that losing the ability for a fleeing fleet to drop a string of bubbles behind them reduces the likelihood of of combat. It DOES force a fleet that wishes to employ hit and run tactics to actually use ships and fittings appropriate for that tactic.


Dropping bubbles behind more often than not kills your own stragglers.. after many years of flying dictors I think I have only been truly asked to do this once, many years ago to get the small roaming fleet out from entire coalition blob formed just to kill us.

The only useful tactic with this is to split a hostile fleet so that only half of their fleet get to the gate so you can pick off half their fleet at a time, so this nets a fight often allowing you to fight against the odds with the right setup.

Generally the run away bubble this is only useful if you are a whole warp and jump ahead of the hostiles, which is rare, and can still be achieved on the other side of the gate if a long warp follows for the dictor to make up the time burning out of bubble and dropping aggression.. So this is not really an issue in my book.

The issue is were two similar sized fleets are sitting on opposite sides of the gate at 0 the only way to force the fight is to bubble them on the other side.. otherwise you are left with bait-tackle, which isn't a fight.. more of a turkey shoot of the few guys tackled.. or of the failed bait tacklers. Even then its just a bubble you can burn out of but those seconds are precious to the tacklers to get points or for the hostiles to burn out and pick off tacklers, which is in my book the most fun part of any combat for both sides.

TLDR
I shall greatly miss jumping thru waiting out the session and bombing the gate with a probe and knowing I can jump thru before I get ganked by a large fleet .. then noticing the daredevil locking me in 0.5 secs... fun times.. and another fun game feature nerfed.
Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#183 - 2012-01-08 23:51:51 UTC
A change for the better. The amount of mad in this thread is great.
Ranger 1
Ranger Corp
Vae. Victis.
#184 - 2012-01-09 07:36:39 UTC
Xorth Adimus wrote:
Ranger 1 wrote:


I don't think I can agree with your stance that losing the ability for a fleeing fleet to drop a string of bubbles behind them reduces the likelihood of of combat. It DOES force a fleet that wishes to employ hit and run tactics to actually use ships and fittings appropriate for that tactic.


Dropping bubbles behind more often than not kills your own stragglers.. after many years of flying dictors I think I have only been truly asked to do this once, many years ago to get the small roaming fleet out from entire coalition blob formed just to kill us.

The only useful tactic with this is to split a hostile fleet so that only half of their fleet get to the gate so you can pick off half their fleet at a time, so this nets a fight often allowing you to fight against the odds with the right setup.

Generally the run away bubble this is only useful if you are a whole warp and jump ahead of the hostiles, which is rare, and can still be achieved on the other side of the gate if a long warp follows for the dictor to make up the time burning out of bubble and dropping aggression.. So this is not really an issue in my book.

The issue is were two similar sized fleets are sitting on opposite sides of the gate at 0 the only way to force the fight is to bubble them on the other side.. otherwise you are left with bait-tackle, which isn't a fight.. more of a turkey shoot of the few guys tackled.. or of the failed bait tacklers. Even then its just a bubble you can burn out of but those seconds are precious to the tacklers to get points or for the hostiles to burn out and pick off tacklers, which is in my book the most fun part of any combat for both sides.

TLDR
I shall greatly miss jumping thru waiting out the session and bombing the gate with a probe and knowing I can jump thru before I get ganked by a large fleet .. then noticing the daredevil locking me in 0.5 secs... fun times.. and another fun game feature nerfed.



I understand what you are saying, but this change will only cause a change in tactics... not negate the usefulness of the ship in those situations.

I will point out that although you may not personally use the bubble trail tactic, it is was very commonly used previously and is the main cause of angst in those wanting the change reversed.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mars Theran
Foreign Interloper
#185 - 2012-01-09 07:56:39 UTC
Just out of curiosity: Does this apply to Mobile Warp Disruptors when you anchor them in space now too?
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