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CCP Fix the War Dec system

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#321 - 2015-12-28 02:38:00 UTC
Joe Risalo wrote:
Remiel Pollard wrote:
Joe Risalo wrote:
Daichi Yamato wrote:


He means reasons that hes ok with. Like how the sandbox means only playstyles hes ok with should be allowed.


You mean like defending a mechanic to which only one person can end, yet it's within a game that revolves around any situation being altered by any person, and exists within said sandbox?



Both sides are entirely capable of ending a wardec, through a variety of means. One of them being PVP, and crushing your enemy. If you choose not to learn PVP, that is not the fault of the wardec system, that is your CHOICE.


I can literally destroy everything the aggressor owns and it still has no pull on the war ending.


Except for the part where you've cost them quite a lot of isk and they might not be too keen on continuing a war with you. Please don't try to pull this kind of obtusity on me, I've been around the wardec scene for quite some time now, as both a defender and aggressor. I've seen aggressors turn tail enough times to know how it works, thank you.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Joe Risalo
State War Academy
Caldari State
#322 - 2015-12-28 02:38:03 UTC
Remiel Pollard wrote:
Joe Risalo wrote:
Madd Adda wrote:
The problem with wars in eve is that while you can force non-NPC corps into war, you can't make its members fight. War decs are merely the warning signal used to either prepare, high tail it out of the way, or lose ships.


You also can't make the aggressing corp members fight their own war either.


Easy to fix. "CONCORD recognises your right to legal declaration of war against another corporation in high security space. However, upon the commencement of hostilities, members for neither corporation will be welcome in High Security stations due to the risk of collateral damage being so high."

You can still use a POS, you can still dock on low and nul. For corporations that have a degree of commitment and competent leadership, and a reason to exist besides 'duh i want to be leader, look at me!' this won't be a problem to work with.


Lol...
All this does is force the defender out into the open so that the aggressor can have their way with them.

Apart from that, how would anyone refit or get into another ship.

This means it is the structure mechanic, only now the structure is a POS..
This would also means that the aggressor would just wardec 10 man corps with 500 man corps and just LOL face roll them and move to the next target.
Joe Risalo
State War Academy
Caldari State
#323 - 2015-12-28 02:40:19 UTC
Remiel Pollard wrote:
Joe Risalo wrote:
Remiel Pollard wrote:
Joe Risalo wrote:
Daichi Yamato wrote:


He means reasons that hes ok with. Like how the sandbox means only playstyles hes ok with should be allowed.


You mean like defending a mechanic to which only one person can end, yet it's within a game that revolves around any situation being altered by any person, and exists within said sandbox?



Both sides are entirely capable of ending a wardec, through a variety of means. One of them being PVP, and crushing your enemy. If you choose not to learn PVP, that is not the fault of the wardec system, that is your CHOICE.


I can literally destroy everything the aggressor owns and it still has no pull on the war ending.


Except for the part where you've cost them quite a lot of isk and they might not be too keen on continuing a war with you. Please don't try to pull this kind of obtusity on me, I've been around the wardec scene for quite some time now, as both a defender and aggressor. I've seen aggressors turn tail enough times to know how it works, thank you.


That was taken out of context.
I went on to say that they don't have to commit, which you also stated, which goes back to my point of wardecs being a deterrent to conflict as opposed to a conflict driver.
Remiel Pollard
Aliastra
Gallente Federation
#324 - 2015-12-28 02:41:10 UTC  |  Edited by: Remiel Pollard
Joe Risalo wrote:
Remiel Pollard wrote:
Joe Risalo wrote:
Madd Adda wrote:
The problem with wars in eve is that while you can force non-NPC corps into war, you can't make its members fight. War decs are merely the warning signal used to either prepare, high tail it out of the way, or lose ships.


You also can't make the aggressing corp members fight their own war either.


Easy to fix. "CONCORD recognises your right to legal declaration of war against another corporation in high security space. However, upon the commencement of hostilities, members for neither corporation will be welcome in High Security stations due to the risk of collateral damage being so high."

You can still use a POS, you can still dock on low and nul. For corporations that have a degree of commitment and competent leadership, and a reason to exist besides 'duh i want to be leader, look at me!' this won't be a problem to work with.


Lol...
All this does is force the defender out into the open so that the aggressor can have their way with them.

Apart from that, how would anyone refit or get into another ship.

This means it is the structure mechanic, only now the structure is a POS..
This would also means that the aggressor would just wardec 10 man corps with 500 man corps and just LOL face roll them and move to the next target.


You keep saying things like "this system favours ganking without concord intervention" and talking like the defenders are all victims. I got news for you, the only way to be a victim in this game is to choose to be one. That's not a problem with the system, that's a choice players make, by choosing not to learn to PVP in this PVP game. That makes any argument related to 'victimhood' a 100% moot point against the wardec system.

This doesn't force anyone into the open, it forces both aggressor and defender out of stations in high security space. So that point is hyperbole and meaningless. Most aggressors don't go to low sec. I have only ever seen one small group of people in Marmite go to lowsec, and it's only been to the little pocket near where they hang out. And when they go to lowsec, they're just as in danger of pirates and blops drops as anyone else.

A smaller corp actually has an advantage in those kinds of circumstances. People won't consider you a threat to their interests. A huge wardec corp chasing you, on the other hand.....

Your other option is to roll corp, which most meaningless high security corps do anyway. So just do that, and problem solved. I suggested this because of how easy it is to avoid high sec wardecs by just quitting/rolling corp already. Because let's face it, as long as that ability exists, wardecs will always favour the defender's choice to not fight at all.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#325 - 2015-12-28 02:52:15 UTC  |  Edited by: Remiel Pollard
Joe Risalo wrote:


That was taken out of context.
I went on to say that they don't have to commit, which you also stated, which goes back to my point of wardecs being a deterrent to conflict as opposed to a conflict driver.


Out of context or not, it stands alone as an assertion you have repeatedly made in a variety of contexts, and the context does nothing to take away from what is meant here. Ironically, you also took what I said out of context, by only addressing the one method I suggested for a defender to deal with a wardec. You missed the part where I prefaced that suggestion with "there are many methods, one of which being..."

It is much easier for a defender in high sec to avoid a wardec right now than it is an aggressor, so this line of reasoning that an AGGRESSOR can avoid it is a very moot point as well.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Joe Risalo
State War Academy
Caldari State
#326 - 2015-12-28 02:53:19 UTC
Remiel Pollard wrote:
Joe Risalo wrote:
Remiel Pollard wrote:
Joe Risalo wrote:
Madd Adda wrote:
The problem with wars in eve is that while you can force non-NPC corps into war, you can't make its members fight. War decs are merely the warning signal used to either prepare, high tail it out of the way, or lose ships.


You also can't make the aggressing corp members fight their own war either.


Easy to fix. "CONCORD recognises your right to legal declaration of war against another corporation in high security space. However, upon the commencement of hostilities, members for neither corporation will be welcome in High Security stations due to the risk of collateral damage being so high."

You can still use a POS, you can still dock on low and nul. For corporations that have a degree of commitment and competent leadership, and a reason to exist besides 'duh i want to be leader, look at me!' this won't be a problem to work with.


Lol...
All this does is force the defender out into the open so that the aggressor can have their way with them.

Apart from that, how would anyone refit or get into another ship.

This means it is the structure mechanic, only now the structure is a POS..
This would also means that the aggressor would just wardec 10 man corps with 500 man corps and just LOL face roll them and move to the next target.


You keep saying things like "this system favours ganking without concord intervention" and talking like the defenders are all victims. I got news for you, the only way to be a victim in this game is to choose to be one. That's not a problem with the system, that's a choice players make, by choosing not to learn to PVP in this PVP game. That makes any argument related to 'victimhood' a 100% moot point against the wardec system.


You are targeted specifically because they can beat you...
Also,'a lot of what I said refers to those who do not wish to be victims, and instead want to fight back.
Only, the aggressor will not engage in direct conflict if they're not 100% sure they will win the fight with minimal losses.

My point is, even if the defender rises above being a victim, trying to fight will result in 1 of 2 things.
1) you lose because this allows the aggressor to be reactive instead of proactive, thus they know what to bring to beat you..

2) they don't engage you on your terms, thus ensuring the never lose

Regardless of what is done, you will always be subject to their war. Fight, don't fight... Doesn't matter because it cannot end the war without the aggressors consent.

Yes, there are those deccers that tuck tail and run, but those deccers were never a threat, and you likely could have pulled off a standard and laughably predictable bait.
These are the rookie deccers and the idiots that think they can beat 10 people just because they have more SP and/or an OP ship.

The occasional bad player getting their hands on the wardec mechanic does not make the mechanic perfectly fine.
Remiel Pollard
Aliastra
Gallente Federation
#327 - 2015-12-28 02:57:15 UTC  |  Edited by: Remiel Pollard
Joe Risalo wrote:


You are targeted specifically because they can beat you...
Also,'a lot of what I said refers to those who do not wish to be victims, and instead want to fight back.
Only, the aggressor will not engage in direct conflict if they're not 100% sure they will win the fight with minimal losses.

My point is, even if the defender rises above being a victim, trying to fight will result in 1 of 2 things.
1) you lose because this allows the aggressor to be reactive instead of proactive, thus they know what to bring to beat you..

2) they don't engage you on your terms, thus ensuring the never lose

Regardless of what is done, you will always be subject to their war. Fight, don't fight... Doesn't matter because it cannot end the war without the aggressors consent.

Yes, there are those deccers that tuck tail and run, but those deccers were never a threat, and you likely could have pulled off a standard and laughably predictable bait.
These are the rookie deccers and the idiots that think they can beat 10 people just because they have more SP and/or an OP ship.

The occasional bad player getting their hands on the wardec mechanic does not make the mechanic perfectly fine.


So don't fight. There are plenty of carebear corps in high sec that have mastered the art of avoiding their aggressors and boring them into dropping the dec. You keep talking like I've postulated the only solution is to get out and PVP. Well, learning to evade players is also PVP. You are only fooling yourself with this rhetoric.

That being said, I was in one of those corps that got wardecced by a superior force, and chose to fight. I lost and learned a lot, and became not worth wardeccing as a result. That was a choice I made.

I acknowledge that there are wardec griefers in this game. They are the only ones deccing stuff for easy kills, and the moment you demonstrate an ability to kill them, I guarantee you they're gonna consider you not worth it. For the record, the only reason they exist as they are is because there are easy kills to be had, and once again, that comes back to a choice players make to be easy to kill. But I have assisted high sec mining corps against these kinds of players, and acknowledge they exist. I took on two of them in destroyers with my little Jaguar, and they were kinda bad at PVP themselves. As soon as I had one of them in structure, the other was warping off, despite the fact that their combined dps could have finished me off, and after I killed just one of their Catalysts, I never saw them again, and the corp I assisted is to this day wardec free.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Joe Risalo
State War Academy
Caldari State
#328 - 2015-12-28 03:00:00 UTC
Remiel Pollard wrote:
Joe Risalo wrote:


That was taken out of context.
I went on to say that they don't have to commit, which you also stated, which goes back to my point of wardecs being a deterrent to conflict as opposed to a conflict driver.


Out of context or not, it stands alone as an assertion you have repeatedly made in a variety of contexts, and the context does nothing to take away from what is meant here. Ironically, you also took what I said out of context, by only addressing the one method I suggested for a defender to deal with a wardec. You missed the part where I prefaced that suggestion with "there are many methods, one of which being..."

It is much easier for a defender in high sec to avoid a wardec right now than it is an aggressor, so this line of reasoning that an AGGRESSOR can avoid it is a very moot point as well.


the key word you used there is "avoid"nw high only goes to prove my point that the current mechanic is a test of conflict avoidance as opposed to a conflict driver..

its like saying the best way to defend or take SOV is to be the most successful at docking and avoiding conflict.

The war mechanic is terrible at what it's supposed to do, which is drive conflict.
Literally everything in Eve drives more conflict than the war mechanic.
Remiel Pollard
Aliastra
Gallente Federation
#329 - 2015-12-28 03:04:05 UTC
Joe Risalo wrote:
Remiel Pollard wrote:
Joe Risalo wrote:


That was taken out of context.
I went on to say that they don't have to commit, which you also stated, which goes back to my point of wardecs being a deterrent to conflict as opposed to a conflict driver.


Out of context or not, it stands alone as an assertion you have repeatedly made in a variety of contexts, and the context does nothing to take away from what is meant here. Ironically, you also took what I said out of context, by only addressing the one method I suggested for a defender to deal with a wardec. You missed the part where I prefaced that suggestion with "there are many methods, one of which being..."

It is much easier for a defender in high sec to avoid a wardec right now than it is an aggressor, so this line of reasoning that an AGGRESSOR can avoid it is a very moot point as well.


the key word you used there is "avoid"nw high only goes to prove my point that the current mechanic is a test of conflict avoidance as opposed to a conflict driver..

its like saying the best way to defend or take SOV is to be the most successful at docking and avoiding conflict.

The war mechanic is terrible at what it's supposed to do, which is drive conflict.
Literally everything in Eve drives more conflict than the war mechanic.


Then read my standalone post a page or two back about making corps more meaningful entities if that's what you're trying to say. Although I don't think it is, I see you repeatedly shifting goalposts whenever you encounter a wall I put up against another of your bad arguments. You're right, wardecs are broken, but it's not the wardec system that needs fixing. That is merely a tool, like a spanner. The problem is, none of the bolts that spanner is meant to be used on are actually holding anything cohesive together, they're all just bolted into a wall as if they're on display, achieving nothing.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#330 - 2015-12-28 03:12:12 UTC
On that note, I may have just identified my own flawed reasoning. Maybe corporations in high sec aren't inherently meaningless, because they're just tools too. Maybe their meaning is derived from player choice as well. So once again, a player who creates a corporation in high sec without an understanding of what that entails is choosing to do so. The more I think on this, the more I realise it's less broken than I think. Because it all comes back to the choices of the players themselves. A defender puts themselves in the positions you're complaining about, Joe, entirely by choice, even as the current system is.

So no, I'll reneg on my earlier posts. Corporations don't need to have more meaning thrust upon them by the game itself, players need to be the ones injecting that meaning, that purpose, into the corporations they want, if they expect to achieve anything. Let the idiots continue to be idiots, they will be weeded out and nothing of value will be lost. And that includes the actual griefers, who are much easier to deal with than you give them credit for, Joe.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Joe Risalo
State War Academy
Caldari State
#331 - 2015-12-28 03:16:34 UTC
Remiel Pollard wrote:
Joe Risalo wrote:


You are targeted specifically because they can beat you...
Also,'a lot of what I said refers to those who do not wish to be victims, and instead want to fight back.
Only, the aggressor will not engage in direct conflict if they're not 100% sure they will win the fight with minimal losses.

My point is, even if the defender rises above being a victim, trying to fight will result in 1 of 2 things.
1) you lose because this allows the aggressor to be reactive instead of proactive, thus they know what to bring to beat you..

2) they don't engage you on your terms, thus ensuring the never lose

Regardless of what is done, you will always be subject to their war. Fight, don't fight... Doesn't matter because it cannot end the war without the aggressors consent.

Yes, there are those deccers that tuck tail and run, but those deccers were never a threat, and you likely could have pulled off a standard and laughably predictable bait.
These are the rookie deccers and the idiots that think they can beat 10 people just because they have more SP and/or an OP ship.

The occasional bad player getting their hands on the wardec mechanic does not make the mechanic perfectly fine.


So don't fight. There are plenty of carebear corps in high sec that have mastered the art of avoiding their aggressors and boring them into dropping the dec. You keep talking like I've postulated the only solution is to get out and PVP. Well, learning to evade players is also PVP. You are only fooling yourself with this rhetoric.

That being said, I was in one of those corps that got wardecced by a superior force, and chose to fight. I lost and learned a lot, and became not worth wardeccing as a result. That was a choice I made.

I acknowledge that there are wardec griefers in this game. They are the only ones deccing stuff for easy kills, and the moment you demonstrate an ability to kill them, I guarantee you they're gonna consider you not worth it. For the record, the only reason they exist as they are is because there are easy kills to be had, and once again, that comes back to a choice players make to be easy to kill. But I have assisted high sec mining corps against these kinds of players, and acknowledge they exist. I took on two of them in destroyers with my little Jaguar, and they were kinda bad at PVP themselves. As soon as I had one of them in structure, the other was warping off, despite the fact that their combined dps could have finished me off, and after I killed just one of their Catalysts, I never saw them again, and the corp I assisted is to this day wardec free.



I agree with your premise here.
Those that are easy kills are what fuel the dec mechanic.

However, you're allowing those weak players to dictate the mechanics of the wardec.

There are those like yourself and myself that are willing to fight back.
However, I have yet to be in a situation where attempting to fight back had a positive outcome, not because I suck, but rather because the aggressor will not engage without knowing they are significantly more powerful.

Not to say that is a problem, but it becomes one when the defender has no means in which to take advantage of your unwillingness to fight.
What I mean by this is, if you don't undock, then after a while my only choice is to go home and go about the war exactly how you want it; me presenting ships for you to blow up.

Don't get me wrong.
I am the player that writes GF in local when you gank my ship even though there was no fight to be had.

I don't care that the Dev mechanic exists; I care that there's no point in fighting in the case of most wardecs. On either side...

I just want to see the mechanic changed in a way to which both sides will actually fight, as opposed to spending their time docked, and to the victor go the spoils. IE the war.

Side note, even if I make the dec mutual, the aggressor still doesn't have to undock, I still can't end the war, and the aggressor still has full functionality to drop the Dev without any punishment.
Nevyn Auscent
Broke Sauce
#332 - 2015-12-28 03:21:26 UTC
Joe Risalo wrote:

Side note, even if I make the dec mutual, the aggressor still doesn't have to undock, I still can't end the war, and the aggressor still has full functionality to drop the Dev without any punishment.

Know something funny, the attacker can't end the war early either.
Remiel Pollard
Aliastra
Gallente Federation
#333 - 2015-12-28 03:25:01 UTC
Joe Risalo wrote:
Remiel Pollard wrote:
Joe Risalo wrote:


You are targeted specifically because they can beat you...
Also,'a lot of what I said refers to those who do not wish to be victims, and instead want to fight back.
Only, the aggressor will not engage in direct conflict if they're not 100% sure they will win the fight with minimal losses.

My point is, even if the defender rises above being a victim, trying to fight will result in 1 of 2 things.
1) you lose because this allows the aggressor to be reactive instead of proactive, thus they know what to bring to beat you..

2) they don't engage you on your terms, thus ensuring the never lose

Regardless of what is done, you will always be subject to their war. Fight, don't fight... Doesn't matter because it cannot end the war without the aggressors consent.

Yes, there are those deccers that tuck tail and run, but those deccers were never a threat, and you likely could have pulled off a standard and laughably predictable bait.
These are the rookie deccers and the idiots that think they can beat 10 people just because they have more SP and/or an OP ship.

The occasional bad player getting their hands on the wardec mechanic does not make the mechanic perfectly fine.


So don't fight. There are plenty of carebear corps in high sec that have mastered the art of avoiding their aggressors and boring them into dropping the dec. You keep talking like I've postulated the only solution is to get out and PVP. Well, learning to evade players is also PVP. You are only fooling yourself with this rhetoric.

That being said, I was in one of those corps that got wardecced by a superior force, and chose to fight. I lost and learned a lot, and became not worth wardeccing as a result. That was a choice I made.

I acknowledge that there are wardec griefers in this game. They are the only ones deccing stuff for easy kills, and the moment you demonstrate an ability to kill them, I guarantee you they're gonna consider you not worth it. For the record, the only reason they exist as they are is because there are easy kills to be had, and once again, that comes back to a choice players make to be easy to kill. But I have assisted high sec mining corps against these kinds of players, and acknowledge they exist. I took on two of them in destroyers with my little Jaguar, and they were kinda bad at PVP themselves. As soon as I had one of them in structure, the other was warping off, despite the fact that their combined dps could have finished me off, and after I killed just one of their Catalysts, I never saw them again, and the corp I assisted is to this day wardec free.



I agree with your premise here.
Those that are easy kills are what fuel the dec mechanic.

However, you're allowing those weak players to dictate the mechanics of the wardec.

There are those like yourself and myself that are willing to fight back.
However, I have yet to be in a situation where attempting to fight back had a positive outcome, not because I suck, but rather because the aggressor will not engage without knowing they are significantly more powerful.


Easy to deal with. Return the favour. Stalemate them. Go find another target to shoot at, and let them ship spin in station while they wait for their friends. Then, when they get their friends, log off and give them nothing to shoot at. You're talking like these are the only people in the game. Well even if they are, showing them they won't get an engagement if the outcome is already determined will make them rethink how they go about getting their PVP. They might even learn to take risks!

Don't talk to me like the wardec mechanics are a failure because people won't fight if they don't outnumber you. That's a lot of places everywhere. Those PVP'ers are just another form of carebear - the risk aversion is their hallmark trait. You can also take advantage of that trait by fighting them on their terms, and winning, shattering their false sense of superiority. I've done it a few times, like above with those two destroyers. One destroyer should be enough to kill a Jaguar, even just one of the original T1s. If you bring two, and you still fail, you're doing something very very wrong.

But if this is the problem for you, then you should be addressing the nature of risk aversion throughout EVE as a whole. Wardec mechanics are fine.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#334 - 2015-12-28 03:26:15 UTC
Nevyn Auscent wrote:
Joe Risalo wrote:

Side note, even if I make the dec mutual, the aggressor still doesn't have to undock, I still can't end the war, and the aggressor still has full functionality to drop the Dev without any punishment.

Know something funny, the attacker can't end the war early either.


He also can't do anything about it if doesn't undock. If the aggressor isn't undocking, then what are you worried about? Find something else to shoot.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Joe Risalo
State War Academy
Caldari State
#335 - 2015-12-28 03:30:40 UTC
Remiel Pollard wrote:
On that note, I may have just identified my own flawed reasoning. Maybe corporations in high sec aren't inherently meaningless, because they're just tools too. Maybe their meaning is derived from player choice as well. So once again, a player who creates a corporation in high sec without an understanding of what that entails is choosing to do so. The more I think on this, the more I realise it's less broken than I think. Because it all comes back to the choices of the players themselves. A defender puts themselves in the positions you're complaining about, Joe, entirely by choice, even as the current system is.

So no, I'll reneg on my earlier posts. Corporations don't need to have more meaning thrust upon them by the game itself, players need to be the ones injecting that meaning, that purpose, into the corporations they want, if they expect to achieve anything. Let the idiots continue to be idiots, they will be weeded out and nothing of value will be lost. And that includes the actual griefers, who are much easier to deal with than you give them credit for, Joe.


Side note; I have said nothing about griefers in my posts.
I also have not tied griefing to wardecs.. It was others that spoke of griefers and the wardec being griefing.
The most I've said on that is CCP does not consider the wardec mechanic as griefing, therefore was not a factor on CCP's claimed that griefing hinders retention.

Back on point though.
Yes, players dictate the purpose for having a corp, therefore it is the players faults that corps are meaningless.

HOWEVER, virtually all corps were originally created to be meaningless, but overtime developed their own meaning.

This is not a problem.

However, there are likely many corps that would have become large entities and/or devoped meaning if they hadn't been wardecced and fell apart.
Now, if the Dev mechanic allowed them to essentially "win" thus forcfully ending the wardec in their favor, it may have allowed them to build a stronger bond to each other and the corp.

Thus, the wardec mechanic not only hinders conflict, but potentially also hinders the development of meaning for player corps.

Now, I will say that we can't be certain of my claim here without changing the mechanic first.
However, if the defender was given a means at which to win a war, i feel it's safe to assume that many corps would at least try to win, thus they wouldn't cold until they knew they couldn't win.


Last point, what does it hurt to try a new mechanic?
If it fails to drive conflict or decreases player interaction more than the current mechanic does, we could simply swap it back.
Joe Risalo
State War Academy
Caldari State
#336 - 2015-12-28 03:34:12 UTC
Nevyn Auscent wrote:
Joe Risalo wrote:

Side note, even if I make the dec mutual, the aggressor still doesn't have to undock, I still can't end the war, and the aggressor still has full functionality to drop the Dev without any punishment.

Know something funny, the attacker can't end the war early either.


When did they change that?
One of the last corps I was in would always get allied with a known heavy hitting PVP corp.
When they did, we would make the war mutual, yet the aggressor would still end the war..

Either it changed, or I missed something.

Regardless of that, once it hit a week, if they do not pay to extend, it will end, thus they drop out of the war.
Nevyn Auscent
Broke Sauce
#337 - 2015-12-28 03:35:53 UTC
Joe Risalo wrote:


When did they change that?
One of the last corps I was in would always get allied with a known heavy hitting PVP corp.
When they did, we would make the war mutual, yet the aggressor would still end the war..

Either it changed, or I missed something.

Regardless of that, once it hit a week, if they do not pay to extend, it will end, thus they drop out of the war.

And then you can dec them and get them back if they are scared of you.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#338 - 2015-12-28 03:53:18 UTC  |  Edited by: Scipio Artelius
Joe Risalo wrote:
That was taken out of context.
I went on to say that they don't have to commit, which you also stated, which goes back to my point of wardecs being a deterrent to conflict as opposed to a conflict driver.

Wardecs are a deterrent to conflict?

Two states:

1. No wardec declared
2. Wardec active

In situation 1. what conflict between the two Corps/Alliances is going to be deterred by 2. happening?
Joe Risalo
State War Academy
Caldari State
#339 - 2015-12-28 04:16:16 UTC  |  Edited by: Joe Risalo
Scipio Artelius wrote:
Joe Risalo wrote:
That was taken out of context.
I went on to say that they don't have to commit, which you also stated, which goes back to my point of wardecs being a deterrent to conflict as opposed to a conflict driver.

Wardecs are a deterrent to conflict?

Two states:

1. No wardec declared
2. Wardec active

In situation 1. what conflict between the two Corps/Alliances is going to be deterred by 2. happening?


I guess you didn't understand what I meant.

Wardecs are intended to drive conflict.
We can ignore the semantics of whether it's intended to be purely non-consensual for this.


Given that wardecs are intended to drive conflict, they are more successful at deterring said conflict.
It doesn't matter what was going on before the Dec, as it isn't a factor.

You're seeing deter as if the definition is to stop or halt conflict, when deter means to discourage or prevent.

What was going on before the wardec has no effect on he mechanic itself "discouraging" conflict.
Nevyn Auscent
Broke Sauce
#340 - 2015-12-28 04:29:13 UTC
Joe Risalo wrote:

What was going on before the wardec has no effect on he mechanic itself "discouraging" conflict.

So explain in simple words how it discourages conflict.
Because you didn't provide a single explanation in your post there, you simply said the same thing ten times.