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Fixing battleships

Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#121 - 2015-12-26 01:54:06 UTC
Which begs the question is it a BS's job to tackle? Unless maybe tackling capitals?
Valacus
Streets of Fire
#122 - 2015-12-26 03:35:07 UTC
Brokk Witgenstein wrote:
Which begs the question is it a BS's job to tackle? Unless maybe tackling capitals?


But the dominant ship classes right now can tackle, tank, and DPS. Why should the more skill intensive battleship be limited to only tank and DPS, but completely unable to tackle? Not to mention cruisers and frigs can run. Battleships can't. I don't get why we pay more SP to suck more ass. So a battleship's job is not to tackle, but smaller ships DPS and tank better because they negate damage through mobility and apply damage better through smaller guns... and they can tackle for themselves. Where does that leave battleships? Right where they are now, in the garbage.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#123 - 2015-12-26 04:05:55 UTC
Since we were talking about T3s earlier, I presume you refer to T3s as the 'dominant ship class' ? For I must personally testify we see a lot of BS, BC, HACs, Recons, pirate frigs/cruisers, Tactical Destroyers ...... what is "dominant" is a good question I would say.

But, if referring to T3s ... some can tank, but then their tackle and DPS is lacking. Some have excellent mobility and cloaking, but only deal like 200 DPS. Some can Tank and DPS but then they're not set up for tackling. All things considered, it may come as a surprise but T3s are in a fairly good spot I would say. (unpopular opinion ..... I know)

And so are battleships, for that matter. I've used them and I've fought against them, so I don't see any glaring issues here. Some folk claim they can't fight frigs; which is a generalisation because they can fight MOST frigs just fine. Except the ones specifically built for tackling or when the BS is not fit for the occasion.

Then people claim they can't fight cruisers... Beg your pardon? They tear cruisers to shreds -- except, again, unless the cruiser is specifically built for that purpose.

Then people complain about T3s outperforming Battleships ... and I can see where they get that, but conveniently forget the T3 costs double or triple your T1 BS; so perhaps the comparison should be made against a Pirate BS. I'm sure the T3 will reconsider at that point.

And here too - the point I was going to make - the T3 has to be fit to take on battleships. It can do tackle, tank or DPS but it cannot do all these at the same time. You could fit a BS for some nasty tackle. Or for DPS/tank. Or to take undersized targets. Or to go up against capitals. Yet, people take edge cases to justify "some" BS got dunked by "some" T3. And of course, the price tag is discarded.

In my experience, battleships provide a lot of staying power and fitting options; their main weakness being they rarely get to pick their fights. Perhaps it would help if you explained what you wanted, and how the BS fails in that regard? As far as tackling goes, the very same argument you raised could be applied to brawling cruisers trying to pin kiting setups, or battlecruisers struggling against T3 destroyers ..... expecting a BS to effectively tackle, tank and DPS all-in-one would invalidate the need for any other ship altogether; surely that wouldn't be balanced either now, would it?
GhostBlaze Razgriz
Imperious Invictum
#124 - 2015-12-26 04:17:57 UTC
The main problem for battleships is that they were no meant for small ship PVP. Like it is said above a frigate can hold it all day BC there is no way the battleship can hit it, and most don't use many drones or have bonuses to drones.

What the battleship was intended for in the early days was for capitol fleet fights, back then there were no titans so the biggest damage dealers were the battleships and the ship that they could hit the best was the dreads .

What I would like to see is leave the battleships where they are when it comes to small ship PVP, they are not meant for that. what could be done is bring their DPS up to a meaningful LVL when you compare them to the dreads. you have a dread with min skills pulling 7-8k DPS and a full skilled battleship pilot only able to achieve about 2000 DPS overheated and blaster fit.

Now i'm sure this was prolly a reply in the 7 pages of replies but i didn't want to read through all 7 pages, call me lazy but yea just throwing my two cents into the mix.
Valacus
Streets of Fire
#125 - 2015-12-26 05:01:04 UTC
Brokk Witgenstein wrote:
Since we were talking about T3s earlier, I presume you refer to T3s as the 'dominant ship class' ? For I must personally testify we see a lot of BS, BC, HACs, Recons, pirate frigs/cruisers, Tactical Destroyers ...... what is "dominant" is a good question I would say.


We see BS too, but only pirate faction, namely machs and rattlesnakes. T1 battleships are floating coffins, especially in null sec, but even in low sec you aren't going to run from anyone.

Brokk Witgenstein wrote:

And so are battleships, for that matter. I've used them and I've fought against them, so I don't see any glaring issues here. Some folk claim they can't fight frigs; which is a generalisation because they can fight MOST frigs just fine. Except the ones specifically built for tackling or when the BS is not fit for the occasion.


Glaring issue is that massive, slow, long lock time ship with bad tracking is terrible in the current kiting, cruiser/frig meta.

Brokk Witgenstein wrote:

Then people claim they can't fight cruisers... Beg your pardon? They tear cruisers to shreds -- except, again, unless the cruiser is specifically built for that purpose.


Bad cruisers, yea, but who's stupid enough to get in web range of a battleship in a cruiser? Seriously, and it's not hard at all to outrange a battleship in shield cruisers like the Orthrus or Cerb.

Brokk Witgenstein wrote:

Then people complain about T3s outperforming Battleships ... and I can see where they get that, but conveniently forget the T3 costs double or triple your T1 BS; so perhaps the comparison should be made against a Pirate BS. I'm sure the T3 will reconsider at that point.


Yet there's no amount of money you can pay to make a battleship do what a T3 can do, or even what a HAC can do.

Brokk Witgenstein wrote:

And here too - the point I was going to make - the T3 has to be fit to take on battleships. It can do tackle, tank or DPS but it cannot do all these at the same time. You could fit a BS for some nasty tackle. Or for DPS/tank. Or to take undersized targets. Or to go up against capitals. Yet, people take edge cases to justify "some" BS got dunked by "some" T3. And of course, the price tag is discarded.


Patently false. It is hella easy to get a T3 to be a do it all ship, with tank, DPS, mobility, and tackle. You can't make it cloak and do all of these, but battleships can't cloak and warp anyways, so that's a non-issue as far as the argument goes.

The entire current meta is based on range, speed, and the ability to pick fights on your own terms. Battleships have none of the above. Can't catch because you're too slow. Can't run because you align like a pregnant cow. Can't lock because your sensor res is too low. Can't hit because your guns are too big. The whole "battleships aren't meant for killing small ships" is most definitely true, the problem is small ships do the battleship's job better than the battleship. We kill subcaps in cruisers. We kill caps in cruisers. In fact, we do just about everything in cruisers, even in fleet sizes 100 or more, T3Ds for some tackle and fast lockers, frigs for quick roams(although T3Ds do it better). Battleships would be a handicap for us. And even a fitted T2 cruiser is cheaper than a battleship hull.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#126 - 2015-12-26 05:06:59 UTC  |  Edited by: Brokk Witgenstein
I see your point. I cannot help but notice you keep on comparing to twice the price or at least equally expensive ships; which gives me the feeling that what you're actually missing, is a HABS. A T2, Heavy Assault Battleship.

Compare T1 BS to Tech I BCs; don't compare them against T2 HACs which are, by very definition, intended to be mean machines.

It seems to me BSses are fine, but the T2 line of battleships (marauders and blackops) leaves some to be desired. You don't want no bastion crap. You want T2 resists on your battleship hull, and some decent "bang" for your buck -- am I right?



Edit: as for T3s .... I shall assume I fail at fitting. I can't seem to get "everything" out of them but if you say you can, I shall leave it at that. Would be interested in your fit though. Not a critique ... please show me how it's done. I'd like to learn something here.
Reaver Glitterstim
The Scope
Gallente Federation
#127 - 2015-12-26 07:26:20 UTC
Brokk Witgenstein wrote:
Edit: as for T3s .... I shall assume I fail at fitting. I can't seem to get "everything" out of them but if you say you can, I shall leave it at that. Would be interested in your fit though. Not a critique ... please show me how it's done. I'd like to learn something here.

You can't get everything, but you can pick any powerful offensive subsystem, the resistance defensive sub, max out your important slots, and toss on disruptive EWAR if it doesn't give you any penalties elsewhere. Then it'll have easily enough powergrid for a full rack of weapons and a fat tank. If you're armor tanked, you can often squeeze in a 1600mm plate and a single jammer module along with your MWD and point.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Major Trant
Brutor Tribe
Minmatar Republic
#128 - 2015-12-26 10:58:24 UTC
+1 to the OPs idea.

Who says a BS shouldn't be able to solo? BS (generally) are broken, put up a single BS against a single Frigate and my money would be on the frigate before I even start to consider the fits. That has to be wrong! Sure you can fit a specialised fit to a particular ship which would work in a specific contrived situation. But a BS ought to be able to shrug off a single frigate without any specific fit. It should take 3 or 4 frigates to worry a BS and then still be a good fight, but currently it is just an easy gank. If a frigate does go down it is because the frigate pilot made a noob mistake, not that it matters because the price differential still made it well worth it.

Yes it would confuse, it would turn Eve from "Rock, Paper, Scissors" into "Rock, Paper, Scissors, Thumbtack, Nailfile, Fire, Water, Brinstone and Wrench". You would have the most incredible fits, the innovators and EFT warriors that EVE is famed for would shine, in time people would copy their fits and then CCP would nerf them. No longer would the solo BS just be a KB stat, instead the frigate pilot would have to stop and wonder, even fear. The last time he took a BS on it turned out to have a massive tank, 8 small autocannons (with +37.5% tracking and +25% damage) and ate his frigate gang alive. Maybe this time, they should ship into cruisers just in case. Meanwhile the solo frigate which managed to down a BS would actually have accomplished something worth bragging about.
Poranius Fisc
State War Academy
Caldari State
#129 - 2015-12-27 05:29:43 UTC
Brokk Witgenstein wrote:
Since we were talking about T3s earlier, I presume you refer to T3s as the 'dominant ship class' ? For I must personally testify we see a lot of BS, BC, HACs, Recons, pirate frigs/cruisers, Tactical Destroyers ...... what is "dominant" is a good question I would say.

But, if referring to T3s ... some can tank, but then their tackle and DPS is lacking. Some have excellent mobility and cloaking, but only deal like 200 DPS. Some can Tank and DPS but then they're not set up for tackling. All things considered, it may come as a surprise but T3s are in a fairly good spot I would say. (unpopular opinion ..... I know)

And so are battleships, for that matter. I've used them and I've fought against them, so I don't see any glaring issues here. Some folk claim they can't fight frigs; which is a generalisation because they can fight MOST frigs just fine. Except the ones specifically built for tackling or when the BS is not fit for the occasion.

Then people claim they can't fight cruisers... Beg your pardon? They tear cruisers to shreds -- except, again, unless the cruiser is specifically built for that purpose.

Then people complain about T3s outperforming Battleships ... and I can see where they get that, but conveniently forget the T3 costs double or triple your T1 BS; so perhaps the comparison should be made against a Pirate BS. I'm sure the T3 will reconsider at that point.

And here too - the point I was going to make - the T3 has to be fit to take on battleships. It can do tackle, tank or DPS but it cannot do all these at the same time. You could fit a BS for some nasty tackle. Or for DPS/tank. Or to take undersized targets. Or to go up against capitals. Yet, people take edge cases to justify "some" BS got dunked by "some" T3. And of course, the price tag is discarded.

In my experience, battleships provide a lot of staying power and fitting options; their main weakness being they rarely get to pick their fights. Perhaps it would help if you explained what you wanted, and how the BS fails in that regard? As far as tackling goes, the very same argument you raised could be applied to brawling cruisers trying to pin kiting setups, or battlecruisers struggling against T3 destroyers ..... expecting a BS to effectively tackle, tank and DPS all-in-one would invalidate the need for any other ship altogether; surely that wouldn't be balanced either now, would it?


So you are saying that all the battleships are where they need to be right now?

I'd like to see a stat run from CCP like they did with BC's to see where they all stand at the moment myself.

Preferable before and after introduction of the "new missile buff upgrades".
Frostys Virpio
State War Academy
Caldari State
#130 - 2015-12-27 05:35:45 UTC
Moac Tor wrote:
Daichi Yamato wrote:
I wasnt arguing that a purpose fit BS can kill a T3 with a generalised fit. I was telling moac tor that hes never put a typical mega against a typical proteus. Cause if he did he'd realise that a mega does not stomp a proteus in a brawl, let alone all the other things the T3 has going for it.

As for your reply, i seem to have a broader knowledge of BS's and the T3's than yourself since the 'reasonably fit mega' comes with no neuts. The only reason it would is if you were expecting to need neuts so badly you'd drop a turret hard point. Like wise, the proteus probably wouldnt even have the mid slots to fit a cap booster. Typical brawl fits have three mids.

You need to try using a battleship in solo PvP before parroting what you've been told. You don't even need a neut, if the proteus is double webbed and going no where then the mega will be hitting it with 1500+ dps. The trick with battleships is you overwhelm with DPS, and the mega is particularly good at doing that. The Proteus will melt whether active or buffer tanked.

If the Proteus is AB fit and gets under the megathron guns then it has a chance, although most are MWD scram web fit, and so the dual webs should be enough for it to hit at pretty much full damage.

The point is if you know what you are doing with a battleship it can be devastating, most people don't know what they are doing though.


I'm not really good at this but shouldn't the proteus use the long scram sub and then scram you from outside of web range and make you a sitting duck? You can use faction webs to reach further but then the proteus can also use faction scram so you are back out of range.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#131 - 2015-12-27 07:03:12 UTC
Poranius Fisc wrote:

So you are saying that all the battleships are where they need to be right now?

I'd like to see a stat run from CCP like they did with BC's to see where they all stand at the moment myself.

Preferable before and after introduction of the "new missile buff upgrades".


Pretty much, yes. Would be nice if some more EWAR varieties existed (eg: Target Painters on a phoon, damps on a Hyperion or maybe +50% web range on a Megathron?) but in general they're really not as bad concerning DPS / tank as some people make it seem. I hear a lot of whining about strategic cruisers, but that is neither the subject of this thread nor is it entirely true. T3s can be powerful -- with faction mods and T2 rigs. Of course, one would have to make an honest comparison -- meaning T2 guns and decent skills on the battleship too.

All this coming from an Armageddon pilot, and my Armageddon has never betrayed me. It's not a helpless brick. It IS something to be feared.

The main problems I see are warp speed / targeting speed. Warp speed is merely a nuissance. Targeting speed is a deal breaker: you have to outsource tackle or you'll never catch anything. On overall though, they perform their duties well I would say. Don't knock it till you try it .....

Riot Girl
You'll Cowards Don't Even Smoke Crack
#132 - 2015-12-27 08:20:38 UTC
Valacus wrote:
Now small ships have to think twice before engaging a battleship.

You've heard of neuts. People use them.
Cellini Benvenuto
Ephemeral Syzygy
#133 - 2015-12-27 11:10:59 UTC
My 2 cents:

I think damage and tank doesn't scale to the same degree as speed and sig in eve. And there is simply too much overlap between ship types. There are cruisers that fit battleship level tanks, and others that can inflict battleship level damage. Yes, they are more expensive, but in the end, they end up getting the best of both worlds. Then, there are T3D, and T3 cruisers, and I'm just talking about the limited experience I have in Eve ships.

For instance, I don't really feel the need to pop into a battlecruiser despite the recent changes as a solo player, because my (much more expensive) cruiser can do a better job while still warping at a slightly better pace and having more speed and agility. In other words, learning to fly a new class of ships, after cruisers, doesn't feel like all that much of an upgrade -it is still an upgrade, just not a big upgrade compared to speed/sig/potential rewards - danger.

While I'm too young in eve terms to propose a change, I do think that when you see a battleship on the field, it should scare the bejesus out of a small fleet, and, on the other hand, a battleship should require support to be effective.

Currently, I think the support part is there in Eve. I'm not quite sure whether the 'scary' part is completely there.
Morrigan LeSante
Perkone
Caldari State
#134 - 2015-12-27 11:22:49 UTC  |  Edited by: Morrigan LeSante
Frostys Virpio wrote:
Moac Tor wrote:
Daichi Yamato wrote:
I wasnt arguing that a purpose fit BS can kill a T3 with a generalised fit. I was telling moac tor that hes never put a typical mega against a typical proteus. Cause if he did he'd realise that a mega does not stomp a proteus in a brawl, let alone all the other things the T3 has going for it.

As for your reply, i seem to have a broader knowledge of BS's and the T3's than yourself since the 'reasonably fit mega' comes with no neuts. The only reason it would is if you were expecting to need neuts so badly you'd drop a turret hard point. Like wise, the proteus probably wouldnt even have the mid slots to fit a cap booster. Typical brawl fits have three mids.

You need to try using a battleship in solo PvP before parroting what you've been told. You don't even need a neut, if the proteus is double webbed and going no where then the mega will be hitting it with 1500+ dps. The trick with battleships is you overwhelm with DPS, and the mega is particularly good at doing that. The Proteus will melt whether active or buffer tanked.

If the Proteus is AB fit and gets under the megathron guns then it has a chance, although most are MWD scram web fit, and so the dual webs should be enough for it to hit at pretty much full damage.

The point is if you know what you are doing with a battleship it can be devastating, most people don't know what they are doing though.


I'm not really good at this but shouldn't the proteus use the long scram sub and then scram you from outside of web range and make you a sitting duck? You can use faction webs to reach further but then the proteus can also use faction scram so you are back out of range.



This.

Not to mention a solo proteus isn't really a thing. It's terribly unfair to compare battleships to prots.

A standard fleet AB prot will a) have logi b) have a sig of ~175 c) have 805 DPS d) have ~131k EHP e) very long scrams. All before heat and links. Add those and it's silly season bringing it to 115 sig, 185k EHP....no resists under 75%. Add some heat and you're looking at 919DPS, 199k EHP. For additional lols, let's add the lowsec favourite, HG slaves: 299k EHP....on that sig.

They are disgusting. And not bomb vulnerable either. And using medium weapons so will track medium hulls far better too.

Of course there is a reason the T3s have skill point loss and cost 4-5x as much as a mega.
Moac Tor
Cyber Core
Immediate Destruction
#135 - 2015-12-27 12:18:39 UTC  |  Edited by: Moac Tor
Frostys Virpio wrote:
Moac Tor wrote:
Daichi Yamato wrote:
I wasnt arguing that a purpose fit BS can kill a T3 with a generalised fit. I was telling moac tor that hes never put a typical mega against a typical proteus. Cause if he did he'd realise that a mega does not stomp a proteus in a brawl, let alone all the other things the T3 has going for it.

As for your reply, i seem to have a broader knowledge of BS's and the T3's than yourself since the 'reasonably fit mega' comes with no neuts. The only reason it would is if you were expecting to need neuts so badly you'd drop a turret hard point. Like wise, the proteus probably wouldnt even have the mid slots to fit a cap booster. Typical brawl fits have three mids.

You need to try using a battleship in solo PvP before parroting what you've been told. You don't even need a neut, if the proteus is double webbed and going no where then the mega will be hitting it with 1500+ dps. The trick with battleships is you overwhelm with DPS, and the mega is particularly good at doing that. The Proteus will melt whether active or buffer tanked.

If the Proteus is AB fit and gets under the megathron guns then it has a chance, although most are MWD scram web fit, and so the dual webs should be enough for it to hit at pretty much full damage.

The point is if you know what you are doing with a battleship it can be devastating, most people don't know what they are doing though.


I'm not really good at this but shouldn't the proteus use the long scram sub and then scram you from outside of web range and make you a sitting duck? You can use faction webs to reach further but then the proteus can also use faction scram so you are back out of range.

I did mention in a previous post 'IF' the mega can actually tackle the Proteus then the Proteus will melt, that was the scenario that we were arguing about, a straight up brawl as a couple of people thought the Proteus would come out on top.

The main solution to BS balance is quite simple, increase BS EHP by around 25% and decrease T3 cruiser EHP by about 25% also. I'd like to see more BS/BC specific modules also.
Reaver Glitterstim
The Scope
Gallente Federation
#136 - 2015-12-27 17:29:54 UTC
Moac Tor wrote:
The main solution to BS balance is quite simple, increase BS EHP by around 25% and decrease T3 cruiser EHP by about 25% also. I'd like to see more BS/BC specific modules also.

If battleships get 25% bonus HP plus a larger set of armor plates and shield extenders, and strategic cruisers lose the tech 2 resists, then battleships will have several times the EHP of strategic cruisers, and that makes sense.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
#137 - 2015-12-27 19:38:00 UTC
By SATAN, the only thing that battleships need is a dire fix of signal resolution and the Caldari will start at 200mm, no discussion.

Everyy battleship will get a base targetting range of 100km with battleship level zero.


And for new years chills, if CCP dares to disagree, I will make half of EVE logoff-ski for a day and we will see who disagrees.

We the people pay your bills, not the other way around and if we want something done, we can show you how painful it will look when you want to get paid and your product needs attention.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Reaver Glitterstim
The Scope
Gallente Federation
#138 - 2015-12-28 01:47:52 UTC  |  Edited by: Reaver Glitterstim
I can agree with a targeting range increase. Battleships commonly have difficulty targeting out to their weapons' range without sensor boosters, and may need more than one range-scripted booster if they have a weapon range bonus.

But if anything battleship scan resolution should probably go down a bit. And I'd lower capital ship scan res a bit, too, especially on Titans. Will they complain about lock times on battleships? Of course they will. Ignore it. Will they complain about lock times on carriers? Sure, but it's really not that bad if you paint the carrier up real nice. Will they complain about lock times on other supercaps? No, they'll still lock supercaps in an inconsequential amount of time.

A fleet-boosted Avatar with 2x Cormack's Sensor Booster, scripted for scan resolution can lock an Archon in 3 seconds, an Abaddon in 4.8 seconds, or a Hurricane in 5.8 seconds. This stems from a base scan resolution of 45mm, which should probably be no higher than 25mm. Even then it won't really have much difficulty locking battleships, but at least the sig radius of a ship might actually matter when it comes to the time it takes for a titan to lock it. But 45mm!? That's almost as high as a Tayra!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Kagura Nikon
Native Freshfood
Minmatar Republic
#139 - 2015-12-28 12:16:02 UTC



The targeting range for ALL battleships when fully skilled and without SB should be at LEAST 100 km. That makes the MJD as an offensive module a possibility.


Also, now that almost everything can MJD around in this game, maybe battleship MJD could have their cooldown period reduced a bit? Battleships used to be unique on that capability. Making them able to do it more frequently than BC and Command destroyers seems a nice compensation.

On the rest, I still think battleships must have more EHP, they take long to get into the field and they are hit much harder than smaller ships to the effect they are less resilient than smaller ships usually. I would give them all a nice 25% EHP boost (before plates , extenders etc..). In no way that would make them overpowered because battleships that are slaughtered will still be slaughtered, but 25% extra ehp might be enough to make them the resilient thing in battlefield that can survive for a few more cycles of repair from the logis.

Also, that is more of a personal view, but I think all battleships shoudl have larger drone bays (not bandwidth, only the bays). They are huge and they shoudl have staying power. Some extra 25meters of bay to ALL battleships would add a touch of "we have resources" on them.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Reaver Glitterstim
The Scope
Gallente Federation
#140 - 2015-12-29 00:04:37 UTC
Kagura Nikon wrote:
The targeting range for ALL battleships when fully skilled and without SB should be at LEAST 100 km. That makes the MJD as an offensive module a possibility.

I agree. 1400mm Artillery II with Tremor ammo and max skills gets a range of 108+44km before any other bonuses. The poor Tempest has only 84.38km targeting range after skills and before bonuses. With a range-scripted T2 sensor booster, its targeting range goes up to 135km, or optimal plus 61% of falloff. This is sensor boosted targeting range underperforming for turrets that do not have a range bonus on ship skill or modules.

And it's not just an issue for the Tempest--let's take a look at a ship that's actually built for range: the Apocalypse. The Apocalypse has a lower base targeting range than the Abaddon despite having a range bonus for its weapons which the Abaddon does not have. The base (max skill) range of T2 Tachyon Beam Laser with Aurora ammo is 119+25km and with the Apocalypse's bonus at 5 it goes up to 163+25km, while the Apocalypse's base (max skill) targeting range is barely higher than the Tempest at 91.25km. With 1 T2 sensor booster it goes up to 146km, with 2 it goes up to 222.13km, finally exceeding just the optimal range of the turrets before any extra range bonuses are added.

I'd say battleship range in general should be about 2x as high as cruiser range, whereas right now it's not nearly that high. Also, ships with a range bonus to weapons should have a higher targeting range. The Apocalypse should have a longer targeting range than the Abaddon, and the Raven should have an especially long targeting range--it's only 93.75km after skills. Cruise missiles on a Raven with max skills have a range of 222km before other range effects.


Kagura Nikon wrote:
Also, now that almost everything can MJD around in this game, maybe battleship MJD could have their cooldown period reduced a bit? Battleships used to be unique on that capability. Making them able to do it more frequently than BC and Command destroyers seems a nice compensation.

I think a better solution would be to make the MMJD only jump a ship 50km, then make a SMJD that jumps a ship 25km. It is those smaller ones that should have a shorter cooldown, and you should be able to use them on larger ships but it should cost capacitor based on their mass, making it so large ships have to pay a whole lot of capacitor to make rapid jumps with the smaller modules. Everybody should be able to fit MJDs--battleships clearly get an advantage here, being able to fit the big ones that jump 100km.

Would that break DSTs? Perhaps. Maybe DSTs need to be able to jump 100km, not just 50km. Well an easy band-aid fix would be to give them a role bonus doubling their microjump range, but I think it would make more sense to turn them into a true battleship-sized industrial, complete with thousands of megawatts of powergrid, large rigs, and a meatier slot layout. Combined with T2 resists and defensive skill bonuses, they could maintain a very strong active tank using battleship modules and it would be less contrived and finagled than the current DST which is pretending to be a cruiser-sized ship.


Kagura Nikon wrote:
On the rest, I still think battleships must have more EHP, they take long to get into the field and they are hit much harder than smaller ships to the effect they are less resilient than smaller ships usually. I would give them all a nice 25% EHP boost (before plates , extenders etc..). In no way that would make them overpowered because battleships that are slaughtered will still be slaughtered, but 25% extra ehp might be enough to make them the resilient thing in battlefield that can survive for a few more cycles of repair from the logis.

Yes, 25% base hit points plus the option of larger armor plates and shield extenders.


Kagura Nikon wrote:
Also, that is more of a personal view, but I think all battleships shoudl have larger drone bays (not bandwidth, only the bays). They are huge and they shoudl have staying power. Some extra 25meters of bay to ALL battleships would add a touch of "we have resources" on them.

I disagree. Battleships used to all have huge drone bays and they would curbstomp every small ship they came across. Frigates were basically useless against battleships, which is antithetical to the purpose of having frigates in the game. Battleships are not meant to be a solopwnmobile. If you want lots of little drones to protect your battleship from pesky frigates, then choose a battleship with a big drone bay, and that choice should come with sacrifices. There is absolutely no need to have the old Megathron with its full weapon layout plus Dominix drone bay. Either pick drones, pick weapons, or fly a mix-n-match ship like the Hyperion or Armageddon.

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