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What are some examples of some top tier sniper favoring races and ship

Author
Moon Moon Burdy
New Eden Tech Support
#21 - 2015-12-26 05:27:33 UTC  |  Edited by: Moon Moon Burdy
ShahFluffers wrote:
Solecist Project wrote:
Sheesh, ShahFluffers ...

... you should have a blog for these posts! :D

I'm not enough of a narcissist. Cool

Also **effort**


Not a narcissist? Good, your stuff won't sound like it comes from some kind of narcissist. ;)

As for the effort, just quickly bounce through your posts you've written, cut-n-paste, and your work's almost done.

I'm pretty sure our community needs a bunch of useful knowledge in an easy to navigate indexed form. I know I do.

Also, nice question, OP. You sparked some good teaching. :D

Things that went boom

Storytime with Moon Moon New stories semi frequently-ish!

Promising Young Murderer, Education Appreciated.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#22 - 2015-12-26 18:59:32 UTC
In my experience sniping is something a lot of players try and do when they don't have very much experience actually blowing up spaceships. Shooting from the safety of extreme range with powerful guns sounds cool, right?

In most engagements in order to actually get a kill your target must be warp disrupted in order for you to kill them or they will simply warp off and laugh at you and conventional warp disruptors, even expensive faction ones only have ranges between 20-30km and sniping weapons have ranges significantly in excess of that, which means you need another means of warp disruption such as a mobile warp disruption field generator, or another player that will be within warp disruption range of the target, or you have to engage the target in a situation in which warping off will not be an option.

Inexperienced players almost never give that any consideration before they attempt sniping and subsequently fail almost every time.
ShahFluffers
Ice Fire Warriors
#23 - 2015-12-26 20:53:06 UTC
Ralph King-Griffin wrote:
ShahFluffers wrote:
Solecist Project wrote:
Sheesh, ShahFluffers ...

... you should have a blog for these posts! :D

I'm not enough of a narcissist. Cool

Also **effort**

Actually that's rather the point, it would be considerably less effort to curate and then link to a blog,
than typing up a small article worth of text every time these questions arise.
don't get me wrong now, I love the effort.

I would both read and proliferate such a blog were you inclined to do one.


Moon Moon Burdy wrote:
Not a narcissist? Good, your stuff won't sound like it comes from some kind of narcissist. ;)

As for the effort, just quickly bounce through your posts you've written, cut-n-paste, and your work's almost done.

I'm pretty sure our community needs a bunch of useful knowledge in an easy to navigate indexed form. I know I do.


You guys all suck for peer pressuring me into this. Sad
https://shahfluffers.wordpress.com/



Solecist Project wrote:

Can I put you up as topic in F&I tomorrow? (aka after I've slept)

No, really! :D

Eh?
Should I be afraid? Straight
Chainsaw Plankton
FaDoyToy
#24 - 2015-12-26 21:14:50 UTC
the first thing is how are we going to define sniping. For a long time I considered it as long range as possible, but now these days with combat scanner probes being as common as they are if you go out past 150km the enemy can warp on top of you. Also at ranges past that you are typically not doing much DPS. There are also different ship classes and they engage at different ranges. A frig sniper might engage at the edge of battleship brawl range. Also just going for range isn't always the best as tracking can be an issue.

I like amarr. a slicer with scorch or beams can hit at pretty good ranges for frigs. The confessor has some very nice fits that hit out to ~70km with beams and auroa. the nomen (omen navy issue) makes for a nice pulse kiter, I think there are a few zealot/legion fits with beams, and the oracle with scorch can hit around 80km

caldari/gallente have a bunch of railgun options, and minmatar with arty. heck you could probably do some rather long range autocannon fits, some fits get very nice falloff bonuses.

BCs and BS with MJDs also interest me but I haven't played around with those much for pvp.

@ChainsawPlankto on twitter

Ralph King-Griffin
New Eden Tech Support
#25 - 2015-12-26 21:27:08 UTC
ShahFluffers wrote:

You guys all suck for peer pressuring me into this. Sad
https://shahfluffers.wordpress.com/



Literally 3 posts hardly counts as pressure Shah, we didn't even asset strip your account or insist on the mayonnaise.

Seriously though this is a good thing .
ergherhdfgh
Imperial Academy
Amarr Empire
#26 - 2015-12-27 00:26:09 UTC
ShahFluffers wrote:

You guys all suck for peer pressuring me into this. Sad
https://shahfluffers.wordpress.com/

I feel no shame for anything that combines Shahfluffers and sucking.

Want to talk? Join Cara's channel in game: House Forelli

Ralph King-Griffin
New Eden Tech Support
#27 - 2015-12-27 00:53:13 UTC
ergherhdfgh wrote:
ShahFluffers wrote:

You guys all suck for peer pressuring me into this. Sad
https://shahfluffers.wordpress.com/

I feel no shame for anything that combines Shahfluffers and sucking.

Eeeeeeeeeeeeeeewwww.
Solecist Project
#28 - 2015-12-27 00:58:45 UTC  |  Edited by: Solecist Project
ShahFluffers wrote:

Solecist Project wrote:

Can I put you up as topic in F&I tomorrow? (aka after I've slept)

No, really! :D

Eh?
Should I be afraid? Straight

You do your blog ...
... or let me find out if there's a way that won't completely ruin it for you.


Because, while the blog idea is nice, you seem to be unhappy about it ...
... and that means it's an actually bad idea.

There's other ways.


You don't need to be afraid, you'll find out soon enough.

And really, no one asks you to start writing a blog about things like others ...
... it's really more about having a single place where information is easily accessible.


Anyhow...

From my observations do you love to answer questions. It seems you love going over things again ...
... and maybe even improve the accuracy of your answers over time.

I'd suggest something that fits you ...
... and I think you might be comfortable with:

AskShah.tumblr.com (and yes I really recommend trying tumblr :)

Name speaks for itself. :)



Though what I really want ...
... is ending the rookie help channel ...
... and replacing it with something less abusable. (:


Tomorrow I'll weed through your post history. :)


I'm sorry for hijacking the thread. (:

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
New Eden Tech Support
#29 - 2015-12-27 02:05:09 UTC
sol, with respect , shutup and let the man blog.
Solecist Project
#30 - 2015-12-27 16:44:26 UTC
Ralph King-Griffin wrote:
sol, with respect , shutup and let the man blog.

Yessir!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Chemma Chi
Quantum Fusion
#31 - 2016-01-01 14:21:38 UTC
Just came to like all the posts right here in this thread. Good stuff, friends.
Alaric Faelen
Republic Military School
Minmatar Republic
#32 - 2016-01-11 01:36:40 UTC
As others have pointed out- true sniping is fairly well gimped in the current meta. Eve favors mobility and speed right now, and sitting virtually static trying to snipe isn't as viable as it once was. It's been a very long time since I've sat at 100+km in a Naga.

Sniping has evolved more into 'kiting'. The point is the same- shoot at someone that cannot return fire at you. But now you have to account for mobility and tracking.

The Harpy is a good example of a kiter. Shooting at long distance (for it's class) and moving around to maintain that optimal at all times.
Hasikan Miallok
Republic University
Minmatar Republic
#33 - 2016-01-11 04:32:25 UTC
It is also worht pointing out that regardless of ship stats, skills, ammo or anything else you cannot shoot further than 250Km in EVE. Ever. It is hard coded into the game.

Not that you would normally want to as at 250km plus people can warp right up to you.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#34 - 2016-01-11 07:00:51 UTC
It's not "hard coded" it's an artificial limitation that came in a patch an extremely long time ago. Like pre-Trinity long time ago for reasons I don't think anyone remembers anymore. At the time it may well have been implemented as a result of actual technical limitations.

Previously CCP have cited "hurr legacy code" as the reason it has stayed limited to 250km, which as we all know is a non-excuse. That's developer code for "We can't be bothered to dig through old code to fix that right now".
SurrenderMonkey
State Protectorate
Caldari State
#35 - 2016-01-11 07:11:00 UTC
Vimsy Vortis wrote:
It's not "hard coded" it's an artificial limitation that came in a patch an extremely long time ago. Like pre-Trinity long time ago for reasons I don't think anyone remembers anymore. At the time it may well have been implemented as a result of actual technical limitations.

Previously CCP have cited "hurr legacy code" as the reason it has stayed limited to 250km, which as we all know is a non-excuse. That's developer code for "We can't be bothered to dig through old code to fix that right now".


It's also supposed to be going away soon (tm).

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ginnie
Doomheim
#36 - 2016-01-13 16:06:55 UTC
The Navy Apocalypse gets a 7.5% boost to range per BS level. Mega Pulse Laser II with Scorch base range is 67km. One Tracking Computer II with Optimal Range Script range is 79km with two Optimal Range Script 99km.

The Navy Omen get a 10% boost to range per Cruiser level.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Hasikan Miallok
Republic University
Minmatar Republic
#37 - 2016-01-14 22:45:45 UTC
SurrenderMonkey wrote:
Vimsy Vortis wrote:
It's not "hard coded" it's an artificial limitation that came in a patch an extremely long time ago. Like pre-Trinity long time ago for reasons I don't think anyone remembers anymore. At the time it may well have been implemented as a result of actual technical limitations.

Previously CCP have cited "hurr legacy code" as the reason it has stayed limited to 250km, which as we all know is a non-excuse. That's developer code for "We can't be bothered to dig through old code to fix that right now".


It's also supposed to be going away soon (tm).


Is it?

Technically the 250km limit is on what you lock. So I suppose with bigger grids they may feel longer locking makes sense. Though currently most ships would need a lot of rigs/mods to even lock at 250 km.

Which getting back to the question from the OP brings up a good point. When looking at sniper ships lock range is also important. No point shooting out to 150km plus if you can only lock at 100km.
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