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December release - Mac feedback and issues

First post
Author
Arthur Aihaken
CODE.d
#81 - 2015-12-26 16:46:12 UTC
Bump. Really missing active shield/armor hardener, shield booster, armor/hull repair and shield hit effects.
Any chance we can get the old ones back until this is fixed?

I am currently away, traveling through time and will be returning last week.

Nometh Xergent
#82 - 2015-12-28 01:41:48 UTC
Arthur Aihaken wrote:
Bump. Really missing active shield/armor hardener, shield booster, armor/hull repair and shield hit effects.
Any chance we can get the old ones back until this is fixed?

Yeah like really. Bump bump bump.

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Arthur Aihaken
CODE.d
#83 - 2015-12-31 13:15:19 UTC  |  Edited by: Arthur Aihaken
I'll repeat: Any chance of getting the old shield/armor hardener, shield boost and armor repair effects back until this is resolved with a Cider update?

I am currently away, traveling through time and will be returning last week.

Kenyon Boirelle
Astra Cruentus Zoo Corp
#84 - 2015-12-31 17:11:11 UTC
CCP Phantom wrote:
The December release has been deployed on December 8 during an extended downtime.

This release introduces 13 completely new ships together with the revolutionary Micro Jump Field Generator, amazing new visual (damage) effects, new falloff range mechanics for remote repair modules and energy neuts/nos, a massive increase in grid size from 250 km to 8000 km, a huge amount of module rebalances, PVP killmarks on ship hulls, and so much more. Explore the full scope on EVE Updates!

Alongside those new features we see the emergence of Operation Frostline, the cluster wide storyline event promising profitable loot and a good amount of spaceship action. Check out the Operation Frostline dev blog!

Additionally we see a good amount of Mac Client specific upgrades and improvements.

The full details of all changes and improvements are available in the December release patch notes.


For general discussion and to report issues with the release on the Mac, please post in this thread.

For general discussion of this release on the PC, please use the general feedback thread.
To report release related issues on the PC, please post in the PC issues thread.


New to MAC , my launcher patch number is 992502. No problem loading. The targeting script effect works but not the shield modules or damage control II. The ship (Flying a Raven) shakes a tad much when in warp, making your approaching destination just a blur. My graphics setting is the 3200 x1880 and I do full screen on 27inch, Is this the latest patch?
Thanks for all your hard work. This game is truly a beautiful thing.
Arthur Aihaken
CODE.d
#85 - 2016-01-02 05:29:31 UTC
The "New Camera" completely and totally screws up my audio. Once enabled it starts skipping and reverberating to the point where you have to disable audio, disable the new camera, logoff and then re-logon. This isn't even remotely ready for Beta testing, so unless you want to again inconvenience your Mac player base please send this back to the drawing board (many of us already went many months without audio due to instability and other issues, and we're not keen on repeating the experience).

I am currently away, traveling through time and will be returning last week.

Nometh Xergent
#86 - 2016-01-04 08:30:26 UTC
Im sorry for my language but this is bullshit. No news at all? Could you please not do this? You are better than this.

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Nometh Xergent
#87 - 2016-01-12 08:20:23 UTC
Bump. It has been a month... And no visual when boosting my shields yet...

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

M3phistopheles
Oruze Cruise
White Stag Exit Bag
#88 - 2016-01-12 09:50:27 UTC
Whenever I jump through a gate my game now freezes for 10-45seconds before the system will load.
Xanthos
Seven Nation Army
Podfathers
#89 - 2016-01-24 20:26:59 UTC
I want to use in-game links like all the Windows and Linux users! Why does ccp hate me?
Manssell
OmiHyperMultiNationalDrunksConglomerate
#90 - 2016-01-25 15:44:38 UTC
Nometh Xergent wrote:
Im sorry for my language but this is bullshit. No news at all? Could you please not do this? You are better than this.



Looks like someone did give an answer. Just not on the 'Mac' section of the forums because well, CCP don't do that around here for some reason (I guess the'd have to read the Mac forums first).

https://forums.eveonline.com/default.aspx?g=posts&m=6288999#post6288999

Of course it's the standard answer we get for ever single mac related question where we get told 'we know it doesn't work, we can't tell you anything more' while us mac users just put up with not getting the same service the PC customers do. I suspect CCP Darwin's non-answer will be the only one we get for months on end until they finally get around to fixing this just in time for something else new that comes out that Mac users can't see and the whole beautiful cycle of the Mac client being about 9-12 months behind the PC client can begin again.