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Is anything _significantly_ faster than my Golem for L4 isk-making?

Author
aldhura
Blackjack and Exotic Dancers
Top Tier
#101 - 2015-12-25 19:00:54 UTC
Daniela Doran wrote:
Joe Risalo wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.

Why an X-large shield booster? I know they're cheap as sin, but anything larger than a medium is really overkill for the vast majority of missions (especially if you're in Bastion).


I draw full room aggro and don't monitor triggers.
Certain missions have a tendency to hit pretty hard, so I run around with the x-l at all times, instead of swapping fits around.
I also have a heavy cap booster fitted with 5 800's in it.... This is because I have a tendency to either forget to shut my booster off, or it doesn't respond so I don't realize it didn't shut off until I get a cap noise.
Typically, my cap won't recharge fast enough on its own, so I carry the boosters just in case, and for neut missions.


I use a Pith X-Type Large Shield booster on my Vargurs and nearly lost one in Smash the Supplier the other day. You best to be careful in that mission if you're only using ONE marauder (I was using 2 Arty Vargurs + a Loki). Of course that never EVER happened when I was using dual Tach Paladins + Legion.



My golem with a gist c large shield booster manages to tank all missions just fine.
Estella Osoka
Cranky Bitches Who PMS
#102 - 2015-12-25 19:18:57 UTC
Daniela Doran wrote:
Joe Risalo wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.

Why an X-large shield booster? I know they're cheap as sin, but anything larger than a medium is really overkill for the vast majority of missions (especially if you're in Bastion).


I draw full room aggro and don't monitor triggers.
Certain missions have a tendency to hit pretty hard, so I run around with the x-l at all times, instead of swapping fits around.
I also have a heavy cap booster fitted with 5 800's in it.... This is because I have a tendency to either forget to shut my booster off, or it doesn't respond so I don't realize it didn't shut off until I get a cap noise.
Typically, my cap won't recharge fast enough on its own, so I carry the boosters just in case, and for neut missions.


I use a Pith X-Type Large Shield booster on my Vargurs and nearly lost one in Smash the Supplier the other day. You best to be careful in that mission if you're only using ONE marauder (I was using 2 Arty Vargurs + a Loki). Of course that never EVER happened when I was using dual Tach Paladins + Legion.


What? I've always used a medium-deadspace booster on my Vargur and have always done that mission solo. Warp-in, activate MJD, snipe them down as they fly towards you. Easy Peasy. Even easier with a Paladin or Kronos.
Joe Risalo
State War Academy
Caldari State
#103 - 2015-12-25 20:26:43 UTC
Estella Osoka wrote:
Daniela Doran wrote:
Joe Risalo wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.

Why an X-large shield booster? I know they're cheap as sin, but anything larger than a medium is really overkill for the vast majority of missions (especially if you're in Bastion).


I draw full room aggro and don't monitor triggers.
Certain missions have a tendency to hit pretty hard, so I run around with the x-l at all times, instead of swapping fits around.
I also have a heavy cap booster fitted with 5 800's in it.... This is because I have a tendency to either forget to shut my booster off, or it doesn't respond so I don't realize it didn't shut off until I get a cap noise.
Typically, my cap won't recharge fast enough on its own, so I carry the boosters just in case, and for neut missions.


I use a Pith X-Type Large Shield booster on my Vargurs and nearly lost one in Smash the Supplier the other day. You best to be careful in that mission if you're only using ONE marauder (I was using 2 Arty Vargurs + a Loki). Of course that never EVER happened when I was using dual Tach Paladins + Legion.


What? I've always used a medium-deadspace booster on my Vargur and have always done that mission solo. Warp-in, activate MJD, snipe them down as they fly towards you. Easy Peasy. Even easier with a Paladin or Kronos.


It's easy, until BSs are within 50 km.. Then they hammer pretty hard..

You're supposed to be able to blitz that mission by sniping the structure, but there's so many tags it's hard to turn them down..
Arthur Aihaken
CODE.d
#104 - 2015-12-26 04:09:07 UTC  |  Edited by: Arthur Aihaken
It might be beneficial to find a free mid slot for a Phased Muon ECCM Caster I module to ensure the squad of light drones can actually be used without incident now. It has a 72km range, so one should be able to fit a T2 drone link augmentor to ensure they don't venture forth to get into too much trouble. You only need to target and focus on one of your drones and this will add basically +100 DPS to the bottom line of the Golem. It's probably the only Marauder that can spare a mid at this point, and it brings the DPS up to give it a bit more versatility (especially when using Fury cruise missiles against most targets).

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#105 - 2015-12-26 05:06:00 UTC
Golem (new and improved)

4x Cruise Missile Launcher II
1x Bastion Module I
1x Drone Link Augmentor I
2x Small Tractor Beam II

1x Shadow Serpentis 500MN Microwarpdrive
2x Missile Guidance Computer II, precision-scripted
1x Phased Muon ECCM Caster I
1x Dread Guristas Adaptive Invulnerability Field
1x Pith X-Type X-Large Shield Booster
1x Large Micro Jump Drive

2x Dread Guristas Ballistic Control System
1x Ballistic Control System II
1x Nanofiber Structure II

1x Large Warhead Calefaction Catalyst II
1x Large Hyperspacial Velocity Optimizer II

3750 Scourge Fury Cruise Missiles
3750 Mjolnir Fury Cruise Missiles
2500 Inferno Fury Cruise Missiles
1250 Scourge Precision Cruise Missiles
1250 Mjolnir Precision Cruise Missiles
1250 Inferno Precision Cruise Missiles

5x 'Augmented' Hornet
.....

With V skills, High-grade Ascendancy and +5-6 missile implants:
• 1100 DPS: 998 DPS missile, 102 DPS drone
• 1054 m/s velocity, <9 second align and 4.46 AU/s warp speed

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#106 - 2015-12-26 07:59:07 UTC
Arthur Aihaken wrote:
Golem (new and improved)

4x Cruise Missile Launcher II
1x Bastion Module I
1x Drone Link Augmentor I
2x Small Tractor Beam II

1x Shadow Serpentis 500MN Microwarpdrive
2x Missile Guidance Computer II, precision-scripted
1x Phased Muon ECCM Caster I
1x Dread Guristas Adaptive Invulnerability Field
1x Pith X-Type X-Large Shield Booster
1x Large Micro Jump Drive

2x Dread Guristas Ballistic Control System
1x Ballistic Control System II
1x Nanofiber Structure II

1x Large Warhead Calefaction Catalyst II
1x Large Hyperspacial Velocity Optimizer II

3750 Scourge Fury Cruise Missiles
3750 Mjolnir Fury Cruise Missiles
2500 Inferno Fury Cruise Missiles
1250 Scourge Precision Cruise Missiles
1250 Mjolnir Precision Cruise Missiles
1250 Inferno Precision Cruise Missiles

5x 'Augmented' Hornet
.....

With V skills, High-grade Ascendancy and +5-6 missile implants:
• 1100 DPS: 998 DPS missile, 102 DPS drone
• 1054 m/s velocity, <9 second align and 4.46 AU/s warp speed


I don't use my drones that much.. And I don't see how an ECCM adds to your drone DPS..
Unless you're saying the ECCM draws aggro so your drones don't get shot?
In which case, that might be a good idea for a rattler or Nestor fit.
The Bigpuns
United Standings Improvement Agency
#107 - 2015-12-26 08:09:38 UTC
Joe Risalo wrote:
Arthur Aihaken wrote:
Golem (new and improved)

4x Cruise Missile Launcher II
1x Bastion Module I
1x Drone Link Augmentor I
2x Small Tractor Beam II

1x Shadow Serpentis 500MN Microwarpdrive
2x Missile Guidance Computer II, precision-scripted
1x Phased Muon ECCM Caster I
1x Dread Guristas Adaptive Invulnerability Field
1x Pith X-Type X-Large Shield Booster
1x Large Micro Jump Drive

2x Dread Guristas Ballistic Control System
1x Ballistic Control System II
1x Nanofiber Structure II

1x Large Warhead Calefaction Catalyst II
1x Large Hyperspacial Velocity Optimizer II

3750 Scourge Fury Cruise Missiles
3750 Mjolnir Fury Cruise Missiles
2500 Inferno Fury Cruise Missiles
1250 Scourge Precision Cruise Missiles
1250 Mjolnir Precision Cruise Missiles
1250 Inferno Precision Cruise Missiles

5x 'Augmented' Hornet
.....

With V skills, High-grade Ascendancy and +5-6 missile implants:
• 1100 DPS: 998 DPS missile, 102 DPS drone
• 1054 m/s velocity, <9 second align and 4.46 AU/s warp speed


I don't use my drones that much.. And I don't see how an ECCM adds to your drone DPS..
Unless you're saying the ECCM draws aggro so your drones don't get shot?
In which case, that might be a good idea for a rattler or Nestor fit.


Arthur created another thread where he said exactly that, apparently npc's hate that module more than any other...
Arthur Aihaken
CODE.d
#108 - 2015-12-26 12:09:19 UTC  |  Edited by: Arthur Aihaken
I've tested this and it works slick. I may swap out 4 Hornets for a pair of Vespas instead to see if I can bump the DPS up a bit more. Believe it or not, having another 100 free-ranging DPS adds up quite a bit. You can also use this method with salvage drones because they'll get left alone as well.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#109 - 2015-12-26 14:48:40 UTC
Updated answer to the OP. Nope.

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#110 - 2015-12-27 00:36:21 UTC  |  Edited by: Joe Risalo
Arthur Aihaken wrote:
Updated answer to the OP. Nope.


It kinda works..
Mission I just ran, the cruisers swapped back over to focusing my Gecko, but eventually came back to me..
It seems to help the aggro, but not completely remove them aggroing your drones.



Edit... Maybe they would focus me if I put a point/scram on to a frig or something?
Arthur Aihaken
CODE.d
#111 - 2015-12-27 01:15:43 UTC
Joe Risalo wrote:
It kinda works..
Mission I just ran, the cruisers swapped back over to focusing my Gecko, but eventually came back to me..
It seems to help the aggro, but not completely remove them aggroing your drones.

Edit... Maybe they would focus me if I put a point/scram on to a frig or something?

I ran 4 missions with Augmented Hornets and they were completely ignored out to ranges of 70km. No issues at all.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#112 - 2015-12-27 03:42:22 UTC
in missions light drones are almost always ignored, seems like a wasted slot on a golem to me. and with skills t2/aug drones should kill elite frigs with very minimal problems. If there is some mission with a large elite frig spawn then maybe thats an issue, but in general they should be alright.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#113 - 2015-12-27 03:55:41 UTC
Chainsaw Plankton wrote:
in missions light drones are almost always ignored, seems like a wasted slot on a golem to me. and with skills t2/aug drones should kill elite frigs with very minimal problems. If there is some mission with a large elite frig spawn then maybe thats an issue, but in general they should be alright.

I find they're almost always sandbagged in about half of them. Which means I'm getting a token amount of DPS. As I indicated, I don't need a target painter for damage application and the tank is already more than sufficient.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#114 - 2015-12-27 04:54:41 UTC  |  Edited by: Daniela Doran
Estella Osoka wrote:
Daniela Doran wrote:
Joe Risalo wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
I do MJD because I use an X-l booster and don't like the 20% cap reduction just for fitting it...
That said, 1 minute to jump out and back in isn't that much time at all...
Especially when you consider the room typically isn't clear by then anyway.

Why an X-large shield booster? I know they're cheap as sin, but anything larger than a medium is really overkill for the vast majority of missions (especially if you're in Bastion).


I draw full room aggro and don't monitor triggers.
Certain missions have a tendency to hit pretty hard, so I run around with the x-l at all times, instead of swapping fits around.
I also have a heavy cap booster fitted with 5 800's in it.... This is because I have a tendency to either forget to shut my booster off, or it doesn't respond so I don't realize it didn't shut off until I get a cap noise.
Typically, my cap won't recharge fast enough on its own, so I carry the boosters just in case, and for neut missions.


I use a Pith X-Type Large Shield booster on my Vargurs and nearly lost one in Smash the Supplier the other day. You best to be careful in that mission if you're only using ONE marauder (I was using 2 Arty Vargurs + a Loki). Of course that never EVER happened when I was using dual Tach Paladins + Legion.


What? I've always used a medium-deadspace booster on my Vargur and have always done that mission solo. Warp-in, activate MJD, snipe them down as they fly towards you. Easy Peasy. Even easier with a Paladin or Kronos.


I derped that mission.

I just warped in with a pair of Vargurs and Loki, bastioned up, begin perma-running the shield boosters, locked targets, started firing and walked away for a few minutes. When I came back the mission was fully spawned with all firepower focusing on only one Vargur with a 1135DPS perma-tank. The Vargur's tank got down to 10% shields before I remembered to OH the Invulnerability and the Pith X-type large booster.

It was my error for not paying attention, but if I had anything lower than the Pith X-type LSB my Vargur would've popped for certain. Of course now my Vargurs are fitted with 1542DPS perma-tanks each, so that won't happen again.Big smile
Joe Risalo
State War Academy
Caldari State
#115 - 2015-12-27 06:27:04 UTC
Daniela Doran wrote:


What? I've always used a medium-deadspace booster on my Vargur and have always done that mission solo. Warp-in, activate MJD, snipe them down as they fly towards you. Easy Peasy. Even easier with a Paladin or Kronos.


I derped that mission.

I just warped in with a pair of Vargurs and Loki, bastioned up, begin perma-running the shield boosters, locked targets, started firing and walked away for a few minutes. When I came back the mission was fully spawned with all firepower focusing on only one Vargur with a 1135DPS perma-tank. The Vargur's tank got down to 10% shields before I remembered to OH the Invulnerability and the Pith X-type large booster.

It was my error for not paying attention, but if I had anything lower than the Pith X-type LSB my Vargur would've popped for certain. Of course now my Vargurs are fitted with 1542DPS perma-tanks each, so that won't happen again.Big smile[/quote]

I don't perma-tank my Golem. Granted, that's because I have to dedicate some mid slots to application.

Having said that, I have been playing around on the test server with a perma-tank armor Nestor, a perma shield nestor, and a perma shield rattlesnake (I don't like the passive tank cause it takes up a ton of slots)..

That said, in Bastion my Golem reps for like 20-22% of my shield HP per cycle, so I just boost as needed..
That mission will put the hurt out though.
Estella Osoka
Cranky Bitches Who PMS
#116 - 2015-12-28 15:29:21 UTC
Gank is tank. Prioritize the cruisers, then the BS. If you are killing the ships fast enough, then there is no reason to use an X-Large shield booster or to overheat.
The Bigpuns
United Standings Improvement Agency
#117 - 2015-12-28 15:54:28 UTC
Back to the light drones and an eccm module. In most missions I find that drones are ignored anyway, but in the epic arcs, drones seem to get hammered a lot more. Maybe that would be a better testbed for the efficacy of eccm at holding aggro?
Joe Risalo
State War Academy
Caldari State
#118 - 2015-12-28 15:59:52 UTC
The Bigpuns wrote:
Back to the light drones and an eccm module. In most missions I find that drones are ignored anyway, but in the epic arcs, drones seem to get hammered a lot more. Maybe that would be a better testbed for the efficacy of eccm at holding aggro?


So far, I have found the the ECCM does help.
On a rattlesnake, I launch a single gecko, put ECCM on it.
Now, the cruisers and frigs will occasionally swap aggro on to the gecko, but they do so a lot less often.
When they do, if you tell the gecko to return and orbit, they will normally swap back to me before the gecko covers much distance, so I turn it around and go back to killing.
Joe Risalo
State War Academy
Caldari State
#119 - 2015-12-28 17:09:19 UTC
Seriously though...

Take a Golem, fit 3 missile computers with precision scripts.
Fit it out with fof missiles, and put a warden sentry in case you have to draw aggro.

It's the easy button
The Bigpuns
United Standings Improvement Agency
#120 - 2015-12-28 22:43:36 UTC
I do use a golem, usually fit with 4 tp's instead of mgc's but depending on mission. It's easy, but it's probably my least favourite of the marauders, and only ahead of mach and rs due to its ewar immunity.