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Blaster Proteus: Webs or Painter?

Author
Large Collidable Object
morons.
#21 - 2012-01-09 02:13:28 UTC
Xenuria wrote:


also void adds to tracking speed. You said so yourself.


Tracking speed multiplier - the higher the tracking speed the better your tracking. Multiplying base tracking speed with 0.75 means it gets worse.

You-have-ten-bananas, I-take-away-25%-of-your bananas -> you-have-less-bananas.


Sheesh - I give up on the rest...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Kahega Amielden
Rifterlings
#22 - 2012-01-09 02:16:02 UTC
Target painting makes it easier to hit the ship regardless.

Webs reduce the ability of the target ship to create transversal, but does absolutely nothing if it's you who is creating the transversal. If you're orbiting them and that's why your blasters are missing, then a web will not help you. If he is orbiting you and he is creating most of the transversal, a web will help you more than a TP.
Xenuria
#23 - 2012-01-09 02:41:32 UTC
Kahega Amielden wrote:
Target painting makes it easier to hit the ship regardless.

Webs reduce the ability of the target ship to create transversal, but does absolutely nothing if it's you who is creating the transversal. If you're orbiting them and that's why your blasters are missing, then a web will not help you. If he is orbiting you and he is creating most of the transversal, a web will help you more than a TP.



What if I am right behind him slowly colliding with him? Is then a target painter better or a tracking speed better?
Kahega Amielden
Rifterlings
#24 - 2012-01-09 02:45:53 UTC  |  Edited by: Kahega Amielden
In that case there should be virtually no transversal anyway but if there was from just your ships derping about at point blank then probably the TP...but you shouldn't be point blank anyway. You're pretty much going to miss no matter what.
Xenuria
#25 - 2012-01-09 02:48:13 UTC
Kahega Amielden wrote:
In that case there should be virtually no transversal anyway but if there was from just your ships derping about at point blank then probably the TP...but you shouldn't be point blank anyway.


So confirming that a TP would make me hit more than a tracking speed increase.
Gul Amarr
Orange County Cruisers
#26 - 2012-01-09 03:07:17 UTC
Xenuria wrote:
Kahega Amielden wrote:
In that case there should be virtually no transversal anyway but if there was from just your ships derping about at point blank then probably the TP...but you shouldn't be point blank anyway.


So confirming that a TP would make me hit more than a tracking speed increase.



No - unless you're fighting a frigate.


As others have pointed out, your problems may be related to using void as it's ammo meant to shoot big, slow targets at point blank range without any movement involved from either side.
Xenuria
#27 - 2012-01-09 03:17:45 UTC
Gul Amarr wrote:
Xenuria wrote:
Kahega Amielden wrote:
In that case there should be virtually no transversal anyway but if there was from just your ships derping about at point blank then probably the TP...but you shouldn't be point blank anyway.


So confirming that a TP would make me hit more than a tracking speed increase.



No - unless you're fighting a frigate.


As others have pointed out, your problems may be related to using void as it's ammo meant to shoot big, slow targets at point blank range without any movement involved from either side.


It has the best damage output, that is why I use it. I might switch over to FED NAVY Anti Matter and see if that works better.
Liang Nuren
No Salvation
Divine Damnation
#28 - 2012-01-09 03:24:49 UTC
Large Collidable Object wrote:
What the other said - alternativlely, you could:

- Fit a tracking computer or enhancer
- Use a dissonic encoding platform instead of a hybrid propiulsion armature
- Post your fit, so we can identify possible ptoblems.


Considering we're talking about damage application its probably best to post fraps along with it.

-Liang

I'm an idiot, don't mind me.

stoicfaux
#29 - 2012-01-09 03:34:48 UTC
Xenuria wrote:

What if I am right behind him slowly colliding with him? Is then a target painter better or a tracking speed better?


If you're doing that (i.e. not speed tanking,) then just use 2x web and the keep at distance feature.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#30 - 2012-01-09 04:51:14 UTC
Sir, I am legally bound to inform you that you as the OP are under investigation of being a troll.
Batelle
Federal Navy Academy
#31 - 2012-01-09 06:54:35 UTC
Maybe you could try turning off the mwd when you get into your optimal range. As for flying that ship and not understanding void and how to use blasters, OP confirmed for moron/troll.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kinthi Miriani
State War Academy
Caldari State
#32 - 2012-01-09 10:11:25 UTC
Stop using void and your tracking wont be nerfed by 25%.

Use CN Antimatter instead.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#33 - 2012-01-09 10:34:54 UTC  |  Edited by: Wacktopia
Sometimes you may wish to drop the web on a blaster ship for some other module but never for a TP.

Other people have probably said this but I will too; in a blaster ship, especially with medium guns, you want to keep your target as close to you as possible and still => web. TP may look better in EFT numbers but it will not do the aforementioned.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Xenuria
#34 - 2012-01-09 19:09:00 UTC
Wacktopia wrote:
Sometimes you may wish to drop the web on a blaster ship for some other module but never for a TP.

Other people have probably said this but I will too; in a blaster ship, especially with medium guns, you want to keep your target as close to you as possible and still => web. TP may look better in EFT numbers but it will not do the aforementioned.


Ok I think I understand now.

It's rather unfortunate that damage will drop from now using void but maybe overall dps will go up from not being tracking nerfed.
Mavnas
The Scope
Gallente Federation
#35 - 2012-01-09 23:32:26 UTC
Xenuria wrote:
Jack Miton wrote:
Unless youre fitting missiles on your proteus, you want a web....
Tracking is not an issue on a proteus at all so i have no idea how youre flying it.
Just hit approach, web and shoot. (pulse MWD if further than 10km).


Even the large ships Battleship size when webbed sometimes my blasts go right around them. Even if we are both holding very still.



That sounds like a range issue. If you're missing due to tracking it's because you're moving. No BS in game moves fast enough to make its motion an issue.

Quote:
100mn AB - fittable thanks to just the power core multiplier and an ACRII...


/facepalm

The proteus has a massive bonus to MWD cap use, and the last thing it needs it something that would make it utterly unable to not overshoot its target or orbit it at a decent range as an oversized AB would.

I've tried a similar setup, except I have one more high and one less mid. That one low has a tracking enhancer II in it. (The extra fall-off also helps.) Mine is also not for 5s, so it's not tanked anywhere near as hard.

Quote:
Sir, I am legally bound to inform you that you as the OP are under investigation of being a troll.


Yeah, that's also possible. I have no problem tracking frigates when I'm not moving at 1.5km/s.
Large Collidable Object
morons.
#36 - 2012-01-10 00:22:31 UTC
Mavnas wrote:
[quote=Xenuria]
Quote:
100mn AB - fittable thanks to just the power core multiplier and an ACRII...


/facepalm

The proteus has a massive bonus to MWD cap use, and the last thing it needs it something that would make it utterly unable to not overshoot its target or orbit it at a decent range as an oversized AB would.



Yeah - unless you have a basic clue about sig radius and using oversied ABs...


(hint - I even posted a description on how to fly it in one of my previous posts - you use it to hop from ship to ship, deactivating it way before you land on it...).


Please - get a clue on sig-tanking and flying ships in the game before posting again.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
river Zateki
Viziam
Amarr Empire
#37 - 2012-01-10 00:35:34 UTC
The troll became obvious after four things:

1. Its Xenuria
2. He argued about void tracking.
3. The fit and the hardeners
4. He's complaining about tracking on medium short range guns.
Mavnas
The Scope
Gallente Federation
#38 - 2012-01-10 01:48:56 UTC
Large Collidable Object wrote:
Mavnas wrote:
[quote=Xenuria]
Quote:
100mn AB - fittable thanks to just the power core multiplier and an ACRII...


/facepalm

The proteus has a massive bonus to MWD cap use, and the last thing it needs it something that would make it utterly unable to not overshoot its target or orbit it at a decent range as an oversized AB would.



Yeah - unless you have a basic clue about sig radius and using oversied ABs...


(hint - I even posted a description on how to fly it in one of my previous posts - you use it to hop from ship to ship, deactivating it way before you land on it...).


Please - get a clue on sig-tanking and flying ships in the game before posting again.


You still give up far more in agility, which you need on a ship that has a 2-3km optimal. You will overshoot your targets constantly, take many seconds to accelerate to full after killing something, and utterly fail to use the proteus's best propulsion subsystem. With the kind of tank in the fit posted above, you don't need to sig tank.
M'nu
Vard School of Cryo Cuisine
#39 - 2012-01-10 04:02:43 UTC
4/10
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