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ECM Rebalance Suggestion - Modulated Effects

Author
Lugh Crow-Slave
#21 - 2015-12-13 13:05:02 UTC
Ashtaroth Drakin wrote:
This is a crazy thought.

But would ECMs be less "OP" If we could still attack/do things to them without locking

Like I said, this is a crazy offball idea but what if you had the ability to use modules on others without locking but doing so will incur a massive penalty/chance of a very negative backfire?

Like using weapons on unlocked target takes a Acc. tracking debuff. Using warp scrams/distruptors on untargetted targets could have say a 50% chance of overloading and resulting in your own warp drives shutting down for X amount of seconds and so forth.

I know crazy idea. And I won't blame you all if you all said it was bad.


Good news we have modules that do just that

No one uses them
Somal Thunder
Pator Tech School
Minmatar Republic
#22 - 2015-12-21 03:14:06 UTC
Ashtaroth Drakin wrote:
This is a crazy thought.

But would ECMs be less "OP" If we could still attack/do things to them without locking

Like I said, this is a crazy offball idea but what if you had the ability to use modules on others without locking but doing so will incur a massive penalty/chance of a very negative backfire?

Like using weapons on unlocked target takes a Acc. tracking debuff. Using warp scrams/distruptors on untargetted targets could have say a 50% chance of overloading and resulting in your own warp drives shutting down for X amount of seconds and so forth.

I know crazy idea. And I won't blame you all if you all said it was bad.


Yeah you might want to look into smartbombs and FOF missiles. Sadly FOF missiles are broken as ****.
elitatwo
Zansha Expansion
#23 - 2015-12-21 10:54:09 UTC
slumbers wrote:
Still ECM is too op.

I d rather have ecm deactivating your point, get enough point jams and u can run away. At least even without a point i can still shoot you, im not sitting in space totally useless


Oh noes.. Whatever could you do when you don't have a target lock and nobody is pointing or scraming you and you are not sitting still in a bubble. What could that be?

I'll give you the holidays to think that one through.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#24 - 2015-12-21 11:10:18 UTC
Now on topic, everyone listen carefully!

I don't like to be jammed but it is what it is and part of what makes Guristas formidable opponents. If I hear the word "nerf" one more time I'll scream.

What tango foxtroxx is wrong with you all?

Is it time to put heavy restrictions on the modules we have so you do not "accidentely" put them where they do not belong already?

I even wrote you a long essay on how to fit ships and you ungrateful kids ask to be spoon-fed over and over again. It has to stop! Start to think for yourselves, only then you'll learn.

ECM is and should always be a 100% chance of losing a target lock unless you have an ECCM mod on or I call for a "random" fail on tracking disruptors, neuts, damps, webs, painters, long points and scrams.

How would that look on a neut? It will offline all your modules and stop your ship for an hour - ooopsie the neut failed to neut and I neutralized myself, it's been an honor!

Yes, let all electronic warfare fail half the time and see what how this might shake things up, now you really have to work to get a scratch on your hull that nobody can see.

And of course this idea comes from a minmatar, noone else in the universe is used to mediocre technology that keeps failing all the time.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Anthar Thebess
#25 - 2015-12-21 11:11:03 UTC
So what about dampers? They can remove your lock range that will have similar effect to a jammer , but at 100% chance of working this way?
unidenify
Deaf Armada
#26 - 2015-12-24 22:55:57 UTC
elitatwo wrote:
Now on topic, everyone listen carefully!

I don't like to be jammed but it is what it is and part of what makes Guristas formidable opponents. If I hear the word "nerf" one more time I'll scream.

What tango foxtroxx is wrong with you all?

Is it time to put heavy restrictions on the modules we have so you do not "accidentely" put them where they do not belong already?

I even wrote you a long essay on how to fit ships and you ungrateful kids ask to be spoon-fed over and over again. It has to stop! Start to think for yourselves, only then you'll learn.

ECM is and should always be a 100% chance of losing a target lock unless you have an ECCM mod on or I call for a "random" fail on tracking disruptors, neuts, damps, webs, painters, long points and scrams.

How would that look on a neut? It will offline all your modules and stop your ship for an hour - ooopsie the neut failed to neut and I neutralized myself, it's been an honor!

Yes, let all electronic warfare fail half the time and see what how this might shake things up, now you really have to work to get a scratch on your hull that nobody can see.

And of course this idea comes from a minmatar, noone else in the universe is used to mediocre technology that keeps failing all the time.


you forget to add that ECM only work well when used on hull that is specialization for ECM.

maybe nerf all EWAR so that they only work good when use with EWAR boat
Major Trant
Brutor Tribe
Minmatar Republic
#27 - 2015-12-27 11:48:21 UTC
I can't consider this proposal seriously, because it amounts to a +40% buff to ECM. The OP seems intelligent given the amount of work on the first post, so is this an attempt to overwhelm us with information to slip in a stealth buff?

Let's take the OP's example of a 25% jam chance currently. Assume 100 jam attempts are made over a 2000 second period and also assume you get a perfect spread of numbers from the RNG. Currently 25 jams will be successful and the target will be jammed for 500 seconds (25 x 20s). Under the OP proposed system you will get 13 full jams and 37 partial jams. The partial jams will average out at 10 seconds each, thus the targets ends up being jammed for (37 x 10s) + (13 x 20s) = 630 seconds.

But it is worse than that, it takes time to recover from a jam. First you have to actually see when the jam finished, then react and start locking the target, then once the target is locked apply your modules to the target. But some of these modules take time to become effective. A scram shuts down a MWD but the target takes time to slow down, same with a webifier. Missiles take time to reach their targets, armor reps take a full cycle time to land etc. As an absolute minimum it takes 5 seconds to recover from a jam regardless of whether it is full or partial. Thus by increasing the number of jams from 25 to 50 you double the recovery time from 125 seconds to 250 seconds at 5 seconds per jam.

Adding the recovery time to the jam times makes the comparison 625 seconds (currently) vs 880 seconds (proposal) = 40.8% buff and I'd argue that certain ships would have a far longer recovery time, Armor Logistics for example, especially those that require cap chains.

I haven't even got onto the increased chance of errors when trying to lock targets in a stressed situation with people shooting friendlies and repping enemies.
Arya Regnar
Darwins Right Hand
#28 - 2015-12-27 11:57:16 UTC
ECM is fine, the problem is with ECCMs not properly and reliably countering them, logis should still have that issue but I don't think tackle should.

EvE-Mail me if you need anything.

elitatwo
Zansha Expansion
#29 - 2015-12-27 21:29:10 UTC
Arya Regnar wrote:
ECM is fine, the problem is with ECCMs not properly and reliably countering them, logis should still have that issue but I don't think tackle should.


But you can mjd the logi 100km away from the rest of the logi - logi chain broken, even with 82384331490 jams on you.

Eve Minions is recruiting.

This is the law of ship progression!

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Jezs
This is not the corporation you are looking for
#30 - 2015-12-30 00:11:37 UTC
Bumping this since we need an ECM thread on the first page

As a simpler and less disruptive change than the OP's suggestion, a stacking penalty for ECM against a single target (mentioned elsewhere in this thread) with the current system would counteract the permajam problem as well as encourage people to fit something other than a full set of ECM in small gangs
Lux Levitas
#31 - 2016-01-09 02:26:48 UTC
Bump for the ECM thread

Also my own goofy ECM ideas:

Maybe make ecm modules script-based (pilot has to choose the correct script for ship type), also make the module consume scripts like an AAR or ASB, this would give the ECM module a reload type, and help end a permajam cycle. I suppose this idea could be expanded to all ewar modules.

Of course a dedicated ewar ship would have multiple modules, but you could apply the same idea that tractor beams use (can only have one active module per target). In order to keep a target permajamed, the ECM pilot would have to be more active in managing the ECM modules (and have correct script loaded).

Also, on the subject of ECCM; they don't seem strong enough to justify the fitting cost. You have to sacrifice a midslot, and cpu. Perhaps make them a bit stronger at countering ECM. Maybe rework ECCM to not give resistance to jams, but simply prevent consecutive jam cycles, reduce cpu fitting cost, and finally, make ECCM a lowslot module. You still have to sacrifice damage, tank, or speed/agility to have some ECM resistance.



Apologies if these things have been suggested before. I blame the beer.
Hopelesshobo
Hoboland
#32 - 2016-01-09 17:09:34 UTC
Lux Levitas wrote:

Also, on the subject of ECCM; they don't seem strong enough to justify the fitting cost. You have to sacrifice a midslot, and cpu. Perhaps make them a bit stronger at countering ECM. Maybe rework ECCM to not give resistance to jams, but simply prevent consecutive jam cycles, reduce cpu fitting cost, and finally, make ECCM a lowslot module. You still have to sacrifice damage, tank, or speed/agility to have some ECM resistance.


Lol, you think that ECCM takes up too much CPU for a mod that counters EWAR? They fall right between tracking computers and sensor boosters. But if you want to take a look at a useless mod for countering, you should theory craft some fits that are getting neut pressure and look at capacitor batteries vs cap rechargers. That is your imbalance in mods.

If you want to a low slot ECCM module, you should look at sensor backup arrays. This again, falls in line with how tracking enhancers and signature amplifiers are designed.

The only real buff that ECCM needs is to give a small lock range and signature resolution buff similar to what a sig amp currently gives. This is because when you look at sebos and tracking computers, they give useful bonuses that are not niche (Small sig, kitey ships that become hard to probe and warp on top of) while you are actively fighting on grid, whether you are being EWAR'd or not.

Lowering the average to make you look better since 2012.

Lux Levitas
#33 - 2016-01-09 17:45:15 UTC  |  Edited by: Lux Levitas
Hopelesshobo wrote:
Lux Levitas wrote:

Also, on the subject of ECCM; they don't seem strong enough to justify the fitting cost. You have to sacrifice a midslot, and cpu. Perhaps make them a bit stronger at countering ECM. Maybe rework ECCM to not give resistance to jams, but simply prevent consecutive jam cycles, reduce cpu fitting cost, and finally, make ECCM a lowslot module. You still have to sacrifice damage, tank, or speed/agility to have some ECM resistance.


Lol, you think that ECCM takes up too much CPU for a mod that counters EWAR? They fall right between tracking computers and sensor boosters. But if you want to take a look at a useless mod for countering, you should theory craft some fits that are getting neut pressure and look at capacitor batteries vs cap rechargers. That is your imbalance in mods.

If you want to a low slot ECCM module, you should look at sensor backup arrays. This again, falls in line with how tracking enhancers and signature amplifiers are designed.

The only real buff that ECCM needs is to give a small lock range and signature resolution buff similar to what a sig amp currently gives. This is because when you look at sebos and tracking computers, they give useful bonuses that are not niche (Small sig, kitey ships that become hard to probe and warp on top of) while you are actively fighting on grid, whether you are being EWAR'd or not.






Thanks for your feedback. Your point about CPU is taken. My main gripe with ECCM is the effectiveness that it gives for the midslot that it requires.

I feel ok about a lowslot module providing a stronger resistance to ECM than other EWAR modules, mainly because the other forms of EWAR dont remove your ability to fight back (I am of course ignoring neuts, which is admittedly a bit disingenuous) .

Tracking disruption, Target Painters, and Damps reduce a pilot's effectiveness, and will force a pilot to make a decision about how to handle that situation by changing distance to target, OH of prop mods, reassessment of target priority, etc. But at least the player is left with the feeling of being able to do something (even if it is an illusion). ECM has a binary effect, either it fails to jam, or it just takes away the player's ability to do anything, other than disengage.




Also, I wasn't really theory crafting. I was just drunk posting a goofy idea with hopes of furthering the discussion.


Thanks again for at least talking about stuff.
Hopelesshobo
Hoboland
#34 - 2016-01-09 18:30:34 UTC
Lux Levitas wrote:

My main gripe with ECCM is the effectiveness that it gives for the midslot that it requires.


Question: How often have you flown an ECM boat?

The ECCM effectiveness, is like has been said, quite binary, but so is everyone's perspective of it.

If you are flying against an ECM boat, you concentrate on all the times you get jammed.
If you are the one flying an ECM boat, you concentrate on all the times your jams fail.

ECCM counters ECM just fine. The issue with ECCM, is what I have mentioned previously, a lack of use when you are not under ECM attack other then a niche situation. So because of this, very few people choose to fit ECCM and when they get faced off with an ECM boat, it is devastating because they have not properly countered it.

Lowering the average to make you look better since 2012.

Vailen Sere
A Blessed Bean
Pandemic Horde
#35 - 2016-01-09 18:37:39 UTC
Xaros IX wrote:
Sigras wrote:

This is aside from the fact that jamming someone and taking them out of the fight for a length of time is bad game design which allows for no counterplay.



Very True

Maybe ewar needs to become more personalized. Allow ewar to be corp specific, u apply ewar, then target cannot lock corpies for the duration of the jam / damp etc. rest of players should remain lockable.

Ofc course you can counter ewar by trying to force the falcon / arazu to flee from the scene. Maybe all thats needed is reducing the optimal and falloff of ewar, forcing these ships to be closer to the action. After all a T1 Blackbird can apply jams from 100km away. Dictating range should be a cost function. With links, an arazu can point you from 90km away, but its a razu.

Ewar works as intended, but ECM has always been a bit controversial.


ECM is a bit controversial because it works a lot better at max skills as opposed to level 4. seriously. It can make a difference on landing a jam on a hard target or not, and getting electronic superiority at 5 vs 4.

While the blackbird can go 100km + away, in order to do so, it sacrifices any tank. The same applies to the scorpion, and the scorpion only slightly jams better doing this application.

The blackbird even as a brawler fit has a hugely weaker tank than any of its fellow ewar counterparts.

But.. it skill level requirements, I would put blackbirds as the third hardest to fly well (arbitrators being the hardest, celestis being the easiest, 2nd easiest being the bellicose).

While the blackbird has the range, neither the rook or the falcon fully retain this (falcon goes out 2nd, rook not so much).

But adding on your point, yes, an Arazu can and should shut down a blackbird/falcon/rook. it's a counter thing. That arazu even while not in optimal can make that blackbird not able to jam anything except that large group of drones thats about to force it off field, or it can "try" to get close to jam the arazu. And a celestis can apply its damps from even further than a blackbird, in effect able to make it worthless.
Lux Levitas
#36 - 2016-01-09 19:40:03 UTC  |  Edited by: Lux Levitas
Hopelesshobo wrote:
Lux Levitas wrote:

My main gripe with ECCM is the effectiveness that it gives for the midslot that it requires.


Question: How often have you flown an ECM boat?

The ECCM effectiveness, is like has been said, quite binary, but so is everyone's perspective of it.

If you are flying against an ECM boat, you concentrate on all the times you get jammed.
If you are the one flying an ECM boat, you concentrate on all the times your jams fail.

ECCM counters ECM just fine. The issue with ECCM, is what I have mentioned previously, a lack of use when you are not under ECM attack other then a niche situation. So because of this, very few people choose to fit ECCM and when they get faced off with an ECM boat, it is devastating because they have not properly countered it.





You seem to have a great deal more experience with this form of EWAR than I do, so I will defer to your opinion of its effectiveness.

But if ECCM counters ECM just fine and ECCM's main problem is the fact that people choose to not use ECCM due to its usefulness being limited to the niche situation of being under ECM attack; how would you propose that we make using the module a more popular choice?
Hopelesshobo
Hoboland
#37 - 2016-01-09 20:20:05 UTC
Lux Levitas wrote:

But if ECCM counters ECM just fine and ECCM's main problem is the fact that people choose to not use ECCM due to its usefulness being limited to the niche situation of being under ECM attack; how would you propose that we make using the module a more popular choice?


Hopelesshobo wrote:

The only real buff that ECCM needs is to give a small lock range and signature resolution buff similar to what a sig amp currently gives. This is because when you look at sebos and tracking computers, they give useful bonuses that are not niche (Small sig, kitey ships that become hard to probe and warp on top of) while you are actively fighting on grid, whether you are being EWAR'd or not.


I believe what I quoted of myself would be a decent.

Lowering the average to make you look better since 2012.

Lux Levitas
#38 - 2016-01-09 20:35:37 UTC  |  Edited by: Lux Levitas
Hopelesshobo wrote:
Lux Levitas wrote:

But if ECCM counters ECM just fine and ECCM's main problem is the fact that people choose to not use ECCM due to its usefulness being limited to the niche situation of being under ECM attack; how would you propose that we make using the module a more popular choice?


Hopelesshobo wrote:

The only real buff that ECCM needs is to give a small lock range and signature resolution buff similar to what a sig amp currently gives. This is because when you look at sebos and tracking computers, they give useful bonuses that are not niche (Small sig, kitey ships that become hard to probe and warp on top of) while you are actively fighting on grid, whether you are being EWAR'd or not.


I believe what I quoted of myself would be a decent.



That is an interesting idea. I apologize for having missed your post.

I could even see it being quite powerful when used on a T3 Destroyer. Perhaps even help some cruisers and BCs get tackles that they would otherwise have missed.


But wouldn't that still leave a lot ships with a 3 mid layout without a compelling general reason reason to use the thing?
Hopelesshobo
Hoboland
#39 - 2016-01-09 20:40:37 UTC
Lux Levitas wrote:

But wouldn't that still leave a lot ships with a 3 mid layout without a compelling general reason reason to use the thing?


And they still have that issue when deciding to fit a sensor booster or tracking computer as well. But this is why signal amplifiers, tracking enchancers and sensor backup arrays exist.

Lowering the average to make you look better since 2012.

Lux Levitas
#40 - 2016-01-09 21:01:48 UTC  |  Edited by: Lux Levitas
Hopelesshobo wrote:
Lux Levitas wrote:

But wouldn't that still leave a lot ships with a 3 mid layout without a compelling general reason reason to use the thing?


And they still have that issue when deciding to fit a sensor booster or tracking computer as well. But this is why signal amplifiers, tracking enchancers and sensor backup arrays exist.


I agree, but when you consider the choices for a lowslot, tracking enhancers, BCS, Heatsinks, Nanos, adaptive nano plates...


Many of those choices share similar bonuses with their midslot counterparts; damage application, damage projection, more damage, weapon disruption mitigation, more resists...All great choices that, as you pointed out, are compelling reasons to use them independent of EWAR.


Compare the benefit those things can provide, versus an increase in signal strength which reduces the probability that you will be jammed if you run into ECM (but also harder to probe down)....it seems difficult to justify choosing more signal strength over the other available options. At least in the case of the current selection of low slot anti ECM choices.


Outside of a specialized fit, I think many pilots of ships with limited mids would still be in the same situation they are in right now.


Still, I like the idea you proposed. Perhaps if the backup arrays also received the same buff to lock range and scan resolution that you proposed for ECCM modules then it would be an easier choice to make.



Thanks for the civil conversation BTW.
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