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The negative reviews of EVE on steam

First post
Author
DaReaper
Net 7
Cannon.Fodder
#121 - 2015-12-23 23:03:36 UTC
Indahmawar Fazmarai wrote:
Lan Wang wrote:
Indahmawar Fazmarai wrote:
CCP's efforts to improve retention are doubtful at least. The efforts to attract new players are downright abysmal. Reading the patch notes is a depressing exercise if you look for anything that could grab the attention of potential non-players. What kind of subscription business grows by giving up on new subscribers? None that I can figure.


what new player reads patch notes when deciding to play a game?


You're asking it wrong. What new and exciting features that could be sold or marketed to new players will not show up on patch notes?

So when the patch notes contain no marketable/sellable new stuff, this means that all the new content from the patches is worthless to the relevant matter of gaining new players.

It is easy to read the patches and be like "woahh!!! Look at all these exciting new toys!", and be blindfolded to how those novelties mean absolutely nothing to new players.

EVE development since Incarnageddon has become a mix of fixes and fanservice for nerds. The forecast is that this unhealthy development phase will last for as long as we know CCP's plans, all of next year and up to 2017.

And that's not good.



you do understand what a "rebuild and repair" phase is right? and what typically happens immediately after?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Hasikan Miallok
Republic University
Minmatar Republic
#122 - 2015-12-23 23:14:06 UTC
Frostys Virpio wrote:
Indahmawar Fazmarai wrote:
Jenn aSide wrote:
Amarrchecko wrote:


Someone says Eve is impossible for new players? How about instead of going berserk trying to argue the exact opposite, you admit the OBVIOUS truth that it's tough starting Eve, especially in 2015 as compared to 2005 or 2010.


Yea, it's easier, WAY easier than it was in the past. (...)



Interesting... so adding more things to learn makes starting easier to the apprentices? Becoming a RL pilot in 2015 is easier than in 1915?


Probably because you now have a **** lod of stuff to help you learn that didn't exist back then. The new pilot in 1915 didn't get the same form of training as they do now. All the hours you can spend on simulator to learn to fly. How many would-be pilot died crashing on their first run and now don't because all you get is a computer report telling you you ****** up?

EVE used to be "here's a ship, you can do things with it".


Over half the deaths of WWI pilots occurred during training.

Of the half that survived training a large percentage did not make it to combat due to serious injuries and burns incurred in training.

The average WWI pilot that actually made it to an operational squadron had less than 15 hours training and lasted on average just 11 days in combat.



Mithandra
B.O.P Supplication For Glorious
Dracarys.
#123 - 2015-12-23 23:43:11 UTC
For some incomprehensible reason people are comparing eve to training to fly in 1915.

Weird

Yes there are more skills to learn , but guess what kiddies, unlike pikachu, you dont need to get them all

The only injury 90 percent of us are likely to get whilst training eve is repetitive strain injury. I dont even want to consider what sort of injury the other 10 percent are likely to get, but it probably revolves round that second monitor.

Why are the "fanboys" so vehement in thier defence of eve? I'll tell ya. Its in direct response to clueless asswipe rejects from lesser mmos descending enmass thinking that "just because" eve doesnt cater to the twitch crowd, it must be converted by the sword into some sort of substandard space sim, dumbed down for the masses, so that they, the dumb masses, can shine for a week before they move on to the next game that promises them vicarious shallow thrills.

Eve is a long term game. Pay the fee and get over it.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Paul Pohl
blue media poetry
#124 - 2015-12-24 00:06:43 UTC
Gregor Parud wrote:
What really does need help are the tutorials (or what's left of them). The problem is, as it always is, that people are incapable of thinking outside the box and thus most solutions they choose will be based on changing stats and stuff like that. What is needed is a mind leap but that rarely happens.

You CAN make tutorials that will entice people to play, to hang in there and give them a reason to force themselves to get used to that different mind set that is required for EVE. The problem is that, as always, people do the "no child left behind" kind of thing that ultimately results in mediocrity.


The tutorials are fine, if anything they are too hard.... and there are a couple of good scams in there.... like they first teach you to loot, salvage and get greedy and then they say 'take this ship and blow up a tower', and having got you greedy, you don't take that ship, but the ship with you salvager and all the stuff you have been buying... and BOOM you lose it all
SurrenderMonkey
State Protectorate
Caldari State
#125 - 2015-12-24 00:09:15 UTC
Captain Tardbar wrote:


Also I am only subbed because of free game time. I do this maybe one every six months and then leave.

The train wreck of the forums is my sole entertainment.

All this cognitive dissonance and groupthink.



Well that's certainly an interesting arrangement of thoughts. Lol

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Poddington Bare
Black Mount Industrial
Breakpoint.
#126 - 2015-12-24 00:37:54 UTC
Mithandra wrote:
...it must be converted by the sword into some sort of substandard space sim, dumbed down for the masses, so that they, the dumb masses, can shine for a week before they move on to the next game that promises them vicarious shallow thrills.

Eve is a long term game. Pay the fee and get over it.



I'd like this twice if I could, I really would.
Remiel Pollard
Aliastra
Gallente Federation
#127 - 2015-12-24 00:47:51 UTC
Hasikan Miallok wrote:
Frostys Virpio wrote:
Indahmawar Fazmarai wrote:
Jenn aSide wrote:
Amarrchecko wrote:


Someone says Eve is impossible for new players? How about instead of going berserk trying to argue the exact opposite, you admit the OBVIOUS truth that it's tough starting Eve, especially in 2015 as compared to 2005 or 2010.


Yea, it's easier, WAY easier than it was in the past. (...)



Interesting... so adding more things to learn makes starting easier to the apprentices? Becoming a RL pilot in 2015 is easier than in 1915?


Probably because you now have a **** lod of stuff to help you learn that didn't exist back then. The new pilot in 1915 didn't get the same form of training as they do now. All the hours you can spend on simulator to learn to fly. How many would-be pilot died crashing on their first run and now don't because all you get is a computer report telling you you ****** up?

EVE used to be "here's a ship, you can do things with it".


Over half the deaths of WWI pilots occurred during training.

Of the half that survived training a large percentage did not make it to combat due to serious injuries and burns incurred in training.

The average WWI pilot that actually made it to an operational squadron had less than 15 hours training and lasted on average just 11 days in combat.





Chiming in as a legitimately licensed aircraft pilot here. with ~2800 hours in fixed wing cabin monoplanes, 8 hours twin engine turboprop/turbojet, 2 hours jet, heavy, and 30 minutes rotary (not a big fan of flying helicopters, they give me goosebumps). I also scored a giftcard from some relatives to bum about in an old Air Force Aermacchi a few years back, that was fun a lot of fun.

First of all, there is a very big difference between learning to fly in peacetime, and learning to fly during a war, especially when you're training conscripts to replace veterans or, in the case of WWI, training most pilots from scratch because there is no such thing as veterans with lived experience to help out because nobody's ever flown before. Most pilots today also don't have to contend with the fact that the field they're training from isn't under the threat of bombardment or assault at any given moment.

That being said, as the technology improved and flight controls became more universal, learning to fly became very easy, very fast, and probably since the '30s, learning to fly has been considered easier than learning to drive. (To top that off, I'll add I had a private pilot's license before I had a driver's license.) The kinds of things that have changed since then is lighter aircraft for training, the kind that tend to be much easier for a rookie pilot to handle than the big, heavy fast stuff. Seriously, the wings of these little training monoplanes that I trained in when I was 16 clip on with some little aluminium buckles. They're designed that way so if there is an accident, and the plane hits something hard, the wings are more likely to come off the plane entirely than actually snap, spilling the fuel they contain everywhere and burning the occupants to death.

Anyway, I digress. Learning to fly has always been easier, but just like learning anything, it gets easier all the time. Even when the technology isn't being updated, the more people that know how to do it, and the more people learning new things, the closer it becomes to general knowledge. The same rules apply to understanding basic aviation principles as they do to understanding any academic concepts, especially in science - the things we've learned in the past add to the knowledge and understanding we gain in the future. IE, we build on the backs of the giants that came before.

And the same applies to EVE. For example, with just a link to battleclinic, a new player can learn some fundamentals of fitting his ship whereas back in the days before battleclinic existed, you had to figure it out or learn from someone else directly. Someone else, mind you, that might not have a lot of theorycrafting experience themselves. Now, we get all these cookie-cutter fits and you rarely see someone flying a ship that isn't fit according to some kind of 'conventional wisdom'. The same applies for gimmick fits like the 10mn confessor from a while back - someone figures it out, then suddenly everyone else is doing the same thing, and that becomes the 'conventional wisdom', despite the fact that there are many other very effective ways to fit the same ship with a variety of targets in mind.

Anyway, I'm off-track again. Pilot training vs learning to play EVE - I'll be honest, it took me longer to learn EVE than it did to fly. But again, it comes down to how much material is available based on how long the thing being learned has existed. We've been flying for over a hundred years now, while EVE has existed for a decade. And if anyone told me, right now, that they knew all there was to know about EVE, I would call them a liar and tell them to go away, because I don't believe anyone that plays this game isn't still discovering something new about it at least 'from time to time'. Whereas with aviation, if someone told me they knew everything about it, I would believe them if their flight experience was sufficiently high enough. A test pilot, for example, the only pilots in the world who actually take legitimate risks these days considering the current generation of combat aircraft pretty much do all the combat for you, and the next generation will probably be entirely unmanned. You don't become a test pilot, though, without a HUGE vault of aviation experience behind you, including and not limited to commercial, private, military, and rotary, and you won't get the job if you've never crashed a plane in your life either, because you need to know how to take bumps and survive them. cont...

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#128 - 2015-12-24 00:55:01 UTC
I think the question asked, though, was is learning to fly easier today than when flying first became a thing? Of course it is. It's always been pretty easy to begin with, and really isn't a very good comparative analogy to use against learning to play EVE Online. Has EVE become easier to learn over time?

Of course it has. You have a decade worth of experience from hundreds of thousands of players to learn from, documented all over the internet. One only need to learn to Google, and all your questions are answered. There's a tutorial now, as limited as it is, but that wasn't always there, and it seems to be evolving over time. There are things you can learn EVE from now that have not always been there, not to mention a new player gets the only legitimate safe space in the entire game, rookie systems, to learn the ropes in.

The real question is, for a game like EVE....


How easy do you want to make it for new players? What expectations of the game does the game itself need to teach them? Because EVE is a dangerous place, not a field of rainbows and lollipops. In my opinion, introducing a players to the difficulty levels they're likely to come up against as soon as possible will prepare them better for what's to come, because eventually, they're going to come up against some difficult stuff, and if the tutorials give them a false sense of ease with the game, they might get themselves a little more invested in it than they would have if they knew better, and then the moment things get a little hairy, boom, they're gone, just like they were always going to be, because let's face it, EVE is not for everyone.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Alavaria Fera
GoonWaffe
#129 - 2015-12-24 01:44:23 UTC
Mithandra wrote:
The only injury 90 percent of us are likely to get whilst training eve is repetitive strain injury. I dont even want to consider what sort of injury the other 10 percent are likely to get, but it probably revolves round that second monitor.

I don't know, I thought you set the skillqueue and then log off to train efficiently. (Er, after you buy implants)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Indahmawar Fazmarai
#130 - 2015-12-24 04:25:32 UTC
@Remiel Pollard

I wasn't talking military aircraft because I am well aware of what grueling experience was to be a WWI era combat pilot. I was talking about civilian pilots.

The point I was trying to drive is that back in 1915 there were only so many things to learn about that crazy new technology and most of it was learned by practicing... with a large risk as machines were unreliable, technologies where dangerous (rotary engines...) and safety devices where crude or unexistant. A pilot was good to go with about 10 to 15 hours of flight lessons. Now, VFR theory alone takes 100 to 150 hours depending on the school, and practices range from 45 to 60 hours. IFR is in the range of 50 to 80 hours of theory and 20 to 30 of practice.

The technology is better, it is safer and it is more accessible. But it takes a lot more time because the environment is more complex and the minimum required knowledge is way superior, all the range from meteorology to satellite assisted navigation.

EVE is a more complex game now than when I started. The tutorials are marginally better, 3rd party resources are better, but the game itself is more complex, and is growing more complex with each patch. In October, nobody needed to care about kidnapping. Now it's something new piltots must learn on top of everything that was necessary to know in October, unless they're highseccers and aim to quit within a couple years.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#131 - 2015-12-24 04:34:43 UTC  |  Edited by: Scipio Artelius
Indahmawar Fazmarai wrote:
EVE is a more complex game now than when I started. The tutorials are marginally better, 3rd party resources are better, but the game itself is more complex, and is growing more complex with each patch. In October, nobody needed to care about kidnapping. Now it's something new piltots must learn on top of everything that was necessary to know in October, unless they're highseccers and aim to quit within a couple years.

Except that Indah, you equated depth in the game with difficulty and implied that Eve is a more difficult game to learn now than it was previously, just because there's more stuff in it.

More stuff doesn't automatically equate to greater difficulty. It's just more of the same stuff in relation to Eve. Not more difficult to learn as a player. It just takes a bit longer to experience it all.

But that's nothing other than two differing opinions, though I still struggle to see how the difference in learning to fly between now and 100 years ago means that Eve is more difficult to learn now, just because there's more stuff to learn.

But this is really a small point that has taken us way off topic.

We should get back to discussing how individual opinions on Steam about Eve are somehow more valid than differing opinions, presumably because they are published on the internet; and how if someone has a differing opinion to a steam user, they are a basement dwelling neckbeard, or apologist.

That seems to be the topic at hand.
Indahmawar Fazmarai
#132 - 2015-12-24 04:58:26 UTC
Scipio Artelius wrote:
Indahmawar Fazmarai wrote:
EVE is a more complex game now than when I started. The tutorials are marginally better, 3rd party resources are better, but the game itself is more complex, and is growing more complex with each patch. In October, nobody needed to care about kidnapping. Now it's something new piltots must learn on top of everything that was necessary to know in October, unless they're highseccers and aim to quit within a couple years.

Except that Indah, you equated depth in the game with difficulty and implied that Eve is a more difficult game to learn now than it was previously, just because there's more stuff in it.

More stuff doesn't automatically equate to great difficulty in Eve.

It's just more of the same stuff in relation to Eve. Not more difficult to learn as a player. It just takes a bit longer to experience it all.

But that's nothing other than two differing opinions, though I still struggle to see how the difference in learning to fly between now and 100 years ago means that Eve is more difficult to learn now, just because there's more stuff to learn.


FFS... !!!

*curses* Evil

That's my whole point. Starting EVE is more difficult exactly because there are more things to learn. The knowledge that veterans have obtained gradually along years, now is dumped all at once on the new player.The basics of 2015 are more than in 2008 and so it takes longer to learn them and there's a greater chance that a unknown unknown gets a new player killed.

Learning n basic things every pilot must know in 2008 was easier than learning n+x basic things every pilot must know in 2015. If just because it takes longer and more disasters will happen along the way in more ways.

It's not just the TOTAL complexity what increases, also the MINIMAL REQUIRED complexity because in EVE eveybody faces the same complexity right from start.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#133 - 2015-12-24 05:06:53 UTC  |  Edited by: Scipio Artelius
Indahmawar Fazmarai wrote:
FFS... !!!

*curses* Evil

That's my whole point. Starting EVE is more difficult exactly because there are more things to learn. The knowledge that veterans have obtained gradually along years, now is dumped all at once on the new player.The basics of 2015 are more than in 2008 and so it takes longer to learn them and there's a greater chance that a unknown unknown gets a new player killed.

Like I said, just differing opinions and neither is more correct.

To use an analogy on the flip side, although I normally hate using them.

If I learn Algebra and then want to learn more Algebra. It isn't any harder to extend my knowledge, it just takes more time; because it's just more of the same stuff.

Same in Eve. It is just more of the same stuff. Not more difficult.

More =/= Greater difficulty.

From my perspective, when I started playing in 2004, then took 7 years off from 2006 and came back in 2013, I found the game had a lot more depth, but was a lot easier to learn. There are more safety systems in place then there were at the start - warning dialogs when jumping out of highsec and the module safety system for example. Then there are the third-party sites for missions, etc. that make the game easy to churn though.

You have a different view, which is fine. It's all off topic anyway.
Indahmawar Fazmarai
#134 - 2015-12-24 05:16:58 UTC
Scipio Artelius wrote:
Indahmawar Fazmarai wrote:
FFS... !!!

*curses* Evil

That's my whole point. Starting EVE is more difficult exactly because there are more things to learn. The knowledge that veterans have obtained gradually along years, now is dumped all at once on the new player.The basics of 2015 are more than in 2008 and so it takes longer to learn them and there's a greater chance that a unknown unknown gets a new player killed.

Like I said, just differing opinions and neither is more correct.

To use an analogy on the flip side, although I normally hate using them.

If I learn Algebra and then want to learn more Algebra. It isn't any harder to extend my knowledge, it just takes more time.

More =/= Greater difficulty.

You have a different view, which is fine. It's all off topic anyway.


But learning EVE is not learning algebra. It's learning to stay alive and enjoy the game. Not knowing the latest algebra development since last month won't harm you. Whereas in EVE the first result of adding new stuff to the game is the ability to kill easier those unaware of the changes. New players first.

Remember, my point is that complexity creep makes the game more difficult to acccess for new players. I feel like I've been arguing for pages about how a higher temperature makes more difficult to keep a popsicle frozen...
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#135 - 2015-12-24 05:24:35 UTC  |  Edited by: Scipio Artelius
Indahmawar Fazmarai wrote:
But learning EVE is not learning algebra. It's learning to stay alive and enjoy the game. Not knowing the latest algebra development since last month won't harm you. Whereas in EVE the first result of adding new stuff to the game is the ability to kill easier those unaware of the changes. New players first.

Remember, my point is that complexity creep makes the game more difficult to acccess for new players. I feel like I've been arguing for pages about how a higher temperature makes more difficult to keep a popsicle frozen...

Is it learning to fly a plane then?

It seems the general idea of a metaphor is only supposed to work one way.

Ok then. That highlights well why I so hate using them. People can interpret whatever you write how they want, even literally in a metaphor, rather than metaphorically.

The fact that I used algebra wasn't important. It could have been gardening for all it mattered. The idea would have been the same.

All stupid from this point on.

Have a good Christmas Indah.

Edit: One small point in relation to new players are those easier to kill because they are unaware of changes. There's a recent Adrestia lossmail that would argue this isn't the case. Old players unaware of changes (or who haven't adjusted to a change) are just as susceptible and in some cases moreso. Not many new players are in a position to lose an Adrestia due to an addition to a mechanic.
Remiel Pollard
Aliastra
Gallente Federation
#136 - 2015-12-24 05:55:46 UTC  |  Edited by: Remiel Pollard
Indahmawar Fazmarai wrote:

The technology is better, it is safer and it is more accessible. But it takes a lot more time because the environment is more complex and the minimum required knowledge is way superior, all the range from meteorology to satellite assisted navigation.


No, I'm sorry, but that's not how it works. It doesn't take more time at all. Learning to fly is recognised across the board of aviation experts as easier than learning to drive. And that's not a 98% consensus, it's not even a 99% consensus, it's a flat 100% consensus. It's a fact. A professional flight instructor can produce a competent pilot in less than 30 hours of real flight time. And the minimum required knowledge is basic aviation theory, and avionics. That's it. If you fly the bigger stuff, you learn about ILS and a few other things which are very easy to learn (seriously, less than 100 hours and you'll be considered expert enough to put peoples' lives in your hands). Satellite navigation in a plane is exactly the same as it is with a GPS in your car, and if you find that difficult to learn, then I can understand why you find EVE so difficult.

And you don't have to learn anything about meteorology, the meteorologists do, and they communicate with you advice about your route. Then you make a decision to go through, around, over, or under. Learning meteorology is entirely extra-curricula. As a private pilot like me though, you literally just need avionics and aviation theory. That's it, you're qualified and legally allowed to fly aircraft below a certain size all around the world.

Just because there are 'more things to learn' doesn't make it more difficult to learn, only more complex. It's actually very easy to learn, provided you possess the patience to meander amongst the complexity of the experience. Complex is not synonymous with difficult. And as a qualified pilot, I'm telling you straight up, EVE has been a longer learning experience than learning to fly, and only because there's always something new to learn, even stuff no one might even know about yet. This game is an experience in dynamic social evolution, so learning EVE is not limited to learning the mechanics. And it will always be that way so long as it remains EVE.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Solecist Project
#137 - 2015-12-24 08:04:34 UTC

This feels like special needs kids argueing with Einstein about how the universe works.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Indahmawar Fazmarai
#138 - 2015-12-24 10:45:56 UTC  |  Edited by: Indahmawar Fazmarai
Ok, pa tí la perra gorda.

Learning EVE with 5x more ships, 20x more mechanics and 50x more ways to die than now will be so easy that the average MMO player will be PvPing like a pro within 1 hour of starting the game, because the more things there are to learn, the easier it is to learn to play. Who am I to oppose the obvious, I just can't win. Roll
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#139 - 2015-12-24 10:47:24 UTC
Filthy Infidel wrote:
"I've played this game for years on and off, just not on Steam. It's a great game, if you started playing it at least about 5 years ago. You will die. A lot. You will never have anything. Someone will trick you into giving away your kidneys in Jita. Just click away. Don't you EVER get this game. 10/10 though. But not for you new guy. Not for you."


Then people wonder why EVE has low player retention.
Solecist Project
#140 - 2015-12-24 10:48:41 UTC
Indahmawar Fazmarai wrote:
Ok, pa tí la perra gorda.

Learning EVE with 5x more ships, 20x more mechanics and 50x more ways to die than now will be so easy that the average MMO player will be PvPing in like a pro within 1 hour of starting the game, because the more things there are to learn, the easier it is to learn to play. Who am I to oppose the obvious, I just can't win. Roll



Passive aggressive...

How weak.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia