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Increase SP acquisition for new accounts

Author
Frostys Virpio
State War Academy
Caldari State
#221 - 2015-12-23 19:08:56 UTC
Tippia wrote:
Amber Starview wrote:
I look back at the waiting to train something moments just so I can join in as boring and not epic eve moments

What, exactly, were you waiting for in these moments? Not as in what skill, but as in what activity?


I personally remember tutorial mission where I was told to inject skill X and train it to board a ship or fit a module I was also given. You could still technically do the mission but you had to know it which is something a rael pure newbie would not know. The game told him to do X for Y to work so he was doing X for Y to work so he could proceed without knowing he could technically proceed anyway.

It was just a few minutes but it still felt kind of stupid to me. It was like a timeout inserted into the game as a point.
Fionna Da'gere
The Scope
Gallente Federation
#222 - 2015-12-23 19:49:47 UTC  |  Edited by: Fionna Da'gere
Oh my god, one of the absolute BEST things about Eve is the fact that I am training all the time. CCP has made that even better by extending the skill queue.

Someone was whining about a 120 day queue. My character has a 180 day queue and that's only because I'm too lazy to set up a plan and fill it. I tinker with it fairly regularly. If I was to set up an actual plan, it would be a full year.

I remember playing MMOs where you started off killing rats, bats, and bugs (and dying to them) in the newbie area, then graduated to dogs, then bears, then ..... The lack of a level grind is one of the things that is awesome about Eve, not a negative. Skills are NOT levels. Star Wars Galaxies - shooting ******* rats with blaster guns - repeatedly - as a newbie is one of the dumbest things ever.

Seriously new players. Get off your butt, interact with the other players out there and go have fun. The promo videos (This is Eve) aren't filled with many scenes of people out mining or running combat sites solo. It's filled with fleets of ships throwing down. Small / Midsize gang fleet fights are the most fun and they are certainly a place where new players playing smartly can contribute.

As a sometimes wormhole FC, I lust for scouts- not just players that go out and scan down chains, but that can get on grid, and get a fleet in on the target. It's harder than it seems. Wormhole fights are won first through intel - without it you'll lose more often than you'll win and only 2nd through blasters, beams, and missiles. Honestly, some of my best moments were dropping a fleet onto a target while never decloaking my ship. This is an excellent and exciting role for new players to really contribute.

The reason so many of the veteran players are saying "It's not the game, it's you" isn't because they care about you getting accelerated skill training. It's because changing that will not fundamentally change the fact that you're complaining about not being able to do things or experience things that you most certainly CAN do and experience. Unlike [insert MMO here] there is NO end game content that you have to train to level 200 and be wearing the best gear to experience. You literally can undock a ship in the first few days of the game and take part in whatever you want. You can make enough isk to plex your account in the second month of play. I have seen dedicated and smart players do it. Yes, it takes effort, and it may take a bit more than a higher skill point character, However, that doesn't change the fact that if you're willing to learn and put some effort into playing, you can immediately take part in whatever you want as part of a team. You can be a very important part of that team.

If you want to hop into a Paladin and go run C4 Anoms by yourself, then you're gonna have to put the training time in or buy a character. However, if that's what you want to do, go find a single player game. I hear Minecraft is kinda fun though I haven't tried it.

I play Eve as much for my friends, corp mates, and alliance mates as I do for myself.

o7

-Fi
W33b3l
The Scope
Gallente Federation
#223 - 2015-12-23 20:12:05 UTC
Ive become bored with this thread but it was fun to read for awhile.

I find it funny that its turned into an OT pissing contest by people that obviously like the game enough to defend it attacking each-other more then the OP. Suppose its just the player base translating into the forums.

If you want to keep the player base alive, stick with what made the game what it was. If it drops off its not because its not friendly enough, its because its gotten too friendly. You need to keep the niche that made the game.

The only real issue for new players Ive ever seen (not counting the stuff you are suppose to learn with time) is that they stare at there screen and say "ok where the hell am I supposed to click?" or "where the hell is that at?". Navigating the UI is a little harder then it should be, but the problem is that it needs to be complicated because its a complicated game and its a hard thing to fix. Hell I had a player I knew that was playing since release telling me the directional scanner pointed the direction your ship was facing when its actually the direction the camera is facing once. Blew his mind when he checked after I told him otherwise.

If you want to help new players, we just need better tutorials, wich CCP is working on. As for keeping people, the game needs to stay the hard core niche game its suppose to be. None of this tags for security status, no more non skilled clones (that one actually got by me and didnt know about it), no more whining about cloaks or boosting, no more aurum. I personally dont like the new plans for selling skill points. If you see someone in a battleship thats not old enough to be in one now, you know its a new player not knowing what they are doing. Once the change goes into effect it could be an alt. All its going to do is help people train there alts or put noobs in things they dont know how to properly use faster.

Things like the player owned customs offices, hopefully the new citadels (although removing standing for anchoring was a mistake in my opinion), and more things to make us compete and work for things are the additions that help.

New players should be given a better instruction manual (or one at all) but they should not have there hand held. The game needs to stay confusing and hard enough that people make the wrong decisions when they dont do there research. There needs to be an anchor on advancement skill wise so new players dont get overwhelmed, and not as new players put in the time they should.

BTW, I do industry E-Peen. Its no where as complicated as it used to be and its easy to see wich skills you need to beat the margins and it doesn't take long. T2 is more complicated but its supposed to me.

I like the fact that people care about the game enough to make a thread explode like this, but at the same time, some of the things I read makes me wonder.
Tippia
Sunshine and Lollipops
#224 - 2015-12-23 21:02:02 UTC
Frostys Virpio wrote:
I personally remember tutorial mission where I was told to inject skill X and train it to board a ship or fit a module I was also given. You could still technically do the mission but you had to know it which is something a rael pure newbie would not know. The game told him to do X for Y to work so he was doing X for Y to work so he could proceed without knowing he could technically proceed anyway.

It was just a few minutes but it still felt kind of stupid to me. It was like a timeout inserted into the game as a point.

Oh, no question there. The tutorial missions were always absolute shite, in no small part because they used the mission templates as their building block, and there's a reason why the NPE has been a constant sore point in equally constant need of refinement.

And sure, if the game tells you that as a newbie, you'll react the same way as when another player says the same nonsense – you do it because why wouldn't you? The reason for my asking, though, is that I hear the same thing so often in relation to so many activities where waiting is not even required. At that point, I wonder where the impulse to wait comes from.

The worst kind is the “levelling my Raven” variation: someone who has unlocked L4 missions and who's now “waiting to train for a Raven”… The confused question in response to that is always: why wait? Wait for what? He's been running missions so far, and he's going to run missions afterwards, so why not… you know… keep running missions? It's all the same.

With PvP, it makes ever so slightly more sense, but it really comes down to the same thing: why wait? Just because you might lose in the beginning doesn't mean it's not something you should “wait until it passes” because it will never pass without that initial loss — waiting just means the losses will be more costly and more difficult to analyse and learn from.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#225 - 2015-12-23 21:52:29 UTC
Tippia wrote:
You mean those things that will help older, established players far more than they will clueless and penniless new ones? Ok. Lol

I see this argument quite frequently. But I don't really get it. Why should I worry about older, established players getting something nice, or nicer than me, or whatever? I don't care. Uhh, take it and enjoy, I suppose? If you feel guilty about taking advantage, you can always repent by sending me a billion ISK or two...

Gregor Parud wrote:
As you said yourself: for now you'll be happy with skill packs, 2 months down the line you'll start whining about some other stuff. It'll never end.

Well, that's the human condition. I'm sure that as I advance in the game I will learn to whine about other thing, like Fozzie SOV or the Mittani's latest imperial ambitions or whatever... Right now, all that is pretty meaningless to me. I do know though that every time I fire up EVE and look at the skill queue I think "heck, this is tedious". I don't get that from anything else in the game for now.
Tippia
Sunshine and Lollipops
#226 - 2015-12-23 22:02:22 UTC
Tristan Agion wrote:
Why should I worry about older, established players getting something nice, or nicer than me, or whatever?
Because it not just defeats, but inverts the entire purpose of the suggested change: to reduce the presumed “gap” between newbies and veterans. You are creating the very problem you're trying to solve.
Teckos Pech
Hogyoku
Goonswarm Federation
#227 - 2015-12-23 22:05:45 UTC
Tristan Agion wrote:
Tippia wrote:
You mean those things that will help older, established players far more than they will clueless and penniless new ones? Ok. Lol

I see this argument quite frequently. But I don't really get it. Why should I worry about older, established players getting something nice, or nicer than me, or whatever? I don't care. Uhh, take it and enjoy, I suppose? If you feel guilty about taking advantage, you can always repent by sending me a billion ISK or two...


No, it is an asymmetric advantage that is the problem. I have 126 million SP. I have billions in my wallet (and many vets would consider me "poor"). Do I need an additional advantage over new players? No. Problem is, for the most part attempts to benefit just "new players" or some other special interest group it often ends up benefiting older more established players even more...i.e. those who don't really been additional benefits.

Stop trying to craft game development to benefit special interest groups, FFS. Just focus on making the game better for everyone.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#228 - 2015-12-23 22:48:51 UTC  |  Edited by: Scipio Artelius
Tristan Agion wrote:
Tippia wrote:
You mean those things that will help older, established players far more than they will clueless and penniless new ones? Ok. Lol

I see this argument quite frequently. But I don't really get it. Why should I worry about older, established players getting something nice, or nicer than me, or whatever? I don't care. Uhh, take it and enjoy, I suppose? If you feel guilty about taking advantage, you can always repent by sending me a billion ISK or two...

Going back to the original post in this thread, it's a common concern of new players that they will never be able to compete with older, established players:

"My issue atm stems from the fact I feel like the mature players have such a leg up in every possible way and even with a year of play time it seems near impossible to even enter their playing field.... help bring new players more quickly into the greater Eve verse."

It's a relevant concern, but one that many of us feel is based on misunderstanding of how the skills work in Eve (but that aside).

So, if the game changes to provide faster training for new players, so they can more quickly catch and compete with older, established players, then that will actually give older, established players a greater advantage than it gives new players and the gap will actually increase more.

Older, established players generally know how to train alts for specific purposes and know what alts they need for certain purposes.

So while a new player will train faster, unless they have good contacts, support and advice around them, they are likely to train faster into a character that lacks focus and therefore doesn't have all the skills they need to compete even after the period of faster training expires.

Meanwhile older, established players will have more alts that far out compete the new players of the same age and also still have their old mains. They'll still be earning ISK faster, be more competitive in PvP, be less likely to derp blingy ships to lossmails; while having newer players present easy targets for them.

It's only from gaining game knowledge through experience, or from the help of others that you really understand how to properly craft a character and that creates a double edged sword in these proposals.

No one here is against new players, nor against new players being able to compete. We all support that. Many of us just have a different view about the fastest way to achieve that where we see gaining knowledge as a player first as more important than training skills faster. At the moment, there is kind of a natural balance that actually works out well when you can see it in hindsight.
Mr Epeen
It's All About Me
#229 - 2015-12-23 22:51:31 UTC
Teckos Pech wrote:

Stop trying to craft game development to benefit special interest groups, FFS. Just focus on making the game better for everyone.
Is that directed to Tippi and his ilk, or CCP?

One is acceptable and the other shows the typical bittervet arrogance.

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#230 - 2015-12-23 22:54:00 UTC
Mr Epeen wrote:
Is that directed to Tippi and his ilk, or CCP?
You know, when I asked if you wanted to pick something new to be wrong about, I wasn't being litteral…

…and yet, there you go.
Hasikan Miallok
Republic University
Minmatar Republic
#231 - 2015-12-23 22:54:29 UTC  |  Edited by: Hasikan Miallok
People do realize you can step into a battlecruiser with a one day old new character ?

These sort of issues in the past resulted in the issue of the Gnosis for free.

A Gnosis needs Spaceship Command I to fly, that is it. Anyone can fly a Gnosis.

Of course the instant reaction to the Gnosis was "yeah but it is not a battleship I want a battleship" or "yeah but I am awesome at PvP in other games where is my free PvP ship" or "but i do not have the skills to fit the wepaons" or "yeah nice but the GAME IS TOO HARD " etc etc

One thing to note is that New Players are obsessed for some unfathomable reason with god-d@mn battleships. Even when they eventually get one and realize all they are really good for is some basic PvE ratting and mission running they do not say "oh I was wrong they are cr@p" they complain that battleships are cr@p and want them "fixed".

Anyway - to satisfy even a fraction of the complaints CPP would need to:

  1. Give all new players a free battleship you can fly with no skills that is immune to exploding when webbed and scrammed by a couple of frigates
  2. dumb the system down substantially so they can be awesome without learning any new or unfamiliar skills
  3. change the skill system entirely so it conforms to the now standard and very un-intuitive D&D/WoW leveling/role system invented by Gary Gygax back in the 60s when everyone was on drugs anyway
  4. extend the ban on veterans attacking new players to cover all of EVE including WH and nullsec and make it so the new player has to agress first


Even then some people will not be happy :D
sero Hita
Science and Trade Institute
Caldari State
#232 - 2015-12-23 22:57:26 UTC
Tippia wrote:
Because it not just defeats, but inverts the entire purpose of the suggested change: to reduce the presumed “gap” between newbies and veterans. You are creating the very problem you're trying to solve.


This is flawed logic. Like I have stated before in the thread about the SP packs: "EVE works with hard caps on skills". Basically this means that a newbie who bought skills packs to get the all skills affecting a tristan to V, will be just as efficient as a 8 year old character in flying the tristan SP wise.

What you mean is that the 8 year old character could undock a perfect skill RLML caracal and blast the tristan of field, but this is something else and does not change the fact that skillwise the SP gap can be closed faster with skillpacks than without.

I see no where it was stated that the intent of skill packets was to close the SP gap on for example titans or the bigger ships? Skillpackets would make it possible for newbies to be competative faster in frigates, which is fine for me. If the newbies have one ship they feel they fly okay´ish early on it might help retention.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Tippia
Sunshine and Lollipops
#233 - 2015-12-23 23:11:21 UTC
sero Hita wrote:
This is flawed logic.
I know. That's what makes it such a boneheaded idea.
The people suggesting these ideas are hung up on the notion that there is some kind of gap between new and old that needs to be narrowed for new players to be able to… something. Exactly what is never really described.

Their suggestions unfailingly means an increase of the perceived gap. That just raises the question: if this gap was a problem before, what will it be when it is made even larger? How do the new players actually benefit from this, seeing as how the old players can squeeze far more utility and effectiveness out of it?

Quote:
What you mean is that the 8 year old character could undock a perfect skill RLML caracal and blast the tristan of field, but this is something else and does not change the fact that skillwise the SP gap can be closed faster with skillpacks than without.
No. What I mean is that the SP gap will be wider than ever before because the new player will not know how to make good use of the SP — the older one will. What I also mean is that the SP gap is a wholly irrelevant distraction that the new player shouldn't even worry about because that's now how you become competitive with old players. SP is a very minute and trivially overcome differentiator.

Quote:
I see no where it was stated that the intent of skill packets was to close the SP gap on for example titans or the bigger ships? Skillpackets would make it possible for newbies to be competative faster in frigates, which is fine for me.
If they were implemented, the packets wouldn't close the supposed SP gap there either and nor make new players any more competitive. They'd only make the newbies more broke than ever before since, not only have they wasted all their cash on packets, they now use far more expensive ships and equipment than they can actually handle.

Becoming competitive in a frigate is a matter of getting out and flying in a frigate. Period. That is all there is to it. By the time you've learned how to do that, you have all the SP you'll need so what is there to boost?
Hasikan Miallok
Republic University
Minmatar Republic
#234 - 2015-12-23 23:22:48 UTC
Tippia wrote:


If they were implemented, the packets wouldn't close the supposed SP gap there either and nor make new players any more competitive. They'd only make the newbies more broke than ever before since, not only have they wasted all their cash on packets, they now use far more expensive ships and equipment than they can actually handle.

Becoming competitive in a frigate is a matter of getting out and flying in a frigate. Period. That is all there is to it. By the time you've learned how to do that, you have all the SP you'll need so what is there to boost?


it is kinda reminiscent of the real world tragedies that occur when people give a 17 year old rich kid with no road skills access to a Porsche or Ferrari.

I think a lot of newer players see arguments against them getting a cr@pload of SP early as some sort of unfair restriction on their play.

Thing is people could just say "who cares let them go stuff up if they want" but it is actually a good thing for new players and good for player retention if they "do the ropes".

Dumbing down and accelerated progression in the past in other games has resulted in churn with people racing to some mythical end game and then quitting.


sero Hita
Science and Trade Institute
Caldari State
#235 - 2015-12-24 00:04:12 UTC  |  Edited by: sero Hita
Tippia wrote:
If they were implemented, the packets wouldn't close the supposed SP gap there either and nor make new players any more competitive. They'd only make the newbies more broke than ever before since, not only have they wasted all their cash on packets, they now use far more expensive ships and equipment than they can actually handle.


"if they were implemented"... sure Lol like there is any chance CCP would let that cash cow, get away.

First off, your brain seems to short circuit, when you read the word "gap". You even used the word "perceived". People of course means difference (like the mathematical term delta). As the skills offer perks like % more damage, it can be measured how much worse you perform with worse skills when comparing the same type of hull without accounting for player skill. So there is a difference between a newbie and a veteran, that people call gap. One can discuss if this affects what you can do in game at all (Which I agree it does not) , but to claim it is not there is foolish.

You nicely ignored the part with SP hard caps, which of course is the relevant point of my claim. And you are lying. The SP gap for performance of a certain ship would be closed. When they both have all the relevant tristan skills at V, they fly with the same speed, do same damage etc. Differences caused by less efficent modules, due to a gap in SP is closed. The gap due to player skill would of course not be closed as you point out, and also not the skill cap between different types of ships, but this is also fine.

The point is, if they so choose (investing in skillpackages are not obligatory afaik) they would not have to fight both being bad at flying and flying slower, lower tank and less damage. IMO this is a better starting point for eventually learning to fly as you might some more seconds to realize what is going on in PVP for example. You might disagree, but that is just differences in opinion.

Tippia wrote:

Becoming competitive in a frigate is a matter of getting out and flying in a frigate. Period. That is all there is to it. By the time you've learned how to do that, you have all the SP you'll need so what is there to boost?


There is no law claiming that you should have the player skills before you fly something.. Why should YOU decide if someone should be able to burn a weeks pay on PLEX and invest them poorly? Everyone are in control of their own actions, can do research on the internet and should not be protected from themselves by you. There are also leasons to be learned in failure. And not to forget you can still slowmobile you way to all the skills if you so choose. That will not change. If you choose not to train slowly (which you actually will be doing simultaneously over time anyway), then that is okay, but all the consequences that could follow are on yourself.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Tippia
Sunshine and Lollipops
#236 - 2015-12-24 00:25:54 UTC  |  Edited by: Tippia
sero Hita wrote:
"if they were implemented"... sure Lol like there is any chance CCP would let that cash cow, get away.
Sure there is. It just depends how smart they are.

Quote:
So there is a difference between a newbie and a veteran, that people call gap.
Close, but not quite.

People look at the game and notice that you accumulate SP through some odd-ball process that relies almost entire on time, with the obvious (and for the most part accurate) conclusion that older players have more. They then immediately jump to the conclusion that more is better, because that's how it usually works, and assume that there is a direct correlation between time and “power”. This flawed assumption then creates the incorrect perception that there is a gap in [ ability | power | awesomeness ] between old and new players that the new players can't overcome, and which therefore has to be addressed.

In actuality, this perceived gap doesn't exist, and what differences there are in SP are trivially overcome, either the hard way with time, or the clever way through proper use of tactics.

Quote:
You nicely ignored the part with SP hard caps
You mean the part where I said “I know. That's what makes it such a boneheaded idea”? No, I didn't ignore it. It is in fact central to why the gap doesn't actually exist, and to why the skill packets will only give old players additional competitive advantages: because they know about those caps and how to spend the SP in a way to circumvent or counter the marginal improvements as you get closer to them.

At the same time, it is precisely this unawareness of this feature of the skill system that creates the perception of a gap — a gap that pretty much all proposed “solutions” to this perception will actually increase for much the same reason.

Quote:
This is not a fact, but your opinion, so please loose the arrogant "period".
No. It's pretty much a fact. I mean, sure, if you're a very slow learner, you'll probably end up with more SP than you'll need, but that just reinforces the concluding question: what is there to boost?

But more than that, though, you realise than nothing of what you then go on to say actually contradicts what I'm saying, right? Learning from failure is central to the process. You are always in charge of your own choices, so it's only ever there that the problem can really lie. And while there's nothing to say that new players must be protected, it doesn't really make much sense to give them more ways to screw themselves over, especially not in exchange for giving old players a mechanism to give them even more of an edge over those newbies.
Teckos Pech
Hogyoku
Goonswarm Federation
#237 - 2015-12-24 00:50:24 UTC
Tristan Agion wrote:

Gregor Parud wrote:
As you said yourself: for now you'll be happy with skill packs, 2 months down the line you'll start whining about some other stuff. It'll never end.

Well, that's the human condition. I'm sure that as I advance in the game I will learn to whine about other thing, like Fozzie SOV or the Mittani's latest imperial ambitions or whatever... Right now, all that is pretty meaningless to me. I do know though that every time I fire up EVE and look at the skill queue I think "heck, this is tedious". I don't get that from anything else in the game for now.


You know I missed this part when you first posted it, but it is rather telling as it shows you to be rather the special snowflake doesn't it. Me, me, me. That is how it is with you eh?

I have no doubt you will continue to whine because that is the nature of the incompetent and lazy. "Give me a break because."

I think we have found your problems, this is not the game for you. Go find a game you can grind on and play that. Grinding in Eve, if you insist on grinding, is usually for ISK. Of course you could look for ways to earn ISK without having to grind as well, but since you seem so enamored with it I'm guessing those methods will be beyond your ken.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#238 - 2015-12-24 00:52:45 UTC
Mr Epeen wrote:
Teckos Pech wrote:

Stop trying to craft game development to benefit special interest groups, FFS. Just focus on making the game better for everyone.
Is that directed to Tippi and his ilk, or CCP?

One is acceptable and the other shows the typical bittervet arrogance.

Mr Epeen Cool


No, it is directed at anyone who feels their special hobby horse deserves something special. I don't give a **** what it is really, SP, solo PvP, AFK cloaking, new players, etc. It is all bullshit special interest nonsense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tristan Agion
Royal Amarr Institute
Amarr Empire
#239 - 2015-12-24 02:03:09 UTC
Teckos Pech wrote:
I think we have found your problems, this is not the game for you. Go find a game you can grind on and play that. Grinding in Eve, if you insist on grinding, is usually for ISK. Of course you could look for ways to earn ISK without having to grind as well, but since you seem so enamored with it I'm guessing those methods will be beyond your ken.

I'm sorry, but where exactly did you get this weird idea from that I'm particularly keen on grinding?!
Teckos Pech
Hogyoku
Goonswarm Federation
#240 - 2015-12-24 02:29:46 UTC  |  Edited by: Teckos Pech
Tristan Agion wrote:
Teckos Pech wrote:
I think we have found your problems, this is not the game for you. Go find a game you can grind on and play that. Grinding in Eve, if you insist on grinding, is usually for ISK. Of course you could look for ways to earn ISK without having to grind as well, but since you seem so enamored with it I'm guessing those methods will be beyond your ken.

I'm sorry, but where exactly did you get this weird idea from that I'm particularly keen on grinding?!


Oh so you don't want to grind, even for ISK? You just want everything handed to you on a silver platter?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online