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Increase SP acquisition for new accounts

Author
Solecist Project
#201 - 2015-12-23 13:46:30 UTC
What really bothers me about this, is ...

... that there are people out there who demand a mechanic ...
... which sole purpose is it to keep them hooked.

It's neuroscience. People are being enslaved by rewards.

Never should such people get to dictate changes in EVE.

It's a nightmare for humanity that marketing manipulates people so much ...
... they even demand more of this manipulation.



Horror...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tristan Agion
Royal Amarr Institute
Amarr Empire
#202 - 2015-12-23 14:23:36 UTC
Gregor Parud wrote:
If you lack the attention span for a long term MMO then don't play it.

In the Matrix movies uploading a new skill takes seconds, not the entire movie. The skill queue has nothing to do with attention span whatsoever. Or are you telling me that you are actually watching the seconds tick by, attentively? Yes, I do have better things to do with my life (and my attention span) than staring at a timer...

Catastrophic Operations wrote:
My corp is quite happy to train "new players" and has done for new players vouched for by existing members, however in the last year I don't think we have actually come across a single genuine NEW player. ... Its not up to the corp to prove itself to you, its up to you to prove yourself to the corp. If a new player finds that hard to grasp, then perhaps eve is not for them.

Well, I am a genuinely new player and this is the first character I've ever made in EVE. I'm glad I made your day. Blink

There's something weird about the fixation with corps in EVE. I had a real fun time once with a pretty tough security story mission that I got after running lots of Level 4 transport for SoE. The NPCs blew my ship to pieces, so I started asking on local if someone wanted to help. I found two nice people, and we spent the next hour or so with that mission (me mostly running away, dragging the NPCs around, them shooting them).

However, that sort of spontaneous grouping up is not common, and you pretty much have to ask patiently on local to get it going (being the only one who breaks radio silence, usually). It would be really nice if there was some social hang out place where one could just spontaneously join up with people to do stuff. And I feel that that would be the best way to "prove yourself".
Lan Wang
Federal Navy Academy
Gallente Federation
#203 - 2015-12-23 14:24:57 UTC
Tristan Agion wrote:

In the Matrix movies uploading a new skill takes seconds, not the entire movie. The skill queue has nothing to do with attention span whatsoever. Or are you telling me that you are actually watching the seconds tick by, attentively? Yes, I do have better things to do with my life (and my attention span) than staring at a timer....


gtfo

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Taunrich Kaufmann
Hykkota-Kaufmann Foundaries LLC
#204 - 2015-12-23 14:28:58 UTC  |  Edited by: Taunrich Kaufmann
Tristan Agion wrote:
Perhaps a few years ago EVE could afford to lose them. Now, not so much.

Sure we can. 30,000 players @ $14.95USD p/m = $478,500USD p/m.

Tristan Agion wrote:
Tippia wrote:
No, it's like saying to someone who wants to play the forward in a football match that, hey, the libero position needs to be filled. You won't score as many goals but you get to move around a lot and have to get a good eye for the game. At any rate, they're still participating in the match.

Do you realise that you have completely confirmed what I was saying? It remains the case that this person does not get to do what he actually wants to do, but either has to be content with the role other people assign to him, or forget about it entirely. All you have done there is to "upgrade" my analogy so that it seems a bit more palatable ("libero" instead of "bottle boy").

What is it you actually want? For day-old players to be able to hold their own against 4+ year vets? To build & fly Capitals after just a quick tutorial?

Tristan Agion wrote:
And let us be clear, it is not in any way or form the actual gaming skill of the player that determines their lot. It is simply a matter of waiting for the "skills" to clock in. The most experienced EVE veteran ever - if playing a newbie alt - would still be locked out of most roles. That veteran might be stellar at filling those newbie roles, but newbie roles it is.

Completely contradicted yourself there and didn't even realise it. Experience determines your lot in EVE much more than SP does. A newbie flying a Rifter will lose to a vet flying a Rifter due to an experience gap, not an SP gap. Conversely, there are plenty of low-SP pilots who have podded high-SP pilots. Experience and personal ability play the biggest role in EVE, not SP.

Your whole argument gives off seriously salty newbie vibes, and I say that as a relative newbie myself (just past the first 6 months). I'm still sh*t at combat and spend most of my time mission running, mining, market trading and RPing. You can have a great time with low SP.

Why don't you join a corp that will teach you solo PVP, help with some good fits, then kit yourself out with a ship and go shoot someone? I guarantee you'll learn more and have a better time there than complaining on the forums.
Remiel Pollard
Aliastra
Gallente Federation
#205 - 2015-12-23 14:36:47 UTC
Tristan Agion wrote:

In the Matrix movies uploading a new skill takes seconds, not the entire movie. The skill queue has nothing to do with attention span whatsoever. Or are you telling me that you are actually watching the seconds tick by, attentively? Yes, I do have better things to do with my life (and my attention span) than staring at a timer...


This isn't the Matrix, it's EVE. if you have better things to do, then by all means, do them. You won't be missed.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Bianca Niam
Doomheim
#206 - 2015-12-23 14:54:17 UTC
New players already get 400k SP ... What's next, a fully equipped catalyst with T2 stuff and the skills to match, on day 1? Roll
Gregor Parud
Imperial Academy
#207 - 2015-12-23 14:58:34 UTC
Bianca Niam wrote:
New players already get 400k SP ... What's next, a fully equipped catalyst with T2 stuff and the skills to match, on day 1? Roll


This whole agenda, trying to create a consensus, has been pushed by coalition alts. It's also the reason why the new skills include Thermodynamics, there is no reason or use for a newbie to have that. All it does is create gank alts cheaper and faster.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#208 - 2015-12-23 15:27:42 UTC
Taunrich Kaufmann wrote:
What is it you actually want? For day-old players to be able to hold their own against 4+ year vets? To build & fly Capitals after just a quick tutorial?

I'm not really interested in flying capitals, I wouldn't know what to do with them. I have trained into exploration and cov ops. Well, I think one day, how about running some of those combat sites that I scan down all the time, or engaging some of those explorers competing with me for sites? Sure, get an Astero then. Training time needed to get a reasonable fit for that? A month or so. Or maybe I should do a Wingspan and go stealth bomber hunting? Sure, no problem. It's merely a month or two of training time until you can fly a decent fit for that. Or maybe I should try mission running in a drone boat? Well, hey, no problem, training up drone skills to a decent level just takes a month or two. Or some risky but profitable mining? Take a Prospect or Procurer then, after a couple of months of training to make that viable and profitable. And so on...

Yes, I guess you don't need to minmax. And if you are an experienced veteran, then quite possibly you can still make a good profit or win some fights or whatever, even with a low SP alt in a simple ship. But as a newbie, flying the right ship with a good fit actually can make the difference between losing your ship or not, or raking in the ISK or not.

Taunrich Kaufmann wrote:
A newbie flying a Rifter will lose to a vet flying a Rifter due to an experience gap, not an SP gap.

In reality, the newbie will lose due to both. It is true that an experienced player can punch above his (ship & fit) weight. That does not mean that a newbie can. And it generally will be the veteran who has the SP bonuses and the bling fit on his side. Not all Rifters are created equal.

Taunrich Kaufmann wrote:
You can have a great time with low SP.

Sure. I pulled 100M exploration loot out of a single wormhole yesterday. (*) That was great. It doesn't change though that if you want to try out different things in EVE, and are a careful kind of player (as I am), then it takes you month of training at least whenever you want to try something new. My training queue is currently just shy of 120 days. I find that fairly absurd, to be honest.

(*) Oh, and case in point - I doubt I could have pulled that off without having my data/relic hacking skills maxed out. I'm quite good at the mini game, but the bonus strength sure as heck helps.

Taunrich Kaufmann wrote:
Why don't you join a corp that will teach you solo PVP, help with some good fits, then kit yourself out with a ship and go shoot someone? I guarantee you'll learn more and have a better time there than complaining on the forums.

I naively joined a small corp a few weeks into the game. Let's just say that did not last long and I intend to make a better choice the second time around. I don't think that I want to train for solo PVP, really. Small to medium size fleets is probably more my thing, or sneaky stuff. And I don't actually spend much time on these forums...
Gregor Parud
Imperial Academy
#209 - 2015-12-23 15:36:47 UTC
Perhaps you need to realise that you'er playing the wrong game and choose easiest option: leave. It's not like EVE will change overnight so you'll be miserable for a very long time, just doesn't make any sense. Don't like it? leave.


Bye!
Fionna Da'gere
The Scope
Gallente Federation
#210 - 2015-12-23 16:19:20 UTC
I generally stay away from general discussion conversations, regardless of topic. I'm a natural lurker. This conversation is particularly civil up to now so I'll chime in.

I am part of a wormhole alliance. We have brought in new characters before. They have contributed in all facets. It's true that they don't fly carriers or T3 cruisers in combat, but there are plenty of relevant and able ships that they can fly quite early in their career that contribute. We provide most of the ships, fittings, training, advice, and commiserate with them when something goes sideways. With the advent of T3 destroyers, we're starting to use them more and more and use the T3 cruisers less and less which makes our content even more approachable to new players as the training for them is much abbreviated.

We get very few new characters (though we don't advertise that much.)

If any new people want to come fly in wormhole space, contact me in game. We'll invite you onto our TeamSpeak server and talk to you. If you appear to be a good fit, we'll figure out a way to help you. While we don't have the absolute MOST newbie centric wormhole, our home is relatively easy for new players to play in.

Every game has a power curve where a new player is unlocking abilities and content. Eve's content is unlocked virtually immediately as are most of the role based abilities. Accessing the advanced equipment and ships subsequently can take a while, but you can absolutely contribute to a corp or alliance immediately. You must be willing to do so.

Eve is very complex and navigating those complexities as a new player is intimidating- I completely understand that. However, there are people out there prepared to help. It requires that the new players be willing to listen, be willing to learn, and be willing to occasionally lose in the process of figuring out how to win. We all did this. Unfortunately, one thing that eve isn't, is a solo game. I think it's even less so as a new player.

For those of you new players wanting to learn the game, be part of a team, and play in what I consider the most fun part of Eve, drop me a note in game. Playing with us in W-space means playing as part of a team and being wiling to learn. It means being willing to risk, being willing to do some of the scut work of scanning (which we ALL do) and it may mean that sometimes, you'll have to find your way to K-Space to find something to do. It means jumping into null to play with the guys there, fighting over junk in low sec on occasion, and it means spending 90% of your time in a ship in space doing things. It does NOT mean incredible isk per hour contrary to many of the opinions out there.

Regards,
Fionna

Tippia
Sunshine and Lollipops
#211 - 2015-12-23 16:20:04 UTC  |  Edited by: Tippia
Tristan Agion wrote:
Well, maybe one day you will be capable of writing your own analogies.
That day has long since passed, which is why it was so easy for me to spot the fundamental error in the one you tried to introduce. It's also why it was so easy to adjust the one you attempted to match the actual situation we're talking about.

Quote:
And Elvis is not dead, he was kidnapped by Martians.
Compelling argument. The facts of the game and of newbies abilities remain the same, no matter how much you refuse to believe in them and no matter how many false analogies you have to erect to maintain your erroneous preconceptions.

Quote:
OK, cool. I would like to buy "Mechanics V". What's the current price for that packet in Jita?
4,000 ISK, and then you have to sit through the upload process while your infomorph is being reprogrammed. We were talking about narrative eariler; the narrative is the same here. Well, with the difference that you're not tied helplessly to a chair for 12 hours while you learn, but can instead run about and do some damage throughout the process. That's the beauty of the EVE skill system: no need to grind meaningless tasks, no need to stare at timers — you can just out and play the game.

Quote:
In reality, the newbie will lose due to both. It is true that an experienced player can punch above his (ship & fit) weight. That does not mean that a newbie can.
Yes it does. Your fundamental mistake here is to assume that newbie and experienced are mutually exclusive classes.

In reality, the more experience player will win, period. In reality, the SP gap you're assuming might not even apply to the Rifter — hell, it could even be reversed, with the new player having more SP than the veteran. The same goes for the experience: the veteran isn't necessarily the more experienced or knowledgeable in fitting and flying a Rifter. You don't have to look very long at killboards or ALOD-collecting blogs to find old players who very obviously can't fit or fly even a simple ship for the life of them.

So in the fight between newbie and veteran, who has the more experience and who has more SP are two rather unconnected questions. As such, a newbie can punch above his weight through experience same as anyone else, and conversely, an old player can massively underperform due to inexperience, same as anyone else. SP isn't even a factor in that, because SP does not help you fit the right modules and turn them on at the right opportunity.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#212 - 2015-12-23 16:22:05 UTC
Gregor Parud wrote:
Perhaps you need to realise that you'er playing the wrong game and choose easiest option: leave. It's not like EVE will change overnight so you'll be miserable for a very long time, just doesn't make any sense. Don't like it? leave. Bye!

If CCP is smart enough to ignore the sulking bittervets and introduces skill packets sometime next spring, then my main issue with the game will have been resolved (or at least much ameliorated). I think I can wait that long. But your kind and compassionate advice is much appreciated nevertheless.
Tippia
Sunshine and Lollipops
#213 - 2015-12-23 16:28:39 UTC
Tristan Agion wrote:
If CCP is smart enough to ignore the sulking bittervets and introduces skill packets sometime next spring, then my main issue with the game will have been resolved (or at least much ameliorated).

You mean those things that will help older, established players far more than they will clueless and penniless new ones?

Ok. Lol
Solecist Project
#214 - 2015-12-23 16:31:12 UTC
Tristan Agion wrote:
Gregor Parud wrote:
Perhaps you need to realise that you'er playing the wrong game and choose easiest option: leave. It's not like EVE will change overnight so you'll be miserable for a very long time, just doesn't make any sense. Don't like it? leave. Bye!

If CCP is smart enough to ignore the sulking bittervets and introduces skill packets sometime next spring, then my main issue with the game will have been resolved (or at least much ameliorated). I think I can wait that long. But your kind and compassionate advice is much appreciated nevertheless.

Assuming you'll still be playing by then ...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Gregor Parud
Imperial Academy
#215 - 2015-12-23 16:31:58 UTC
Tristan Agion wrote:
Gregor Parud wrote:
Perhaps you need to realise that you'er playing the wrong game and choose easiest option: leave. It's not like EVE will change overnight so you'll be miserable for a very long time, just doesn't make any sense. Don't like it? leave. Bye!

If CCP is smart enough to ignore the sulking bittervets and introduces skill packets sometime next spring, then my main issue with the game will have been resolved (or at least much ameliorated). I think I can wait that long. But your kind and compassionate advice is much appreciated nevertheless.


the problem with the non-effort PVE crowd is that they always want more. You create a lovely expansion that gives them 10 extra levels, lots of funky stuff and gear easily enough to last then 4-5 months. They'll devour it in 2 weeks bypassing all the lovingly created content, on purpose, to rush to the new end goal and then whine about how there is no content. As you said yourself: for now you'll be happy with skill packs, 2 months down the line you'll start whining about some other stuff. It'll never end.

People who understand and agree to the concept of a sandbox don't need this. They just need the sandbox to be in working order and reasonably balanced, the rest they (want to) do themselves. People who play a sandbox but refuse to agree to it are (apart from playing the wrong game) forever going to ask for things that the sandbox can not provide.
Amber Starview
Doomheim
#216 - 2015-12-23 16:58:25 UTC
I have no issue with boosting sp for new chars .....eve can be boring at low sp and I look back at the waiting to train something moments just so I can join in as boring and not epic eve moments

Tippia
Sunshine and Lollipops
#217 - 2015-12-23 17:12:00 UTC
Amber Starview wrote:
I look back at the waiting to train something moments just so I can join in as boring and not epic eve moments

What, exactly, were you waiting for in these moments? Not as in what skill, but as in what activity?
Solecist Project
#218 - 2015-12-23 17:34:03 UTC
Tippia... shouldn't you update your skill plan?
Nowadays new players get a lot of skills that save them quite a bit of time ...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tippia
Sunshine and Lollipops
#219 - 2015-12-23 17:45:53 UTC  |  Edited by: Tippia
Solecist Project wrote:
Tippia... shouldn't you update your skill plan?
Nowadays new players get a lot of skills that save them quite a bit of time ...

I finally got around to it a week ago or so.

It's now a 30 day plan rather than a 40 day one, and some of the real goodies that previously arrived during weeks 3–4 are now available from the start. Oh, and not to mention that the skill book cost has been cut down from something like 25–30M ISK to 15M for the whole thing.
Teckos Pech
Hogyoku
Goonswarm Federation
#220 - 2015-12-23 19:05:11 UTC
Lan Wang wrote:
Memphis Baas wrote:
Vivias Xelnoa wrote:
I would of much prefered a UO style where I leveled skills by actually doing them vs a simple timecap.


In my opinion, that would be a nightmare:

1. How many skills did UO have? Typical pilot has 180-200 different skills here.

2. This is a PVP environment; you won't easily find someone willing to sit there and take the damage or jamming or whatever, for you to train your skills by "practicing."

3. I have about 100m points, 200 skills trained to 4, some to 5. You're proposing CCP change the system, so you can grind practice skills and catch up to me... do you realize how much effort that will be for you?

4. Being forced to repeat actions over and over to "train" is boring, and most people will resort to bots to do it, and get banned. Can't talk about bots on the forums, but CCP has published some stats about how many people they're banning periodically because they try to bot the boring repetitive activities (mining, for example).


people would just use alts to boost sp


And the "doing it in game" can be gamed. Get alt, get main log on both. Have main warp scramble alt who is sitting still, go AFK. Comeback 20 hours later, max skill. Rinse and repeat for as many skills as you like.

Only place it cannot be gamed is in trading, manufacturing, research, etc. So unless you do lots of practice runs, which given the market will cost you ISK, you just handed me more market power...hello higher prices and more of your ISK flowing into my wallets.

BTW, if you really do want to "catch up" to players with 100 million plus SP, I suggest you also buy a RL 1600mm rolled tungsten plate for your ass...you'll need it with as much time you'll be spending playing the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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