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The Problem With Entirely Removing Off-Grid Links

First post
Author
Nevyn Auscent
Broke Sauce
#101 - 2015-12-23 03:00:05 UTC
Estella Osoka wrote:


Do you not get it? In lowsec and nullsec the neutral command ship will be on-grid and can be shot out without Concord intervention, not so much in hisec. Explain exactly how you would make warfare link activation inherit a flag? It's not a projected effect like a remote repper.

By making it work like a projected effect?

However in order to create the least issues, what should happen is based on the boosters safety.
Booster safety green, if remote assisting the target would cause a flag, then the target doesn't get the boosts. This allows the booster to keep boosting the rest of the fleet at least.
Booster yellow. If it would make them criminal, target doesn't get boosts, if it would make them suspect, booster goes suspect.
Booster red. Booster gets whatever flag.

Otherwise it becomes insanely easy to screw a fleet over if it stops all boosts. And insanely hard for the booster if they have to go red safety in highsec because of AOE.
Flags matter in lowsec too also, since it affects gate guns and also flying into highsec after a lowsec fight. Plenty of people have exploded from going criminal in lowsec then entering highsec and getting Condokkened.
SurrenderMonkey
State Protectorate
Caldari State
#102 - 2015-12-23 03:55:13 UTC  |  Edited by: SurrenderMonkey
Estella Osoka wrote:
SurrenderMonkey wrote:
Estella Osoka wrote:


Why should links not be brought on grid? Because doing so doesn't make it balanced for all areas of play. Specifically, HISEC. All the opposing person/fleet has to do is use a neutral alt. In which case you would have to gank the links to get rid of them. Thus sacrificing some ships.



There's no reason off-grid boosters can't be neutral, in which case you have the same ******* problem, with the additional issue of having to first locate them. Talk about a ridiculous non-argument.

This is not a link problem, this is just a flag inheritance problem (which should also be fixed).


Do you not get it? In lowsec and nullsec the neutral command ship will be on-grid and can be shot out without Concord intervention, not so much in hisec. Explain exactly how you would make warfare link activation inherit a flag? It's not a projected effect like a remote repper.




Right now in high sec you have a neutral booster that is also off grid.

After they fix OGB, you will have a neutral booster that is on grid.

The absolute WORST CASE SCENARIO is that it is NO worse than what already exists.

Quote:
Explain exactly how you would make warfare link activation inherit a flag?


You think projected effects are, what... magic? The game knows who's applying effects, and who's receiving them. It knows who has what flags.

As a technical problem, it's a yawner.

PS: The fact that they're changing to AOE range-limited effects means the technical functionality will probably, in fact, put them much closer to projected effects anyway.

Keep pissing up that rope, though.


Quote:
Again, another person who can't read. For OGBs in hisec nothing changes,but lowsec and nullsec have to risk their boosts.


Oh... So you're admitting that, right now, there's no real risk to booster ships, and all of this coy, "Bu...bu... but just probe them down and kill them! It's totes practical all the time even though it requires far more effort than is required to enjoy the boosts!" bullshit is actually a lot of disingenuous claptrap and should summarily be ignored?

Great! Glad we settled that.

All that aside, do you know how ridiculous you sound when you sincerely object to some aspect of gameplay being more dangerous in low/null than it is in high sec? Roll

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#103 - 2015-12-23 04:04:37 UTC
SurrenderMonkey wrote:

All that aside, do you know how ridiculous you sound when you sincerely object to some aspect of gameplay being more dangerous in low/null than it is in high sec? Roll


S.M., I don't think they do know how ridiculous that sounds. I think you should elaborate. Cool

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Valacus
Streets of Fire
#104 - 2015-12-23 05:18:14 UTC
Estella Osoka wrote:
But but but... it won't be perfect so we shouldn't even try!


You have got to be kidding me with how absurd your argument sounds. Yes, there will be high sec technicalities to sort out as there always are, but that doesn't mean we just abandon the entire idea. What you've done is just drum a smoke screen by finding a small flaw and trying to use it as justification for keeping your precious links, of which we all enjoy or are capable of enjoying, btw, so don't act like you're losing something we're not, or we're gaining something you aren't. We're just putting mechanics more in line with rest of the game's fleet assist mechanics, meaning you don't get to enjoy it if you don't risk it on the same grid you're enjoying it on. Sorry if that offends you. The technicalities will be sorted one way or another.
Serendipity Lost
Repo Industries
#105 - 2015-12-23 12:50:34 UTC
Estella Osoka wrote:
Most people who complain about links are the ones who have lost to them, think solo pvp is legitimately viable in EVE, or can't be bothered to bring their own.

OGBs are not invincible. They can be probed down if in a deep safe. If you catch them, easy kill. If you don't and he cloaks or warps away, then the links are not on. If the links are sitting on station, pull them off using a command destroyer or alpha them with a few Tornados. If you can't be bothered to do any of the above and know the guy has an OGB; then don't engage.

To the self-entitled players who think solo play in an MMO is a thing, harden up and pick better targets.

Why should links not be brought on grid? Because doing so doesn't make it balanced for all areas of play. Specifically, HISEC. All the opposing person/fleet has to do is use a neutral alt. In which case you would have to gank the links to get rid of them. Thus sacrificing some ships.

OGBs can be balanced by giving a weapons timer on activation and cause sig strength to bloom, thus making it easier to scan down. Also put the OGB on the kill mail. The last, because it gives an accurate account of the fight and will tell people which individuals use links; so they can be avoided if so desired. I would say give it a suspect timer, but it kind of unbalances them for hisec use. Especially for people using mining links.

Next thing you know people will be complaining about combat booster drugs being OP.

Oh, to all you who think they will be coming on grid soon; don't count your chickens before they hatch. No dev blog about it yet, nullsec structures are primary on the list, and were only vaguely mentioned about in a twitch stream. You do the CCP math on that one.



The premise of your argument is that there are XYZ simple things to do to counter off grid boosting. None of them are simple and none of them are effective if the off grid boosting pilot isn't afk.

For the station humper, you just find a nice comfy spot on the far side of the station, under it, above it - any where but the undock. If a ship appears that you consider a risk you click the dock button and poof your are safe. If i combat scan your perch, you see the probes on dscan and again click one button and dock. The jump destroyers??? Puh lease - the spool up time is a lot longer than it takes to click the dock button. So your station humper is 1 click away from safety where all of your proposed valid counters take a much longer time to execute - making them ineffective. The only times these 'counters' are effective are when bad piloting is involved on the part of the station hugging booster. So - station humping boosters are safe unless they are bad at eve. You're providing inane justification not actual viable counters. Everyone that graduated from the 8th grade understands that plausible isn't the same thing as viable. Quit pushing garbage with the illusion that we're accepting it.

For the deep safe off grid booster - the same logic applies. Except that I have to use combats and instead of 1 click docking you have the 1 click cloak option (i'll assume you're smart enough to be moving while you're boosting, so I'll land where you were when I got the 100% hit with combats) or you can simply warp away when I land on grid with you. It's pretty easy to make an off grid boosting ship that can outrun cloaked ships, so you get the bonuns time from when I uncloak and make my run at you. Again, my success depends totally on your bad piloting.

In both cases successfully dispatching an off grid booster depends soley on you being bad and my skill has nothing to do with it. In short - your counters aren't counters - they are garbage. In summary - the reason folks dislike off grid boosting is because all counters rely on the bad piloting of the booster (and I've shown above that by bad - I mean really really bad) and are not influenced by the skill, experience or actions of the pilot trying to dispatch the booster.

You're defending a garbage playstyle. You defense is horrible because it's a garbage playstyle.
Frostys Virpio
State War Academy
Caldari State
#106 - 2015-12-23 14:09:25 UTC
I love how most of the argument to keep booster off-grid are essentially the same that were tried to keep assisted fighters. Stuff like they can be killed and you can scan them down. Remember that discussion guys?
Serendipity Lost
Repo Industries
#107 - 2015-12-23 16:10:51 UTC
Frostys Virpio wrote:
I love how most of the argument to keep booster off-grid are essentially the same that were tried to keep assisted fighters. Stuff like they can be killed and you can scan them down. Remember that discussion guys?



I don't recall..... how did that end??

Lol
Estella Osoka
Cranky Bitches Who PMS
#108 - 2015-12-23 16:29:49 UTC
I have no issue with bringing boosters on-grid. I'm just saying if you bring them on-grid, they should be balanced for all gameplay from the start; instead of adding on fixes at a later date. This includes kiting fleet setups. I currently cannot see how a booster can be in a kiting fleet as none of the current ships would be able to keep up. Even with skirmish links.

As I see it, bringing them on grid means anyone with a booster will be in a brawling fleet, which aren't fun as those types of fleet take no skill to fly. Will also prolly mean you will see even more hotdropping; because you know, when things get bad you cyno in your backup. So PvP will become he with the most DPS and logi wins. That doesn't really sound fun.
Rosal Milag
Republic Military School
Minmatar Republic
#109 - 2015-12-23 16:38:06 UTC
"Bring combat probes" Is a poor argument against OGB. If combat probes were really that effective, do you think we would be complaining about off grid boosting? There is one thing you can always count on EVE players to do, easy and effective solutions. If a player can do something very easily and for a large benefit to themselves for minor risk, they do it. E.G. garage door cyno, skynet, neutral logi in highsec, inflated killrights, isoboxer, suicide ganking, ninja looting/salvaging, and more. Some of these have been changed, others haven't.

"Bring combat probes" isn't a good argument for a solo player. In essence, you need three accounts to be competitive as a solo player. Your combat pilot. Your own off grid links. And a combat probing alt.

"Bring combat probes" isn't a good argument for a small gang either. You force one member of the fleet to fit a 220 CPU high slot item or to bring a non combat ship along. T3D being the sole exception. In a cruiser gang, there aren't a lot of high slots you can spare. If combat probes were really effective, everyone would carry them as they would guarantee kills.

The reason most T3 boosters die is not because of incompetence. I'd argue that the reason they die is that the extra few seconds of links being up are more important than cloaking or warping off. Do you really want to be the booster that has to warp off when the fleet fight is on a knife's edge? If you warp, your logi can't keep up and your fleet collapses. If you warp, your logi are jammed. If you warp, your tacklers lose point. Off grid, deep safes are to delay the inevitable.
SurrenderMonkey
State Protectorate
Caldari State
#110 - 2015-12-23 16:46:49 UTC  |  Edited by: SurrenderMonkey
Estella Osoka wrote:
I have no issue with bringing boosters on-grid. I'm just saying if you bring them on-grid, they should be balanced for all gameplay from the start; instead of adding on fixes at a later date. This includes kiting fleet setups. I currently cannot see how a booster can be in a kiting fleet as none of the current ships would be able to keep up. Even with skirmish links.



Every time your arguments are thoroughly illustrated as pants-on-head absurdity, you seem to vaguely switch positions and pretend like your new argument is what you had been saying all along.

And command destroyers would have no particular problem keeping pace in a gang of kitey cruisers.

For like the umpteenth time, now, links are not just being brought "on grid". The nature of links is pretty obviously changing in its entirety.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#111 - 2015-12-23 16:50:25 UTC
Estella Osoka wrote:
I currently cannot see how a booster can be in a kiting fleet as none of the current ships would be able to keep up. Even with skirmish links.


Bifrost in Squad command. Bifrost in Wing command. Bifrost in Fleet command. Three links running; kite as per usual.
Rosal Milag
Republic Military School
Minmatar Republic
#112 - 2015-12-23 16:51:18 UTC
Estella Osoka wrote:
I have no issue with bringing boosters on-grid. I'm just saying if you bring them on-grid, they should be balanced for all gameplay from the start; instead of adding on fixes at a later date. This includes kiting fleet setups. I currently cannot see how a booster can be in a kiting fleet as none of the current ships would be able to keep up. Even with skirmish links.

As I see it, bringing them on grid means anyone with a booster will be in a brawling fleet, which aren't fun as those types of fleet take no skill to fly. Will also prolly mean you will see even more hotdropping; because you know, when things get bad you cyno in your backup. So PvP will become he with the most DPS and logi wins. That doesn't really sound fun.


I'm fairly certain that a command destroyer, (Bifrost, I'm looking at you), or a shield t3 (Yes, you Loki) would be able to keep up with a kiting cruiser fleet. And if you are wanting a booster to keep up with a frigate kiting gang? Yeah no. If your gang can't accommodate a destroyer or larger ship into your fleet, you really don't need links. Brawling or kiting.

Oh no, my niche of having vital fleet members in ships that don't match my fleet is destroyed! Whatever will I do when I have to account for every ship I bring being on grid?!?! Won't someone think of the elite pvpers!

You want to kite faster than a link ship can keep up and still give boosts, sure. But don't expect 100% uptime. Your links will have to be bouncing tacticals and then back to your fleet for the moments when you need links the most. Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder.
Rosal Milag
Republic Military School
Minmatar Republic
#113 - 2015-12-23 16:53:51 UTC
Rosal Milag wrote:
Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder.


It's almost like they want link ships to be an actively piloted vessel! One that isn't afk watching d-scan. No, that wouldn't make sense, why would CCP want players to be actively at their screen when doing pvp???????????
SurrenderMonkey
State Protectorate
Caldari State
#114 - 2015-12-23 16:56:44 UTC
Rosal Milag wrote:
Rosal Milag wrote:
Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder.


It's almost like they want link ships to be an actively piloted vessel! One that isn't afk watching d-scan. No, that wouldn't make sense, why would CCP want players to be actively at their screen when doing pvp???????????



And on that note, how absurd is it that people find that objectionable? I'm quite looking forward to having a reason to actually fly a link ship on-grid.

When something that is considered a vital necessity by so many is also relegated to solely being flown by alt-characters, that's a pretty big ******* hint that something is utterly borked.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rosal Milag
Republic Military School
Minmatar Republic
#115 - 2015-12-23 17:01:14 UTC
SurrenderMonkey wrote:
Rosal Milag wrote:
Rosal Milag wrote:
Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder.


It's almost like they want link ships to be an actively piloted vessel! One that isn't afk watching d-scan. No, that wouldn't make sense, why would CCP want players to be actively at their screen when doing pvp???????????



And on that note, how absurd is it that people find that objectionable? I'm quite looking forward to having a reason to actually fly a link ship on-grid.

When something that is considered a vital necessity by so many is also relegated to solely being flown by alt-characters, that's a pretty big ******* hint that something is utterly borked.


To be perfectly honest, flying a linked ship on grid sounds perfect to me. Dodging screaming projectile rounds and missile volleys to land with my fleet when they need me and bounce to safety when there is a lull. Almost like the bannermen of old. Riding into combat on a horse with nothing more than a flag in your hand.
Serendipity Lost
Repo Industries
#116 - 2015-12-23 17:20:28 UTC
How big are grids now??? Big enough to put boosters on grid - that's how big.Blink
Serendipity Lost
Repo Industries
#117 - 2015-12-23 17:25:11 UTC
Rosal Milag wrote:
SurrenderMonkey wrote:
Rosal Milag wrote:
Rosal Milag wrote:
Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder.


It's almost like they want link ships to be an actively piloted vessel! One that isn't afk watching d-scan. No, that wouldn't make sense, why would CCP want players to be actively at their screen when doing pvp???????????



And on that note, how absurd is it that people find that objectionable? I'm quite looking forward to having a reason to actually fly a link ship on-grid.

When something that is considered a vital necessity by so many is also relegated to solely being flown by alt-characters, that's a pretty big ******* hint that something is utterly borked.


To be perfectly honest, flying a linked ship on grid sounds perfect to me. Dodging screaming projectile rounds and missile volleys to land with my fleet when they need me and bounce to safety when there is a lull. Almost like the bannermen of old. Riding into combat on a horse with nothing more than a flag in your hand.


I haven't experimented yet, but if a link ship only has 2 instead of 6 links going.... It might be possible to fit a few weapons and perhaps some tank. Has anyone tried to fit out a command ship that didn't have 6 links in the highs and all cpu IIs in the lows? Would it be possible?
SurrenderMonkey
State Protectorate
Caldari State
#118 - 2015-12-23 17:25:18 UTC
Serendipity Lost wrote:
How big are grids now??? Big enough to put boosters on grid - that's how big.Blink


The current plan is to make them range-limited AOE effects, so the grid size is largely irrelevant. Pretty sure that's just to accommodate Citadels and reimagined capital ships.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rosal Milag
Republic Military School
Minmatar Republic
#119 - 2015-12-23 17:31:49 UTC
Serendipity Lost wrote:

I haven't experimented yet, but if a link ship only has 2 instead of 6 links going.... It might be possible to fit a few weapons and perhaps some tank. Has anyone tried to fit out a command ship that didn't have 6 links in the highs and all cpu IIs in the lows? Would it be possible?


First you need to fit tank to survive on grid, even if you are 2000km from everyone, (probably not). Then you need a prop mod.

Shield tanked ships get less space for command processors but enough lows to fit all the cpu they need. Armor ships can fit processors but lose out on CPU.

Only the command ships have any chance at hitting 6 links when adding a tank. Any guns would be used to whore with, I think, as your low slots are filled with tank/CPU mods to get one more link.
Frostys Virpio
State War Academy
Caldari State
#120 - 2015-12-23 18:16:38 UTC
Rosal Milag wrote:
SurrenderMonkey wrote:
Rosal Milag wrote:
Rosal Milag wrote:
Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder.


It's almost like they want link ships to be an actively piloted vessel! One that isn't afk watching d-scan. No, that wouldn't make sense, why would CCP want players to be actively at their screen when doing pvp???????????



And on that note, how absurd is it that people find that objectionable? I'm quite looking forward to having a reason to actually fly a link ship on-grid.

When something that is considered a vital necessity by so many is also relegated to solely being flown by alt-characters, that's a pretty big ******* hint that something is utterly borked.


To be perfectly honest, flying a linked ship on grid sounds perfect to me. Dodging screaming projectile rounds and missile volleys to land with my fleet when they need me and bounce to safety when there is a lull. Almost like the bannermen of old. Riding into combat on a horse with nothing more than a flag in your hand.


At least you have a horse to ride with that banner. Some guys used to be on foot with trumpets and drums even by the time of muskets. Talk about being able to protect yourself...