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The negative reviews of EVE on steam

First post
Author
Indahmawar Fazmarai
#41 - 2015-12-23 10:47:37 UTC
Lan Wang wrote:
Indahmawar Fazmarai wrote:
CCP's efforts to improve retention are doubtful at least. The efforts to attract new players are downright abysmal. Reading the patch notes is a depressing exercise if you look for anything that could grab the attention of potential non-players. What kind of subscription business grows by giving up on new subscribers? None that I can figure.


what new player reads patch notes when deciding to play a game?


You're asking it wrong. What new and exciting features that could be sold or marketed to new players will not show up on patch notes?

So when the patch notes contain no marketable/sellable new stuff, this means that all the new content from the patches is worthless to the relevant matter of gaining new players.

It is easy to read the patches and be like "woahh!!! Look at all these exciting new toys!", and be blindfolded to how those novelties mean absolutely nothing to new players.

EVE development since Incarnageddon has become a mix of fixes and fanservice for nerds. The forecast is that this unhealthy development phase will last for as long as we know CCP's plans, all of next year and up to 2017.

And that's not good.
Gregor Parud
Imperial Academy
#42 - 2015-12-23 10:53:46 UTC  |  Edited by: Gregor Parud
Indahmawar Fazmarai wrote:
Lan Wang wrote:
Indahmawar Fazmarai wrote:
CCP's efforts to improve retention are doubtful at least. The efforts to attract new players are downright abysmal. Reading the patch notes is a depressing exercise if you look for anything that could grab the attention of potential non-players. What kind of subscription business grows by giving up on new subscribers? None that I can figure.


what new player reads patch notes when deciding to play a game?


You're asking it wrong. What new and exciting features that could be sold or marketed to new players will not show up on patch notes?

So when the patch notes contain no marketable/sellable new stuff, this means that all the new content from the patches is worthless to the relevant matter of gaining new players.

It is easy to read the patches and be like "woahh!!! Look at all these exciting new toys!", and be blindfolded to how those novelties mean absolutely nothing to new players.

EVE development since Incarnageddon has become a mix of fixes and fanservice for nerds. The forecast is that this unhealthy development phase will last for as long as we know CCP's plans, all of next year and up to 2017.

And that's not good.


To a newbie everything is new and exciting so your "logic" (lol) makes no sense, you're just trying to further your "I want more pve content" cause. You want bi-annual PVE content updates, you know... expansions. Go play another game for that. You don't care for newbies, you don't care for "the betterment of the game". You just want more PVE content for yourself.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#43 - 2015-12-23 10:55:23 UTC
so what do you suggest then? that doesnt involve turning the game into a 100% single player pve joke of a game which you clearly want the it to become.

have tutorials been redone? do new characters get more sp? have they talked about reworking the whole pve system? skill packets, new frigates and destroyers, you market something on what you can achieve not what you start with and they have been marketing pretty well imo

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Gregor Parud
Imperial Academy
#44 - 2015-12-23 11:04:13 UTC
What really does need help are the tutorials (or what's left of them). The problem is, as it always is, that people are incapable of thinking outside the box and thus most solutions they choose will be based on changing stats and stuff like that. What is needed is a mind leap but that rarely happens.

You CAN make tutorials that will entice people to play, to hang in there and give them a reason to force themselves to get used to that different mind set that is required for EVE. The problem is that, as always, people do the "no child left behind" kind of thing that ultimately results in mediocrity.
Chopper Rollins
Republic Military School
Minmatar Republic
#45 - 2015-12-23 11:08:24 UTC
Filthy Infidel wrote:
No actual flying involved, no piloting, no cockpit view, just a 3rd person spreadheet management game with ridiculous subscription fees played mostly by lying **********"



"Takes too long to establish yourself without becoming a wage slave to some other player. I can do that in real life, I don't need a simulator for that type of thing."




*LOUD METALLIC SATANIC LAUGHTER INTENSIFIES*




Goggles. Making me look good. Making you look good.

Kieron VonDeux
#46 - 2015-12-23 11:31:26 UTC
I think those reviews really shows why Eve has never exploded in popularity. And that may be a blessing in disguise. Most who would join during a sub explosion probably wouldn't stick around when things got more difficult, and interesting. Why? Because in Eve in order to be really successful, you have to play it like it really is a second life. Too many people actually put their RL friends and families far ahead of any game, and the first time you told them about a required alarm clock OP, they would say, laters....

And I think that goes to the core of why Eve is a niche game. Being successful in Eve is really tailored to those who have no job or no life. Of course some are lucky to be in a situation where they can do all three with little interference. I would suggest that is the exception to the rule. Its really hard to focus on three of any Job, Life, College, or online game like Eve Online. It is really like having a second life, or going to college.

And that makes it niche.





Gregor Parud
Imperial Academy
#47 - 2015-12-23 11:39:56 UTC
Kieron VonDeux wrote:
I think those reviews really shows why Eve has never exploded in popularity. And that may be a blessing in disguise. Most who would join during a sub explosion probably wouldn't stick around when things got more difficult, and interesting. Why? Because in Eve in order to be really successful, you have to play it like it really is a second life. Too many people actually put their RL friends and families far ahead of any game, and the first time you told them about a required alarm clock OP, they would say, laters....

And I think that goes to the core of why Eve is a niche game. Being successful in Eve is really tailored to those who have no job or no life. Of course some are lucky to be in a situation where they can do all three with little interference. I would suggest that is the exception to the rule. Its really hard to focus on three of any Job, Life, College, or online game like Eve Online. It is really like having a second life, or going to college.

And that makes it niche.


You can play EVE as chill, low intensity and relaxed as you want. You just need to be not dumb.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#48 - 2015-12-23 11:42:00 UTC
Kieron VonDeux wrote:
I think those reviews really shows why Eve has never exploded in popularity. And that may be a blessing in disguise. Most who would join during a sub explosion probably wouldn't stick around when things got more difficult, and interesting. Why? Because in Eve in order to be really successful, you have to play it like it really is a second life. Too many people actually put their RL friends and families far ahead of any game, and the first time you told them about a required alarm clock OP, they would say, laters....

And I think that goes to the core of why Eve is a niche game. Being successful in Eve is really tailored to those who have no job or no life. Of course some are lucky to be in a situation where they can do all three with little interference. I would suggest that is the exception to the rule. Its really hard to focus on three of any Job, Life, College, or online game like Eve Online. It is really like having a second life, or going to college.

And that makes it niche.







I use to play a game before eve where you could be attacked anytime, even when logged off, if you held assets which were wanted by other players then you would get attacked outwith your timezone, silly oclock in the morning you would get skype calls telling you you are being attacked or you lost some major stuff which you had to grind for years to get only to get bent over by by a whole alliance trying to take it off you, stuff that took years to build would be destroyed in a matter of minutes when your not even online.

i came to eve and it was such a walk in the park, dock up, log off and you dont need to worry about anything.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Indahmawar Fazmarai
#49 - 2015-12-23 11:43:03 UTC  |  Edited by: Indahmawar Fazmarai
Lan Wang wrote:
so what do you suggest then? that doesnt involve turning the game into a 100% single player pve joke of a game which you clearly want the it to become.

have tutorials been redone? do new characters get more sp? have they talked about reworking the whole pve system? skill packets, new frigates and destroyers, you market something on what you can achieve not what you start with and they have been marketing pretty well imo


I would suggest judging players on what they say and do, not what you imagine. One of the nice things of being a prolific critic of the game is that I don't need to hide my agenda...

As for attracting new players with the existing content, that's exaclty what CCP has been doing since 2011, with the current result of dwindling population stats. The problem is more with the product than with marketing, though.

The current eveonline page is awesome (hint: visit it!) and I wish I could show it to some potential new player. I would even bite my tongue on his chances to become a long term player or do anything portrayed in the "This is EVE" video with only his skill and dedication.

But the game is what it is. If a player is lucky, he will find the right people to do the right thing in the right way. Otherwise, he's 90% certain to hit a brick wall sooner or later. He will do the wrong thing, or will meet the wrong people, or will play the wrong way. And then there's no "This is EVE" coolness for him, but a essentially unfun game.
Gregor Parud
Imperial Academy
#50 - 2015-12-23 11:44:39 UTC
Indahmawar Fazmarai wrote:
Lan Wang wrote:
so what do you suggest then? that doesnt involve turning the game into a 100% single player pve joke of a game which you clearly want the it to become.

have tutorials been redone? do new characters get more sp? have they talked about reworking the whole pve system? skill packets, new frigates and destroyers, you market something on what you can achieve not what you start with and they have been marketing pretty well imo


I would suggest judging players on what they say and do, not what you imagine. One of the nice things of being a prolific critic of the game is that I don't need to hide my agenda...

As for attracting new players with the existing content, that's exaclty what CCP has been doing since 2011, with the current result of dwindling population stats. The problem is more with the product than with marketing, though.

The current eveonline page is awesome (hint: visit it!) and I wish I could show it to some potential new player. I would even bite my tongue on his chances to become a long term player or do anything portrayed in the "This is EVE" video with only his skill and dedication.

But the game is what it is. If a player is lucky, he will find the right people to do the right thing in the right way. Otherwise, he's 90% certain to hit a brick wall sooner or later. He will do the wrong thing, or will meet the wrong people, or will play the wrong way. And then there's no "This is EVE" for him, but a essentially unfun game.


Feel free to leave to a more fun game.
Solecist Project
#51 - 2015-12-23 11:45:43 UTC
But but but her cognitive dissonance and delusional self importance! D:

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lathael
Liga der aussergewoehnlichen Tattergreise
#52 - 2015-12-23 11:55:26 UTC
The reviews are so true ^^
Thx for the post +1.

I will read definetly more of them.
Refreshing to read something different than responses from fanboys.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#53 - 2015-12-23 11:56:35 UTC
Indahmawar Fazmarai wrote:
Lan Wang wrote:
so what do you suggest then? that doesnt involve turning the game into a 100% single player pve joke of a game which you clearly want the it to become.

have tutorials been redone? do new characters get more sp? have they talked about reworking the whole pve system? skill packets, new frigates and destroyers, you market something on what you can achieve not what you start with and they have been marketing pretty well imo


I would suggest judging players on what they say and do, not what you imagine. One of the nice things of being a prolific critic of the game is that I don't need to hide my agenda...

As for attracting new players with the existing content, that's exaclty what CCP has been doing since 2011, with the current result of dwindling population stats. The problem is more with the product than with marketing, though.

The current eveonline page is awesome (hint: visit it!) and I wish I could show it to some potential new player. I would even bite my tongue on his chances to become a long term player or do anything portrayed in the "This is EVE" video with only his skill and dedication.

But the game is what it is. If a player is lucky, he will find the right people to do the right thing in the right way. Otherwise, he's 90% certain to hit a brick wall sooner or later. He will do the wrong thing, or will meet the wrong people, or will play the wrong way. And then there's no "This is EVE" coolness for him, but a essentially unfun game.


your agenda is made of up from half released stats which you have added arms and legs onto and came up with a conclusion that the game is broken, and you constantly complain about it.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Shallanna Yassavi
qwertz corp
#54 - 2015-12-23 12:16:23 UTC
Lan Wang wrote:
Indahmawar Fazmarai wrote:
CCP's efforts to improve retention are doubtful at least. The efforts to attract new players are downright abysmal. Reading the patch notes is a depressing exercise if you look for anything that could grab the attention of potential non-players. What kind of subscription business grows by giving up on new subscribers? None that I can figure.


what new player reads patch notes when deciding to play a game?

One poking around the launcher while the game downloads. There's (usually) a link to the patch notes in the right frame.

To a newbie, that's not going to mean much.

A signature :o

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#55 - 2015-12-23 12:17:21 UTC
The purpose of this thread is interesting. I personally think the opinions on Steam are a fantastic barometer of what your average gamer think of EVE. It can only help the development team move forward.

That said, please be very careful in expressing yourself appropriately on these forums. Please read our rules and ensure you don't turn a constructive topic into a troll/rant/off-topic fest.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Solecist Project
#56 - 2015-12-23 12:32:42 UTC
ISD Decoy wrote:
The purpose of this thread is interesting. I personally think the opinions on Steam are a fantastic barometer of what your average gamer think of EVE. It can only help the development team move forward.

i hope they don't touch it even with stick...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Temporary Amnesia
EVE Corporation 98582134
#57 - 2015-12-23 12:39:00 UTC  |  Edited by: Temporary Amnesia
Memphis Baas wrote:
Actually, I'd recommend reading the Steam reviews for other MMO's, WoW, SWTOR, and Guild Wars for example. See if they're any different. Then you can form an opinion about Steam reviews... and the people who write those reviews.



or make an an opinion of current state of mmo's out there - just saying
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#58 - 2015-12-23 12:40:56 UTC
Temporary Amnesia wrote:
Memphis Baas wrote:
Actually, I'd recommend reading the Steam reviews for other MMO's, WoW, SWTOR, and Guild Wars for example. See if they're any different. Then you can form an opinion about Steam reviews... and the people who write those reviews.



or make an an opinion of current state of mmo's out there - just saying


whats the current state of mmo's?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Solecist Project
#59 - 2015-12-23 12:42:38 UTC
Lan Wang wrote:
Temporary Amnesia wrote:
Memphis Baas wrote:
Actually, I'd recommend reading the Steam reviews for other MMO's, WoW, SWTOR, and Guild Wars for example. See if they're any different. Then you can form an opinion about Steam reviews... and the people who write those reviews.



or make an an opinion of current state of mmo's out there - just saying


whats the current state of mmo's?

They aren't really MMOs, so the question is kind of useless ...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

xxxTRUSTxxx
Galactic Rangers
#60 - 2015-12-23 12:45:41 UTC
most steam reviews are not helpful, some do bother their hole to write a decent one, but most are just whining feckers who havent a clue what they are talking about.

what's CCP counter to these reviews?

Oh and why haven't us lot done a review?

just sayin Roll