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Increase SP acquisition for new accounts

Author
Tippia
Sunshine and Lollipops
#181 - 2015-12-23 04:20:32 UTC  |  Edited by: Tippia
Mr Epeen wrote:
It takes a few weeks to understand how manufacturing works. It takes a year to train the skills to do it with any hope of making a profit.

By “a year”, you mean “not even a month.” Note the lack of question mark to indicate irony or rhetorics.

So yes, the SP and the knowledge requirements are pretty much in synch if it takes a few weeks to learn the mechanics. Of course, your assertion on this point should be taken with a small freight container of salt since…

Quote:
That's just one example of how completely wrong you people are.
…says the guy who doesn't know how the production skills work. How about you actually learn about the game before trying to comment on it and exposing the vast yawning chasm of your ignorance?

Or would you like to try again and be wrong about that too?
Teckos Pech
Hogyoku
Goonswarm Federation
#182 - 2015-12-23 04:27:36 UTC
Arkady Romanov wrote:
Vivias Xelnoa wrote:
Primary This Rifter wrote:
Yeah, it's tough for new players to catch up. It's supposed to be. Deal with it.


I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.



Incidentally, you know this option exists already right?


Get yourself into a basic Highsec Incursion Logi ship and poopsock your way to billions. If that doesn't appeal, join Karmafleet, do a strat op or two per month and spend the rest of the time ratting. Don't want to do null and don't want to work with other people? Fine; run missions in highsec and learn to do them efficiently. Still not satisfied? Station trade or seed markets for cash. Feeling a little shady? Scam some people! Break into a corporation and steal everything not nailed down! Whatever floats your boat! Once you've got a fat wad of cash, make your way to the character bazaar on the forums and get a character with 50 million SP (or whatever minimum amount YOU deem is an acceptable amount).

Congratulations, you've just grinded your way to the "top."


Then what? You'll be able to sit in more ships. Great! Pity you won't know how to use any of them properly, and you'll probably discover that without your own goals for yourself, you'll quickly get bored and quit. You'll also probably discover that the journey was more fun than the destination (assuming you took the smart option of working with and learning from other people, or otherwise being clever about getting the ISK required in the first place).

The things you need most in EVE are; friends, and a goal to work towards and a rival to compete with. That's what makes EVE fun.



So...spend lots of your free time grinding...yeah because you have nothing better to do.

Or, get out your credit card buy 20 PLEX, convert them to ISK and then go buy a character.

Then stop posting in this thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Hasikan Miallok
Republic University
Minmatar Republic
#183 - 2015-12-23 04:34:30 UTC
Simple facts:

- any new week old character can buy a character that can fly a Titan
- in theory any week old character could buy a Titan

You then have an issue of what to do with a character and ship that is missing the alliance needed to support it with a player that has no idea what to do with it.

Arkady Romanov
Whole Squid
#184 - 2015-12-23 04:37:14 UTC
Teckos Pech wrote:
So...spend lots of your free time grinding...yeah because you have nothing better to do.

Or, get out your credit card buy 20 PLEX, convert them to ISK and then go buy a character.

Then stop posting in this thread.


He was comparing his situation to other games where it is possible to grind to the 'end game.' I was merely making the observation that if he really does believe that high SP is the 'end game' of EVE, then he can use his super impressive poopsocking madskillz to do that if he wanted. I never said it was a GOOD idea though.

I think I made it pretty clear that it isn't really the point of EVE though.

Whole Squid: Get Inked.

Top Guac
Doomheim
#185 - 2015-12-23 04:42:40 UTC
Hasikan Miallok wrote:
Simple facts:

- any new week old character can buy a character that can fly a Titan
- in theory any week old character could buy a Titan

You then have an issue of what to do with a character and ship that is missing the alliance needed to support it with a player that has no idea what to do with it.


But that's not what the OP wants.

He wants to grind for a couple of days after subscribing for the first time and for that 1 month subscription cost, max level his character to fly a Titan with near no effort.

Of course, if CCP don't change the game to be just like he thinks it should, then Eve is going to die, because after 13 years of success so far, only the OP knows what CCP has to do to ensure continued success.
Teckos Pech
Hogyoku
Goonswarm Federation
#186 - 2015-12-23 04:47:13 UTC
Arkady Romanov wrote:
Teckos Pech wrote:
So...spend lots of your free time grinding...yeah because you have nothing better to do.

Or, get out your credit card buy 20 PLEX, convert them to ISK and then go buy a character.

Then stop posting in this thread.


He was comparing his situation to other games where it is possible to grind to the 'end game.' I was merely making the observation that if he really does believe that high SP is the 'end game' of EVE, then he can use his super impressive poopsocking madskillz to do that if he wanted. I never said it was a GOOD idea though.

I think I made it pretty clear that it isn't really the point of EVE though.


Agreed, and in Eve you don't have to go the poopsocking route...just save yourself all that horrible grinding, and whip out the wallet.

The end point is not really the point, its the process in Eve. Going from being a low level line grunt to...who knows head of your own corp, alliance, FC...whatever you want, but you wont get it right out of the box.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vivias Xelnoa
Ministry of War
Amarr Empire
#187 - 2015-12-23 05:05:46 UTC
Paul Pohl wrote:
Vivias Xelnoa wrote:

I threaten their view of what they feel Eve should be? I guess that make sense. Oh well either CCP will try to adjust to entice new people to play or Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big.


Yeah fine, you are the saviour of Eve, and if we all adopt your ideas then we will not drown in popularity of Star Citizen - based on a very limited game, and heading the way of many other kickstarter hyped games - it'll turn up when interest has waned

You don't threaten anyone...

You have picked up a meme, that has been around for years - the open coms podcast was suggesting your exact idea 2 weeks ago - and now having failed to make a case for your 'idea', you have resorted to passive aggressive, woe is me, Joan of arc tactics.

Skill points are what they are... you can have ten of them, you can have 10billion.... they have precisely nothing to do with why you can or can't progress in the game... and until new players realise this, all speeding up their acquisition will do is to give them an excuse for why they failed at a non-linear game - (a quick tip, don't rush for the battleship, or the level 4 missions folks - it will just give you a godlike delusion that will only lead to disappointment - save your money, build you real skill, and the skills in the training queue, bide your time, and find your place in the game)

Oh and let's not forget, that arguably the period in which Eve stopped growing - was when they removed the mechanic that when you got popped and podded, unless you had your clone up-graded, you actually lost skill points - something that was removed because it 'apparently' didn't encourage new players... born hey! that was back before you were born...


*shrugs* I'll try it for six months and see for myself but based on the various posts in the forums I still think the SP system is a harmful form of slowing growth in a game. I would of much prefered a UO style where I leveled skills by actually doing them vs a simple timecap. Alas it is what is and I do admit Eve has a certain charm to it. Just wish some of the Vets on the forums were less assholish but you get folks like that in every medium.
Vivias Xelnoa
Ministry of War
Amarr Empire
#188 - 2015-12-23 05:08:20 UTC
Top Guac wrote:
Hasikan Miallok wrote:
Simple facts:

- any new week old character can buy a character that can fly a Titan
- in theory any week old character could buy a Titan

You then have an issue of what to do with a character and ship that is missing the alliance needed to support it with a player that has no idea what to do with it.


But that's not what the OP wants.

He wants to grind for a couple of days after subscribing for the first time and for that 1 month subscription cost, max level his character to fly a Titan with near no effort.

Of course, if CCP don't change the game to be just like he thinks it should, then Eve is going to die, because after 13 years of success so far, only the OP knows what CCP has to do to ensure continued success.


I think you need to get your mind reading abilities checked as that's not what I wanted. Just wanted a quicker entry into the bigger world of Eve instead of the forcibly slowed progress. I imaged flying a big ass ship being possible but figured the folks with years of SP would always have the edge.
Tippia
Sunshine and Lollipops
#189 - 2015-12-23 05:08:44 UTC
Vivias Xelnoa wrote:
I would of much prefered a UO style where I leveled skills by actually doing them vs a simple timecap. Alas it is what is and I do admit Eve has a certain charm to it.

Again: it has been tried. It proved to be disastrous and horrible in terms of how it affected gameplay, not to mention impossible to implement in a consistent manner since lots of skills aren't “used” in any way that can be measured and rewarded.

It was removed from the game in very short order because of how bad an idea it was.
Vivias Xelnoa
Ministry of War
Amarr Empire
#190 - 2015-12-23 05:09:37 UTC
Arkady Romanov wrote:
Teckos Pech wrote:
So...spend lots of your free time grinding...yeah because you have nothing better to do.

Or, get out your credit card buy 20 PLEX, convert them to ISK and then go buy a character.

Then stop posting in this thread.


He was comparing his situation to other games where it is possible to grind to the 'end game.' I was merely making the observation that if he really does believe that high SP is the 'end game' of EVE, then he can use his super impressive poopsocking madskillz to do that if he wanted. I never said it was a GOOD idea though.

I think I made it pretty clear that it isn't really the point of EVE though.


You have been one of the better people on the forum and I appreciate your comments.
Arkady Romanov
Whole Squid
#191 - 2015-12-23 05:33:34 UTC  |  Edited by: Arkady Romanov
Vivias Xelnoa wrote:
You have been one of the better people on the forum and I appreciate your comments.


I have an obligation as an acolyte of the cult of :10bux: to be a good poster.


Edit:

Also consider your UO comparison. You do a thing over and over again until the skill level goes up to 100. This takes a certain amount of time. Say 20 hours.

If you do it for 10 hours a day, you'll get there in 2 days. Someone who does it for an hour a day gets there in 20 days. That was the kind of game UO was.


In EVE, you queue up a skill that takes 20 days to finish. You queue it up, and then you spend the 20 days it takes hanging out with friends, making isk, shooting nerds out of the sky in fleets, arguing about fits with people on the forums, strategizing how to deal with that jerk who keeps hanging around waiting for you to undock your ratting ship and kill you... again. Then after 20 days you've got the skill.

As someone who also did the mandatory WOW stint, passive skill gain was jarring until I realized that to "advance" all I had to do was sit back and wait. I could spend my actual active time hanging out with my friends or getting ISK so I could actually afford the ships I was going to unlock in however long it took to unlock.

Its great. It means if I don't have a lot of free time I just queue up stuff and come back when its ready, or if I do have free time I spend it doing whatever amuses me rather than grinding to get somewhere.

It was even better once I realized that the difference between 4 and 5 in a skill rarely mattered (the number of friends you brought with you generally matters way more in a fight), and that there is a finite amount of SP that can be poured into any given ship, so that a 10 year old player in an incursus or whatever doesn't have an inherent advantage over me in SP terms in that same ship.

Whole Squid: Get Inked.

Remiel Pollard
Aliastra
Gallente Federation
#192 - 2015-12-23 05:48:41 UTC  |  Edited by: Remiel Pollard
Vivias Xelnoa wrote:
Primary This Rifter wrote:
Yeah, it's tough for new players to catch up. It's supposed to be. Deal with it.


I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.


This isn't 'any other MMO', and the 'glass ceiling' is one of your own creation, in your own mind. I've seen people get to 'the top' in very little time at all, and if you had been around EVE long enough to learn something about it, you'd know this too. The thing about EVE vs other MMOs is that in EVE, the grind is entirely optional.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#193 - 2015-12-23 08:18:17 UTC
Vivias Xelnoa wrote:
I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.


the reason i am here is because EvE doesn't have grinding. i don't hate grinding, im used to it actually, but now, with real life obligations im lucky if i could play 2hrs straight peacefully (without wife talking/asking me about something).

i still play other MMOs with grinding like TSW (my alt), and honestly, i wish that they follow the EvE system, that i still level up even if i am not playing.

Just Add Water

J'Poll
School of Applied Knowledge
Caldari State
#194 - 2015-12-23 08:37:40 UTC
Vivias Xelnoa wrote:
Made another post looking for a corp and pretty much everyone who has commented thus far as told me that you are simply too weak to do anything below 2 mil SP if you want to go to nul space even with an established group. Seems like the Eve community is split on this as some claim that SP doesn't matter while another group stipulates the exact opposite. While I admit an acceleration for new players might be abused by older players that doesn't mean CCP cannot invest a way to prevent the worst of it. CCP seems smart enough to find a way to avoid the few bad apples which prevent a new audience from joining Eve as by the looks of it the population has been declining in the last few months. Surely you realize that in order for your game to thrive and grow it needs to change?


They mainly say that for 2 reasons:

A. With so limited SP to back you up and limited game knowledge, you are very limited on what you can do alone in null. Doesnt mean it is impossible.

B. They dont want a new player who needs 'their hamds held'. They just dont want to be bothered training you

Personal channel: Crazy Dutch Guy

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Lan Wang
African Atomic.
Dreadnought Diplomacy.
#195 - 2015-12-23 09:10:27 UTC
Vivias Xelnoa wrote:
Made another post looking for a corp and pretty much everyone who has commented thus far as told me that you are simply too weak to do anything below 2 mil SP if you want to go to nul space even with an established group. Seems like the Eve community is split on this as some claim that SP doesn't matter while another group stipulates the exact opposite. While I admit an acceleration for new players might be abused by older players that doesn't mean CCP cannot invest a way to prevent the worst of it. CCP seems smart enough to find a way to avoid the few bad apples which prevent a new audience from joining Eve as by the looks of it the population has been declining in the last few months. Surely you realize that in order for your game to thrive and grow it needs to change?


I was in a faction warfare corp at 900k sp, get some experience in lowsec before trying to hit null, as mentioned experience is better than sp and if you have some pvp experience then im pretty sure you wont have a problem finding a good corp in nullsec, however nullsec you are better having atleast an interceptor trained.

what do you expect, to just join the game and be accepted into some leet nullsec pvp corp without any sort of experience in pvp?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Tristan Agion
Royal Amarr Institute
Amarr Empire
#196 - 2015-12-23 11:18:33 UTC
Tippia wrote:
Your analogy was incorrect. I fixed it. So no, it is exactly what was originally said before you started moving the goalposts and being dishonest about the options involved for the player in question.

Well, maybe one day you will be capable of writing your own analogies. And perhaps you will even find that there are more sophisticated rhetorical strategies than "back at you".

Tippia wrote:
The fact remains: new players can take part in everything the game has to offer from day 1. They are not relegated to the sidelines. They are not forced into some demeaning servant role. They are not locked out of any content.

And Elvis is not dead, he was kidnapped by Martians.

Tippia wrote:
Quote:
As stated, the most natural narrative-compliant way of handling skill would be to have skills that can be uploaded "Matrix-like" traded freely as commodities on the market.
You mean it should work exactly like it does right now? So what are you complaining about then?

OK, cool. I would like to buy "Mechanics V". What's the current price for that packet in Jita?
Gregor Parud
Imperial Academy
#197 - 2015-12-23 11:42:21 UTC
Tristan Agion wrote:
Tippia wrote:
You mean it should work exactly like it does right now? So what are you complaining about then?

OK, cool. I would like to buy "Mechanics V". What's the current price for that packet in Jita?


you get the skill, you inject it, then it takes time to train/absorb the info. Exactly he same thing, one is just faster than the other because one is a 90 min movie and the other is a long term MMO. If you lack the attention span for a long term MMO then don't play it.
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#198 - 2015-12-23 13:15:42 UTC
J'Poll wrote:
Vivias Xelnoa wrote:
Made another post looking for a corp and pretty much everyone who has commented thus far as told me that you are simply too weak to do anything below 2 mil SP if you want to go to nul space even with an established group. Seems like the Eve community is split on this as some claim that SP doesn't matter while another group stipulates the exact opposite. While I admit an acceleration for new players might be abused by older players that doesn't mean CCP cannot invest a way to prevent the worst of it. CCP seems smart enough to find a way to avoid the few bad apples which prevent a new audience from joining Eve as by the looks of it the population has been declining in the last few months. Surely you realize that in order for your game to thrive and grow it needs to change?


They mainly say that for 2 reasons:

A. With so limited SP to back you up and limited game knowledge, you are very limited on what you can do alone in null. Doesnt mean it is impossible.

B. They dont want a new player who needs 'their hamds held'. They just dont want to be bothered training you



Corps don't want low skill point players for several reasons.

1. You are a PL spy
2. You are an AWOX alt
3. You have a 140 mill main in another corp.

My corp is quite happy to train "new players" and has done for new players vouched for by existing members, however in the last year I don't think we have actually come across a single genuine NEW player. Usually the security checks throw up other active characters.

The problem for most corps isn't SP but Security. Just because a "NEW" player doesn't have access to your hangers doesn't mean he cant actually do you harm.

A few corporations even have noobie corps, where "new" players can work together, prove themselves and move on up to the main corp.

The point I'm hoping to make here is yes there are corps out there where the doctrine precludes low sp characters, but there are a hell of a lot that would welcome you with open arms IF they could be sure you weren't a spy or awoxer in disguise. Having that happen to your corp tends to sour you on non established characters.

Its not up to the corp to prove itself to you, its up to you to prove yourself to the corp. If a new player finds that hard to grasp, then perhaps eve is not for them.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Memphis Baas
#199 - 2015-12-23 13:40:42 UTC
Vivias Xelnoa wrote:
I would of much prefered a UO style where I leveled skills by actually doing them vs a simple timecap.


In my opinion, that would be a nightmare:

1. How many skills did UO have? Typical pilot has 180-200 different skills here.

2. This is a PVP environment; you won't easily find someone willing to sit there and take the damage or jamming or whatever, for you to train your skills by "practicing."

3. I have about 100m points, 200 skills trained to 4, some to 5. You're proposing CCP change the system, so you can grind practice skills and catch up to me... do you realize how much effort that will be for you?

4. Being forced to repeat actions over and over to "train" is boring, and most people will resort to bots to do it, and get banned. Can't talk about bots on the forums, but CCP has published some stats about how many people they're banning periodically because they try to bot the boring repetitive activities (mining, for example).
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#200 - 2015-12-23 13:42:03 UTC
Memphis Baas wrote:
Vivias Xelnoa wrote:
I would of much prefered a UO style where I leveled skills by actually doing them vs a simple timecap.


In my opinion, that would be a nightmare:

1. How many skills did UO have? Typical pilot has 180-200 different skills here.

2. This is a PVP environment; you won't easily find someone willing to sit there and take the damage or jamming or whatever, for you to train your skills by "practicing."

3. I have about 100m points, 200 skills trained to 4, some to 5. You're proposing CCP change the system, so you can grind practice skills and catch up to me... do you realize how much effort that will be for you?

4. Being forced to repeat actions over and over to "train" is boring, and most people will resort to bots to do it, and get banned. Can't talk about bots on the forums, but CCP has published some stats about how many people they're banning periodically because they try to bot the boring repetitive activities (mining, for example).


people would just use alts to boost sp

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*