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Player Features and Ideas Discussion

 
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Time To Update The UI

Author
Skye Breau
The Scope
Gallente Federation
#1 - 2015-12-22 06:01:09 UTC
Don't get me wrong im not delusional thinking this will change everything. But hell you guys need an opinion from one of the most veteran players in the industry. Apparently no one is listening to the players?

Stick with reading this I know it is a jumbled mess but it is an honest account of this game and how it is run. I wanted to make sure that CCP and Forum Moderators understand I am fully qualified to say this is one of the worst examples of standing still I have seen gaming. Don't get me wrong this is a decent game. But when I googled UI in Eve Online? If I judged buying the game on the complaints? I would never look at this game again. People will judge this game on looks alone. I will say there are people daily poking around and will refuse to play this game thinking its crap because of the UI.

I come from 20+ years experience, 50,000 and counting hours of gametime played, my library of games is over 2000. Now if Im not qualified to say this? No one is!

First off we are finally on an upswing in PC gaming once again. What does this mean? More players and more money.
What entices a player to play a certain game?
Cool looking trailers.
Cutting edge graphics.
Genre
Maybe they see a particular style?
There are a ton of reasons

Why do people leave a game?
Maybe the look is 2nd rate?
The mechanics are horrid?
Tons of reasons

You can giveaway a car for free.
But if that car becomes a confused mess?
Person gets stuck out on the road?
Or say they wreck it?
People will complain and complain and will walk away. Even if the car was free. You could pay them and some will still complain and walk away.

One of the #1 rules in business is retention baby. Im assuming you want people to come back?

Eve has been around for years. The game is fun. It is exciting at times. But I will tell you this if my wife didnt take care of herself? I would be divorced. Same goes for me. Everything in life needs to be updated and cared for.

When I log into Eve? Your girlfriend has a horrid UI. Yes I have seen thousands and this one is a mess and the more you add the messier it gets. I look at it and I wonder why you have the amount of players you do? Im being honest. You want people to come back and yet I see you have refused and refused to bring this UI into the 21st century? In fact the dating on this UI reminds me of Rift. Their graphics are dated as hell. Your game will probably go on for years and years. But instead of having 100,000 players on a variety of servers? You will have your 20,000 on each server?

I will be honest to retain me within the game? If I dont see huge updates and this UI stays this way?? I will be one of your players who log in once every three months to see if it has improved.

In fact ill say it straight. If you cannot take care of the simple looks of the game? And yes the UI is a simple UI with complicated modules. Basically if you cannot take care of your baby? Many players will be out. Especially if they see in Google the clear refusals to fix the UI up.

Humans are very progressive and looking at this UI alone? This company has not been.
Gamers are very aggressive and looking at this UI alone? This company has not been.

Honestly I wonder if your management even knows what they are doing. Yes you had an awesome game back 10 years ago. I think you have a mediocre game. If you stand still you will never get back those players who judge the game solely on the look of the UI.

Now Forum Moderator I dont know if your a player or an actual employee? But if your the latter and like your job? Pass this on. Because if it gets passed on like all the other comments? This game will not last. Veterans will leave and you will get fewer and fewer players and that means your job is at risk? Or maybe not? From the looks of the UI I think the company might keep you on hoping that the players will come back?

Anyways thanks for sticking through this mess I sat down and let my fingers run. I just hope that they do something to fix it up. I like the game. If I cant kill time looking at a beautiful piece of technology? I will move along. No one wants to sit and stare at something ugly as sin.

Thanks for your time and hopefully this will help open up some eyes. But if it doesnt? Nothing will. Which is sad on their part that they wont even try to fix it? Good Luck to all the other players out there and enjoy your gaming time within EVE
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2015-12-22 06:04:20 UTC
Unless there was one hidden in there that I missed, you don't actually have a feature or suggestion to make, you just want to clamor about the game's UI.

By the way, I dunno if you've noticed, but lately every change that is made to the UI has been more or less widely reviled. It's pretty much a maxim of the industry that the one thing you never do above all else is go out of your way to **** off your established playerbase for the sake of theoretical new customers, especially if you're going to dumb your game down in doing so.

So... -1.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevyn Auscent
Broke Sauce
#3 - 2015-12-22 06:31:06 UTC
UI is a beautiful piece of technology.
However if you want it improved, please provide a mock up showing your idea that will keep at least as much information on screen as is currently available but will look better.

Remember EVE presents vast amounts more information to the player than most games do.
Nafensoriel
Brutor Tribe
Minmatar Republic
#4 - 2015-12-22 06:55:01 UTC
Unfortunately your post highlights that you don't understand some concepts of proper GUI Design.. EVEs has issues yes but its actually pretty straight forward and utilitarian.

Additionally before posting some generalized "it looks old change it" style post you might want to actually go back and look at historical patch notes.. otherwise you just look stupid.
Kieron VonDeux
#5 - 2015-12-22 07:08:17 UTC  |  Edited by: Kieron VonDeux
Nevyn Auscent wrote:

Remember EVE presents vast amounts more information to the player than most games do.



That's part of the problem. There needs to be less certainty in the Eve UI and less information provided without effort by the player.
More information needs to be moved to in game intelligence tools.

For example; there should be a range where on grid objects show up as unknown. Naturally that goes with no Eve on easy mode Local Chat.
The Overview shows way too much information. The overview itself should be completely reworked, with the information being moved to several different tools. Long range objects should be in a navigational library. On grid objects should show up in a local scanning system, with maybe a long range scanning system to find nearby objects at safespots.

The biggest issue would be the resistance of players who have gotten used to Eve on easy mode and will refuse to alter having all the information provided free of effort.

The biggest issue with the Eve UI is the binary nature of most of the information provided. Only the wormhole way of doing things is a slight move in the right direction.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2015-12-22 07:47:44 UTC  |  Edited by: Rivr Luzade
Kieron VonDeux wrote:
The biggest issue with the Eve UI is the binary nature of most of the information provided. Only the wormhole way of doing things is a slight move in the right direction.

Where are the differences to K-space? The very only difference between them is the lack of local updates on players in system and missing gates. The rest is the same in every regard.

Your suggestions are already all in game in exactly the way you want them to be. The only minor difference is that there is no distinction between on-grid objects and off-grid celestials in the overview because they are all warpable objects and therefore do not need to be in separate UI elements. What you are after is even more UI clutter and even more elements to cause ship loss by UI-induced errors/mistakes instead of player/piloting-induced errors/mistakes. With that notion, however, you seem to be in good company with CCP as they also have nothing better to do recently than to introduce this kind of error source to make people lose assets.

With regards to the OP: Any substantial examples where and what you want to see changed? When you try to come up with stuff, keep in mind that EVE has no ship bridges and cockpits with monitors and displays to show information. You are in a pod, not in a captain's chair.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nevyn Auscent
Broke Sauce
#7 - 2015-12-22 08:20:33 UTC
Kieron VonDeux wrote:
[quote=Nevyn Auscent]
The Overview shows way too much information. The overview itself should be completely reworked, with the information being moved to several different tools. Long range objects should be in a navigational library. On grid objects should show up in a local scanning system, with maybe a long range scanning system to find nearby objects at safespots.

Frankly, I have to disagree. On grid is kissing & knife fighting range with regards to space combat. There is information that should be available on the overview that isn't even.

Off grid, I'll allow that there should be more uncertainty in things but not on grid, and off grid information is not presented on the overview.
Iain Cariaba
#8 - 2015-12-22 11:03:11 UTC
Skye Breau wrote:
I come from 20+ years experience, 50,000 and counting hours of gametime played, my library of games is over 2000. Now if Im not qualified to say this? No one is!

Well good for you.

Now myself, I've been playing video games since the Commodore 64 was new. Between consoles and various comouters, my library of games I've played through the years likely numbers in the tens of thousands, many of which you've probably never heard of.

That said, no, you aren't qualified. Maybe if you'd played the game for more than 10 days, and knew something about the sheer volume of information you really do need to play it. EvE is like no other game out there. EvE is a complex game that requires a complex UI.

If you want your static, simple UI, then go play a simple game designed for simple people. I've heard WoW is good for that.
elitatwo
Zansha Expansion
#9 - 2015-12-22 11:11:48 UTC
One of the more elaborate rants I saw here, reported as such.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kaarous Aldurald
Black Hydra Consortium.
#10 - 2015-12-22 11:31:57 UTC
Iain Cariaba wrote:

Well good for you.

Now myself, I've been playing video games since the Commodore 64 was new. Between consoles and various comouters, my library of games I've played through the years likely numbers in the tens of thousands, many of which you've probably never heard of.


Similar numbers for myself, and my father makes us both look like noobs(disposable income is an amazing thing). All I could think of when I read his little diatribe on what a gamer he thinks he is was "Boy did you pick the wrong place to start that **** measuring contest."

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kieron VonDeux
#11 - 2015-12-22 11:58:20 UTC
Nevyn Auscent wrote:
Kieron VonDeux wrote:
[quote=Nevyn Auscent]
The Overview shows way too much information. The overview itself should be completely reworked, with the information being moved to several different tools. Long range objects should be in a navigational library. On grid objects should show up in a local scanning system, with maybe a long range scanning system to find nearby objects at safespots.

Frankly, I have to disagree. On grid is kissing & knife fighting range with regards to space combat. There is information that should be available on the overview that isn't even.

Off grid, I'll allow that there should be more uncertainty in things but not on grid, and off grid information is not presented on the overview.



That might have been more so with ~350km grids, but not 8,000+km grids.

Eve's biggest problem has always been the spoon feeding of 100% accurate information; Sov changes, tower anchorings, kills in recent time, pod kills, people in space, people docked up number of anoms in system and etc.

All of that free information should have some form of game play tied to it to get it, such as probing, in space observation, actually being there. You shouldn't just receive a mail from the "system" naming what, when, and how with only the why possibly being a mystery.

Too much information is simply given to players without any meaningful gameplay associated with it. And players are used to being given such information, so there would be a resistance to changing it. They want their local, their map stats, and free Sov information.

Having it not free would expand gameplay and increase the uncertainty factor in the game.
Serendipity Lost
Repo Industries
#12 - 2015-12-22 11:59:44 UTC
This seems to be going well.
Nafensoriel
Brutor Tribe
Minmatar Republic
#13 - 2015-12-22 17:02:04 UTC
Kieron VonDeux wrote:
Nevyn Auscent wrote:
Kieron VonDeux wrote:
[quote=Nevyn Auscent]
The Overview shows way too much information. The overview itself should be completely reworked, with the information being moved to several different tools. Long range objects should be in a navigational library. On grid objects should show up in a local scanning system, with maybe a long range scanning system to find nearby objects at safespots.

Frankly, I have to disagree. On grid is kissing & knife fighting range with regards to space combat. There is information that should be available on the overview that isn't even.

Off grid, I'll allow that there should be more uncertainty in things but not on grid, and off grid information is not presented on the overview.



That might have been more so with ~350km grids, but not 8,000+km grids.

Eve's biggest problem has always been the spoon feeding of 100% accurate information; Sov changes, tower anchorings, kills in recent time, pod kills, people in space, people docked up number of anoms in system and etc.

All of that free information should have some form of game play tied to it to get it, such as probing, in space observation, actually being there. You shouldn't just receive a mail from the "system" naming what, when, and how with only the why possibly being a mystery.

Too much information is simply given to players without any meaningful gameplay associated with it. And players are used to being given such information, so there would be a resistance to changing it. They want their local, their map stats, and free Sov information.

Having it not free would expand gameplay and increase the uncertainty factor in the game.


Just had to point out..
You may suffer from information saturation and overload.
We do not.
Learn to cope with your disability.
Nevyn Auscent
Broke Sauce
#14 - 2015-12-22 20:28:15 UTC
Kieron VonDeux wrote:


That might have been more so with ~350km grids, but not 8,000+km grids.

Eve's biggest problem has always been the spoon feeding of 100% accurate information; Sov changes, tower anchorings, kills in recent time, pod kills, people in space, people docked up number of anoms in system and etc.

All of that free information should have some form of game play tied to it to get it, such as probing, in space observation, actually being there. You shouldn't just receive a mail from the "system" naming what, when, and how with only the why possibly being a mystery.

Too much information is simply given to players without any meaningful gameplay associated with it. And players are used to being given such information, so there would be a resistance to changing it. They want their local, their map stats, and free Sov information.

Having it not free would expand gameplay and increase the uncertainty factor in the game.

Every single item you have named there is off grid information. Even 8,000km is kissing distance in space ships so yes, even with the new grids we should get your so called 'perfect' information on grid, because it's currently worse information than you can get from a current radar system. (Sig radius & vector being two missing things that even current technology can manage to produce)
Off grid, I'm totally fine with blurry information like only knowing there is a ship, or that it is a cruiser but not exactly what type.
Sov changes obviously are concord registered, so of course everyone should know about those.
Celthric Kanerian
Viziam
Amarr Empire
#15 - 2015-12-23 10:37:21 UTC
Skye Breau wrote:
. But hell you guys need an opinion from one of the most veteran players in the industry.



Skye Breau wrote:
I come from 20+ years experience, 50,000 and counting hours of gametime played, my library of games is over 2000. Now if Im not qualified to say this? No one is!


And yet you're too afraid to post with your main? Not much confidence in what you are saying huh?
Kieron VonDeux
#16 - 2015-12-23 11:14:40 UTC  |  Edited by: Kieron VonDeux
Nafensoriel wrote:

Just had to point out..
You may suffer from information saturation and overload.
We do not.
Learn to cope with your disability.


Its not a matter of information overload that one finds hard to cope with.
It's information that is given to the user without the users effort to discover it.

Its basically gaming on easy mode. Information about player activities is too freely given to everyone without any effort on the recipients end.

How is this related to the UI? The information given to a player is very binary in nature. You either know it or you don't, when rather there should be a much larger area of gray, not black and white. This is somewhat the case in regard to scanning, but what shows up in the overview, probe scanner, directional view should be looked at to be placed in other tools and then those tools themselves need to be re vamped.

There should be more unknowns in this game. You discover something has happened in one of your claimed solar systems but you are not sure what, you have to send someone to find out, and that may take some effort once you get there.

You are not just spoon fed the answer, you have to work to get it.
Ima Wreckyou
The Conference Elite
Safety.
#17 - 2015-12-23 11:24:13 UTC
Oh look, another guy who thinks crying about player retention somehow makes his stupid idea or in this case complete lack of an idea look better.
Frostys Virpio
State War Academy
Caldari State
#18 - 2015-12-23 14:18:49 UTC
Every time they change part of the UI, some people go nutz over it...

Rats icons? People raged.

Station display? People raged.

Main screen icons? People raged.

Module icons? People raged.

Probing UI? People raged.
Donnachadh
United Allegiance of Undesirables
#19 - 2015-12-23 15:19:14 UTC  |  Edited by: Donnachadh
Skye Breau wrote:
I come from 20+ years experience, 50,000 and counting hours of gametime played, my library of games is over 2000. Now if Im not qualified to say this? No one is!

Man am I impressed with your credentials? Not even in the slightest.
See I started playing video games when this was the hottest ticket in the computer gaming industry.
https://en.wikipedia.org/wiki/Pong
That's 43 years ago for those who are not good with math and do not have a calculator handy. In fact based on the published average age of an EvE Online player I have been "video" gaming since before most of you were born, in fact I have been video gaming since before some EvE players parents were born. Does that make me an "expert" on video game UI design, hell no and your "20+ years" does not make you an expert either.

As others have stated EvE presents us with a level of information that is orders of magnitude more complex than many games. And even those that present close to the same amount of information require you to select various tabs or fly outs to see the information you cannot see it all at the same time as you can in EvE.

I would like to see a more up to date UI for this game I really would. But one of my real life jobs is a part of a UI design team for software (not games) and as we are all EvE players we have spent many hours looking at and exploring various UI design ideas. And in the end everyone we come up with that gives us the same information displayed on screen as we have now ends up looking a lot like what we have now.

However we are not experts in game design and they do have different UI needs than what we work with so it is likely that you have an idea that may be better than anything we or CCP has come up with so here is the deal. You present us with your idea in a visual form, something computer created, hell even a cell phone photo of something you put together using paper and a pencil and let us decide if you and your idea has the right stuff.
Nafensoriel
Brutor Tribe
Minmatar Republic
#20 - 2015-12-23 16:57:50 UTC
Kieron VonDeux wrote:
Nafensoriel wrote:

Just had to point out..
You may suffer from information saturation and overload.
We do not.
Learn to cope with your disability.


Its not a matter of information overload that one finds hard to cope with.
It's information that is given to the user without the users effort to discover it.

Its basically gaming on easy mode. Information about player activities is too freely given to everyone without any effort on the recipients end.

How is this related to the UI? The information given to a player is very binary in nature. You either know it or you don't, when rather there should be a much larger area of gray, not black and white. This is somewhat the case in regard to scanning, but what shows up in the overview, probe scanner, directional view should be looked at to be placed in other tools and then those tools themselves need to be re vamped.

There should be more unknowns in this game. You discover something has happened in one of your claimed solar systems but you are not sure what, you have to send someone to find out, and that may take some effort once you get there.

You are not just spoon fed the answer, you have to work to get it.

You are the very first person to ever say EVE online is easy mode.
What you are advocating however is fog of war.. which cant exist in space. EVE tries to stay semirealistic design wise so you wont really ever see fog of war.

Here is a fact.. When an object is in space.. everyone can see it unless its occluded by another object. In eve this is further corrected in the fact that we are not walking gods and the EVE universe actually has a government that we have no formal control over. This government regulates the gate system.. and as such broadcasts population lists when entering a new system.

Secondly the information you get is exactly the same level of information you get in any other game including RTS games which pretty much mandate fog of wars.
You know whos in the server.
You know what race they are.
You have access to the internet to look up their "match history"(eve streamlines this partially into the GUI)
You have visual parity with them(they see you.. you see them)

All the extra numbers you are complaining about revolve around min/maxing the weapon and flight systems and navigating a 3D battlefield for advantage. If one iota of it was "hard to get" you would lose the third plane of combat.


But seriously... You said the phrase "Spoon fed" in relation to CCP giving to much to the players. I'm sorry that shows a decided lack of understanding of history. This is the game that originally started with "Here is a space ship. F*ck you. Enjoy!"