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Drone aggro bugged?

First post
Author
Vivien Meally
Native Freshfood
Minmatar Republic
#121 - 2015-12-19 08:16:14 UTC
Same for me, its just not possible to make isk in null for me ;(
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#122 - 2015-12-19 08:58:14 UTC  |  Edited by: epicurus ataraxia
Jenn aSide wrote:
Hmmm, NPCs slaughtering Drones in null anomalies, making afk isking harder (impossible for some)+ plex dropping from Frostline sites. PLEX prices crashing....

Coincidence? (yea probably is tbh, but dear god I hope not Twisted)


Interesting thoughts, now all you need to complete that sacred pentagram, is drifters randomly entering incursions, a free plex in the christmas stocking, and CCP "dropping the hint that they like the idea of sub 500m plex" Shocked

Or go the full hexagram with something something forest cat in escalations..............

Edit.. Damn whats a seven sided one? I forgot the "isk fountain" of FW missions in bombers being stopped recently.Oops

Another edit. Phew saved, back to a sensible shape, octagon, I forgot Logistic changes slowing down the speed ( and income) of incursions.

No, you are probably right, Just a coincidence. TwistedRollLol

There is one EvE. Many people. Many lifestyles. WE are EvE

Nafensoriel
Brutor Tribe
Minmatar Republic
#123 - 2015-12-19 13:10:53 UTC
Has anyone checked comparative ranges yet?

Diagnosing AI issues is typically as fun as getting a root canal whilst having a rabid hamster in ones arse.

In past interest in trying to decode the new AI I did notice some oddities that dont fit with the normal "common sense" people spew about drones.. One is that they are in fact aware of range.
The example I will use is the Sanctum anomaly. You generally warp in near the center of the cluster of rings. If you don't move sometimes drones beyond 50km will seemingly for no interest lose interest in you and begin attacking your drones(this of course assumes no link etc to hold threat).
The assumption I was forced to make watching this behavior is that not only do drones read sig radius.. they use this to determine ability to return damage against the target. IE the drone checks "can i shoot the ishtar and cause damage" if no then switch to drones. This would explain some oddities with larger ships which naturally have longer optimal ranges even on NPCs. Such as at point blank range NPCs will ignore heavy drones far more often than if you launched them from across the room.
Khaos Hammer
Khaos Drifter
#124 - 2015-12-19 16:07:18 UTC
CCP Paradox wrote:
Hello everybody,

I have been investigating this issue this week, and wanted to drop by with a report. Thanks to everyone submitting bug reports on this, it's been helpful to include what drones you were using and what NPCs you were up against.

So here is where we are at. We have made no conscious change to NPC aggression against drones or players. This then means either their behavior has changed through an unintended change to the game, or nothing has actually changed at all.

At first I could not identify anything has changed, and after reading this forum thread I am still continuing to investigate until we have a identified an answer for you.

Now, some clarifications on how to expect an NPC choose to attack since Retribution based on the discussion here.

  • NPCs are aware of signature radius.
  • NPCs are aware of when you are tanking.
  • NPCs are aware of where the damage is coming from (from a ship, or from a drone).


I will reply when I have more information if we identify an issue was introduced in the December (Operation Frostline) release.

EDIT: If anyone wants to record a Youtube video of their activities where you believe your Drones are being attacked too much, please feel free to do so. This will help even more.


I should have been more specific in my bug report. All drones are getting the aggro. I have tested different ships, different ranges, etc. I don't think this is happening in all systems, but the systems I primarily rat in are affected. I'm also occasionally able to run an entire Forsaken Hub with no drone aggro, but it's random. When it does happen, it's nonstop. The rats will all focus on one drone until it's either dead, or retrieved, then they'll switch to another. They don't even shoot at my ship. Pulling all drones and releasing them does nothing to reset this. Shooting them with turrets does nothing to pull the aggro.

I will try to record a video of it, if I can and submit another bug report.
Savannah Lion
The Scope
Gallente Federation
#125 - 2015-12-20 06:55:00 UTC  |  Edited by: Savannah Lion
CCP Paradox wrote:
Hello everybody,

(no idea about the bug, give us proof, stuff)



I was unable to take video of the issue (I play on a toaster), but here's a screenshot. Basically how it works is you start the site, and unlike usual, rats start focus firing your drones. You recall the drone with aggro, and they start shooting at you again. You drop another drone, and send it out with the other 4. A few seconds later, a different drone gets aggro. You again call that one home, regain aggro, and put a "fresh drone" out. That's a "good" day lately. Half the time when the drone with aggro dies or is returned, they just switch to another drone. The juggling is so extreme, and target switches so swift, there is no way to kill anything before losing drones.

This site is a guristas haven, first wave. I killed 3-4 of the first wave ships, but as you can see, I recalled 2 drones already, with a third under fire. and returning. I was lucky in this instance. Generally at that distance they don't survive the trip back to my ship if the rats are too far out.

http://prntscr.com/9gb6hz

edit: I've now tried (and failed) using an alternative some of us came up with. Using sentries with remote reps. The cycles take too long, and the fire is concentrated, so they take way too much damage to sustain them. I thought about adding more reps in the high slots, but it's impossible to get anywhere close to cap stable between switching between my own tank and multiple reps. Not doable all around.

Some people have claimed they "fixed" the bug (temporarily at least). Some say eject and re-enter your ship, some have had success by flying to a POS and back, others have had luck by jumping one system over from wherever the bug is occurring. Another guy said he fixed his by logging out and back in. A wide variety of "fixes" for the same thing, rats shooting at drones any time one is deployed.
Scifischizo
Republic University
Minmatar Republic
#126 - 2015-12-20 09:34:43 UTC
Yep, getting this issue in both the "Cloud" and "Asteroid" version of Guristas Havens with Wasp IIs and Geckos. Even the trick of adding an ECM burst and permarunning that doesn't suck the aggro back to your ship. CCP has removed the ability to use drones for PvE. It'd be nice if they would at least admit it :(
Arthur Aihaken
CODE.d
#127 - 2015-12-20 17:39:06 UTC
Still not seeing a problem with this. RIP AFKtar and ISKtar. Twisted

I am currently away, traveling through time and will be returning last week.

Gorishimo Watia
Imperial Academy
Amarr Empire
#128 - 2015-12-20 21:14:03 UTC  |  Edited by: Gorishimo Watia
Arthur Aihaken wrote:
Still not seeing a problem with this. RIP AFKtar and ISKtar. Twisted



so just a troll or cant read? Maybe both?

One DEV has already stated this is not intentional, and even more people have stated this bug does not happen all the time and is mostly not a problem.

So that means i can now AFKtar with my 10 accounts at once. Does this make you mad little boy? You want to come out to my blue donut AFK farm and PVP me? Oh wait.
Savannah Lion
The Scope
Gallente Federation
#129 - 2015-12-20 21:29:55 UTC
I was able to get it working (at least temporarily) by ejecting then entering my ship again. I got a message saying my session was changing, screen paused/froze for 2 seconds, then it let me back in the ship. Rats behaved normally after engaging them. I don't know how long it will last, but worked for a couple rat waves so far.
Arthur Aihaken
CODE.d
#130 - 2015-12-21 00:22:44 UTC  |  Edited by: Arthur Aihaken
Gorishimo Watia wrote:
One DEV has already stated this is not intentional, and even more people have stated this bug does not happen all the time and is mostly not a problem.

So that means i can now AFKtar with my 10 accounts at once. Does this make you mad little boy? You want to come out to my blue donut AFK farm and PVP me? Oh wait.

Unless NPC behaviour towards drones was always glitched in the first place. If you're looking for sympathy for 'F1 monkeys', you're not going to find it...

I am currently away, traveling through time and will be returning last week.

Jenn aSide
Soul Machines
The Initiative.
#131 - 2015-12-21 05:12:59 UTC
Arthur Aihaken wrote:
Gorishimo Watia wrote:
One DEV has already stated this is not intentional, and even more people have stated this bug does not happen all the time and is mostly not a problem.

So that means i can now AFKtar with my 10 accounts at once. Does this make you mad little boy? You want to come out to my blue donut AFK farm and PVP me? Oh wait.

Unless NPC behaviour towards drones was always glitched in the first place. If you're looking for sympathy for 'F1 monkeys', you're not going to find it...


Guy on Reddit said it perfectly
Quote:

[–]DTK99Cloaked [score hidden] 15 minutes ago




You know I believe there are ships in the game that don't rely on drones to do damage. Pretty sure they were released a few years ago, although due to low popularity you might not be able to find them in your local nullbear market.


I lul'd, I admit it.
Arthur Aihaken
CODE.d
#132 - 2015-12-21 05:22:31 UTC
Jenn aSide wrote:
"You know I believe there are ships in the game that don't rely on drones to do damage. Pretty sure they were released a few years ago, although due to low popularity you might not be able to find them in your local nullbear market."

I lul'd, I admit it.

But it means clicking on a target and pressing keys. Altogether too much work... Roll

I am currently away, traveling through time and will be returning last week.

Stellan Crendraven
Guardians of the Gate
RAZOR Alliance
#133 - 2015-12-21 08:38:32 UTC
I'm in no way condoning AFK activities, but this bug is getting on my nerves as it applies to a couple solar systems only so far, and on only one character out of several.

So far I have tried to following:

* Logging in Bugged System 1, warping to Gated Haven, 7x Wasp II and 4x Geckos get aggroed within a minute even while ECM burst or Warfare Link is active.
* Jump out to Bugged System 2, repeat, same observations
* Jump out to System 3, repeat, no problems.

Drones are set on aggressive with focus fire.

In the beginning, there was pain and despair. And death. Immense tragedies and terrible catastrophies.

Estella Osoka
Cranky Bitches Who PMS
#134 - 2015-12-21 15:04:19 UTC
Gorishimo Watia wrote:
Arthur Aihaken wrote:
Still not seeing a problem with this. RIP AFKtar and ISKtar. Twisted



so just a troll or cant read? Maybe both?

One DEV has already stated this is not intentional, and even more people have stated this bug does not happen all the time and is mostly not a problem.

So that means i can now AFKtar with my 10 accounts at once. Does this make you mad little boy? You want to come out to my blue donut AFK farm and PVP me? Oh wait.


No, the Dev stated they did not do anything intentional; but they also do not see anything wrong, and everything was working as intended.

So if you are having issues, video it and put in a bug report. If you can't be bothered, and this "issue" is happening to you; then suck it up buttercup.
Arthur Aihaken
CODE.d
#135 - 2015-12-21 15:41:38 UTC
If an AFK drone dies in null-sec, does anyone care?

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#136 - 2015-12-21 22:36:30 UTC
Arthur Aihaken wrote:
If an AFK drone dies in null-sec, does anyone care?


According to Descarte the drone would care.

According to Bishop Berkeley God would care.

David Hume would be unsure if anything happened at all.

Derrida would deconstruct it and decide caring or not would be purely a matter of how of those potentially caring feel about the matter.
Savannah Lion
The Scope
Gallente Federation
#137 - 2015-12-22 08:31:28 UTC
CCP Paradox wrote:
Edit: (21/12) We believe we have identified the possible issue, and are working on exploring this further with debugging tools. Thanks to all the reports coming in, please keep them coming and provide as much helpful information as you can manage as this is helping a lot.



In case anybody missed it, the dev edited his post to say they might be onto something Big smile
Estella Osoka
Cranky Bitches Who PMS
#138 - 2015-12-22 14:12:51 UTC
Savannah Lion wrote:
CCP Paradox wrote:
Edit: (21/12) We believe we have identified the possible issue, and are working on exploring this further with debugging tools. Thanks to all the reports coming in, please keep them coming and provide as much helpful information as you can manage as this is helping a lot.



In case anybody missed it, the dev edited his post to say they might be onto something Big smile


Yeah, but from what I heard they don't make patches during the holidays. So it won't be until January when you see a fix.
Arthur Aihaken
CODE.d
#139 - 2015-12-23 04:17:06 UTC
CCP Paradox wrote:
Edit: (21/12) We believe we have identified the possible issue, and are working on exploring this further with debugging tools. Thanks to all the reports coming in, please keep them coming and provide as much helpful information as you can manage as this is helping a lot.

https://www.youtube.com/watch?v=enSYlCEz5VI

I am currently away, traveling through time and will be returning last week.

Anthar Thebess
#140 - 2015-12-23 08:43:49 UTC  |  Edited by: Anthar Thebess
This is funny.
I do missions against the caldari.
Some time ago , 6-8 months ago after some patch aggro from caldari rats changed so much that in one day doing missions in Dominix become impossible task.
From normal behavior where drones got aggro from time to time, could tank it for a while before you killed aggressive target or scoped them, aggro moved to situation where deployed drones died to alpha damage from all room. ( caldari like missiles)

Solution was quite simple i moved from dominix to rattlesnake.
Bonus from the hull allow me to scope drones in time , and they don't usually die. (but there are situations where rattlesnake buffed drone die in 20-30s)
Dps from the ship itself , help to keep dps on the ship itself.

Tl;DR:
Things you say, for some people became an issue months ago.
Base eve rule : ADAPT or DIE