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Increase SP acquisition for new accounts

Author
Max Muni
Muni Corp
#161 - 2015-12-23 00:58:32 UTC
Scipio Artelius wrote:
There are boosters you can use as a new player, to gain some initial acceleration. Specifically:

https://wiki.eveonline.com/en/wiki/Cerebral_Accelerator



Those would be cool, but they no longer seem to be available, at least on the market anywhere.
Arkady Romanov
Whole Squid
#162 - 2015-12-23 00:59:10 UTC
Vivias Xelnoa wrote:

Isn't the Goonswarm the same thing as the Goonsquad? If so I've heard of you folks even before I played Eve.. Mostly bad. Lol


Some of them might even be true. We like to perpetuate the idea of being the villain. Its a huge amount of fun.

We make no bones about being horrible to those who aren't on the inside. We'll steal enemy space, infiltrate and spy on corps, pull their space entrails from their bodies and wear their skins like a suit but when you are one of us, you are invited to sit at the head table of the monster's ball and taste the gooey brains of our defeated enemies. If CCP implement the skill packet system, we'll be able to do that in a literal sense.

So yeah, some of those things said about us are true. However, anyone with an ounce of honesty in them when they start spraying spittle and hate about us will at least grudgingly concede that we invest in newbies.

Whole Squid: Get Inked.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#163 - 2015-12-23 01:14:54 UTC
Vivias Xelnoa wrote:
Isn't the Goonswarm the same thing as the Goonsquad? If so I've heard of you folks even before I played Eve.. Mostly bad. Lol

Don't go and read Reddit at the moment then.

For Karmafleet, Goons have a no scamming policy, so it's safe to join.

But then you'll cop the grr Goon stuff from everyone else, even though Karmafleet is good.

Pandemic Horde doesn't have the grr gons, hat gons stigma and they are both about the same for supporting new players.
Primary This Rifter
Mutual Fund of the Something
#164 - 2015-12-23 01:20:52 UTC
Yeah, it's tough for new players to catch up. It's supposed to be. Deal with it.
Vivias Xelnoa
Ministry of War
Amarr Empire
#165 - 2015-12-23 01:26:00 UTC
Primary This Rifter wrote:
Yeah, it's tough for new players to catch up. It's supposed to be. Deal with it.


I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.
Tippia
Sunshine and Lollipops
#166 - 2015-12-23 01:30:05 UTC
Vivias Xelnoa wrote:
I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.

Quite the opposite: there is no glass ceiling — getting to the top is inevitable. This, along with the lack of level grinding, is what people like.
Memphis Baas
#167 - 2015-12-23 01:47:48 UTC
Vivias Xelnoa wrote:
I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.


You've never seen "stop dumbing the game down", "stop making it easy to raid", "where is the difficulty", and "achieving level x or item y used to mean something" posts in other games?

Some people don't like change, and blame you / whoever posts / whoever disagrees with them as the reason why developers chose to change the game.

Posting repeatedly at CCP is pointless; they don't respond. You, however, do. Thus, such threads.
Vivias Xelnoa
Ministry of War
Amarr Empire
#168 - 2015-12-23 01:51:00 UTC
Memphis Baas wrote:
Vivias Xelnoa wrote:
I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.


You've never seen "stop dumbing the game down", "stop making it easy to raid", "where is the difficulty", and "achieving level x or item y used to mean something" posts in other games?

Some people don't like change, and blame you / whoever posts / whoever disagrees with them as the reason why developers chose to change the game.

Posting repeatedly at CCP is pointless; they don't respond. You, however, do. Thus, such threads.



I threaten their view of what they feel Eve should be? I guess that make sense. Oh well either CCP will try to adjust to entice new people to play or Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big.
Arkady Romanov
Whole Squid
#169 - 2015-12-23 01:57:32 UTC
Vivias Xelnoa wrote:

I threaten their view of what they feel Eve should be? I guess that make sense. Oh well either CCP will try to adjust to entice new people to play or Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big.


Just like when SW:TOR came out, and when STO came out, and when X and Y Eve killers came out. Oh wait.


In the words of Morpheus;


WE ARE STILL HERE!



Heck, when I joined, people said I was 8 years too late to be joining. They were, to a man, wrong. Nobody is threatened by your opinion, we're tired of it. It was wrong 3 years ago and its wrong now.

Whole Squid: Get Inked.

Tippia
Sunshine and Lollipops
#170 - 2015-12-23 02:04:34 UTC
Vivias Xelnoa wrote:
Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big.

Lol

Oh dear. Does anyone know a good surgeon? I need my sides stitched back together.
Jenn aSide
Worthless Carebears
The Initiative.
#171 - 2015-12-23 02:21:40 UTC
Tippia wrote:
Vivias Xelnoa wrote:
Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big.

Lol

Oh dear. Does anyone know a good surgeon? I need my sides stitched back together.


Me too, no one tell that poster about Star Trek Online, Jumpgate, Black Prophecy, SWTOR, SWG or the other dozen or so games that were supposed to do that before people started claiming it's going to be Elite, SC, No Man's Sky or some other game that won't and can't offer what EVE does.
Arkady Romanov
Whole Squid
#172 - 2015-12-23 02:26:01 UTC  |  Edited by: Arkady Romanov
Vivias Xelnoa wrote:
Primary This Rifter wrote:
Yeah, it's tough for new players to catch up. It's supposed to be. Deal with it.


I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.



Incidentally, you know this option exists already right?


Get yourself into a basic Highsec Incursion Logi ship and poopsock your way to billions. If that doesn't appeal, join Karmafleet, do a strat op or two per month and spend the rest of the time ratting. Don't want to do null and don't want to work with other people? Fine; run missions in highsec and learn to do them efficiently. Still not satisfied? Station trade or seed markets for cash. Feeling a little shady? Scam some people! Break into a corporation and steal everything not nailed down! Whatever floats your boat! Once you've got a fat wad of cash, make your way to the character bazaar on the forums and get a character with 50 million SP (or whatever minimum amount YOU deem is an acceptable amount).

Congratulations, you've just grinded your way to the "top."


Then what? You'll be able to sit in more ships. Great! Pity you won't know how to use any of them properly, and you'll probably discover that without your own goals for yourself, you'll quickly get bored and quit. You'll also probably discover that the journey was more fun than the destination (assuming you took the smart option of working with and learning from other people, or otherwise being clever about getting the ISK required in the first place).

The things you need most in EVE are; friends, and a goal to work towards and a rival to compete with. That's what makes EVE fun.

Whole Squid: Get Inked.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#173 - 2015-12-23 02:36:14 UTC
Vivias Xelnoa wrote:
Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big.

I hope both SC and Elite Dangerous are hits and live long lives as games for people.

That won't make either of them an Eve killer and I doubt I'll ever play either (I bought E:D but haven't played it), for the same reason I don't play any game other than Eve.

They don't offer the single shard, competitive challenge that Eve offers.

Not every gamer looks for the same thing and not every game has to offer a product to meet everyone's needs.

Eve meets the needs of gamers in a particular way and for all the possibilities that E:D and SC promise, they wont meet every gamers need either.
Solecist Project
#174 - 2015-12-23 02:43:46 UTC
Vivias Xelnoa wrote:
Primary This Rifter wrote:
Yeah, it's tough for new players to catch up. It's supposed to be. Deal with it.


I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.

I can answer that.

What your people are doing is grinding for self esteem.
Then, when they all have equally long schlongs (reached max level) ...
... they can fight "fair fights" to determine who is the more skilled one.


That's all there is to it. Of course we have schlongs in EVE as well ...
... but our game isn't made to cater to them.


Our game doesn't manipulate people into a contest about the size of our ego/schlong/wallet.



Your games do.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

W33b3l
The Scope
Gallente Federation
#175 - 2015-12-23 03:05:31 UTC
In regards to new players not being able to go almost anywhere (NBSI with bubbled gates are a pain for anyone), I flew a noob ship to the EVE Gate on autopilot. twice. SOV space can be iffy in some places but low and NPC null are not the emediate death traps that people like to think all the time. If you know the basics on how to fly a ship, you can wander damn near anywhere. The only reason I died the first time was because I didnt have any implants, didnt want to fly back, flew up to a HAC and said HI! lol

I agree that doing things like PVP can be hard if you just dont have the income to replace your losses, that is a valid point since new players generally do not have that isk. The thing is though, there are soo many corps out there that will just give a newer player a frigate they can fly and have them come along on a roam.

This is not a theme park MMO. If you want that play WOW or ESO. People need to understand that EVE is supposed to mimic a real world. EVE is supposed to be hard. EVE is supposed to **** you off to all hell at times. You are expected to make your own game.

When I first started I was constantly realizing that I couldn't use certain things because of skills. The thing is, at least when it came to ships, the things I wanted to fly, I didnt have the money for until the SP was there anyway. All us older players can skill up an alt no problem from scratch. Part of being a new player is learning how to do it. There is more real life experience (well experience in game) needed then SP. When I was new I looked forward to training up something new and making the isk to use it. If it where not for that time needed, I wouldnt appreciate it. Now I just have a 200 day skill plan just to do it. Growing is part of this game, skipping past it robs you of the experience.

Ships are not content, skills are not content, mods are not content. The crazy and weird crap people do just because they decide to do it is the content.

Vivias Xelnoa
Ministry of War
Amarr Empire
#176 - 2015-12-23 03:20:53 UTC
Arkady Romanov wrote:
Vivias Xelnoa wrote:
Primary This Rifter wrote:
Yeah, it's tough for new players to catch up. It's supposed to be. Deal with it.


I don't get this attitude. In any other MMO I can grind my ass off and put in the time to be at the top with other folks but here there is a glass ceiling and folks seem to like that.. I really don't get it.



Incidentally, you know this option exists already right?


Get yourself into a basic Highsec Incursion Logi ship and poopsock your way to billions. If that doesn't appeal, join Karmafleet, do a strat op or two per month and spend the rest of the time ratting. Don't want to do null and don't want to work with other people? Fine; run missions in highsec and learn to do them efficiently. Still not satisfied? Station trade or seed markets for cash. Feeling a little shady? Scam some people! Break into a corporation and steal everything not nailed down! Whatever floats your boat! Once you've got a fat wad of cash, make your way to the character bazaar on the forums and get a character with 50 million SP (or whatever minimum amount YOU deem is an acceptable amount).

Congratulations, you've just grinded your way to the "top."


Then what? You'll be able to sit in more ships. Great! Pity you won't know how to use any of them properly, and you'll probably discover that without your own goals for yourself, you'll quickly get bored and quit. You'll also probably discover that the journey was more fun than the destination (assuming you took the smart option of working with and learning from other people, or otherwise being clever about getting the ISK required in the first place).

The things you need most in EVE are; friends, and a goal to work towards and a rival to compete with. That's what makes EVE fun.


Joining a corp and doing big stuff sounds the most appealing to me. I'll prb end up trying to join you folks or the other folks mentioned.
Remiel Pollard
Aliastra
Gallente Federation
#177 - 2015-12-23 03:26:05 UTC
Vivias Xelnoa wrote:



I threaten their view of what they feel Eve should be? I guess that make sense. Oh well either CCP will try to adjust to entice new people to play or Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big.


Rest assured, you idea is more threatening to new players than the old ones. This has been explained time and time again, but you are trying very hard to ignore it.

As for SC and Elite being a competitive threat to this game, Elite's been out for a while and has had no noticeable effect. EVE took a bigger hit from GTA5's release than Elite's, and even that was just a dint so statistically insignificant it was yawned at. Meanwhile, Star Citizen is more likely to appear to the more casual crowd, which is exactly the kind of crowd this game doesn't really need, even if the doors are open to them here. I don't see it being a threat either though, it does not have the same things that make EVE unique, and it's not the same kind of game, and neither is Elite, so you're comparing apples to oranges. Just because they're all space games doesn't mean anything.

For the record, in the time I've played Elite, I have yet to see it get 'big'. And I've been playing it since very very early alpha. Don't get me wrong, it's a great game, but both SC and Elite are as niche as EVE is, and will only ever appeal to a small-ish crowd to begin with themselves. Oh sure, other people will check them out, but they won't stick around like the hobbyists who are actually legitimately interested in the style of gameplay on offer.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#178 - 2015-12-23 03:42:01 UTC
Let me explain, for the new people that think they know better, why skill progression takes the time it does. There are two big reasons, and they are not mutually exclusive.

The first is to try to balance what you can access in game with what you've learned to do in the game. For example, but the time you've skilled for a Taranis, it should be because you've enjoyed flying tackle in an Atron and want to up your game. Want to train into battleships? By then you should have learned at least some basics to fitting and fleet combat, if you've been working with other people (which is what this game intends). Decided you like flying armour reps in an Augoror and want to step up into a Guardian? Then you should already know how to set up cap chains and maintain a cohesive anchor point and target priority system for your logistics wing, maybe even manage and lead your own logistics wing. In simpler terms, you should already know how to use what you're training for before you've even trained for it. Despite popular opinion, you don't really need to get all level five skills for capitals and various other ships to 'fly them effectively'. Flying effectively is all about your own attitude, and your own wits, not skill points.

The other big reason, which ties in with the first by virtue of being a time sink, is CCP want subscribers. They want people to stick around. There has to be some degree of commitment shown by players, and this is a way of getting it. And don't look so bemoaned about 'underhanded business tactics' - every subscription game has time sinks for the same reason. What do you think cooldowns are for in games like SWTOR? Players who have a legitimate interest in the game will get past the time sinks, subscribe anyway, and earn their place in the community, while the impatient and less interested folk will head on back to whatever shiny thing catches their attention next. They were never going to subscribe anyway, and subscription game developers don't particularly want them around in the first place because they fuzzy up the data. Casuals are also part of the reason so many developers no longer listen to players and prefer to defer to data.

You really need to understand why skill training is the way it is before you suggest changes to it, because any changes you suggest have to satisfy the criteria that establish why the system exists the way it does in the first place. So please, explain to us how three years of training crammed into only one satisfies player commitment via time sinks, and we can start considering the suggestion worthwhile, because like it or not, the first criteria required for this game to survive is CCP has to be able to fund it, which means it needs to make money. Given that enough players stick around for the existing system for CCP to do exactly that, make money, I'm just not seeing how your suggestion is an improvement to the game as a whole. Your idea is nothing more than the illusion of an improvement to a select few individuals who don't understand how the game works in the first place, and if and when they do learn how it works, they'll finally understand how accelerated skill training did nothing for them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mr Epeen
It's All About Me
#179 - 2015-12-23 03:55:41 UTC
Remiel Pollard wrote:

The first is to try to balance what you can access in game with what you've learned to do in the game.
It takes a few weeks to understand how manufacturing works. It takes a year to train the skills to do it with any hope of making a profit.

That's just one example of how completely wrong you people are. Stop focusing on the one little thing out of the hundreds you can do in this game to support your personal bias.

What it really boils down to, as can be seen in all its glory in the skill pack thread, is that vets don't want new players to have it easier than they had it. What a bunch of selfish ingrates. So many posts where between the lines they're saying, "I don't care if it kills the game, God dammit. You newbs will suffer like we had to".

Mr Epeen Cool
Paul Pohl
blue media poetry
#180 - 2015-12-23 04:06:36 UTC
Vivias Xelnoa wrote:

I threaten their view of what they feel Eve should be? I guess that make sense. Oh well either CCP will try to adjust to entice new people to play or Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big.


Yeah fine, you are the saviour of Eve, and if we all adopt your ideas then we will not drown in popularity of Star Citizen - based on a very limited game, and heading the way of many other kickstarter hyped games - it'll turn up when interest has waned

You don't threaten anyone...

You have picked up a meme, that has been around for years - the open coms podcast was suggesting your exact idea 2 weeks ago - and now having failed to make a case for your 'idea', you have resorted to passive aggressive, woe is me, Joan of arc tactics.

Skill points are what they are... you can have ten of them, you can have 10billion.... they have precisely nothing to do with why you can or can't progress in the game... and until new players realise this, all speeding up their acquisition will do is to give them an excuse for why they failed at a non-linear game - (a quick tip, don't rush for the battleship, or the level 4 missions folks - it will just give you a godlike delusion that will only lead to disappointment - save your money, build you real skill, and the skills in the training queue, bide your time, and find your place in the game)

Oh and let's not forget, that arguably the period in which Eve stopped growing - was when they removed the mechanic that when you got popped and podded, unless you had your clone up-graded, you actually lost skill points - something that was removed because it 'apparently' didn't encourage new players... born hey! that was back before you were born...