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The Problem With Entirely Removing Off-Grid Links

First post
Author
Serendipity Lost
Repo Industries
#81 - 2015-12-22 17:45:02 UTC
And here we are once again bickering about small details. Sigh

Boosts play a part in combat so they should be at risk. Sitting on a station or in a deep safe are not at risk. They either need an agression timer when links are on to prevent jumping/docking or they need to be on grid. The practice of setting a boosting ship on a station with 6 links in the highs and all cpu mods in the lows ready to dock at the first sign of trouble is garbage play. That folks aren't too embarassed and come on the forums and argue at length to preserve their risk aversion is borderline baffling to me. I'm not big on E-honour, but come on, have some self respect.

Bobman Smith - combat probes??? Really? It's a plausable counter on paper, but come on. The counter to combat probes is dscan + warp. The plausable counter you put out there is complex, takes time/effort/skill and all you have to do to counter probes is be aligned to a station ahead of time, mash dscan and push the warp to button. That you present the 'combat probes' as a counter speaks volumes. Plausable and reasonable are not the same thing in this case.
SurrenderMonkey
State Protectorate
Caldari State
#82 - 2015-12-22 20:27:58 UTC  |  Edited by: SurrenderMonkey
rsantos wrote:
Welcome Falcon alts and 500 MN Boosting T3s.


If OGB users really liked this as an alternative, they would quit their ******* crying and just do it instead of making lame pseudo-threats about how sorry everyone is going to be when they do that instead.

I'm sure some will do it. Most would quite obviously prefer to keep their OGB, as it's safer, easier, requires less attention to manage, and lets them maintain the self-illusion that they are "solo" PvPing.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Valacus
Streets of Fire
#83 - 2015-12-22 20:37:11 UTC
The problem with entirely removing off-grid boosting is... it can't come fast enough. Jesus Christ just do it already. It should have been in the command dessie patch.
Estella Osoka
Cranky Bitches Who PMS
#84 - 2015-12-22 20:53:52 UTC
SurrenderMonkey wrote:
rsantos wrote:
Welcome Falcon alts and 500 MN Boosting T3s.


If OGB users really liked this as an alternative, they would quit their ******* crying and just do it instead of making lame pseudo-threats about how sorry everyone is going to be when they do that instead.

I'm sure some will do it. Most would quite obviously prefer to keep their OGB, as it's safer, easier, requires less attention to manage, and lets them maintain the self-illusion that they are "solo" PvPing.


Uh...they do. It sucks when you warp into a medium Fw plex to engage the T1 frigate sitting in there; only to encounter his Recon pilot also.
FT Diomedes
The Graduates
#85 - 2015-12-22 20:59:16 UTC
Estella Osoka wrote:
SurrenderMonkey wrote:
rsantos wrote:
Welcome Falcon alts and 500 MN Boosting T3s.


If OGB users really liked this as an alternative, they would quit their ******* crying and just do it instead of making lame pseudo-threats about how sorry everyone is going to be when they do that instead.

I'm sure some will do it. Most would quite obviously prefer to keep their OGB, as it's safer, easier, requires less attention to manage, and lets them maintain the self-illusion that they are "solo" PvPing.


Uh...they do. It sucks when you warp into a medium Fw plex to engage the T1 frigate sitting in there; only to encounter his Recon pilot also.


Then warp into the novice or small FW plex to engage the T1 frigate and stop falling for obvious bait? I don't even do FW (any more) and that seems bleedingly obvious to me.

Or check zkillboard before you engage...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

SurrenderMonkey
State Protectorate
Caldari State
#86 - 2015-12-22 21:00:15 UTC  |  Edited by: SurrenderMonkey
Estella Osoka wrote:
SurrenderMonkey wrote:
rsantos wrote:
Welcome Falcon alts and 500 MN Boosting T3s.


If OGB users really liked this as an alternative, they would quit their ******* crying and just do it instead of making lame pseudo-threats about how sorry everyone is going to be when they do that instead.

I'm sure some will do it.
Most would quite obviously prefer to keep their OGB, as it's safer, easier, requires less attention to manage, and lets them maintain the self-illusion that they are "solo" PvPing.


Uh...they do. It sucks when you warp into a medium Fw plex to engage the T1 frigate sitting in there; only to encounter his Recon pilot also.


I already acknowledged that. Pretending that this rare event is comparable in scale or frequency to bog-standard OGB is an idiotic non-argument of last resort, however.

Furthermore, the people who already do that won't also have an OGB sitting somewhere off grid, anymore, so it's still a significant win.

Honestly, what ******* point do people imagine they are making when they make this suggestion? That it's impossible to fix every form of alt-play, therefore the most clearly broken and easily fixed forms should be tolerated in perpetuity? Roll

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Bobman Smith
Solitary Confinement 4 One
#87 - 2015-12-22 21:03:07 UTC
Serendipity Lost wrote:
And here we are once again bickering about small details. Sigh

Boosts play a part in combat so they should be at risk. Sitting on a station or in a deep safe are not at risk. They either need an agression timer when links are on to prevent jumping/docking or they need to be on grid. The practice of setting a boosting ship on a station with 6 links in the highs and all cpu mods in the lows ready to dock at the first sign of trouble is garbage play. That folks aren't too embarassed and come on the forums and argue at length to preserve their risk aversion is borderline baffling to me. I'm not big on E-honour, but come on, have some self respect.

Bobman Smith - combat probes??? Really? It's a plausable counter on paper, but come on. The counter to combat probes is dscan + warp. The plausable counter you put out there is complex, takes time/effort/skill and all you have to do to counter probes is be aligned to a station ahead of time, mash dscan and push the warp to button. That you present the 'combat probes' as a counter speaks volumes. Plausable and reasonable are not the same thing in this case.


Lmao! How is combat scanning complex? Combat Probes are very east to use, and all you have to do is scatter deploy them in the system and the Boosts get turned off. Or you can take that extra 30 seconds (might be too much time/effort/skills for you so get another fleet mate to do this job) and see get the Booster to cloak/dock. Go play World of Warcraft if you seek an easy game.

And station Boosters are off the table now with the New Command Destroyers. And as I mentioned earlier, tweak the spread of the boosts from on grid to off grid so that you get a little off grid boosts, and a lot of on grid boosts to match the risk reward.

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

SurrenderMonkey
State Protectorate
Caldari State
#88 - 2015-12-22 21:13:50 UTC
Bobman Smith wrote:


And as I mentioned earlier, tweak the spread of the boosts from on grid to off grid so that you get a little off grid boosts, and a lot of on grid boosts to match the risk reward.



Why? There's no valid gameplay reason to do that. It's not consistent with any other aspect of the game. I can't shoot you from off grid, rep you from off grid, scram you from off gird, etc. Why would there be any compromise here?

**** gets nerfed all the time. You don't generally get compensated for it.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Bobman Smith
Solitary Confinement 4 One
#89 - 2015-12-22 21:19:11 UTC  |  Edited by: Bobman Smith
SurrenderMonkey wrote:
Bobman Smith wrote:


And as I mentioned earlier, tweak the spread of the boosts from on grid to off grid so that you get a little off grid boosts, and a lot of on grid boosts to match the risk reward.



Why? There's no valid gameplay reason to do that. It's not consistent with any other aspect of the game. I can't shoot you from off grid, rep you from off grid, scram you from off gird, etc. Why would there be any compromise here?

**** gets nerfed all the time. You don't generally get compensated for it.


There are simpler game you can play. If all you care about is the gank/tank ratio vs your opponent and the one with the most exp wins, try World of Worldcraft.

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

SurrenderMonkey
State Protectorate
Caldari State
#90 - 2015-12-22 21:26:48 UTC
Bobman Smith wrote:
SurrenderMonkey wrote:
Bobman Smith wrote:


And as I mentioned earlier, tweak the spread of the boosts from on grid to off grid so that you get a little off grid boosts, and a lot of on grid boosts to match the risk reward.



Why? There's no valid gameplay reason to do that. It's not consistent with any other aspect of the game. I can't shoot you from off grid, rep you from off grid, scram you from off gird, etc. Why would there be any compromise here?

**** gets nerfed all the time. You don't generally get compensated for it.


There are simpler game you can play. If all you care about is the gank/tank ratio vs your opponent and the one with the most exp wins, try World of Worldcraft.


What does that have to do with the fact that OGB is inconsistent with every other aspect of Eve combat?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Valacus
Streets of Fire
#91 - 2015-12-22 21:28:21 UTC
Bobman Smith wrote:
SurrenderMonkey wrote:
Bobman Smith wrote:


And as I mentioned earlier, tweak the spread of the boosts from on grid to off grid so that you get a little off grid boosts, and a lot of on grid boosts to match the risk reward.



Why? There's no valid gameplay reason to do that. It's not consistent with any other aspect of the game. I can't shoot you from off grid, rep you from off grid, scram you from off gird, etc. Why would there be any compromise here?

**** gets nerfed all the time. You don't generally get compensated for it.


There are simpler game you can play. If all you care about is the gank/tank ratio vs your opponent and the one with the most exp wins, try World of Worldcraft.


And if you can't make an argument, try posting memes on Reddit. There's no reason off-grid boosters should be able to affect a grid that they are in complete safety from, like every other ship mechanic in the game. They need to go completely with no concessions given.
Estella Osoka
Cranky Bitches Who PMS
#92 - 2015-12-22 21:36:24 UTC
Most people who complain about links are the ones who have lost to them, think solo pvp is legitimately viable in EVE, or can't be bothered to bring their own.

OGBs are not invincible. They can be probed down if in a deep safe. If you catch them, easy kill. If you don't and he cloaks or warps away, then the links are not on. If the links are sitting on station, pull them off using a command destroyer or alpha them with a few Tornados. If you can't be bothered to do any of the above and know the guy has an OGB; then don't engage.

To the self-entitled players who think solo play in an MMO is a thing, harden up and pick better targets.

Why should links not be brought on grid? Because doing so doesn't make it balanced for all areas of play. Specifically, HISEC. All the opposing person/fleet has to do is use a neutral alt. In which case you would have to gank the links to get rid of them. Thus sacrificing some ships.

OGBs can be balanced by giving a weapons timer on activation and cause sig strength to bloom, thus making it easier to scan down. Also put the OGB on the kill mail. The last, because it gives an accurate account of the fight and will tell people which individuals use links; so they can be avoided if so desired. I would say give it a suspect timer, but it kind of unbalances them for hisec use. Especially for people using mining links.

Next thing you know people will be complaining about combat booster drugs being OP.

Oh, to all you who think they will be coming on grid soon; don't count your chickens before they hatch. No dev blog about it yet, nullsec structures are primary on the list, and were only vaguely mentioned about in a twitch stream. You do the CCP math on that one.

SurrenderMonkey
State Protectorate
Caldari State
#93 - 2015-12-22 21:48:13 UTC
Estella Osoka wrote:


Why should links not be brought on grid? Because doing so doesn't make it balanced for all areas of play. Specifically, HISEC. All the opposing person/fleet has to do is use a neutral alt. In which case you would have to gank the links to get rid of them. Thus sacrificing some ships.



There's no reason off-grid boosters can't be neutral, in which case you have the same ******* problem, with the additional issue of having to first locate them. Talk about a ridiculous non-argument.

This is not a link problem, this is just a flag inheritance problem (which should also be fixed).

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Valacus
Streets of Fire
#94 - 2015-12-22 22:00:23 UTC
Estella Osoka wrote:
Most people who complain about links are the ones who have lost to them, think solo pvp is legitimately viable in EVE, or can't be bothered to bring their own.


This is my links account.

Estella Osoka wrote:

To the self-entitled players who think solo play in an MMO is a thing, harden up and pick better targets.


As opposed to self entitled players who think their multiple accounts should mean they win all the time?

Estella Osoka wrote:

Why should links not be brought on grid? Because doing so doesn't make it balanced for all areas of play. Specifically, HISEC. All the opposing person/fleet has to do is use a neutral alt. In which case you would have to gank the links to get rid of them. Thus sacrificing some ships.


Hahahaha, what? You can already do that with an off grid booster! There's no reason at all you can't use an OGB in high sec, only now you can't gank it because you had no idea it was even there because it's *gasp* off grid. Or if you did know it was there, you had to scan it down first, then gank it. Oh yes, that's a vast improvement. Your argument is just another reason to remove off grid links. They are even more cancerous in high sec.
FT Diomedes
The Graduates
#95 - 2015-12-22 23:21:50 UTC
Estella Osoka wrote:


Why should links not be brought on grid? Because doing so doesn't make it balanced for all areas of play. Specifically, HISEC. All the opposing person/fleet has to do is use a neutral alt. In which case you would have to gank the links to get rid of them. Thus sacrificing some ships.



To be clear, every person I ever fought in a High Sec war had their links alt in a neutral corporation. It would be plain stupid to have it in your wardeccing corp. So, your point is moot.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hairpins Blueprint
The Northerners
Pandemic Horde
#96 - 2015-12-23 00:10:53 UTC  |  Edited by: Hairpins Blueprint
Oh Boy here we go again.

1. Off grid links are not hard to kill

2. As mentioned Solo*/small gang pvp VS much bigger fleet will be basicly no more.

when you don't fly with logi, and have like 4 people on grid fighting 15-20, they can deploy on grid easy; While you can't

Also Comand ships have problems with fitting more than 3 links while command destoyers can fit only one!

at same time you can run 5 links tengu or any other t3.



I DON'T get the problem the people have with Off grid Linkz. Just probe and kill them it's not that hard ....


It kills small scale forcing people into much bigger fleets and i think this is very unhealthy mechanic.

The links are very helthy in current state, they were nerfed but still give decent advantage TO SKILL FOR A YEAR TO HAVE THEM!


Now it will be take blob with 3 command ships or go home. GG THX FOZZIESad

just wow ...... WTF RIP 16 mil SP on every offgid booster!

Not sure when was the last time you haters flew solo vs a gang. It all seems to me you all OFFGRID booting Haters are just buch of Blobing newbies that don't know how to Probe or how to deal with Kiters so you cry to remove the links ......
GO BACK TO WOW


Links Give Advantage to do awesome stuff and removing it would kill the game for many TryHards.

REMOVING THE OFFGRID MEAN NO MORE OF THOSE


https://www.youtube.com/watch?v=mYfBHr-z7D0

https://www.youtube.com/watch?v=vn1DbCaBsBE

And many many others.
Hairpins Blueprint
The Northerners
Pandemic Horde
#97 - 2015-12-23 00:12:51 UTC
Ralph King-Griffin wrote:
Kaarous Aldurald wrote:
Now, you have to make the choice between kiting and actually fighting. And that's a good thing.

Big smile



Not sure if you guy's ever heard of webz and scram .....SPOILER MIGHT BE A SHOKER
SurrenderMonkey
State Protectorate
Caldari State
#98 - 2015-12-23 00:23:20 UTC  |  Edited by: SurrenderMonkey
Hopelesshobo wrote:
[
You were the one that suggested adding falloff to links instead of having a link that works off grid and one that works on grid in boolean fashion.


Holy **** you are dense. Here, let me help you out.

https://twitter.com/CCP_Fozzie/status/679385773511061508

Defined-range AOE links. That's what you're getting, okay? You can be shocked and amazed and wring your whiny little concern-troll hands about the server load all day long, but that's the plan.

We can reasonably assume that they've already investigated the feasibility of this, performance-wise, so guess who actually has the burden of proof problem here, friend?

And I was, since you apparently need it spelled out in remarkably small words, being sarcastic with the falloff suggestion, as an inverse square function would drop the effect to 0 at a phenomenal rate. It was a sarcastic counter-proposal to your idiotic notion that there should be a "compromise": an inverse square falloff so they still technically "work" but don't actually do anything.

Quote:
It is not my responsibility to provide you with numbers to back up your idea in a conversation.


It surely is your responsibility to provide numbers to back up YOUR claim that the load would be unreasonable.


Quote:
You are the one with the burden of proof. I have given you a run down version of the additional things the servers would have to do if falloff were to be added, to address my concerns about your idea. It’s up to you to go back to your drawing board and come back to me and say “I looked into your concerns, and it would or wouldn’t be an issue because the servers are awesome and with the optimizations CCP have performed, we would still see a decrease in Tidi through server magic at the quantum level during the course of a large scale fleet engagement.”


And, as an aside? Your understanding of burden of proof is utterly ******* backwards. By this idiot-**** logic, any pea-brained objection some moron could think of would suddenly become someone else's problem to investigate.

YOU made the positive affirmation - it would cause too much server load - YOU support that positive affirmation (******* off is a suitable alternative and probably your best bet in this case, though). If you suggest that some gameplay change might suddenly cause a rift in the spacetime continuum and then prattle off some irrelevant horse **** about mass and e=mc^2 and something you once saw in an episode of Dr. Who, I don't have to run off and prove that a tweak to Eve Online isn't going to cause a black hole to form in the middle of Reykjavik. YOU have to prove that it WILL.

You haven't actually supported your claim, and I'm assuming your desperate attempt to shift the burden onto me means you can't, in fact, quantify the load, so you can be ignored like any other quack making spurious claims.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Estella Osoka
Cranky Bitches Who PMS
#99 - 2015-12-23 02:52:00 UTC
SurrenderMonkey wrote:
Estella Osoka wrote:


Why should links not be brought on grid? Because doing so doesn't make it balanced for all areas of play. Specifically, HISEC. All the opposing person/fleet has to do is use a neutral alt. In which case you would have to gank the links to get rid of them. Thus sacrificing some ships.



There's no reason off-grid boosters can't be neutral, in which case you have the same ******* problem, with the additional issue of having to first locate them. Talk about a ridiculous non-argument.

This is not a link problem, this is just a flag inheritance problem (which should also be fixed).


Do you not get it? In lowsec and nullsec the neutral command ship will be on-grid and can be shot out without Concord intervention, not so much in hisec. Explain exactly how you would make warfare link activation inherit a flag? It's not a projected effect like a remote repper.


Estella Osoka
Cranky Bitches Who PMS
#100 - 2015-12-23 02:59:55 UTC
Valacus wrote:
Estella Osoka wrote:
Most people who complain about links are the ones who have lost to them, think solo pvp is legitimately viable in EVE, or can't be bothered to bring their own.


This is my links account.

Estella Osoka wrote:

To the self-entitled players who think solo play in an MMO is a thing, harden up and pick better targets.


As opposed to self entitled players who think their multiple accounts should mean they win all the time?

Estella Osoka wrote:

Why should links not be brought on grid? Because doing so doesn't make it balanced for all areas of play. Specifically, HISEC. All the opposing person/fleet has to do is use a neutral alt. In which case you would have to gank the links to get rid of them. Thus sacrificing some ships.


Hahahaha, what? You can already do that with an off grid booster! There's no reason at all you can't use an OGB in high sec, only now you can't gank it because you had no idea it was even there because it's *gasp* off grid. Or if you did know it was there, you had to scan it down first, then gank it. Oh yes, that's a vast improvement. Your argument is just another reason to remove off grid links. They are even more cancerous in high sec.



They're paying for those extra accounts. Managing all of those accounts. If it was a OGB + T2 Frigate or Recon + T2 Frigate, versus 1 person; the result would be the same.

Again, another person who can't read. For OGBs in hisec nothing changes, but lowsec and nullsec have to risk their boosts. Balance for boosters should be even across the board.