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The Avg Battleship pilot. "Love PLZ" We would like to Be Known

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Jenn aSide
Soul Machines
The Initiative.
#21 - 2015-12-21 15:11:46 UTC  |  Edited by: Jenn aSide
Lan Wang wrote:
Kuronaga wrote:
Lan Wang wrote:
baltec1 wrote:
Madlightning wrote:


what battle ship with turrets can Fend of frigs out to 15 KM without it being a missle ship or Cramming E-war webs and scrams?
mega, navy mega, vindi, kronos, pest, fleet pest, vargur, hyperion, domi, sin, barghast, navy domi.







missed the panther and typhoon, id rather undock my mach, rattler or vindi than a t3 tbh



Yea me too but that's due to pride, not common sense.


i like the excitment when a fleet goes up saying "need blops" or "battleships needed", you just dont get that excitement from t3's or hacs anymore


I was in an honest to goodness Maelstrom fleet last night (can see it on zkill), fighting Feign Disorder Nightmares. I got on 4 NM kills and didn't die. Pretty much op success as far as I am concerned lol.
Valkin Mordirc
#22 - 2015-12-21 15:31:13 UTC
I used to think Battleships could use with some love, However I'd rather think they need a good tweaking.

Battleships are when they get to the fight, quite absurdly good barring a select few, The Scorpion, Even Armor fit, is outclassed by Recons and ECMgu's. The scorp obviously tanks better but the cruiser size just avoid dps and tackle far easier. And the Rokh due to the Naga being so much more cheaper is often left out. Although a triple XL-ASB blaster Rokh is incredibly trollish and fun to **** around with.

The thing that most people get annoyed in with battleships is the fact that they are (Battleships) very annoyingly slow and tedious to move around without compromising an integral part of its ability of a battleship. Like Tank, or DPS. Which isn't really a bad thing, the main problem is a T3 can match it's tank and close to it's applied DPS, and get around much faster, without the need to compromise the fitting in any way. Not to mention they also manage cap better, expect for the proteus who cap is very very weak. And a Plated proteus is about as agile as a plated battleship. However it still gets faster align times, faster warp speeds and small a sig radius.

Battleships are on the great ships to get into a fight with. It a long drawn out fight with tons of interactivity thrown in, with cap management, drone management and positioning that it really starting to shine, both in fleet and solo pvp. The only major issue is that T3's do it all, faster and with T2 resist profiles.

Nerf the T3C's to a balanced level and you'll probably see battleships coming out of the woodwork.


Though of course since it took forever just to get the defensive subsystem nerf to finally drop who knows how long until we see CCP actually finger it out, I **** really imagine it'll be soon.
#DeleteTheWeak
Arthur Aihaken
CODE.d
#23 - 2015-12-21 15:37:33 UTC
Attack Battlecruisers need to be hit with the whiffle bat in a serious way. Like dropping them to medium-sized weapons and bringing their damage in-line with Navy Battlecruisers. T3s are generally fine - they just need a few tweaks to the various subsystems.

I am currently away, traveling through time and will be returning last week.

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#24 - 2015-12-21 15:39:10 UTC
This thread has been moved to Player Features and Ideas.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Lucas Kell
Solitude Trading
S.N.O.T.
#25 - 2015-12-21 15:47:44 UTC  |  Edited by: Lucas Kell
Jenn aSide wrote:
The elite player isn't the only concern, just an example of what happens when you buff something 'because it's not good enough'. The much more numerous "above average" battleship pilots will take any ship balanced for "average" pilots and wreck shop with them too. That's why ships like the Gila, Worm and Orthrus just got nerfed, average players (like me) couldn't kill small gangs with them, but people only slightly better could terrorize folks with them.

That kind of thinking from CCP (ie, the idea that you can take something that is pretty much ok and 'buff it a little to make it more attractive') has led to all manner of nonsense like skynet ('hey, lets let capital drone boats get bonuses form drone mods without considering the fact that they have extra features like remote fighter assign').
That could be said for literally any ship though, meaning that in your opinion no ship should ever be buffed, because someone might use it to destroy loads of people, even though being an elite player they already do just in whatever ships are at the top at the time, hence them being elite.

Jenn aSide wrote:
Battleships are pretty much fine right now don't see much use outside of certain things not because they aren't good enough (They are), but because they fall below the "I can use this to reek havoc even though I'm not very good" threshold most players need to consider a thing worthwhile. Lack of common use does not equal lack of balance or quality, it mostly means that video players suck and are risk averse.
They don't see use because they are slow moving space coffins (OK, maybe not quite as much as some of the actual space coffins), and since bridging them is much less of a thing, the idea of slowboating battleships around is enough to put most people off bothering. So the meta is built around ships that are as or more capable of fleet combat but move significantly faster.

It's not risk aversion, it's risk mitigation and basic common sense. I don't fly freighters into battle either, is that risk aversion?

Jenn aSide wrote:
A better idea is to balance the things people use as "battleship alternatives' that make Battleships look worse than they are, namely T3 cruisers and maybe ABCs.
Nerfing better ships has the same effect as buffing battleships.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#26 - 2015-12-21 16:00:51 UTC
Lucas Kell wrote:
Nerfing better ships has the same effect as buffing battleships.


No it does not. Buffing things invites a different set of unintended consequences (skynet is the example here too). Those unintended consequences can be collectively called "power creep".

I used to ridicule the 'nerf culture' of CCP, but now I understand it, the potential unintended consequences of nerfing (such as under use of a ship or item that previously saw a lot of use, like Ishtars)), while imperfect, is more acceptable than the potential unintended consequences of buffing things (such as the buffed thing eclipsing the thing it was just supposed to 'just' compete with, thus becoming something that needs to then be nerfed, wasting developer time and company money that could have been used doing cool things).

EVE is choked full of history of buffs gone wrong, and not just with ships and modules (buffing rewards to Faction Warfare post 2011 is a good example), while nerfs have been less problematic, even though nerfs are less enjoyable playerwise (I miss my Gila low slot...).
Serendipity Lost
Repo Industries
#27 - 2015-12-21 16:09:28 UTC
baltec1 wrote:
Lan Wang wrote:
baltec1 wrote:
Madlightning wrote:


what battle ship with turrets can Fend of frigs out to 15 KM without it being a missle ship or Cramming E-war webs and scrams?
mega, navy mega, vindi, kronos, pest, fleet pest, vargur, hyperion, domi, sin, barghast, navy domi.







missed the panther and typhoon, id rather undock my mach, rattler or vindi than a t3 tbh


Ah forgot the panther and mach.



As much as I hate to add a ruined BS hull, only a frig pilot idiot would go after a geddon.
Serendipity Lost
Repo Industries
#28 - 2015-12-21 16:24:46 UTC
I just spent the whole past weekend flying machs and rattlers. My corpies flew everything from tempests to ravens.

WE HAD A BLAST!!!!!

Flying straight away from a BS in a frigate/destroyer is currently a standard practice. If you don't know what that means - you aren't ready to fly a BS anyway.

BS are currently awesome bait boats. The inescapable call of the ratting raven has spilled over into most BS hulls. I will recommend that in lieu of complaining about how bad BS are, get in one and go get your pvp on. Most of the pvp drones out there have no idea how to deal with them. A solo BS, sure gank away, but put 4 of them on the field together and add 2 or 3 support ships and some really nice things will happen.

You need to come to terms with BS not being the main blob ship of choice anymore. There are just better options. The 'no BS' fleets are a combination of 2 things. 1. They warp across eve at BS speed, which is too slow for most folks. 2. Everyone and their brother can fly dreads/carriers, which are alpha proof 362 days of the year.

With the current size of alliances any reasonable FC will pick speed (BC and below) or alpha resistance (caps). BS not having super speed or alpha resistance doesn't make them bad. It makes them a bad choice for large fleet fights. For med to small gang they are the cat's meow. Solo - we've all seen those vids.

You guys are wanting BS to be something they are not instead of enjoying the awesomeness that actually are.
Lucas Kell
Solitude Trading
S.N.O.T.
#29 - 2015-12-21 16:31:14 UTC
Jenn aSide wrote:
No it does not. Buffing things invites a different set of unintended consequences (skynet is the example here too). Those unintended consequences can be collectively called "power creep".
The result is the same, that the balance of the game shifts resulting in a new FOTM and the requirement to continue balancing. The only difference is that nerfing generally annoys players more than buffing. Power creep is for the most part separate and would involve keeping content at the right level when ship mechanics change. Skynet was more the result of an oversight during mecahnics changes which happens regardless of whether it's a buff or a nerf. Things like the pricing changes when changing build costs resulting in bounty exploits are another example of that.

The problem with seeking nerfs is that it puts people off doing something rather than encouraging them to do something and still results in one ship being better than another. IMHO it's always better to keep people chasing positive changes than running away from nerfs.

Jenn aSide wrote:
EVE is choked full of history of buffs gone wrong, and not just with ships and modules (buffing rewards to Faction Warfare post 2011 is a good example), while nerfs have been less problematic, even though nerfs are less enjoyable playerwise (I miss my Gila low slot...).
EVE is full of history of changes gone wrong. The direction of the change is irrelevant to that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#30 - 2015-12-21 16:35:56 UTC
Serendipity Lost wrote:
I just spent the whole past weekend flying machs and rattlers. My corpies flew everything from tempests to ravens.

WE HAD A BLAST!!!!!

Flying straight away from a BS in a frigate/destroyer is currently a standard practice. If you don't know what that means - you aren't ready to fly a BS anyway.

BS are currently awesome bait boats. The inescapable call of the ratting raven has spilled over into most BS hulls. I will recommend that in lieu of complaining about how bad BS are, get in one and go get your pvp on. Most of the pvp drones out there have no idea how to deal with them. A solo BS, sure gank away, but put 4 of them on the field together and add 2 or 3 support ships and some really nice things will happen.

You need to come to terms with BS not being the main blob ship of choice anymore. There are just better options. The 'no BS' fleets are a combination of 2 things. 1. They warp across eve at BS speed, which is too slow for most folks. 2. Everyone and their brother can fly dreads/carriers, which are alpha proof 362 days of the year.

With the current size of alliances any reasonable FC will pick speed (BC and below) or alpha resistance (caps). BS not having super speed or alpha resistance doesn't make them bad. It makes them a bad choice for large fleet fights. For med to small gang they are the cat's meow. Solo - we've all seen those vids.

You guys are wanting BS to be something they are not instead of enjoying the awesomeness that actually are.


Most fun i had in a fleet was in curse, we dropped 5 rattlers and a carrier onto a test ratting raven, before we knew it we were blobbed by around 90 test kitchen sink frigs, cruisers, recons, bombers, it was funny the fc said "free fire", the rattlers tore through the frigates like they were nothing, shame they had to bring in the dreads to kill the carrier or we would have tore the whole fleet apart.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Bobman Smith
Solitary Confinement 4 One
#31 - 2015-12-21 22:13:56 UTC
We need to stop thinking about balancing ships vs other ships solely on nurfing or tweaking their stats. I will agreed that the BS line up needs more appeal/use then its seeing today. Training into BS is kinda a waste when you can train into carriers and dreads that will do what BS's do but better. But with that said, there is nothing wrong with the current ships. Sure some could use a tweak here and there but that's trivial to the big picture that is Eve. Balancing Eve should be model of Risk vs Rewards and that is the root of the balancing issues in Eve lay. Pirate Faction ships allowed in Novice Plex, come on! 60M Hull priced for T3 Dessie, then you can insure them so they net out being lower risk then T2, and coming close to T1... *face smack*. Why would anyone not fly T3's? But there power needs to be in game to counter larger fleets/alliances when it comes down to it.


Below is a proposal to add value to the BS line up by adding another ship, and the tweaks to balance T3 so that they remain powerful and balanced vs our wallets instead of other ships.

https://forums.eveonline.com/default.aspx?g=posts&m=6228412#post6228412

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

elitatwo
Zansha Expansion
#32 - 2015-12-21 22:27:46 UTC
baltec1 wrote:
Lan Wang wrote:
baltec1 wrote:
Madlightning wrote:


what battle ship with turrets can Fend of frigs out to 15 KM without it being a missle ship or Cramming E-war webs and scrams?
mega, navy mega, vindi, kronos, pest, fleet pest, vargur, hyperion, domi, sin, barghast, navy domi.







missed the panther and typhoon, id rather undock my mach, rattler or vindi than a t3 tbh


Ah forgot the panther and mach.


Sad and my Nightmare? or a Rokh?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

big miker
Frogleap Factories
#33 - 2015-12-21 22:48:48 UTC
In my opinion:
Arrow Slightly increase warp speed
Arrow Slightly increase scan resolution
Arrow increase all battleship lock range over 100km with Max skills

Other than that, like others have said t3 cruisers are too good. Removal / change of the HP bonus subsystem is a great start. T2 resists coupled with HP bonus is insanely powerful.
Jill Xelitras
Xeltec services
#34 - 2015-12-21 23:00:08 UTC
Kuronaga wrote:

Battleships got replaced by caps.


all battleships

ALL CAPS




.... you're right. It's not the same anymore.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Daerrol
Republic University
Minmatar Republic
#35 - 2015-12-22 19:16:01 UTC  |  Edited by: Daerrol
big miker wrote:
In my opinion:
Arrow Slightly increase warp speed
Arrow Slightly increase scan resolution
Arrow increase all battleship lock range over 100km with Max skills

Other than that, like others have said t3 cruisers are too good. Removal / change of the HP bonus subsystem is a great start. T2 resists coupled with HP bonus is insanely powerful.
big miker wrote:

Arrow Slightly increase warp speed
Arrow Slightly increase scan resolution
Arrow increase all battleship lock range over 100km with Max skills

BM wrote:

Arrowincrease all battleship lock range over 100km with Max skills



The more I get into smaller scale PVP, the more I aprciate how OP lock range is.
elitatwo
Zansha Expansion
#36 - 2015-12-22 20:08:02 UTC
big miker wrote:
In my opinion:
Arrow Slightly increase warp speed
Arrow Slightly increase scan resolution
Arrow increase all battleship lock range over 100km with Max skills

Other than that, like others have said t3 cruisers are too good. Removal / change of the HP bonus subsystem is a great start. T2 resists coupled with HP bonus is insanely powerful.


Exactly what I was saying. That is all they need.

And OP, the guns you are looking for are called medium and small turrets.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Valacus
Streets of Fire
#37 - 2015-12-22 20:27:41 UTC
CCP has been blatantly and deliberately ignoring battleships for more than a year now.

"Hmmm, what can we do to make the game better?"
"More fast, small, kitey ****?"
"Genius, let's do it. Call them T3Ds."
"What about next patch? What can we do to make the game better?"
"More fast, small, kitey ****?"
"Genius, let's do it. Call them logi frigates and command destroyers."

Capitals and Citadels will have their day. Better start training for dreads and carriers. They'll be exponentially more useful than battleships.
Rek Seven
University of Caille
Gallente Federation
#38 - 2015-12-22 20:56:36 UTC  |  Edited by: Rek Seven
baltec1 wrote:
I can get my battleships to do all of the above.

The biggest problem battleships have is the fact that t3 cruisers get the same EHP while sporting a sig a fraction of the size, Greater speed and cap stability.


The problem with one ship is never due to another ship. This is a battleship problem and changing other ships to try and fix the problem will only result in more problems.

Battleships are too weak and it makes no sense! We need more BS only mods to get past some of the weaknesses... Or they should all be able to use the bastion module to make then unique from other classes
FT Diomedes
The Graduates
#39 - 2015-12-22 21:37:45 UTC
I watched a small blue roaming gang go past me into Geminate today, with two Typhoons, a Typhoon Fleet Issue, and a Sabre. I wished them good luck and thought to myself that they were likely to get Russian capital ships dropped on them, but I think that was their desire.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nienna Leralonde
KarmaFleet
Goonswarm Federation
#40 - 2015-12-22 21:44:10 UTC
battleship pvp is dead.

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