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Ore Requisitions and PLEX Shields

Author
Amarrchecko
Hedion University
Amarr Empire
#21 - 2015-12-17 20:43:31 UTC
What's the reasoning to support the claim that "Eve is primarily a PVP game?"

The recent dev blog shows only about 1 in 7 characters participates in PVP on a given day of use. The game would be terrible if you removed EITHER PVP or PVE. Eve's PVP is moving usually/often because of the potential of PVE losses.

Why do you assume PVP is more important? Just because some video you watched about Eve years ago said it was?
SurrenderMonkey
State Protectorate
Caldari State
#22 - 2015-12-17 20:50:22 UTC  |  Edited by: SurrenderMonkey
Amarrchecko wrote:
What's the reasoning to support the claim that "Eve is primarily a PVP game?"

The recent dev blog shows only about 1 in 7 characters participates in PVP on a given day of use. The game would be terrible if


Provide the per-player value or GTFO. Nobody cares about per-character stats, given the number of alts.


Quote:
Why do you assume PVP is more important? Just because some video you watched about Eve years ago said it was?


PvP is literally the linchpin of economic demand in Eve. It's not an assumption that it's more important, it's an actual fact. Any number of alternatives could trivially replace the various resource faucets in the game. They exist solely to provide supply for the demand.

PvP also is not limited to Bob shoots Alice. If Bob and Alice are both miners, they are, e.g., competing for minerals in an asteroid. This is also PvP. They'll be competing further when they both take their output to market.

Your idea includes the notion that Alice shouldn't be able to "eliminate" the competition if she wants to put forth the effort. Bob should be able to just "opt out" and shove his output into the market with no mechanism for preventing him from doing so?

This is not a boon to "PvE players" - it's a boost for incompetent fuckwits. Competent "PvE players" have a valuable symbiotic relationship with PvP players who prey on their competition.

Why do you persist in the bizarre, idiotic assertion that PvE players constitute some sort of unified team of people in opposition to "PvP players"?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Whipple Shai
God is great Beer is good People are crazy
#23 - 2015-12-17 21:44:24 UTC
The safe place for miners is null.
High sec is for people who think there's a "short cut" to safety.
The tools for safety are already available.
Learn to use them.
I run 10 accounts. I watch local.
A neutral shows up, I'm warping to the POS.
I haven't lost 10 exhumers or barges across all accounts in the past 1.5 years.
Oh yea. I'm physically disabled with the reaction times of a sloth in honey. If I can prosper as a number in null. Anyone can.
Learn to fly your ship and use the tools already at your disposal.
Stop looking for the easy button.
Eve is supposed to be hard.
Suck it up princess.

Whip
Amarrchecko
Hedion University
Amarr Empire
#24 - 2015-12-17 22:11:53 UTC  |  Edited by: Amarrchecko
SurrenderMonkey wrote:

Provide the per-player value or GTFO.


"You can see some interesting and unexpected things like the fact that only 1.5% of players run Incursions and 13.8% of players engage in PVP on any given day." - http://community.eveonline.com/news/dev-blogs/eve-economy-update-eve-vegas-2015-report/


Whipple Shai wrote:
The safe place for miners is null.
High sec is for people who think there's a "short cut" to safety.
The tools for safety are already available.
Learn to use them.
I run 10 accounts. I watch local.
A neutral shows up, I'm warping to the POS.
I haven't lost 10 exhumers or barges across all accounts in the past 1.5 years.
Oh yea. I'm physically disabled with the reaction times of a sloth in honey. If I can prosper as a number in null. Anyone can.
Learn to fly your ship and use the tools already at your disposal.
Stop looking for the easy button.
Eve is supposed to be hard.
Suck it up princess.

Whip


Lol. Another advice column. Suck it up princess? I AM in null. I've NEVER LOST A NONCOMBAT SHIP IN HIGH SEC SINCE 2006. The only noncombat ships I've lost anywhere are cov ops ships. Give me a break on the e-uni noob lessons, people. I don't buy plex. I'm not in high sec. Even if my silly ideas were adopted by CCP, they wouldn't benefit me in the slightest. Don't come in here and try to give me crap like I'm arguing for an easier Eve for myself :)


You guys are terrible at understanding this whole hypothetical, tongue-in-cheeck, devil's advocate thing that I explained as such right from the get-go.
Amarrchecko
Hedion University
Amarr Empire
#25 - 2015-12-17 22:33:08 UTC  |  Edited by: Amarrchecko
SurrenderMonkey wrote:
Any number of alternatives could trivially replace the various resource faucets in the game. They exist solely to provide supply for the demand.


... which would fundamentally alter the entire game. Eve would not be Eve. It'd be more like the recent test server event where everyone shot each other in titans for 30 minutes before getting bored because there was no driving reason to PVP other than to PVP.

Some players would remain in an Eve-like game where there is nothing but PVP. But most would not. And the people who left would take most of the soul of Eve with them.


Don't get me wrong. If the game was just PVE it would be horrible too. But claiming that you could remove PVE from the game and just have a literal resource faucet providing you with ships and mods to PVP with endlessly would work? Lol. No. It might be a game, but it wouldn't be anything remotely resembling Eve.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#26 - 2015-12-17 23:42:59 UTC
An "ore requisition" would be like if I told you you could only do missions and nothing else in Eve until you had run exactly 50 level 4 missions. Although with pvp in Eve you can avoid it, and you can simply get another ship, these would completely ruin the game for anybody who got decced with them.

And the plex shields idea would be completely broken, ganking and gatecamping would be dead, hauling completely safe for those with enough isk to keep it, and for those without enough money for plex wouldn't be able to achieve the income that those with the plex could, so they'd never be able to rise up to the older player's income unless they worked their asses off.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Amarrchecko
Hedion University
Amarr Empire
#27 - 2015-12-18 01:19:02 UTC  |  Edited by: Amarrchecko
Bobb Bobbington wrote:
An "ore requisition" would be like if I told you you could only do missions and nothing else in Eve until you had run exactly 50 level 4 missions. Although with pvp in Eve you can avoid it, and you can simply get another ship, these would completely ruin the game for anybody who got decced with them.

And the plex shields idea would be completely broken, ganking and gatecamping would be dead, hauling completely safe for those with enough isk to keep it, and for those without enough money for plex wouldn't be able to achieve the income that those with the plex could, so they'd never be able to rise up to the older player's income unless they worked their asses off.


Pretty solid points.

But avoiding PVP is something in and of itself. It's not like someone who enjoys piling up isk running missions in high sec probably wants to spend his time watching dscan, flying less powerful ships to reduce risk of loss, moving out of his preferred area of operations because the people who war decced him are near, etc... just to cope with the war dec.
And so it would be with the ore req. The PVPer forced into noncombat ships by the ore req dosnt want to be stuck flying industrials and barges until whoever reqd him stops paying for it, but he can choose to mine his way out of the req.

I know someone who wants to fight HATES the idea of being forced to do something he, ya know, doesn't like to do, just to get back to PVP. And that's exactly how someone who wants to PVE feels when he is forced to do something he doesn't like to do.

As to plex shields breaking things? Meh. They'd be a huge game changer. Probably about like being able to fund your activities ingame with RL money was.

And that's what I'm trying to get at. The mechanics already in game are really, really annoying for the people who they dont benefit. Just like ore reqs and plex shields would be. But CCP caters to the players who prefer PVP over PVE by giving them war decs and $$->isk anyways.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#28 - 2015-12-18 02:12:18 UTC
Except that you can avoid war targets, and nobody's forcing you to watch dscan or fly less expensive ships, those are simply ways of avoiding danger and lowering risk, whereas you have no option whatsoever to avoid an "ore requisition" aside from dropping corp. It's basically a "screw you for killing me, now you can't do anything except the most boring thing in the game for 4 days because I told you so". That's horrible gameplay. If I ever got decced, I simply wouldn't play until it was over because I simply cannot stand mining. I would not be able to physically do what I wanted, whereas you can, there's just more danger in it.

Also, for plex shields, just because it'd "be a game changer" doesn't make it a good idea. It'd totally destroy Eve's niche that nowhere is safe, and would simply make it more like all the other MMOs out there.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

SurrenderMonkey
State Protectorate
Caldari State
#29 - 2015-12-18 03:47:07 UTC  |  Edited by: SurrenderMonkey
Amarrchecko wrote:


"You can see some interesting and unexpected things like the fact that only 1.5% of players run Incursions and 13.8% of players engage in PVP on any given day." - http://community.eveonline.com/news/dev-blogs/eve-economy-update-eve-vegas-2015-report/


That began with, "Of everyone who logged in..."

Indicating those are probably actually per-character stats that are mislabeled.

You also conveniently ignored the part that said "...on any given day".

Furthermore, you ignored the rest of the paragraph which pretty handily illustrates why PvE players generally need to be in MORE peril:

Quote:

You can see some interesting and unexpected things like the fact that only 1.5% of players run Incursions ... is especially interesting considering the fact that incursion payouts were the 3rd largest ISK faucet in September.


So your argument is that this infinitesimal fraction of players who have a massive impact on the economy should be allowed to do so without even the chance of having their internet space farming interrupted or interfered with. Roll

Quote:


Don't get me wrong. If the game was just PVE it would be horrible too. But claiming that you could remove PVE from the game and just have a literal resource faucet providing you with ships and mods to PVP with endlessly would work? Lol. No. It might be a game, but it wouldn't be anything remotely resembling Eve.


Are you functionally illiterate? I said they could be trivially replaced, I didn't say, "Just open 'em up and pour resources into the economy" would be a replacement.


Great job tackling that strawman.

The real problem here is that you think being deliberately obtuse is actually clever.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarrchecko
Hedion University
Amarr Empire
#30 - 2015-12-18 03:47:59 UTC
You aren't seeing what I'm saying.

Being wardecced leaves a PVE player with three options: 1) continue as if it doesn't exist while being exposed to much more risk, 2) don't log on, 3) alter gameplay from the 'usual' to try to cope with the wardec. #3 might mean moving to null, throwing away your corp, fighting back, or even just being more cautious. But regardless those are the three options. You don't avoid a wardec just by thinking "ima avoid this wardec" - it takes specific action that the person wouldn't otherwise need to do as much or at all.

The ore req is largely the same in that it grants a person te ability to directly impact the gamrplay of someone else who does not consent to this meddling... except thst with an ore req it would more likely be the PVEer who is given the reins and the PVPer who finds himself between a rock and a hard place. A PVPer ore reqd can 1) ignore it and just try to PVP in mining barges and industrials, 2) not log in, or 3) do something out of their 'usual' playstyle to cope with the ore req.


And the plex shield is more of the same. Buying a plex with RL money to turn into isk offers players the chance to engage in PVP as much as they can afford to. That throws off the balance of things because this person doesn't have to weigh their limited ingame tj.e to decide how much PVE they are willing to endure in order to fund their PVP, because the person isn't limited to flying ships they can afford by ingame means.

The plex is just a PVEers spin on that. As converting cash into isk let's a player avoid PVE to PVP, so a plex shield would allow a player to PVE without nonconsensual PVP.


It's only fair. It would drastically alter the game, but that doesn't mean it wouldn't be fair
SurrenderMonkey
State Protectorate
Caldari State
#31 - 2015-12-18 03:51:06 UTC
Amarrchecko wrote:


It's only fair. It would drastically alter the game, but that doesn't mean it wouldn't be fair


No, it's already fair. They're impacting the rest of the Eve universe. The rest of the Eve universe gets to impact them in return.

You're actually trying to make it unfair by stripping away the latter ability, and allowing them to freely introduce ISK, items, and minerals to the economy without any recourse.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarrchecko
Hedion University
Amarr Empire
#32 - 2015-12-18 03:57:32 UTC
SurrenderMonkey wrote:
Amarrchecko wrote:


It's only fair. It would drastically alter the game, but that doesn't mean it wouldn't be fair


No, it's already fair. They're impacting the rest of the Eve universe. The rest of the Eve universe gets to impact them in return.

You're actually trying to make it unfair by stripping away the latter ability, and allowing them to freely introduce ISK, items, and minerals to the economy without any recourse.


Now there's (finally) a real argument against the idea.

The PVEers influence everyone else playing the game, each in a miniscule way, with each isk/m3/whatever they create, while the PVPers influence only a single other person at a time, but in a much more significant way.
SurrenderMonkey
State Protectorate
Caldari State
#33 - 2015-12-18 04:13:27 UTC  |  Edited by: SurrenderMonkey
Amarrchecko wrote:


Now there's (finally) a real argument against the idea.


Literally the fifth time I've specifically mentioned that very basic principle, actually.

Quote:
Nothing in the game happens in a vacuum. Your "PvE players" are market competition. They should be able to just loaf about, safe from harm, purely on a whim while they run the ISK and item faucets? Nope. Not happening. Get over it or find a different game.


Quote:
We just went over this: They're not playing in a vacuum (Spare me the punny space jokes). They don't get to avoid the part of the game they don't like because the rest of us don't get to avoid their participation in the greater Eve economy.


Quote:
PvP also is not limited to Bob shoots Alice. If Bob and Alice are both miners, they are, e.g., competing for minerals in an asteroid. This is also PvP. They'll be competing further when they both take their output to market.

Your idea includes the notion that Alice shouldn't be able to "eliminate" the competition if she wants to put forth the effort. Bob should be able to just "opt out" and shove his output into the market with no mechanism for preventing him from doing so?


Quote:
So your argument is that this infinitesimal fraction of players who have a massive impact on the economy should be allowed to do so without even the chance of having their internet space farming interrupted or interfered with. Roll

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarrchecko
Hedion University
Amarr Empire
#34 - 2015-12-18 05:30:51 UTC
So you did.

How what you were saying plays out in game just didn't sink in until the last time. Thanks for indulging me!
Mr Mieyli
Doomheim
#35 - 2015-12-18 08:41:30 UTC
The game is balanced around pvp at the expense of all the other parts of eve that make it what it is. PvE mechanics almost haven't changed since the game came out 10 years ago, industry and mining also suffer from eye-gougingly boring mechanics which turn pve into something you'd rather spend £15 for a plex to skip (good thinking CCP ).

Listening to some of the people in this thread shout "there are no pvp or pve players" are just arguing semantics. Different players have their preferences but the designers only care about a small subset of their total playerbase trying to make a PvP sandbox. I'm not saying pvp should change in any way but the Devs need to spread their attention a little more to make eve a more appealing game all around. I should be absolutely clear, player competition should not be removed and pve players need not be safe from pvp players.

The OP makes a valid point that it is not only pve players who get annoyed when their activities are disrupted, pvp players would feel the same way if told "NO, you are not pvping today". It's a human reaction that we all have when someone tells us we can't do what we want, some just get more upset about it than others. He is also right that without any meaning behind it, like on SISI, people would be fed up of eve in a short amount of time.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Amarrchecko
Hedion University
Amarr Empire
#36 - 2015-12-18 11:42:38 UTC
Yeah. Everyone is quick to point out how much it sucks for a PVPer to go looking for flights only to find a people who blueball or zerg up until fighting isn't a good option. But what's happening to the PVEer then? He, too, is missing out on what he wants.

The difference is the PVPer dictates the terms. He is the one who starts a blueball sandoff or who inspires the carebears to zerg up. They're just trying to get back to what they're most interested in.


The point that PVE can't be allowed to go on with impunity is a good one. I guess it's just an Eve culture thing that a PVEer who asks for his playstyle to suffer fewer interruptions is a whiny millenial but a PVPer who breaks up a PVE grindfest is doing God's work.
Mr Mieyli
Doomheim
#37 - 2015-12-18 12:26:58 UTC
Amarrchecko wrote:
Yeah. Everyone is quick to point out how much it sucks for a PVPer to go looking for flights only to find a people who blueball or zerg up until fighting isn't a good option. But what's happening to the PVEer then? He, too, is missing out on what he wants.

The difference is the PVPer dictates the terms. He is the one who starts a blueball sandoff or who inspires the carebears to zerg up. They're just trying to get back to what they're most interested in.


The point that PVE can't be allowed to go on with impunity is a good one. I guess it's just an Eve culture thing that a PVEer who asks for his playstyle to suffer fewer interruptions is a whiny millenial but a PVPer who breaks up a PVE grindfest is doing God's work.


Actually the difference is the pvper is taking the initiative and using game mechanics to make the content he wants to see. People can be PvPers one day and PvEers the next it all depends what you want to do that day. The beauty of eve is that you can do anything you want and since different people want different things you might end up having your fun spoiled by someone else. The same tools are available to everyone and the only limiting factor is your own mindset.

My point was that CCP have neglected the pve content side of their game for too long, non-pvp mechanics are pretty dull compared to most other games. Folk are quick to jump up and say "don't divert dev time from my pvp" but with more to do in game these people will get more targets to shoot, and to be honest it's not like much dev time is going towards ship balancing anyway.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Amarrchecko
Hedion University
Amarr Empire
#38 - 2015-12-18 17:03:29 UTC
Mr Mieyli wrote:
Amarrchecko wrote:
Yeah. Everyone is quick to point out how much it sucks for a PVPer to go looking for flights only to find a people who blueball or zerg up until fighting isn't a good option. But what's happening to the PVEer then? He, too, is missing out on what he wants.

The difference is the PVPer dictates the terms. He is the one who starts a blueball sandoff or who inspires the carebears to zerg up. They're just trying to get back to what they're most interested in.


The point that PVE can't be allowed to go on with impunity is a good one. I guess it's just an Eve culture thing that a PVEer who asks for his playstyle to suffer fewer interruptions is a whiny millenial but a PVPer who breaks up a PVE grindfest is doing God's work.


Actually the difference is the pvper is taking the initiative and using game mechanics to make the content he wants to see. People can be PvPers one day and PvEers the next it all depends what you want to do that day. The beauty of eve is that you can do anything you want and since different people want different things you might end up having your fun spoiled by someone else. The same tools are available to everyone and the only limiting factor is your own mindset.

My point was that CCP have neglected the pve content side of their game for too long, non-pvp mechanics are pretty dull compared to most other games. Folk are quick to jump up and say "don't divert dev time from my pvp" but with more to do in game these people will get more targets to shoot, and to be honest it's not like much dev time is going towards ship balancing anyway.

Leila Meurtrier
Why Am I Not Surprised
#39 - 2015-12-20 19:47:57 UTC
If you think about it for a minute, you'll understand one simple thing — your success in dominating markets lies within the fact that EVERYTHING you craft is expendable. The more horrible deaths happening in this cruel world, there more the demand in replacements. That guy trying to hump your leg is not your enemy. It's an ally of sort, he will eat some dumb people around, reducing the competition and opening better margins and resource availability for you.

If you want wardec immunity - create 2 extra characters, give each of them some time to train corp management, create corps for them. If one corp wardecced, you just pack your assets, put it in your other hand and deploy it again. I've yet to see a bunch of mooks desperate enough to carry on wardecs for more than 3 cycles.
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