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CCP Fix the War Dec system

First post
Author
Sitting Bull Lakota
Poppins and Company
#261 - 2015-12-20 00:19:53 UTC
Yes, you make a good point, my friend.
There is some degree of evidence to suggest that the ones who speak out the loudest against something on the grounds that it is morally wrong are closet participants of the action.
Now for my personal disclaimer!
For my part, I do my best to finance myself using the money that already exists in the economy by engaging in ship trading. When that fails, I spend $20 on a plex so I am exchanging an item for isk that has already been created. Technically, this makes me an enabler as Plex are highly sought by the isk/hr players. I feel like I'm not creating new items and isk by pve'ing though, and that lets me claim my role playing position with even more zeal.

In game now, I try to roleplay the part of a charismatic cult leader seeking to draw others to my cause, which really doesn't amount to more than blowing up mission boats and pulling isk in the form of ransoms, plex, and forfeited control of pocos (the goal. we'll see how this plays out.) I'd really like to see my corp one day grow into some kind of internet space mafia.
As such, this makes any proposed change to wardecs somewhat personal to me.

I will agree that the current wardec mechanic needs a facelift. Right now it encourages huge alliances to attack 50 man and under corps, because that is the most cost effective way to do it.
That's not so great.
I'd like to see all wardec costs scale up with the size of the aggressing corp/alliance and have no regard for the size of the defender. The cost should be the same for wardeccing a 1 man corp or a 100,000 man alliance. Encourage punching up, dangit.
Also, wardecs should last 2 weeks so that docking up for the duration is even less desirable than it already is. That would also make the entry fee for war feel a little lower than it is now which would encourage newer and poorer players to engage in war.
As for giving defenders a way to bring an end to the war, I don't know. As has been said earlier in the thread, we don't want to see the open ended nature of war get reduced to an arena-esque capture the flag game.
Currently, victory means reducing your opponents to slag every time they come at you and making their war so costly that just to continue it would make them look like crazy people. I like that concept myself. I think that it would be more effective as a way of ending war if the changes I proposed above were implemented.
Joe Risalo
State War Academy
Caldari State
#262 - 2015-12-20 03:12:28 UTC
Iain Cariaba wrote:
Joe Risalo wrote:
Not really.. See, in order for the defender to go about doing what they want, they have to risk being destroyed.
You however can keep the wardec going without even undocking. Ally or no ally.
This still gives you the overwhelming advantage of being able to dictate when an attack will happen.

Neutral scouts allow you to determine if there is a threat, thus you take as little risk as possible in order to get kills.

Here's a news flash for you, Joe.

There is absolutely nothing in the game preventing the defender in a wardec from using the exact same tools, ie locaters, neut scoits, etc., the agressors to take the fight to them. Nothing.



Oh this is understood.
However, no amount of Intel on the aggressor will force them to engage me on my terms of end the war on my terms..
Morgan Agrivar
Doomheim
#263 - 2015-12-20 03:28:13 UTC
Highsec wardecs have become my career choice. Like Iain Cariaba said, the defender has access to the same tools I do when hunting down war targets. I urge them to use it. If they don't have access to locater agents, that is not my fault. I got access to them cause I did mission running and now I am enjoying the benefit of something that I initally did not intend to use them for.

I urge the carebears of highsec to rise up and stand up against the ruthless agressions of higsec wardec corporations like mine. Hell, they might actually enjoy themselves and use a brain cell or two that is not needed in mining.
Joe Risalo
State War Academy
Caldari State
#264 - 2015-12-20 03:51:27 UTC
Sitting Bull Lakota wrote:
Yes, you make a good point, my friend.
There is some degree of evidence to suggest that the ones who speak out the loudest against something on the grounds that it is morally wrong are closet participants of the action.
Now for my personal disclaimer!
For my part, I do my best to finance myself using the money that already exists in the economy by engaging in ship trading. When that fails, I spend $20 on a plex so I am exchanging an item for isk that has already been created. Technically, this makes me an enabler as Plex are highly sought by the isk/hr players. I feel like I'm not creating new items and isk by pve'ing though, and that lets me claim my role playing position with even more zeal.

In game now, I try to roleplay the part of a charismatic cult leader seeking to draw others to my cause, which really doesn't amount to more than blowing up mission boats and pulling isk in the form of ransoms, plex, and forfeited control of pocos (the goal. we'll see how this plays out.) I'd really like to see my corp one day grow into some kind of internet space mafia.
As such, this makes any proposed change to wardecs somewhat personal to me.

I will agree that the current wardec mechanic needs a facelift. Right now it encourages huge alliances to attack 50 man and under corps, because that is the most cost effective way to do it.
That's not so great.


Serious question, as a role player; Does plexing not break a rule or something?
I mean, you're taking out of game assets for in game benefit.

As far as the war mechanic though.
I could see the severe loss idea working if they were forced to have all of their toons and assets in their war deccing entity, but they are not. There is also the plexing method you spoke of as well.
With this, then comes the fact that even with severe loss, the aggressor still dictates when the war ends.

Now, what we must also consider is that this example of severe loss on the aggressor is even fewer and more far between than almost any other outcome.
This goes back to the fact that many deccers will mitigate as much loss as possible by not fighting anything threatening, thus only attacking targets of prey, and having significant in game Intel to avoid any potential traps.

The defender, mostly knowing the aggressor will mitigate as much loss as possible in the manner specified above, will then also take actions to mitigate loss as well. the best advantage they have over the aggressor is the ability to deny kills, thus denying relative "fun" for the aggressor, in hopes that they will get bored and move on.

These two outcomes lead to wardecs having the effect of less player activity and interaction then CCP would likely consider "good" which is a negative outcome, and being the most common outcome.

Now, you made the proposal that wardecs last for two weeks as opposed to one in order to fuel interaction with the intent of making players essentially engage or suffer boredom. Now, I feel this is likely an attempt to force interaction on the defender's part as opposed to the aggressor, but if it has your premised outcome, what's the difference?
However, I strongly feel that this will likely only make things worse. More people getting less involved in player corps/'dropping corp, more players quitting Eve, and other negative outcomes of the war mechanic.
Now, I will state that this is speculation, as CCP has never done an investigation to determine the effects of wardecs on player retention, interaction, will to join player corps, nor any other potential effects as they have with griefing and ganking.
However, the experience of several players, is that it does have a negative effect. This is a shared premise by both aggressors and defenders and is expressed through out this thread on both sides.
The only difference is, one side sees this as the war mechanic being broken and needing a change in order to encourage defenders to fight back for a chance to end the war. The flip side of the coin would suggest that the mechanic be changed so that no one can drop corp during a wardec; oddly enough, many of the honest ones will say that this shouldn't happen, as it will hinder Eve and the door was left open for a reason.. Yet somehow two and two is not put together.
Now, there are those outliers than none of us agree with, which are the ones that suggest that there shouldn't be wardecs or the ones that believe there shouldn't be a high sec at all. These are essentially the ones we all ignore and are considered the extremists of each group, much like the radical left and right in politics.

Maybe it's time CCP does a study, as it seems to be the great debate of our time, just as ganking and griefing was before it.
I accept CCP Rise's premise on ganking and griefing to be true, however, I would almost rather have someone at CCP do the study on wardecs as Rise is known to be a proponent of non-consentual PVP and regardless of any fact within his statistics, many players do not trust him when it comes to defending the claims of the less risk involved players.
I personally don't think he would lie, especially considering it would require an entire team at CCP to lie, and also because of the generally known fact on both sides that war decs typically doesn't provide a ton of destruction and combat..

I suppose only time will tell.. It may be a debate to which CCP is not ready, nor willing to join due to the extremely biased nature of both sides.
Kaarous Aldurald
Black Hydra Consortium.
#265 - 2015-12-20 12:35:59 UTC
Joe Risalo wrote:

Oh this is understood.
However, no amount of Intel on the aggressor will force them to engage me on my terms of end the war on my terms..


You don't get to push a button or win the macguffin to end the war.

You have to make the other player end it. Yes, horror of freaking horrors, you have to interact with another player, but that's how this works. Buy them off, bring in allies, make it not worth their while anymore.

But stop asking to have what little agency they have stripped away, because you can't be asked to do what everybody else in this game does and put the screws to somebody else.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#266 - 2015-12-20 14:38:25 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

Oh this is understood.
However, no amount of Intel on the aggressor will force them to engage me on my terms of end the war on my terms..


You don't get to push a button or win the macguffin to end the war.

You have to make the other player end it. Yes, horror of freaking horrors, you have to interact with another player, but that's how this works. Buy them off, bring in allies, make it not worth their while anymore.

But stop asking to have what little agency they have stripped away, because you can't be asked to do what everybody else in this game does and put the screws to somebody else.



No agency would be removed from anyone.

Wardec just removes the penalties for aggression in high sec. At no point would anyone be prevented from attacking anyone they choose, though without the wardec they would be subject to the penalties associated with it.

If the options to buy them off were able to be put in a contract so as to prevent them taking the money and continuing the war, that would be fine. If bringing in allies would end the war, that would be fine. If making it not worth their while involved anything but not undocking until they get bored, also fine.

But as of right this moment there is no way to force them to stop the war. They put nothing at risk that they care about losing, you just play into their game if you try to engage, assuming they don't just dock and wait for you to resume normal operation.

There is no EFFECTIVE action that you can take against them to accomplish the goal of stopping the war. That needs to change. Understand that fighting just to fight isn't something that appeals to everyone... many people like to accomplish goals.

I agree that there are bigger problems to deal with as dodging the wars are so easy. Social corps that can't be wardeced but also don't allow for things like shared hangers, corp funds or POS to be put up are a good answer too. But wardecs in their current format are counterproductive to a healthy game environment
Kaarous Aldurald
Black Hydra Consortium.
#267 - 2015-12-20 14:54:58 UTC
Mike Voidstar wrote:

No agency would be removed from anyone.


You lie.


Quote:

If the options to buy them off were able to be put in a contract so as to prevent them taking the money and continuing the war, that would be fine.


You know you can do that already, right? The surrender mechanic.

I guess wars are fine then.


Quote:

But as of right this moment there is no way to force them to stop the war.


"No agency would be removed from anyone"

So you did lie. But of course you did, you do little else.


Quote:

There is no EFFECTIVE action that you can take against them to accomplish the goal of stopping the war.


Wrong. Plenty of ways to do that, but what you want is a way to deny them agency and player freedom, and that you will never get.


Quote:

Understand that fighting just to fight isn't something that appeals to everyone


They really shouldn't be playing EVE then.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#268 - 2015-12-20 15:08:37 UTC
Kaarous Aldurald wrote:
rubbish


You argue like a child in elementary school, continuing to call people liars and suggest that the defenders have oh so much power when it comes to wardecs, yet provide no evidence of your statements.

Even if you did, they're easily argued because the mechanic is broken...
Mike Voidstar
Voidstar Free Flight Foundation
#269 - 2015-12-20 15:50:52 UTC
Nah, he is just being intentionally stupid.

Agency just means the ability to make decisions and take action. The ability to decide to attack someone, and do it, was never in any sort of danger.

He wants to safeguard the ability to retain agency without consequence.

It's where he fails over and over again in any discussion he is involved with. EvE is about consequences, and he seeks to avoid consequences at every turn.

EvE lets you do whatever you want, but there should always be consequences for those actions. His fear is that his favorite things will be 'ruined' by giving his opponents the ability to apply meaningful consequences to him. He's just a narcisstic little sadist who thinks games are only fun when other people are affected.

According to him people who want to build are playing EvE wrong, People who want to achieve goals are playing EvE wrong, and people who want to do anything at all other than bonk random strangers over the head with their Epeen are playing EvE wrong. Thing is...that's not a sandbox attitude. There is no way to play EvE wrong, but if not for the possibility of losing, he would be happier in a game like battlefield.
Ageanal Olerie
Aliastra
Gallente Federation
#270 - 2015-12-23 06:11:12 UTC
Mike Voidstar wrote:
Nah, he is just being intentionally stupid.

Agency just means the ability to make decisions and take action. The ability to decide to attack someone, and do it, was never in any sort of danger.

He wants to safeguard the ability to retain agency without consequence.

It's where he fails over and over again in any discussion he is involved with. EvE is about consequences, and he seeks to avoid consequences at every turn.

EvE lets you do whatever you want, but there should always be consequences for those actions. His fear is that his favorite things will be 'ruined' by giving his opponents the ability to apply meaningful consequences to him. He's just a narcisstic little sadist who thinks games are only fun when other people are affected.

.


You've got the twisted sociopathic mind of Kaarous Aldurald down pat.

Makes one wonder, is EVE Online a government program to keep people like him off the streets?

Kerandra Newton
Perkone
Caldari State
#271 - 2015-12-23 15:54:52 UTC  |  Edited by: Kerandra Newton
Frost Journeaux wrote:

Lets also look at this from a new player perspective (my corporation hires new people in all the time to help them learn.) they get into a corp and the first thing that happens is a war dec where they are helpless for a week and frequently get slaughtered. Now I've been playing for a while but I can tell you that doesn't sound like a good way to get new players to continue to play the game.

so this adds to a systemic issue with the game. here is part 2 of the issue though. Eve is a game of specialization the first 3 week of eve are getting into a barge to make isk. these characters have 0 ways to defend themselves and are struggling to get started as is.

Ill openly say I'm not sure how to fix this but simply put wars are fought for a reason. Expanding boarders, new resources, control of people. not because "these newbs will be fun to kill"



Thanks OP, I am one of those who love to help newbs. And for over the past years I can surely confirm I have seen a lot of people leaving EVE for exactly those reasons.
It sounds like a joke but it's more like a rat race. I don't wonder that people are yelling for better skills to fight or compete older people who keep on killing newbs.
And help from Null-Sec is not in sight. More the opposite I also know random ppl from Null-Sec who like to gank high-sec newbs and are proud of it (not sure about the Alli this character was in, because I wasn't really there due to rl and had to leave soon after joining). Big deal, those guys need a reward! But that's nothing brand new.
I have now stopped recruiting new players, teaching them and then eventually direct them to Null because it doesn't make sense anymore. Period.

But that said, it's a problem that prevents new subscribers to CCP. AND only that. I know when people are interested in Null-Sec, they stick there but others who don't want that ... you don't give 'em a chance to play EVE unless this person takes everything with sarcastic humor.
Do not force new players to join PVP if they're not ready. You do it wrong and they will ignore EVE.

People who are already lost will not come back ... I know it due to private conversations and there will be no other way to season them back until things get changed entirely.

Large Drone Speed Augmentor II - needs to be fixed

My evergreen:"Skip opportunities,try F12 - 'show career agents' do all missions from all agents.You learn a lot"

Kerandra Newton
Perkone
Caldari State
#272 - 2015-12-23 16:03:20 UTC
There you go.

https://forums.eveonline.com/default.aspx?g=posts&m=6236542#post6236542

Large Drone Speed Augmentor II - needs to be fixed

My evergreen:"Skip opportunities,try F12 - 'show career agents' do all missions from all agents.You learn a lot"

Helios Panala
#273 - 2015-12-23 17:01:08 UTC
Ageanal Olerie wrote:
You've got the twisted sociopathic mind of Kaarous Aldurald down pat.

Makes one wonder, is EVE Online a government program to keep people like him off the streets?


This sort of post certainly proves that you're the better person...
Serendipity Lost
Repo Industries
#274 - 2015-12-23 17:05:20 UTC
Joe Risalo wrote:
Kaarous Aldurald wrote:

Not if they can't defend it, they're not. Playing the game wrong isn't a playstyle anyway.


Good point.. If they're not able to defend their play style, they're not free to actively engage in said activity.

If only there was a play style within Eve where you didn't have to defend yourself in order to do said activity...
Oh yeah.. Wardecs.. Totally forgot about those....

You continually make claims that if one cannot defend their play style they're playing it wrong, yet your entire purpose for being here is to stop a change that would require you to defend your play style...

Seems a bit ironic really....



Irony isn't the same as hypocracy. Choose your words better next time!
Joe Risalo
State War Academy
Caldari State
#275 - 2015-12-23 17:08:07 UTC
Serendipity Lost wrote:



Irony isn't the same as hypocracy. Choose your words better next time!


My bad... I was a bit sleepy when I wrote that.
Serendipity Lost
Repo Industries
#276 - 2015-12-23 17:10:19 UTC
Joe Risalo wrote:
Serendipity Lost wrote:



Irony isn't the same as hypocracy. Choose your words better next time!


My bad... I was a bit sleepy when I wrote that.



You know me, I'm just here to help!
Ageanal Olerie
Aliastra
Gallente Federation
#277 - 2015-12-23 17:34:29 UTC
Helios Panala wrote:
Ageanal Olerie wrote:
You've got the twisted sociopathic mind of Kaarous Aldurald down pat.

Makes one wonder, is EVE Online a government program to keep people like him off the streets?


This sort of post certainly proves that you're the better person...


So sorry I'm not above putting things bluntly.

Paul Pohl
blue media poetry
#278 - 2015-12-24 00:42:53 UTC
Kerandra Newton wrote:

And help from Null-Sec is not in sight. More the opposite


Well obviously as they are investors in the corps who are doing this stuff, they want a return on their investment.

And a considered review of arrangements in high-sec - and the E part of PVE - would clearly have knock on effects in low-sec and null-sec - with the logical conclusion that they might lose their stuff - and power

Let's face it, the last thing anyone wants is for corps of new players to form a structure and identity that might challenge the existing meta/memes/etc. Better to smack them down, so they either leave, or join the training program - so they can work their way up to being just another null-sec mission runner in a large alliance.

Oh and I would be interested to know if CCP has any data on how many of the high-sec war decs are made by - for want of a better phrase - genuine high sec corps?
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#279 - 2015-12-24 01:41:31 UTC
Quote:
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Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Joe Risalo
State War Academy
Caldari State
#280 - 2015-12-24 02:03:10 UTC
Paul Pohl wrote:
Kerandra Newton wrote:

And help from Null-Sec is not in sight. More the opposite


Well obviously as they are investors in the corps who are doing this stuff, they want a return on their investment.

And a considered review of arrangements in high-sec - and the E part of PVE - would clearly have knock on effects in low-sec and null-sec - with the logical conclusion that they might lose their stuff - and power

Let's face it, the last thing anyone wants is for corps of new players to form a structure and identity that might challenge the existing meta/memes/etc. Better to smack them down, so they either leave, or join the training program - so they can work their way up to being just another null-sec mission runner in a large alliance.

Oh and I would be interested to know if CCP has any data on how many of the high-sec war decs are made by - for want of a better phrase - genuine high sec corps?


They really need to go further than that to determine how detrimental the dec mechanic is to Eve.
How many players quit during a wardec.
How many trials don't go full sub in relation to a wardec.
How much is player activity reduced (or increased if you want to claim that) during a wardec.
How many players have become less socially involved as a result of wardecs.

This will likely be quite difficult to determine, as inactivity isn't always tied to wardecs.
I haven't logged much the past week or so cause I've been bored and the rest of my corp folded and went to null sec as a result of continuous war paid for by some French dude that made some rather nasty remarks and got kicked from corp as a result.
He then used his personal wallet to PLEX up and pay to have us basically perma decced.

It's sad that null sec is the best place to go in order to get away from aggressors.
90% of the time they won't chase you out.. They seem to be afraid to lose stuff...........lose stuff....


That said, I did not join them because I despise null sec.
Spent 2 months out there, was involved in 5 large roams which resulted in 0 fights.. Not even a gank, and a structure bash with over 100 bombers which was thwarted by 2 carriers...
.. And I came out with less Isk than I went in with... I also lost two ships trying to move everything back to HS due to persistent gate camps.. To which they were my last two to move, so I took the pod express back to HS on purpose.