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New Battleship Concept Idea

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Author
Bobman Smith
Solitary Confinement 4 One
#1 - 2015-12-18 01:44:46 UTC  |  Edited by: Bobman Smith
Just pondering on how little use in general Battleships get used in Eve. Generally we use T3/Pirate Faction Cruiser ships and skip right on to Dreads and Carriers. Sure the 2 T2 Battleships are sweet but they don't quite fit enough use in most situations to justify flying them more then they are now.

So here's an idea:
One the the 'weakness' that BS have is they have a hard time tracking/hit smaller targets making them quite vulnerable. These beast are huge and have plenty of room for more guns. But more guns does not necessarily mean better. How about, just like the T3 Destroyers have multiple modes, we give a BS (T3 or T2) the ability to have a second row of guns. One set for Large Weapons of course, and the other for smaller weapons. Could have 3 rows, covering all size weapons, but I'm in no place to judge balancing vs meta of the game. You wont be able to fire your Large guns with your Medium guns, but you can switch between them with a 10 sec delay.

Now some might say, "well that's what drones are for". Such a ship can still have its drones, but think of how fun if you could use the other non dps drones with this ship. Instead of relying on a set of Light Drones to cover your close range targets, you now got Small weapons more then capable to handle them, you use Web drones to catch stuff as they were meant to, or neut drones to cap someone, or, or, or... endless possibilities! Could be a fun solo BS, or a great Missions ship, or a better small fleet roaming ship as it will cover diverse situations without the need to reship. And $$$ enough yet to be hunted as it wont unbalance any other classes.

Would this ship be OP? I doubt it as its DPS would not be bonuses in any significant way to out class other DPS BS counter ships. Maybe have a Class penalty with say a 25% reduction to range to prevent them from replacing/countering Sniper setups. This ship wont have any special DPS, rather the ability to cover/counter a range of different ship sizes. It will easily leave the BS Marauder class to do the heavy DPS.

EDIT
No DPS drones

As for the drones, and this is just an idea: Make it so it can't operate combat drones. Only utility drones. Kinda 'force' us to use them. If we're talking about building a T3 here, like the other T3's, they are quite vastly different from T1's and T2's in operation and even the Dessy and Cruiser don't operate in the same matter, why should a T3 BS be different. How about the ablity to target itself with its own drones! Get use out of using them to repair itself! Or web itself so that it can turn around faster! lolz

EDIT
Personal Flagship

Been thinking the T3 line up should be considered a Flagships that we can own/use relative to its class and costs. And as the ISK/SP keeps on growing for the Eve Players, wont it be nice to have a mobile 'base of operations'. Give it a Fleet Bay big enough to hold a Cruiser class ship with some other smaller odds and ends. Put a lock on the ship so we can exit the Mother Ship and board another ship with the risk of someone else 'just jumping into it'. So maybe a mission runner can get out and do a mission a BS cant enter the gate for an example, run the mission and come back 'home'. When you unboard the ship, any cap stable modules should remain ON for defense. Make use of the auto targeting module perhaps as well...


Working with Gallente in mind


Name (working tittle)

SHIP BONUSES

Gallente Royal Sovereign Battleship Bonuses Per Level:
7.5% bonus to Hybrid Turret tracking speed
7.5% bonus to Armor Repairer amount
10% bonus to Warp Scrambler optimal range (because this is an anti tackle ship)

Misc Bonus:
Switch Weapon Rack with 10 second delay
Can dock/undock while ship uncloaked, Active Module remains active pending Cap Stability
Lockable Hull (nobody can fly it/steal it while it floats in space while your off in another ship)
-20% Optimal Range (not a sniper ship)
20% Rate of Fire
Can't Operate Combat Drones, Self Targeting Logi Drones with 50% Logi bonus

Ship Attributes to note:
8 High slots: 1 Launcher 6 Turrets 2nd Mode: 5 Turrets
Mass + Volume goes up, it should be the biggest BS
1000m3 Cargo, 4000m3 Fuel, 200000m3 Fleet Bay
600 Rig Calibration (better use of T2 Rigs)


EDIT:
People are right to say that adding another ship to the game wont fix the game. So its important for this ship to work and be balanced the following changes need to happen:
1) Remove insurance from all T3 ships.
2) Increase the Dessy Hull prices to aprox 160M. They cant be cheap!
3) When you lose a T3, you lose SP like the cruisers. Make it SP cheap enough that everyone flys them at 5, and would take aprox 2 days to retrain back into 5.
4) Maybe another counter to all T3, is that they cant be remote repaired?

There, powerful ships with a powerful drawback. We need T3's to be strong as they are currently the only counter to Null sec meta vs the rest of Eve.

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

Mephiztopheleze
Laphroaig Inc.
#2 - 2015-12-18 02:02:55 UTC
I like the concept of T3 battleships that have dual high slot racks. the secondary rack could be a lot smaller than the main rack, say main - 3 or main/2 turret/launcher slots. what happens to utility highs?

battleships *main* problem is warp speed and acceleration. mobility is t3h suck.

Bobman Smith wrote:
....you use Web drones to catch stuff as they were meant to, or neut drones to cap someone, or, or, or... endless possibilities!........


umm, you realise that the web/neut/damp/TD drones all suck balls, right?
ECM drones are worthwhile, but they work best when three or four ships let fly on the one target.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Bobman Smith
Solitary Confinement 4 One
#3 - 2015-12-18 05:18:46 UTC
Mephiztopheleze wrote:
I like the concept of T3 battleships that have dual high slot racks. the secondary rack could be a lot smaller than the main rack, say main - 3 or main/2 turret/launcher slots. what happens to utility highs?

battleships *main* problem is warp speed and acceleration. mobility is t3h suck.

Bobman Smith wrote:
....you use Web drones to catch stuff as they were meant to, or neut drones to cap someone, or, or, or... endless possibilities!........


umm, you realise that the web/neut/damp/TD drones all suck balls, right?
ECM drones are worthwhile, but they work best when three or four ships let fly on the one target.


I'd say a normal set of turret hard points would be fair. Hypothetically lets say in Mode 1 your allowed 6 Large Weapons. In Mode 2 your still allowed to have 6 hard points to equip say Small Weapons. Would that be deadly to a solo frigate trying to catch the BS? Absolutely. One of the perks of such a ship is a lone tackle would have a hard time tackling. This BS should be majestic and capable, not OP, but capable. And with its 6 weapon slots, it should not sacrifice utility either if lets say it had a total of 8 highs. Those +2 highs would be the same regardless of what Mode it is in.

BS mobility is what it is and I would not change that. But if its window to do DPS on a wider variety of targets would make it more capable of taking on small gangs in smaller ships you might not need to run at all.

As for the drones, and this is just an idea: Make it so it can't operate combat drones. Only utility drones. Kinda 'force' us to use them. If we're talking about building a T3 here, like the other T3's, they are quite vastly different from T1's and T2's in operation and even the Dessy and Cruiser don't operate in the same matter, why should a T3 BS be different. How about the ablity to target itself with its own drones! Get use out of using them to repair itself! Or web itself so that it can turn around faster! lolz

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

Arthur Aihaken
CODE.d
#4 - 2015-12-18 05:43:24 UTC
While I like the idea, if you introduced T3 battleships (let alone the second row of guns) - I don't think you'd see anyone using T1, T2 or Faction battleships anymore...

I am currently away, traveling through time and will be returning last week.

Bobman Smith
Solitary Confinement 4 One
#5 - 2015-12-18 09:09:42 UTC  |  Edited by: Bobman Smith
Arthur Aihaken wrote:
While I like the idea, if you introduced T3 battleships (let alone the second row of guns) - I don't think you'd see anyone using T1, T2 or Faction battleships anymore...


I agree. But in context to how popular other T3 ships are used compared to their T1 and T2 counterparts. Price is still a large factor into the equation and I'm sure such a ship if it were to be T3 wont be cheap. (But lets hope CCP fixes how cheap T3 Destroyers are.)

The Marauder will and should be a stronger DPS/Tank platform. And the Covert BS do their own thing when needed. T1 BS will be much like the rest of the T1 line up: Rather disposable fun ships that most people can derp around in. In fact, arguably speaking it could give the T1 BS an edge because of that. T1 BS damage could be a good counter for the T3 BS... when you have small gang of them... And as for the Pirate BS's. I don't see how it would effect them much at all. They have their niche that wont disappear so long as the T3 BS are not too cheap.

With that said, I think T3 Destroyers need to go up in price to about 160M a Hull. And maybe even reduce the 50% damage to 25% to minimize the power creep they have added to the game. T3 ship should be capable versatile ships but not the best at everything. A great platform for those with the ISK/SP to consider them their personal jack of all ship, master of none platform. I think the T2 line really should be where Fleet Composition is made. Better then T1, and when fitted correctly and use correctly, the best of its 'trade' it was built for when you factor in the budget. Pirate Faction ships should be powerful for it's niche, and when you factor in its added cost to T2, they should be better. Pirate Faction ships also create a place to have those Ace in the hole, unique role that does not fit in with the Fleets of the 4 Empires.

T3 Cruisers from what I can tell are decently placed...

And hence the Multi Sized Weapon System BS would come in and provide a nice well rounded niche for itself in balance with the rest of Eve. Big smile

EDIT: You did say Faction BS... I can see them taking a minor loss. Their costs probably wont justify them too much other then for low SP pilots that want to fly something better then T1 but cant fly T2. Not saying Faction Ships are bad, they just seem to be a little pricey considering the other options available.

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

Jarsoom Blade
Blade's Legion
#6 - 2015-12-18 15:22:42 UTC
A T3BS with the three T3D modes would be amazing. Nice and versatile, could be seen to much use. Only, multiple weapon racks for the different sizes of weaponry sounds way too OP :P maybe an enormous tracking bonus in sharpshooter mode or something (still OP).

"Two things I've learned lately. One: don't get jammed. And two: stationary ships don't react well to 1400's" - John Rourke, Clear Skies 2

Hochopepa
Creative Research and Production Services
#7 - 2015-12-18 16:10:23 UTC
The extra hardpoints and whatnot isn't that great of an idea. However, having a T3 BS with 3 modes would be fantastic. In say shooter mode, the gunnery BS's get a bonus to tracking, the missile boats get a bonus to missile velocity and explosion radius.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#8 - 2015-12-18 16:30:54 UTC  |  Edited by: Lan Wang
battleships usually missed? how, where did you get this info? machariels, apoc navy, rattlesnakes, vindis are a thing just now Shocked

I honestly dont think we need more battleships and especially not broken tech 3, battleships dont really track small targets, set your drones on them ;)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Bobman Smith
Solitary Confinement 4 One
#9 - 2015-12-19 04:41:28 UTC
Lan Wang wrote:
battleships usually missed? how, where did you get this info? machariels, apoc navy, rattlesnakes, vindis are a thing just now Shocked

I honestly dont think we need more battleships and especially not broken tech 3, battleships dont really track small targets, set your drones on them ;)


If its built right, T3 BS should not effect the use of Machs, Apoc, Rattles, and Vindis. But if you look at data for ship uses you will find BS are way way down at the bottom of the list for DPS applied in game due to many reasons and should be given a little love so more people can justify their expense in both ISK and SP to fly them more then they are now. Not saying BS should get some magical rebalancing. That would not be good! But a BS capable of handling itself vs a small kitchen sink gang should exist.

Roughly speaking a gang of 5 frigates can get under the large weapons and apply enough DPS to take on a loan BS. I fear smaller stuff I cant deal with over another BS cause another BS will simply come down to who's got the best DPS/Tank then the other. 5 drones will have virtually no effect on that 5 man frigate gang unless your a drone boat.

I think the T3 line up is an idea choice for personal 'Flagships' relative to its class (size) and cost. It should be flown as a non disposable ship and the pride of any individuals collection. It should not be cheap, and it should not be easy to solo against. It should take a small gang careful selection of ships/tactics to take one out, or more likely, a hot drop or blob gang. Lol A T3 BS will be another flagship we can choice. (Carriers being the only practical Flagship a normal Eve Player can aspire too). And I would think a T3 BS should be able to hold its own in a good fight vs a Carrier with the right build/tactics. But Super Carriers should be another animal for their costs. Super Carriers are just too expensive though for most players to justify getting and using with any sort of regularity.

And if that 5 man gang is out hunting BS, there will still be other BS they can hunt, just not that one.

Unfortunately you are right about one thing: Adding another broken ship to Eve is not needed. The current T3's do need some tweaking, but they are in the right ball park for their use and are welcomed to Eve. A T3 BS will be just as welcomed. But I will bet you if and when a T3 BS is released, it will start OP. If you ever notice, all new features implemented in any game usually always comes out OP till we the players have enough real world time so the developers can dial them in. I'm sure this will be true too, just got to give CCP some time to do their tweaks.

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

baltec1
Bat Country
Pandemic Horde
#10 - 2015-12-19 07:59:03 UTC
Bobman Smith wrote:
A T3 BS will be just as welcomed. But I will bet you if and when a T3 BS is released, it will start OP. If you ever notice, all new features implemented in any game usually always comes out OP till we the players have enough real world time so the developers can dial them in. I'm sure this will be true too, just got to give CCP some time to do their tweaks.


Its been years now and t3 cruisers are still horrendously overpowered, we don't need anti-everything battleships.
Bobman Smith
Solitary Confinement 4 One
#11 - 2015-12-19 08:21:46 UTC
baltec1 wrote:
Bobman Smith wrote:
A T3 BS will be just as welcomed. But I will bet you if and when a T3 BS is released, it will start OP. If you ever notice, all new features implemented in any game usually always comes out OP till we the players have enough real world time so the developers can dial them in. I'm sure this will be true too, just got to give CCP some time to do their tweaks.


Its been years now and t3 cruisers are still horrendously overpowered, we don't need anti-everything battleships.



Think of it as more of an Anti Tackle personal mobile Star Base with enough DPS/Tank to solo just about everything you would normally do solo in sub caps with a Fleet Hanger just big enough to bring along a fitted Cruiser and some other smaller utility ships.

And it would be simple to balance T3's: Increase the cost of the Destroyer to aprox 160M and change the weapons bonus from 50% to 25% to take some of the DPS out of it. And remove the ability to insure T3's.

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

Valkin Mordirc
#12 - 2015-12-19 08:43:58 UTC
Isn't one of the main weaknesses of a battleship, a weakness to smaller faster ships of EVE a core thing?

That's the reason why cruisers are so effective right now anyways. They apply well enough to frigs and dessies but they tank enough to out last them generally, while they are faster and small enough to mitigate most of the Battleships DPS. T3's just amplify it to an extravagant level.


It's like your asking for a really really big cruiser. Yeah it would take care of T3's being a problem but itself would take it's place. A Versatile ship capable of doing everything moderately effectively at once. It didn't work T3's it didn't work with T3D's why would work with a T3BS?

Although I love see new stuff added to the game, CCP REALLY needs to work on making changes for current balances. T3's got a bit of a pass, but as side from the Tengu getting a rather good Balance pass, they all still need help. IMO that should be the priority right now.
#DeleteTheWeak
baltec1
Bat Country
Pandemic Horde
#13 - 2015-12-19 11:05:58 UTC
Valkin Mordirc wrote:
Isn't one of the main weaknesses of a battleship, a weakness to smaller faster ships of EVE a core thing?

That's the reason why cruisers are so effective right now anyways. They apply well enough to frigs and dessies but they tank enough to out last them generally, while they are faster and small enough to mitigate most of the Battleships DPS. T3's just amplify it to an extravagant level.


It's like your asking for a really really big cruiser. Yeah it would take care of T3's being a problem but itself would take it's place. A Versatile ship capable of doing everything moderately effectively at once. It didn't work T3's it didn't work with T3D's why would work with a T3BS?

Although I love see new stuff added to the game, CCP REALLY needs to work on making changes for current balances. T3's got a bit of a pass, but as side from the Tengu getting a rather good Balance pass, they all still need help. IMO that should be the priority right now.


I have been saying it for years but if people really think battleships need help to make them viable in their eyes then the thing you need to do is whack t3 cruisers several times with the nerf bat. Buffing battleships to take on t3 cruisers will simply result in very overpowered battleships.
Bobman Smith
Solitary Confinement 4 One
#14 - 2015-12-19 21:15:22 UTC
YES! Absolutely agree with Valkin Mordirc and baltec1!

The current T3 need to be nurfed some more. T2 should be better at the roll of being specialized in their class. T2 DPS ships should always out DPS a T3 or out tank, out logi, out ewar them. A T3 should be able to effectively combine and use two or three of these together and be an overall stronger ship. In normal situations, unless your fitting a T2 to hunt down specific T3's, T3's should be the champ in any 1v1 fight. To counter that strength I think the best way to balance them is to lose SP when you lose a ship, and cant insure them, and with a Hull price that has a pretty price tag on them.

With that said, I think the T3 cruisers need a nurf to their EHP and T3 Destroyers a nurf to their DPS.

T1 stuff should not even be close to comparison to T3. However, about 5 T1s should be able to team up on a T3 in its class and have it beat. T3's should always be compared to T2 when considering its place in Eve. Pirate Ships should be unique and special and even do what its meant to do better then any other T class and still be priced between T2 and T3's.

T3s should be the choice ships for solo work in the game given the SP/ISK. They should be Swiss Army Knifes, good at a lot of things but a master of none, but the overall best bang for the one ship you can only fly one at a time.

This T3 BS I'm proposing is not going to out DPS a Marauder. Or out Tank it. Its not going to out range snipers, out do ewar or anything else for that matter. I would love a BS that could jump a system and on the other side be a small gate camp and be able to take that fight. Its counter should be that your average gate camp wont have enough to take it on and will either lose the fight, or fly away. Now if that gate camp happened to be 20 dudes, then ya, by by T3 BS. This BS should easily hand its own in Lev 4 missions and rat Null sec with ease. But it should not replace carriers for their roll in solo WH Ratting. But a T3 BS vs a Carrier should be a good fight!

And because T2 should be the best in their ship purpose should still be the choice for fleet compositions. Pirate and T3s, given the extra costs and risks should be able to hold there own when strategically applied well against T2 fleets when out numbered. That's why they need to be in the game. If a fleet of 50 T2s shows up, and you got only 20 buddies, it would be wise to use Gorilla Tactics with more expensive Pirate/T3's and work to fight them not to the strengths of the T2's. (T2 fleet strength will depend on composition and tactics apply from competent FCs)

Eve has many counters, the trick is to use them. Sure balances are necessary, but only so much to the point where they are beneficial. Its easy to look at ship A vs ship B and say one is more powerful then the other, and harder to see that there maybe a reason that one ship needs to be stronger.

Might be getting a little off topic, but if The Imperium can effectively Viceroy the rest of Null and even push their influence in Low, how in Eve can that be countered? Remember, where ever a Citadel is made, they effectively can enforce a tax on it or they will come for it. (I personalty think this is a great evolution to the story of Eve btw.) The only way is to counter this is restrict T3 sales to the open public markets and force The Imperium to use their T2's and Caps. WH & their T3's are Eves way of countering Empire Null. Empire Null monopolizes T2 Production, WH monopolizes T3. If the Powers of Null Sec Alliances put the rest of Eve under their thumb, it will be WH and their T3's to counter that and thus, T3 ships do need to be strong. CCP has created a wonderful sand box for us to play in, and the more I try to reverse engineer their ships and changes to Eve, the more I see they are trying to influence a plot: A Universe where Player Owned Corps/Alliances/Collisions are the Power in Eve. But to keep Eve alive and well for years to come, that Power (from Null) needs a counter. It is up to the rest of Eve to decide to make The Imperium their enemy and use the resources from WH and fight back against Null. WH wont be strong enough to evict Null Alliances, but will be enough to keep their Power from growing. If Null Powers grow and we the players don't counter, then it is we, the Eve players that have failed to play the game! The tools are available for both sides of this war! Big smile

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

Daniela Doran
Doomheim
#15 - 2015-12-20 03:44:44 UTC  |  Edited by: Daniela Doran
Only players who don't like to fit heavy neuts and webs on their BSs think T3Cs are OP. Again I say the only thing that makes T3Cs OP is their ability to receive logi from external sources. If you take that away they're actually underpowered.

Before any new BSs are added, CCP needs to do something (anything) for T2 BCs.



Edit: Shouldn't this post be moved to F & I??
Valkin Mordirc
#16 - 2015-12-20 05:10:36 UTC
Daniela Doran wrote:
Only players who don't like to fit heavy neuts and webs on their BSs think T3Cs are OP. Again I say the only thing that makes T3Cs OP is their ability to receive logi from external sources. If you take that away they're actually underpowered.

Before any new BSs are added, CCP needs to do something (anything) for T2 BCs.



Edit: Shouldn't this post be moved to F & I??



I have both Tengu's and Proteus that will destroy almost battleship, even if that battleship is properly fitted. T3's are OP. Saying that they are not is trollish.

Just because you have a heavy neut doesn't mean you automatically win against a T3.
#DeleteTheWeak
Bobman Smith
Solitary Confinement 4 One
#17 - 2015-12-20 06:08:13 UTC
Valkin Mordirc wrote:
Daniela Doran wrote:
Only players who don't like to fit heavy neuts and webs on their BSs think T3Cs are OP. Again I say the only thing that makes T3Cs OP is their ability to receive logi from external sources. If you take that away they're actually underpowered.

Before any new BSs are added, CCP needs to do something (anything) for T2 BCs.



Edit: Shouldn't this post be moved to F & I??



I have both Tengu's and Proteus that will destroy almost battleship, even if that battleship is properly fitted. T3's are OP. Saying that they are not is trollish.

Just because you have a heavy neut doesn't mean you automatically win against a T3.



You sound like you know what your doing with your T3's. Would you agree they have too much tank?

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#18 - 2015-12-20 06:16:23 UTC
Thread has been moved to Player Features and Ideas Discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Joe Risalo
State War Academy
Caldari State
#19 - 2015-12-20 07:36:34 UTC
We have the T3D's that we know need rebalancing.
We also have the t3 cruisers which can generally outperform any subcap if fitted correctly.

Now, my proposal on t3 cruisers is to actually change them to battlecruisers.
Then, you'd be able to balance their speed and sig to better fit their capabilities.


As far as the idea of a t3 BS...
I like it, and I hate it..

I hate it because the. We come back to this OP ship that sits in game blapping stuff and it takes a year or 4 in order for CCP to rebalance them.

However, if done correctly they could be nice.

Couple of ideas on this:

1) 3 racks of high slots for small, medium, and large weapons..
2) NO utility highs... This is a gun boat, and it's versitility would lie in those guns.
3) 30 second delay on rack re-alignment, thus you can continuously hot swap.
4) Perhaps this ship would rely on Bastion. It gives us another ship to use bastion on, but also helps to counter-act the weapon versatility
5) not the highest DPS. Balanced to be moderate DPS with each weapon system.
baltec1
Bat Country
Pandemic Horde
#20 - 2015-12-20 11:25:46 UTC
Daniela Doran wrote:

Before any new BSs are added, CCP needs to do something (anything) for T2 BCs.





Nerf t3 and t2 BC are fixed too. Infact most hull balance issues are fixed by nerfing t3.

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