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Question regarding drones

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2015-12-19 20:15:10 UTC
Ok, so I've been playing around with building a drone boat for running missions.

Currently, i'm at a toss up between using the Nestor and the Rattlesnake.
They both have their positives and their drawbacks.

However, the question is regarding the drones themselves.

Is it better to swap drones out depending on NPC resistances.
IE, Minmatar drones against angels.

Or

Is it better to use Gallente drones as they're the highest damage?

I'm wondering if the advantage I gain from using damage specific drones is mitigated by the reduced damage of non-gallente drones.



Also, while I'm here, I would really love a pure drone boat...
Wanting to build a pure drone focused ship, but you lose a pretty significant amount of damage in doing so....
Donnachadh
United Allegiance of Undesirables
#2 - 2015-12-19 20:57:54 UTC
Just my thoughts but I am sure there are others that would disagree.

I have not flown a Nestor so I will not speculate on the ship itself.

Domi or Rattle my drones load outs for missions are usually the same and it is based on my current full clear and loot / salvage mission style. No salvage drones are used for this because alt characters or I am giving the stuff to new players and they are handling that part of the deal.

Garde II are always in the bay along with either Warden, Bouncer or Curator chosen for mission specific damage or the Warden for max range depending on the mission.
5 Hammerhead and 5 Hobgoblins round out the drones load for the Rattle.
In the Domi I carry 4 medium armor bots as well, no other use for the bay space so why not.

I always use Gallente for the medium and lights, I have never been able to determine any difference in the killing speed so why bother. The Garde on the other hand have such a short effective range it makes no sense to try and run with them only. And with the BC and BS ships there s a noticeable difference in killing speed.

Chainsaw Plankton
FaDoyToy
#3 - 2015-12-20 00:51:48 UTC
I typically just use garde IIs for most things , and swap out the longer range sentries for damage type. vs angels I usually bring berserkers and bouncers. might be worth testing wasps but I haven't gotten around to it.

with light drones I'm usually lazy and just use hobgobs or hornets.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#4 - 2015-12-20 02:10:45 UTC
I hate drones.
It's a coin toss between the Rattlesnake and Nestor.

The Nestor has speed, inertia, warp speed and cargo space going for it. Using Wardens and lasers you can effectively put out omni damage, and with pulse lasers/Scorch you can pretty much hit anything out to 60km. Without the need for ammunition you have insane cargo capacity (even more than most of the Marauders). Drone damage bonuses apply to all types of drones.

The Rattlesnake has more raw damage but you're restricted to thermal/kinetic missile damage, and missiles are hamstrung by velocity (sentries instablap while you have to wait for missiles to take their sweet time). On the other hand, it has a really solid tank and a high passive recharge - so you have lots of mid utility slots for both missile and drone damage application.

I am currently away, traveling through time and will be returning last week.

Zhilia Mann
Tide Way Out Productions
#5 - 2015-12-20 05:36:47 UTC
My default is, perhaps bizarrely, Caldari lights and mediums. They awful against Sansha/BR/Amarr but tend to outperform Gallente drones against everything else. I'll sigh and refit if I have to but I do love my little kinetics.

As for sentries: what everyone else has already said. Gardes plus racials against all but Angels; zerkers and Bouncers if you do have to deal with Angels.
The Bigpuns
United Standings Improvement Agency
#6 - 2015-12-20 17:59:37 UTC  |  Edited by: The Bigpuns
Frankly, I don't even see this as a choice, rs wins every time between that and nestor.

Both have same base drone damage, but rs can fit more damage mods due to being shield tanked.

Then, rs puts out a lot more dps from its highs than the nestor. Again, with damage mods, and this is also damage selectable (kin and therm covering all bases).

Nestor can fit more application mods, but thats a minimal advantage at that point.

And if you want a pure drone boat, it's a domi or ishtar (domi being better for missions). Or go home.

As far as drones themselves go, sentries is gardes and racials, the others is caldari most of the time, minnie vs angels, and gallente vs blood/sansha. I used to use hobgoblins all the time, but I switched to hornets for most npc's and found that their improved speed and shields meant I had to replace them less.

Edit: also, you've been playing 4 years. This a troll thread, or you just bought this toon?
Arthur Aihaken
CODE.d
#7 - 2015-12-20 18:12:29 UTC  |  Edited by: Arthur Aihaken
You can shield tank the Nestor, so the point about damage modules is moot.

I am currently away, traveling through time and will be returning last week.

The Bigpuns
United Standings Improvement Agency
#8 - 2015-12-20 21:45:24 UTC  |  Edited by: The Bigpuns
Arthur Aihaken wrote:
You can shield tank the Nestor, so the point about damage modules is moot.


You CAN shield tank a Nestor, but that does not render the point moot. At all.

Nestor has an armor tank bonus. Only time in missions you would shield tank a ship with an armor tank bonus would be against angels. At which point you just made your lasers painfully useless.

Rattlesnake is a much better mission ship than a Nestor. That is, frankly, non-debatable.

Arthur Aihaken wrote:
The Nestor has speed, inertia, warp speed and cargo space going for it. Using Wardens and lasers you can effectively put out omni damage, and with pulse lasers/Scorch you can pretty much hit anything out to 60km. Without the need for ammunition you have insane cargo capacity (even more than most of the Marauders)


Speed and inertia are only situationally useful in missions, a situation not suited to the Nestor. Warp speed only makes much of a difference when blitzing, a situation not suited to the Nestor.
Wardens and lasers is not the same as omni damage. Drones allow you to do omni damage, lasers are tied to the least useful of the damage types, particularly if using long range ammo.
And marauders have nearly double the cargo capacity of the Nestor (if you're using more than 100m3 of space for ammo in your marauder, please do it better).
Joe Risalo
State War Academy
Caldari State
#9 - 2015-12-20 21:53:29 UTC
The Bigpuns wrote:
Arthur Aihaken wrote:
You can shield tank the Nestor, so the point about damage modules is moot.


You CAN shield tank a Nestor, but that does not render the point moot. At all.

Nestor has an armor tank bonus. Only time in missions you would shield tank a ship with an armor tank bonus would be against angels. At which point you just made your lasers painfully useless.

Rattlesnake is a much better mission ship than a Nestor. That is, frankly, non-debatable.

Arthur Aihaken wrote:
The Nestor has speed, inertia, warp speed and cargo space going for it. Using Wardens and lasers you can effectively put out omni damage, and with pulse lasers/Scorch you can pretty much hit anything out to 60km. Without the need for ammunition you have insane cargo capacity (even more than most of the Marauders)


Speed and inertia are only situationally useful in missions, a situation not suited to the Nestor. Warp speed only makes much of a difference when blitzing, a situation not suited to the Nestor.
Wardens and lasers is not the same as omni damage. Drones allow you to do omni damage, lasers are tied to the least useful of the damage types, particularly if using long range ammo.
And marauders have nearly double the cargo capacity of the Nestor (if you're using more than 100m3 of space for ammo in your marauder, please do it better).


Well, the point was a purely drone focused build.
With that, the rattlesnake gets beefier drones, and slightly more damage, but has a small drone bay and no bonuses to light or medium drones.
The Nestor drones are less Tanky, slightly less DPS, but you have variability in the drones you carry.

As of now, I'm testing a active tank rattlesnake with a gecko, mediums, and lights. This is due to sentries not tracking well.
I'm also testing a Nestor with active shield tank, and all kinds of drones including full rack of heavies, mediums,'lights, gardes, wardens, light armor,'and light hull drones.

I'm feeling the Nsstor to be more powerful just in variability, so my real question on whether drone swapping was worth is for mission specific damage.
The Bigpuns
United Standings Improvement Agency
#10 - 2015-12-20 22:05:48 UTC  |  Edited by: The Bigpuns
Joe Risalo wrote:


Well, the point was a purely drone focused build.
With that, the rattlesnake gets beefier drones, and slightly more damage, but has a small drone bay and no bonuses to light or medium drones.
The Nestor drones are less Tanky, slightly less DPS, but you have variability in the drones you carry.

As of now, I'm testing a active tank rattlesnake with a gecko, mediums, and lights. This is due to sentries not tracking well.
I'm also testing a Nestor with active shield tank, and all kinds of drones including full rack of heavies, mediums,'lights, gardes, wardens, light armor,'and light hull drones.

I'm feeling the Nsstor to be more powerful just in variability, so my real question on whether drone swapping was worth is for mission specific damage.



Not sure I quite understand what you're getting at here. The Nestor has a much bigger drone bay, but thats cos you need to field all 5 drones at a time, RS does the same thing with only two heavies or sentries, so it needs less space. Variability of drones doesn't get lost, but you also gain variability in missile damage. And the poor tracking of sentries (indeed the limitation of any of the drone types) affects both hulls equally, unless you're fielding lights and mediums, in which case, I urge you to reconsider...

And again, if it's a purely drone focused build, domi does it much better, and much cheaper.

Seriously though, if you just prefer flying the Nestor for some other reason, that's fine and commendable, but the figures don't add up in its favour.


To answer you're actual question then, I personally do believe it's always worth it to use mission specific drones.
Joe Risalo
State War Academy
Caldari State
#11 - 2015-12-20 22:27:44 UTC
The Bigpuns wrote:


Not sure I quite understand what you're getting at here. The Nestor has a much bigger drone bay, but thats cos you need to field all 5 drones at a time, RS does the same thing with only two heavies or sentries, so it needs less space. Variability of drones doesn't get lost, but you also gain variability in missile damage. And the poor tracking of sentries (indeed the limitation of any of the drone types) affects both hulls equally, unless you're fielding lights and mediums, in which case, I urge you to reconsider...

And again, if it's a purely drone focused build, domi does it much better, and much cheaper.

Seriously though, if you just prefer flying the Nestor for some other reason, that's fine and commendable, but the figures don't add up in its favour.


To answer you're actual question then, I personally do believe it's always worth it to use mission specific drones.


Well, what I've discovered is that NPCs are prone to shooting up-sized drones, but not equal sized drones.

By this I mean, frigs and destroyers will shoot medium, large, and sentry drones.
cruisers and battlecruisers will shoot large, and sentry drones
Battleships don't seem to engage any drones.

So, what I do is launch lights to burn down all the frigs, then mediums for cruisers and BCs, then heavies/geckos/sentry for BSs.
Now, If the group is at a good distance, i will launch sentries to volley off as many ships as possible before they're within range.
Altair Taurus
#12 - 2015-12-20 22:50:33 UTC  |  Edited by: Altair Taurus
Do not forget about crazy drone called Gecko!

Besides I do not understand your idea to fit Rattle as a pure drone boat! That's fully against its strong bonuses towards missiles. Each and every viable Rattle's fit maximizes fifty-fifty damage split between drones and missiles.
Arthur Aihaken
CODE.d
#13 - 2015-12-20 23:39:51 UTC  |  Edited by: Arthur Aihaken
The Bigpuns wrote:
You CAN shield tank a Nestor, but that does not render the point moot. At all.
"Both have same base drone damage, but rs can fit more damage mods due to being shield tanked."

Yes, it is a moot point - since they both have 6 lows. They can fit the same number of damage modules.

Quote:
Then, rs puts out a lot more dps from its highs than the nestor. Again, with damage mods, and this is also damage selectable (kin and therm covering all bases).

Yes, on paper. You can't apply 100% missile damage to anything smaller than a battlecruiser. When shooting frigates and cruisers, your missile DPS drops to about 200 and 400 DPS, respectively. Unless you'r using rapid heavies in which case you'll lose a third of your paper missile DPS to reload times and lost volleys (not to mention range).

Quote:
Warp speed only makes much of a difference when blitzing, a situation not suited to the Nestor.

Says who? The Nestor can almost reach the same speed as the Machariel, and the faster align time offsets this somewhat.

Quote:
And marauders have nearly double the cargo capacity of the Nestor (if you're using more than 100m3 of space for ammo in your marauder, please do it better).

50% more cargo space is not "nearly double" - it's just over 50% more. And when I say 50% more, I'm referring to the Paladin. All the other Marauders have less cargo space than the Nestor once you load any reasonable quantity of ammunition.

Where do you get your facts from? Have you even looked at the Attributes and Fittings for both ships, or are you simply making WAGs here?

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#14 - 2015-12-20 23:43:27 UTC  |  Edited by: Hasikan Miallok
If you have missile skills (even just HM skills for RHML) the Rattler can put out substantial DPS but you do need to work to ge that DPS applying well.

If you are using sentries the drone type is generally based on range and tracking considerations rather than RAT resists.
Arthur Aihaken
CODE.d
#15 - 2015-12-20 23:57:28 UTC
Hasikan Miallok wrote:
If you have missile skills (even just HM skills for RHML) the Rattler can put out substantial DPS but you do need to work to ge that DPS applying well.

Yes, but without hydraulic/rocket rigs or range-scripted missile guidance computers, you're limited to about 62km range maximum (with implants). Significantly less if you use Fury or Precision ammunition. And while your damage application is improved, it still sucks against frigates. Then there's the lost DPS due to the 35-second reload (about a third).

This isn't to say the Rattlesnake is a bad ship - it isn't. But it's very skill-intensive, and players are 'over awed' by the paper DPS. To even come close to achieving it you need to use cruise missiles with rigors, flares and target painters - and concentrate missiles on battlecruisers and battleships only.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#16 - 2015-12-21 00:09:14 UTC
Joe Risalo wrote:
This is due to sentries not tracking well.
I'm also testing a Nestor with active shield tank, and all kinds of drones including full rack of heavies, mediums,'lights, gardes, wardens, light armor,'and light hull drones.

I'm feeling the Nsstor to be more powerful just in variability, so my real question on whether drone swapping was worth is for mission specific damage.

Wardens are the worst, but two tracking-scripted omnidirectional tracking links make a huge difference. Bouncers and Curators are probably the best for most scenarios - especially if you range boost the omni tracking links.

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#17 - 2015-12-21 00:32:13 UTC
My reasoning for not using missiles on the rattlesnake and not using lasers on the Nester are:

Reduced expenditures as far as not using missiles.
Not using lasers because the fit becomes very tight and you lose a good bit of variability, IE remote reps and drone links.

It's not the fastest clear times, but it's kinda easy mode.
Though, I will state it's not worth replacing my cruise Golem because that thing burns through missions like fire on paper.
Arthur Aihaken
CODE.d
#18 - 2015-12-21 01:26:46 UTC  |  Edited by: Arthur Aihaken
Joe Risalo wrote:
My reasoning for not using missiles on the rattlesnake and not using lasers on the Nester are:

Reduced expenditures as far as not using missiles.
Not using lasers because the fit becomes very tight and you lose a good bit of variability, IE remote reps and drone links.

It's not the fastest clear times, but it's kinda easy mode.
Though, I will state it's not worth replacing my cruise Golem because that thing burns through missions like fire on paper.

If your primary focus is drones, my advice would be to use 4x RLMLs with Inferno FoF missiles on the Rattlesnake. That will take care of any pesky frigates that get inside a 25km radius. You don't need any damage or damage application modules for the missiles, and light missiles take up a pittance of space (you'll be fine with just thermal damage).

Here's what I ran on my drone-specific Rattlesnake (or Nestor).
• 3x Large Hyperspacial Velocity Optimizer II
• 2x Nanofiber Structure II (alternately, a pair of Omnidirectional Tracking Enhancers)
• 4x Drone Damage Amplifier II
• 2x Omnidirectional Tracking Link

With high-grade Ascendancy implants this gives you a batsh*t insane align time and warp speed (particularly on the Nestor). What you lose in "easy mode" is made up for in fast mission transit times.

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#19 - 2015-12-21 01:29:16 UTC
Arthur Aihaken wrote:
Joe Risalo wrote:
My reasoning for not using missiles on the rattlesnake and not using lasers on the Nester are:

Reduced expenditures as far as not using missiles.
Not using lasers because the fit becomes very tight and you lose a good bit of variability, IE remote reps and drone links.

It's not the fastest clear times, but it's kinda easy mode.
Though, I will state it's not worth replacing my cruise Golem because that thing burns through missions like fire on paper.

If your primary focus is drones, my advice would be to use 4x RLMLs with Inferno FoF missiles on the Rattlesnake. That will take care of any pesky frigates that get inside a 25km radius. You don't need any damage or damage application modules for the missiles, and light missiles take up a pittance of space (you'll be fine with just thermal damage).


That is a very wise suggestion.
I'll have to test that.

Do you think rapid lights will be worth the outcome, or is it better to go with standard lights?
Arthur Aihaken
CODE.d
#20 - 2015-12-21 01:34:41 UTC  |  Edited by: Arthur Aihaken
Joe Risalo wrote:
Do you think rapid lights will be worth the outcome, or is it better to go with standard lights?

Rapid all the way. Regular lights won't do enough damage quickly enough to rid yourself of frigates. I'm going off memory, but I think you'll get about 150-200 "pest" DPS with rapid lights. The other reason to use rapid lights is so that you can get away with 4 launchers and allow for a pair of drone link augmentors. Inferno is the second most effective damage type (on average), and I find that there's almost no difference against kinetic weak targets.

I am currently away, traveling through time and will be returning last week.

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