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How Long Does It Take To Calculate Cynos Locations for Jump Bridges?

Author
Buzz Orti
State War Academy
Caldari State
#1 - 2015-12-19 19:45:39 UTC
I didn't know that Black Ops ships could jump to regular non-covert cynos before.

I also didn't know that Black Ops ships could jump bridge covert ops cloaked ship to regular cynos.


Since that is the case (possibly), it should be possible to strategically place cynos in tactical distances.

This would of course fly by of systems, pretty fast, even with Jump Fatigue.

I saw this Jump Fatigue factor included and displayed as a timed icon at the top left of the screen.

It is not too long though, there were not many successive jumps.
It would get worst with more jumps.


The first pilot that learned cyno did it in less than 1 month, and it was an alt on one of my accounts with a main pilot.
It managed to learn cyno with less than 100k SP.

I believe that same pilot now has about 138k SP.


It would be possible to get 1 or 2 alts with cyno per accounts for me, depending...

Builds ship in empty Quafe bottle.

Stalence
Caldari Colonial Defense Ministry
Templis CALSF
#2 - 2015-12-21 16:55:36 UTC
What exactly is your question?

Yes Black Ops battleships can both bridge to and jump to regular cynos.

Regular cynos cycle longer and are visible on overview to everyone in system, not localized to grid.

Black Ops can indeed jump further and have a reduced jump fatigue issue compared to other jump capable ships (minus jump freighters for now).

You could theoretically create some sort of jump bridge network of alts but I'm not really sure why you would want to do that.

Black Ops is for dropping with the element of surprise, and they often they don't stand up against equal forces (most noticeable because your logi options are limited to T3s).

As far as the transportation of goods, bridging cloaky haulers requires at least three characters (cyno, bridging ship, hauling ship) and the capacity is quite limited compared to using a jump freighter with one cyno character.

Groups that run jump freighter logistics typically already have cyno alts parked at the stations on their routes so this is nothing revolutionary.

Member of #tweetfleet @stalence // Templis CALSF // YouTube Channel

Oreb Wing
Last Rites.
#3 - 2015-12-21 19:02:37 UTC
Still nice to know that you can bridge a t2 industrial with a cov ops ship to a remote cyno. Yes, more ships required and less is moved, but I didn't know this was possible. That it provides a window for low SP teams, I think that is pretty impressive still.
Buzz Orti
State War Academy
Caldari State
#4 - 2015-12-22 00:00:06 UTC  |  Edited by: Buzz Orti
Stalence wrote:
What exactly is your question?

Yes Black Ops battleships can both bridge to and jump to regular cynos.

Regular cynos cycle longer and are visible on overview to everyone in system, not localized to grid.

Black Ops can indeed jump further and have a reduced jump fatigue issue compared to other jump capable ships (minus jump freighters for now).

You could theoretically create some sort of jump bridge network of alts but I'm not really sure why you would want to do that.

Black Ops is for dropping with the element of surprise, and they often they don't stand up against equal forces (most noticeable because your logi options are limited to T3s).

As far as the transportation of goods, bridging cloaky haulers requires at least three characters (cyno, bridging ship, hauling ship) and the capacity is quite limited compared to using a jump freighter with one cyno character.

Groups that run jump freighter logistics typically already have cyno alts parked at the stations on their routes so this is nothing revolutionary.

Black Ops usually jump less far than other ships.
They can however bridge other covert ships, which most ships cannot do, except Titans.
They also have the advantage of using a Covert Cyno, which other ships cannot.
Their jump fatigue may be of lesser detrimental effect to them, since they are smaller.

I am not sure about the Jump Freighter Fatigue factor, but it may be less for some reasons...
I will be able to verify this shortly.

I can I understand what you mean by logi options, in the sense that the only ship that can remote repair have to be T3...

I did bridge a cloaky hauler, and it is limited compared to a jump freighter, but it allowed me to jump non-covert frigate in the cloaky hauler cargo hold.
Other ship that can fit are possibly a destroyer (packed, of course) or a mining barge (also packed).

They are also less risk than a freighter and less risk than a jump freighter.

"Groups that run jump freighter logistics typically already have cyno alts parked at the stations on their routes so this is nothing revolutionary."

Well, it's not revolutionary, but it sure would be quite efficient.
Also of note, Black Ops range is not the same as Jump Freighter range, so the cynos would have to be at different location.
But a Jump Freighter could more easily, or at least perhaps faster, although I am not sure about the fuel resources required yet either, move ships in it's cargo hold for deployment.

For instance, I had a request to bring a fast tackle to a fleet, but without strategically placed cynos to move ships on the fly, it wasn't possible without major delays...


Oreb Wing wrote:
Still nice to know that you can bridge a t2 industrial with a cov ops ship to a remote cyno. Yes, more ships required and less is moved, but I didn't know this was possible. That it provides a window for low SP teams, I think that is pretty impressive still.

Yes indeed, I managed to mine Ice in Null-sec solo and survive , although my mining barge got destroyed.
I would have been able to safely dock it at station and save the mined Ice (Dark Glitter and other top end ice).
Also, the mining barge insurance was more than the value of the ship (for some weird reason).
However, I did it with more than 3 ships, since I was testing my covert fleet.
Also, since I have a Force Recon which gets major bonuses to covert cynos, I believe that I was testing it to verify some facts.

Some of the facts are indeed different than the processes that are listed but I will not mention it here .


....
As for the question...
It is quite expensive to run 10 to 20 alts and train them to cyno and move them at the right time at the right place.
The PLEx value going up, it makes it more costly to do so, but it may be worth it in some case.
I can see windows of opportunity opening for 20 b ISK and more with loot now.
Trading is also more potentially profitable now.
On a side note, I still have to pay around 7 b ISK + to get the physical ship though I got a new JF pilot.

Builds ship in empty Quafe bottle.

Drunken Angel
Sebiestor Tribe
Minmatar Republic
#5 - 2015-12-30 17:16:54 UTC
Buzz Orti wrote:
Stalence wrote:
What exactly is your question?

Yes Black Ops battleships can both bridge to and jump to regular cynos.

Regular cynos cycle longer and are visible on overview to everyone in system, not localized to grid.

Black Ops can indeed jump further and have a reduced jump fatigue issue compared to other jump capable ships (minus jump freighters for now).

You could theoretically create some sort of jump bridge network of alts but I'm not really sure why you would want to do that.

Black Ops is for dropping with the element of surprise, and they often they don't stand up against equal forces (most noticeable because your logi options are limited to T3s).

As far as the transportation of goods, bridging cloaky haulers requires at least three characters (cyno, bridging ship, hauling ship) and the capacity is quite limited compared to using a jump freighter with one cyno character.

Groups that run jump freighter logistics typically already have cyno alts parked at the stations on their routes so this is nothing revolutionary.

Black Ops usually jump less far than other ships.
They can however bridge other covert ships, which most ships cannot do, except Titans.
They also have the advantage of using a Covert Cyno, which other ships cannot.
Their jump fatigue may be of lesser detrimental effect to them, since they are smaller.

I am not sure about the Jump Freighter Fatigue factor, but it may be less for some reasons...
I will be able to verify this shortly.

I can I understand what you mean by logi options, in the sense that the only ship that can remote repair have to be T3...

I did bridge a cloaky hauler, and it is limited compared to a jump freighter, but it allowed me to jump non-covert frigate in the cloaky hauler cargo hold.
Other ship that can fit are possibly a destroyer (packed, of course) or a mining barge (also packed).

They are also less risk than a freighter and less risk than a jump freighter.

"Groups that run jump freighter logistics typically already have cyno alts parked at the stations on their routes so this is nothing revolutionary."

Well, it's not revolutionary, but it sure would be quite efficient.
Also of note, Black Ops range is not the same as Jump Freighter range, so the cynos would have to be at different location.
But a Jump Freighter could more easily, or at least perhaps faster, although I am not sure about the fuel resources required yet either, move ships in it's cargo hold for deployment.

For instance, I had a request to bring a fast tackle to a fleet, but without strategically placed cynos to move ships on the fly, it wasn't possible without major delays...


Oreb Wing wrote:
Still nice to know that you can bridge a t2 industrial with a cov ops ship to a remote cyno. Yes, more ships required and less is moved, but I didn't know this was possible. That it provides a window for low SP teams, I think that is pretty impressive still.

Yes indeed, I managed to mine Ice in Null-sec solo and survive , although my mining barge got destroyed.
I would have been able to safely dock it at station and save the mined Ice (Dark Glitter and other top end ice).
Also, the mining barge insurance was more than the value of the ship (for some weird reason).
However, I did it with more than 3 ships, since I was testing my covert fleet.
Also, since I have a Force Recon which gets major bonuses to covert cynos, I believe that I was testing it to verify some facts.

Some of the facts are indeed different than the processes that are listed but I will not mention it here .


....
As for the question...
It is quite expensive to run 10 to 20 alts and train them to cyno and move them at the right time at the right place.
The PLEx value going up, it makes it more costly to do so, but it may be worth it in some case.
I can see windows of opportunity opening for 20 b ISK and more with loot now.
Trading is also more potentially profitable now.
On a side note, I still have to pay around 7 b ISK + to get the physical ship though I got a new JF pilot.


I have read this thread not once not twice but three times and cant understand what OP is saying ,,,