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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Jerghul
Aliastra
Gallente Federation
#4801 - 2015-12-18 22:49:10 UTC
You can easily check how dangerous moon harvesting is. Go to zkill, look at blockade runners caught with moongoo in cargo, multiply by two. There is a greater chance of dying from papercut bleedouts in Jiita.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4802 - 2015-12-18 22:53:51 UTC  |  Edited by: Jerghul
Unified

For null-sec

1. AFK cloaky campers are not a peak-time problem. In peak times, null-sec players are either doing pvp stuff, or they have backup to protect their PVE activity.

2. PVE activity is generally geared towards PVP. Either individual players isk tanking to buy their pvp ships, or industrialist fueling the SRP machine.

3. AFK cloaks tend to target outside their timezone when the intent is to engage. Same timezone targeting is not good due to overlapping peak times and point 1.

4. The sum of 1+3 causes an unfortunate effect of discouraging player logging on in general, and in particular during off-peak times. For null sec, EvE trends more towards a peak time only player activity area.

5. The only argument with merit in regards to "pretty big psychological effect" relates to access denial being inherently deflationary. It gives less raw materials and less isk.

6. The other arguments fail when applying the principle of reciprocity. Anything said that about PvE players is either equally true of cloaky campers, or more true for cloaky campers.

7. No local aggravates the "pretty big psychological effect" by giving it a much more effective vehicle than afk cloaky campers are. It is by no measure a fix.

8. No local in null sec makes no sense. If central government can afford to sponsor gates, then of course it will also sponsor local and pilot ID services. Whatever change is done to local must also be done to gates for the change to be coherent.

9. Removal of local is also a hideously poor marketing idea that would re-enforce any player perception that EvE is dying by masking the number of players online in a system.

10. Players truly concerned about isk/hour revenue would look at PvE activity like PI and in particular moon harvesting as much more appropriate than relatively vulnerable ratters and miners.

11. Players have adapted to "pretty big psychological effect" by creating buffer zones around core sov by denying afk cloak support access to bases within practical reach of important PvE systems. The mechanism is sov expansion, but handing off sov to renters or other allies. The net effect is alliances holding more systems than they can possibly exploit effectively, with combat activity derived from afk cloaky camping mainly taking place in fringe buffer areas.

Citadelle will almost certainly see players revert from taking undesirable sov to a scorched earth policy of destroying citadels to deny bases for cloaky camping backup to stage from.

The effect of both measures is responding to denial of space with denial of space.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4803 - 2015-12-18 22:55:13 UTC
Jerghul wrote:
You can easily check how dangerous moon harvesting is. Go to zkill, look at blockade runners caught with moongoo in cargo, multiply by two. There is a greater chance of dying from papercut bleedouts in Jiita.




I salute you sir, once again you consistently leave me flabbergasted at your absolute lack of understanding.

Given your history, that is quite the achievement.
Jerghul
Aliastra
Gallente Federation
#4804 - 2015-12-18 23:01:06 UTC
Uncontested POS bashing to secure moon resources is PvE buddy.

The only risk of unsolicited pvp is for blockade runners. And that risk rounds down to 0.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4805 - 2015-12-18 23:04:29 UTC
Right, because no-one turns up to save their moons, right?
Jerghul
Aliastra
Gallente Federation
#4806 - 2015-12-18 23:11:19 UTC
Their choice to solicit pvp, but almost inevitably not. Fleet battles tend to not occur by POSs.

A lot of null sec PvE elements are potentially not 0-sum. Frontline missions have been designed to encourage pvp, entosis links are designed to goad players into pvp, POS bashing is just another one of those things.

I get that you do not understand the points I am making btw. EvE can be understood at many levels after all.

Feel free to continue to understand EvE at your own level and at your own pace.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4807 - 2015-12-18 23:12:49 UTC
To be fair to Jerghul (I don't know why I bother but here goes anyway) -- I have seen a lot of people hoping for local to be removed with the introduction of the Observatory Arrays, but it is neither a listed function nor confirmed by a blue post.

Pinpointing cloaked ships on the other hand, is.

We may have to wait and see what CCP comes up with.
Morrigan LeSante
Perkone
Caldari State
#4808 - 2015-12-18 23:21:29 UTC
Jerghul wrote:
Their choice to solicit pvp, but almost inevitably not. Fleet battles tend to not occur by POSs..


Quoting for posterity.
Jerghul
Aliastra
Gallente Federation
#4809 - 2015-12-18 23:23:09 UTC
Because if you see a black bird, it proves all birds are black?

What do they teach in school these days...

Blocked list: Teckos, Sonya, Wander, Baltec1

Mag's
Azn Empire
#4810 - 2015-12-18 23:44:25 UTC
If I see a blackbird, I tend to think ECM.

Oh and you forgot to include Santa. Never forget Santa.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#4811 - 2015-12-19 00:06:56 UTC
Mags
"Santa"

At least you are consistent. You believe in many an outlandish, childish thing.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4812 - 2015-12-19 00:31:43 UTC
Brokk Witgenstein wrote:
To be fair to Jerghul (I don't know why I bother but here goes anyway) -- I have seen a lot of people hoping for local to be removed with the introduction of the Observatory Arrays, but it is neither a listed function nor confirmed by a blue post.

Pinpointing cloaked ships on the other hand, is.

We may have to wait and see what CCP comes up with.


Actually pinpointing is not confirmed either, it is a suggested possibility by a "blue" post.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4813 - 2015-12-19 00:42:16 UTC
Quote:
Service module possibilities: Being able to increase, decrease or block Star Map filters in the solar systems they’re deployed, act as solar system wide D-scan blockers, disrupt ship intelligence in the solar system, take over player tracking capabilities from NPC agents or be able to affect or pinpoint cloak users. We are considering basing their effectiveness through a network coverage (like cell phones) so that a single one may not be that useful, but maintaining a bunch of them in space could give a


Based on other comments by CCP Fozzie and comments by Devs over the years...I'm thinking this will replace local. Also, there are at least 7 or so functions so it there will be issues in terms of how many slots are available for these functions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4814 - 2015-12-19 00:54:03 UTC  |  Edited by: Jerghul
Teckos
"disrupting ship intelligence" based on service modules

Even if you took that to mean shutting down local (it more likely means disrupting dscan), you would still have to have service modules in the system to shut down local. Which is no mean feat if the system belongs to someone else.

Local can only be coherently replaced with the same mechanism that replaces nullsec jump gates.

You do the math Big smile

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4815 - 2015-12-19 01:01:25 UTC  |  Edited by: Teckos Pech
I don't think that keeping local and adding intel features will result in more players going to NS. Most players who do not go to NS are loss averse. That is a loss of X ISK will have far, far greater weight than a windfall of X ISK. Thus, marginal changes in the risks associated with NS will have no effect on those how are loss averse.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4816 - 2015-12-19 01:09:48 UTC  |  Edited by: Jerghul
No one is as risk averse as an afk cloaky camper, yet they seem to enjoy null-sec fine.

Its about inertia, not risk aversion. Its a hassle to move and a hassle to move back if things don't work out with the corp that invited you to nullsec.

The default is keeping local btw. You have to think of good reasons for why Concord would suddenly decide to stop their pilot ID services, but continue to operate jump gates in null-sec.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#4817 - 2015-12-19 08:47:55 UTC
Jerghul wrote:
No one is as risk averse as an afk cloaky camper, yet they seem to enjoy null-sec fine.

Its about inertia, not risk aversion. Its a hassle to move and a hassle to move back if things don't work out with the corp that invited you to nullsec.

The default is keeping local btw. You have to think of good reasons for why Concord would suddenly decide to stop their pilot ID services, but continue to operate jump gates in null-sec.


Because the most important reason for gameplay-balancing is lore? Shocked Oookayy..

Wormholer for life.

Kaarous Aldurald
Black Hydra Consortium.
#4818 - 2015-12-19 12:45:18 UTC
Jerghul wrote:
No one is as risk averse as an afk cloaky camper


No, the person tearfully demanding that cloaking devices be ruined because they're afraid to rat afk with a red in local is definitively more risk averse than pretty much anything else in the game.

No matter what kerfuffle you try, that badge is pinned securely on your chest.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4819 - 2015-12-19 13:02:28 UTC
You have to admit it's pretty ballsy to spearhead the assault on hostile sov with nothing but a Venture, a prototype cloak and two might ion blasters.

Can call it many things but 'risk averse' definitely not Lol

Yolo yokel you say? Agh. Not about me friend. But getting close LOLOLOLLLL
Jerghul
Aliastra
Gallente Federation
#4820 - 2015-12-19 13:28:13 UTC  |  Edited by: Jerghul
Brokk
You think bling is the determining factor that separates yolo yokels from good pvp pilots? A cloaked venture is also very risk adverse; small sig and inherent double stabs + low slots...its not something stopped easily even in transit to the camping system.

Karous
I spend most of my flying time in cloaked ships. You can easily see that on zboards from the way I almost never die. It also follows I have no personal problem with being called risk averse. It is true for the most part. Not always of course. I will pvp when my alliance needs to bulk up pilots for certain things (I pvp'd all the time when we were on the losing side of a coalition war a long time back. Pilots were direly needed all the time then).

Wander
No reason to remove local except for "lore" as you call a game function that exists everywhere except in wormhole space. So why exactly is it that you want Concord to end the Pilot ID Service (PIDS) it provides everywhere there are gates?

It would make "pretty big psychological effect" much worse by giving it a much more effective vehicle than afk campy cloaking in a way that makes EvE seem dead to casual player inspection are not good balancing reasons for change. So it cannot be a balancing solution you want.

So it has to be "lore".

Blocked list: Teckos, Sonya, Wander, Baltec1