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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Morrigan LeSante
Perkone
Caldari State
#4781 - 2015-12-18 11:33:40 UTC
That was a whole lot of words to say you can't articulate why lowsec works.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4782 - 2015-12-18 12:11:36 UTC
Morrigan LeSante wrote:

Finally just a reminder that any solution presented so far will either castrate non covert cloaks, or if non covert cloaks are not then covert will remain just as they are today. It's a paradoxical to suggest otherwise, but I'm sure that won't stop you anyway.


Unless cloaks sitting still remain undetectable. Would make sense lore-wise I guess; but more importantly: the non covert cloak could sit in its safe and wait it out for as long as there are cloaky combat scanners out, then proceed slowboating.

The AFK Cloaker would be undetectable too, until he starts moving and "doing stuff".

It is the complete opposite of Mike's proposal of course, who would rather force the cloaker to keep moving. (which only 1 cloak can - the others cannot). I'd rather have a rough indication "some" cloak is moving nearby. If it's not moving, it is of no consequence to me and therefore I'm okay with them being perfectly safe.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4783 - 2015-12-18 12:17:32 UTC
Mike Voidstar wrote:

Low sec sees plenty of cloaks and in many of the same uses as null. The issues are felt less because without bubbles and reletively remote locations it's still very hard to secure space for long. It has happened, and afk camping has been done there, but in general the ruleset makes it less likely to keep it clear so the camping has less effect as well, except in the odd backwater system.


Actually ..... in lowsec you don't need an AFK cloaker. You have stations there: just log in, be there, and nobody know what you will undock or when.
Jerghul
Aliastra
Gallente Federation
#4784 - 2015-12-18 15:52:01 UTC
On no local in null sec
You know, the argument that central government no longer wants to support local is fine. Combined with central government no longer wanting to support jump gates. Why on earth would they not support free coms and nanite transponders (Big brother does see you and like to keep track of you as a public service), but be willing to pay to fuel jumpgates free of charge. It makes no sense.

Mike
You know, another fix would be to take advantage of the new grid and have huge asteroid fields. A cloaked pilot would have to be incredibly skilled to pick his way through the rocks without getting decloaked.

Ratting modus could be the same, simply with tons of debris for same effect.

Reintroducing mines (the minefield kind) would also work. But perhaps in the form of a small deployable citadel with various combat modules that can be deployed virtually anywhere and returned to the cargo bay when you are done mining or ratting.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mag's
Azn Empire
#4785 - 2015-12-18 16:01:55 UTC
Mike Voidstar wrote:
Huh? I never claimed any invulnerability for anyone other than the cloaker. That does only go one way. No one is immune to him, however. They remain vulnerable to being hunted, and he may act upon them at any time he choses. Not all of those ways include direct action, or a target lock.
As well as inventing words I was meant to have said, you also seem to miss stuff I actually did.
I said it was fine when you thought it only applied one way. It quite obviously doesn't. It's a two way street.

Mike Voidstar wrote:
Nice dodge, but no dice. I know you want to conflate local and intel into this, but it's a completely separate issue of its own, with many balance considerations beyond just cloaking.

Even so, I have suggested a means to alleviate the one thing not in your favor there--- allowing gate cloaks to keep you out of local until they drop. So you can load grid and be in system before people start reacting. So... you know... yay compromise.
What dodge? I like how you want to include local to back up your stance, but don't want to include it in the discussion.
Double standards much?

If you want to include meta in the immunity discussion, then sorry chap that has to include local.

The funny thing is local is also a two way street. It gives unbiased intel to all 23.5/7 for free. The only time it works in favour of system pilots, is when someone enters a system. They get a slightly earlier notification, as the one entering is loading. But to suggest your idea is a compromise, is pushing the bounds of credibility so much as to be near Darkseid. It's a poor change and that's why you suggested it.

Blink

Mike Voidstar wrote:
No, I get it. I'm not asking to be able to just see them on the overview and fly up. However, there's a lot of room between 100% safe and flying in the clear.

What's stopping me is that he can't be found against his will in any way. The issue is the immunity to non-consent for him, while he inflicts detrimental effects on me, and is free to hunt me in any way he chooses while my only options are to abandon the space or tolerate him.

How about we spread the non-consent to both sides of the equation with a balanced stealth mechanic instead of a magic I Win button.
You obviously don't get it, hence why you talk of finding him and your false premise regarding 100% immunity. I'll say it again, the clue is in the name of the module.

But I see you are now qualifying that immunity stance, with little extra added on words. Which only goes to highlight your dishonesty before, TBQH.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mike Voidstar
Voidstar Free Flight Foundation
#4786 - 2015-12-18 16:06:15 UTC
Brokk Witgenstein wrote:
Mike Voidstar wrote:

Low sec sees plenty of cloaks and in many of the same uses as null. The issues are felt less because without bubbles and reletively remote locations it's still very hard to secure space for long. It has happened, and afk camping has been done there, but in general the ruleset makes it less likely to keep it clear so the camping has less effect as well, except in the odd backwater system.


Actually ..... in lowsec you don't need an AFK cloaker. You have stations there: just log in, be there, and nobody know what you will undock or when.


Does not work because you can check the station. He actually is harmless in a station, so gets watched but otherwise ignored. People who want to hunt him knows right where he is and can wait on the undock. I have seen it happen where the station is watched and warning given if someone enters the system and does not dock, and when people leave the station but don't leave the system.
Mag's
Azn Empire
#4787 - 2015-12-18 16:15:28 UTC
Mike Voidstar wrote:
Low sec sees plenty of cloaks and in many of the same uses as null. The issues are felt less because without bubbles and reletively remote locations it's still very hard to secure space for long. It has happened, and afk camping has been done there, but in general the ruleset makes it less likely to keep it clear so the camping has less effect as well, except in the odd backwater system.
Sorry Mike, but that is utter tosh.
What relevance to bubbles have? And relatively remote locations? You mean more remote than far edge sov null? You're kidding, right?

We used to get AFK cloaking camped all the time. It just so happened we made it even easier for others to find us, we were sat on a bloody gate for hours. There was often someone watching us, ready to send in some bait ship with a cyno. Guess what, it didn't stop us.

I like to think of our style as PvE. Pirates versus Everyone. We were hot dropped often, but we mitigated as much as we could. It cost us ISK and we had issues with fits, due to how gate camping fits work. But I don't EVER recall anyone on comms whining about the guy cloaked in the system. Not once. Or about being hot dropped, for that matter.

Pilot scout in the next system, D-Scan often, watch local.
It was part of the game and we dealt with it. Something sov null bears seem to have trouble with, it seems.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#4788 - 2015-12-18 16:29:23 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

You don't see the ridiculousness of demanding that every individual miner have a defense fleet


Wrong.

All anyone here is saying is that if you refuse to bother defending yourself, as you repeatedly have(claiming that it's "unreasonable" to lift a finger in your own defense), that you don't get to cry when you die.

Your dying is working as intended, if you refuse to defend yourself.

If you don't want to die, try actually playing the game instead of farming in an unbalanced isk printing machine. Oh wait no, changing even one iota of your special snowflake fit is also "unreasonable", right?


It is ironic. Mike is upset really, because the cloaked ships at a safe have what he, to a large extent, wants....problem is he wants his cake after eating it (can we make a human centipede reference here?) since he wants to rat and mine without having to worry about defending himself from the cloaked ship.

However, isn't the very point of a cloaked ship to present a degree of uncertainty? Seems to me the Devs would have figured this one out. Sit at a safe with the cloak on and that guy who was mining or ratting is not going to feel safe enough to continue doing so in a min/maxed ship while solo.

And the funny thing is that 10 guys in skiffs with combat boosts and solid tanks will have huge tanks. A BLOPs gang is going to have to be substantial to take that group on. Hell, if I were in that mining fleet I'd even want to have an alt in a hictor or dictor cloaked at a perch. If the BLOPs guys did drop in, bubble, release drones and eat them alive. In short, they could be their own defense fleet.

And if they joined the standing fleet with a bunch of ratting ships....

It is like the rest of us are playing an MMORPG whereas Mike, et. al. are playing an ORPG.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4789 - 2015-12-18 16:36:52 UTC  |  Edited by: Jerghul
What was the logic behind removing local anyway?

It must be more than just wanting another crutch because cloaky campers just aint enough.

Also, the only ones who are afraid to die here are cloaky campers.

Nothing mike has suggested makes him immune from being hunted down by a cloaked ship.

You people are all "waah, the pretty big psychological effect of possibly being forced to warp off while cloaked is making us wet our pants and it will destroy eve and mike is such a mean person".

Grow a pair or three.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#4790 - 2015-12-18 17:01:48 UTC
Mike,

You have made an ISK/hour argument, although oddly enough you deny it. You point out that all of the counters to cloaked ships result in less profit than HS (I'd love for you to explain how this is NOT and ISK/hour argument). However, you have seen a pretty much across the board dismisal of the ISK/hour argument from your opponents. Have you considered why that is the case?

I'll tell you. To me, at least, there is more to the game than ISK/hour. It's totally fine with me if that is the metric you want to use in game (really). But that is not my metric. I like living in null not because of the ISK/resource rewards, but because that is where I find I have the most fun. I hang out on comms with guys much more than I ever did in an empire corp (there is the social aspect). I like the challenges of NS, so much so I am willing to forgoe some of the potential gains I could get from living in HS. Blitzing missions day-after-day in HS just sounds horrible to me....even if I could get more ISK in my wallet. Further, being NS I accept that disrupting my ISK making activities is much easier in NS than it is in HS. Further, part of living in NS, at least for me and how I measure the game, is having to go on deployment periodically. What do you think happens to my ISK/hour in that context? What if you get invaded? Some of the most fun I've had in game was when our space was getting invaded. In other words, my different metric means I am willing to make trade offs you may not be willing to make.

I will also argue that by-and-large you will not do well in a NS alliance if your metric is simply ISK/hour, or is dominated by ISK/hour. If you keep thinking, "Why should I put in effort to defend this space when I can earn more in HS?" You will probably not stay in NS overly long. Your view, IMO, is just...incompatible with living your game time in NS.

So, yeah, the AFK cloaker reduces your ISK/hour. To me that is: working as intended. I find it a weak argument at best since I've already accepted that my ISK/hour may be less than if I lived in HS. I think this is true of many of the people who live in NS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4791 - 2015-12-18 17:04:59 UTC
Jerghul wrote:
What was the logic behind removing local anyway?


Go read the thread. I have a hunch "logic" will not give you a hint, but there's also this perhaps?
Jerghul
Aliastra
Gallente Federation
#4792 - 2015-12-18 17:12:11 UTC  |  Edited by: Jerghul
I am going to summarize quickly before I go and, you know, play EvE.

For null-sec

1. AFK cloaky campers are not a peak-time problem. In peak times, null-sec players are either doing pvp stuff, or they have backup to protect their PVE activity.

2. PVE activity is generally geared towards PVP. Either individual players isk tanking to buy their pvp ships, or industrialist fueling the SRP machine.

3. AFK cloaks tend to target outside their timezone when the intent is to engage. Same timezone targeting is not good due to overlapping peak times and point 1.

4. The only argument with merit in regards to "pretty big psychological effect" relates to access denial being inherently deflationary. It gives less raw materials and less isk.

5. The other arguments fail when applying the principle of reciprocity. Anything said that about PvE players is either equally true of cloaky campers, or more true for cloaky campers.

6. No local aggravates the "pretty big psychological effect" by giving it a much more effective vehicle than afk cloaky campers are. It is by no measure a fix.

7. No local in null sec makes no sense. If central government can afford to sponsor gates, then of course it will also sponsor local and pilot ID services. Whatever change is done to local must also be done to gates for the change to be coherent.

Now off to pilot the ship.

I will be back on the soapbox later.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#4793 - 2015-12-18 17:22:28 UTC
Teckos Pech wrote:
Mike,

You have made an ISK/hour argument, although oddly enough you deny it. You point out that all of the counters to cloaked ships result in less profit than HS (I'd love for you to explain how this is NOT and ISK/hour argument). However, you have seen a pretty much across the board dismisal of the ISK/hour argument from your opponents. Have you considered why that is the case?

I'll tell you. To me, at least, there is more to the game than ISK/hour. It's totally fine with me if that is the metric you want to use in game (really). But that is not my metric. I like living in null not because of the ISK/resource rewards, but because that is where I find I have the most fun. I hang out on comms with guys much more than I ever did in an empire corp (there is the social aspect). I like the challenges of NS, so much so I am willing to forgoe some of the potential gains I could get from living in HS. Blitzing missions day-after-day in HS just sounds horrible to me....even if I could get more ISK in my wallet. Further, being NS I accept that disrupting my ISK making activities is much easier in NS than it is in HS. Further, part of living in NS, at least for me and how I measure the game, is having to go on deployment periodically. What do you think happens to my ISK/hour in that context? What if you get invaded? Some of the most fun I've had in game was when our space was getting invaded. In other words, my different metric means I am willing to make trade offs you may not be willing to make.

I will also argue that by-and-large you will not do well in a NS alliance if your metric is simply ISK/hour, or is dominated by ISK/hour. If you keep thinking, "Why should I put in effort to defend this space when I can earn more in HS?" You will probably not stay in NS overly long. Your view, IMO, is just...incompatible with living your game time in NS.

So, yeah, the AFK cloaker reduces your ISK/hour. To me that is: working as intended. I find it a weak argument at best since I've already accepted that my ISK/hour may be less than if I lived in HS. I think this is true of many of the people who live in NS.


Isk/hr, or simply profit, is where part of the damage is done by requiring the defensive response, but that's not why there is a problem.

There is a problem because he is doing that damage while completely safe and untouchable, with no chance of retaliation.

You claim I want to be invulnerable so I can rat in min/max ship. First... Why is profit being treated like it's somehow wrong? It exists in game to provide motivation for being in space. Working as intended. Second, no one has ever asked to be invulnerable while doing that. Removing hostiles does not make you invulnerable, it just means you have until they return to do your thing. Third, not even a min/max ship- just one that earns better than going back to high sec.

Literally the only thing being asked is for a way to fight and earn the use of the space. For a bunch of people who like to call themselves PvP pilots you sure fight like hell the notion that you might have to fight to defend your own activity. Your mantra seems to be "All risk for thee, none for me". You act as if it is unreasonable that any risk at all be put on you, while screeching in indignation that your opponent might earn himself a few moments out from under your guns.
Teckos Pech
Hogyoku
Goonswarm Federation
#4794 - 2015-12-18 18:24:36 UTC
Mike Voidstar wrote:
Isk/hr, or simply profit, is where part of the damage is done by requiring the defensive response, but that's not why there is a problem.

There is a problem because he is doing that damage while completely safe and untouchable, with no chance of retaliation.

You claim I want to be invulnerable so I can rat in min/max ship. First... Why is profit being treated like it's somehow wrong? It exists in game to provide motivation for being in space. Working as intended. Second, no one has ever asked to be invulnerable while doing that. Removing hostiles does not make you invulnerable, it just means you have until they return to do your thing. Third, not even a min/max ship- just one that earns better than going back to high sec.

Literally the only thing being asked is for a way to fight and earn the use of the space. For a bunch of people who like to call themselves PvP pilots you sure fight like hell the notion that you might have to fight to defend your own activity. Your mantra seems to be "All risk for thee, none for me". You act as if it is unreasonable that any risk at all be put on you, while screeching in indignation that your opponent might earn himself a few moments out from under your guns.


Where did I say profit/ or ISK/hour is wrong. I never said that, I just said it is not the (only) metric I use when deciding to stay or leave NS. It is just not the dominant factor.

And our response to your request to "fight for the use of your space" is that you have to be able to adapt to these challenges. Also, that maximizing your ISK/hour is not really even feasible. Let me put the problem in the context of math here. To me the problem is not:

maximize profits(x).

Where x are the actions your take.

It is actually,

maximize profits(x;a)
subject to g(x;a) ≤ c.

That is, the problem is a constrained maximization problem, and when a cloaking ship shows up he imposes a constraint on you. Same as if a non-cloaking ship shows up. He too imposes a constraint. Both are legitimate, to me. And they may pose different constraints. If you want less constraints my feeling is that HS is that way. ==>

Further, do not complain to the Devs when you go to an area of the game world where players are essentially given very wide latitude in imposing constraints on other players game play, and are not only allowed to come up with new methods of imposing constraints, but are essentially encouraged to do so.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4795 - 2015-12-18 18:33:11 UTC
Regarding the Observatory Array and local, here was an interesting post.

Quote:
I really like the "mesh network" idea that got floated during the Fanfest presentations. Removing local by default and clawing it back with structures is a very satisfying mechanic and I hope some serious work goes into making it happen.

Anti-AFK Cloaking is a pretty hot-button issue. How dedicated is the team to making this happen?


And this one.

Querns wrote:
afkalt wrote:
If it gets safer, you might as well add a new structure called "The Batphone™" which will cause concord to come blow up "illegal" aggressors in your space.

I do not think, sir, you've ever hunted ratters.

A ratter will escape in 30 seconds, not the 20 odd MINUTES a link takes. Plus the RF timer measured in DAYS.

You are thinking at too small a scale. Destroying the structures isn't a quick-fix to allow you to get one kill — it's applying pressure to reduce the safety of the space in question so that subsequent kills become easier. Defenders should have the ability to spend isk and time to secure their space.


Gee...isn't that what Mike keeps asking for? "Defenders should have the ability to spend isk and time to secure their space." The rather obvious corollary is that attackers should have the ability to destroy such efforts.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#4796 - 2015-12-18 21:41:08 UTC  |  Edited by: Jerghul
8. Removal of local is also a hideously poor marketing idea that would re-enforce any player perception that EvE is dying by masking the number of players online in a system.

9. Players truly concerned about isk/hour revenue would look at PvE activity like PI and in particular moon harvesting as much more appropriate than relatively vulnerable ratters and miners.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mag's
Azn Empire
#4797 - 2015-12-18 21:59:06 UTC
10. Santa relies upon local, in order to deliver his presents. So he's against its removal.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#4798 - 2015-12-18 22:18:34 UTC
10. Players have adapted to "pretty big psychological effect" by creating buffer zones around core sov by denying afk cloak support access to bases within practical reach of important PvE systems. The mechanism is sov expansion, but handing off sov to renters or other allies. The net effect is alliances holding more systems than they can possibly exploit effectively, with combat activity derived from afk cloaky camping mainly taking place in fringe buffer areas.

Citadelle will almost certainly see players revert from taking undesirable sov to a scorched earth policy of destroying citadels to deny bases for cloaky camping backup to stage from.

The effect of both measures is responding to denial of space with denial of space.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#4799 - 2015-12-18 22:21:52 UTC  |  Edited by: Jerghul
Mags
Removing null sec local is only a thing in the minds of the fevered echo chamber. Its a really stupid idea that can only be coherently introduced by giving jump gates the same form of limitation null sec local gets. So at the very worst entosis toggles turning both local and jump gates on-off.

Concord's pilot ID service is actually quite useful at many levels.

Teckos
The same argument is more true of afk cloaky campers, PI, and moon harvesting, than it is of asteroid miners and ratters.

Consistency dictates you have your work cut out for you.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#4800 - 2015-12-18 22:42:37 UTC
Confirming moon harvesting is never contested.

Holy crap, nearly, nearly but not quite as funny as Mags