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Drifter incursions - not possible to do

Author
mannyman
Relics United
#1 - 2015-12-16 10:55:31 UTC
Well, not entirely impossible, but not in a way that will attract the players.

Proposal:
Adjust the drifter DD and guns so that low signature radius together with speed will make drifters miss entirely.
Anything bigger than eg. 40m signature radius gets hit. U need to get speed up together with low sig radius for drifter DD and guns to miss.

The reason for this, is that drifters have little tank. They are easy to shoot down, so battleships and logi cruisers are not the right ships.
Also, drifter incursions should differ from normal sansha incursions where pimped up battleships and logi cruisers are used.

Drifter incursions should allow t2 logi frigates shine, together with faction frigates and t2 frigates that can go fast enough and has low enough signature radius.

My testing:
Spider tanked rattlesnakes and Navy scorpions with high resist - cant hold tank. not to consider the drifter DD
3300meter per second t2 logi with 10mn AB. instapops (the gallente version has lower sig radius, and with halo implants and booster, 24m sig radius.
Dramiel at 21m sig radius pops very quickly too. hali + instinct booster.

It would be alot of fun for many groups to run these incursions in frigates and new combat destroyers, especially now with t2 logi. Lowsec groups will definetely run them more often, instead as of right now on TQ, nobody runs them, as there is no realistic way to run the sites, unless you offer half your fleet and 100m ships to gain 200m. Then players will just stick to lvl4 missions or normal sansha incursions.

I have thought of testing new command destroyers with new mjd to move the frigates or even long range oracle's away from drifters. But I think this is wrong approach to run the drifter sites.
Markus Reese
Deep Core Mining Inc.
Caldari State
#2 - 2015-12-16 16:33:01 UTC  |  Edited by: Markus Reese
I agree with you on many of your points. In my own testing, I have found that the "bling" should give an advantage, but not like in sansha incursions where it is essentially the win and the bling just makes for higher isk/hour.

There is very much a see-saw action/balance scale kind of mechanic I had found.

One is the doomsday. If you can take lots of the lux konto fire, you usually are too slow to have a chance of taking the doomsday, in addition, it is higher cost so would get real expensive real fast for the payout.

The other side of course is the regular weapons fire and alpha. They did change the orbit speed of the drifter battleships, but I found that their tracking itself did not seem to be adjusted meaning fast ships are able to still dodge fire. Overall, expensive implants, hulls and fits will only get so far and still require a player heavily being on the ball. Unfortunately, only so much one can test solo....

The biggest issue is (was?) the bugged aggression mechanics in the defense sites. On Sisi, I found these to be a much more realistic entry point to get started in engaging the drifters. Getting rid of some of the penalties through defense sites could make a viable impact in the influx sites.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

mannyman
Relics United
#3 - 2015-12-17 21:43:58 UTC
Im trying now on sisi with 2 crusaders 10mn ab, and 3 tracking disruptors. and take on 4 drifters.
still pops like a baby.
mannyman
Relics United
#4 - 2015-12-17 23:27:20 UTC
I tried nano crusader with mwd, ab, with 2 toons to tracking disrupt small groups of drifters, long orbit, short orbit. pops every time.
doesnt seem like I can tracking disrupt even small groups, like 4 drifters with 2 toons. If I could atleast get under their guns, it could be alot of fun. but no.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#5 - 2015-12-18 05:10:29 UTC  |  Edited by: Kuronaga
Bugs and glitches aside, I am actually of the opinion they SHOULD be nearly impossible. They are Ancient Jovians, and apparently powerful enough to send the entire modern Jovian empire into blackout mode.

If they were simply challenging, people would get the system down and farm them just like Sansha. It'd be pretty anti-climactic.


Ultimately I'd prefer this was the kind of thing that actually had a pretty high failure rate, but rewards that justified ships being lost every time.
mannyman
Relics United
#6 - 2015-12-18 15:24:42 UTC
Kuronaga wrote:
Bugs and glitches aside, I am actually of the opinion they SHOULD be nearly impossible. They are Ancient Jovians, and apparently powerful enough to send the entire modern Jovian empire into blackout mode.

If they were simply challenging, people would get the system down and farm them just like Sansha. It'd be pretty anti-climactic.


Ultimately I'd prefer this was the kind of thing that actually had a pretty high failure rate, but rewards that justified ships being lost every time.



In that case reward isnt high enough,. btw, u dont get reward if you are dead. so the biggest bastion sites from amarr where 50m payout per capsuleer will quickly be 10 left out of 25 and whats the point ?

no, they should be possible to do, but in a different fashion than sansha incursions. let other ship types shine with these incursions.

its a game! were supposed to run them and have fun running them.yes, higher self control of your own ship is required, all in for that, but not impossible to do without substantial loss.

in that case we will see the influx rate at 0% until whenever eve failscades totally because of these ******** new content areas are introduced.

and in that case, the whole drifter incursion thing is a big scandal!

merry christmas