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CCP Fix the War Dec system

First post
Author
Paul Pohl
blue media poetry
#221 - 2015-12-18 11:04:20 UTC
Bing Bangboom wrote:

I'm not sure how the selling to my enemies would affect me. My vast shadow economic empire runs outside my wardec. Missions are for new players so I don't think I would miss them..


Well that's because you haven't thought about it all
Mike Voidstar
Voidstar Free Flight Foundation
#222 - 2015-12-18 11:04:34 UTC
Sitting Bull Lakota wrote:
And what do you want?

You want to go back to your industry free of having to worry about hostiles? You want to get back to making enough isk per month to plex your account unmolested? You just want everyone to leave you alone?

If the purpose of this thread is to pressure CCP to create some kind of "flag" who's capture ends the war, then this thread is horribly misguided.

War in EvE is fun, because, like the rest of the game, it is completely open ended. One corp pays the fee, then 24 hours later anything goes.

Well... Not anything obviously, as there is no way to force it to stop.
Kaarous Aldurald
Black Hydra Consortium.
#223 - 2015-12-18 11:09:05 UTC
Mike Voidstar wrote:

Well... Not anything obviously, as there is no way to force it to stop.


There are plenty. But none that utterly break the mechanic like you want to have.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Paul Pohl
blue media poetry
#224 - 2015-12-18 11:15:24 UTC  |  Edited by: Paul Pohl
Mike Voidstar wrote:
Wardec mechanics need to be balanced so that there is a way to fight and end the war. As with so many other aspects of EVE's slant to toxic playstyles there needs to be a non-consent mechanism for all sides of a conflict.



CCP Rise wrote:
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.


This is political double speak. He says they have failed to validate complaints of griefing as having a pronounced effect. That is not to say there is no effect, just that the effect isn't large.

He goes on to say the largest factors in retention are social activity, and lists Joining Corps, Using the Market and Contracts, PvP, and etc. It would be important to note that PvP is just one thing in an open ended list, and it came after using the market.

What he does not say is PvP is the holy grail of player retention, and further does not even touch upon predatory PvP which is what those who like to trot out this little quote are so hotly defending.

As with many others who speak of the 'myth', my belief comes from personal experience with over a dozen players I have known personally. While it's not usually any one moment or thing that drove them from the game, without fail the one thing they all mention as a major contributing factor is the games slant to the support of predatory pvp.


Did he really say that they couldn't validate the myth....

That's unbelievable.... especially given the complaint that wardecs are too easy to negate by players leaving the corp.... when both sides are telling you that wardecs cause players to leave corps and your research tells you the way to keep players is to have them in corps....

Hang on... there is a mythical elephant in the room....
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#225 - 2015-12-18 13:12:05 UTC
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Joe Risalo
State War Academy
Caldari State
#226 - 2015-12-18 14:31:36 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Please point to where I said anything at all about a penalty for wardecs.


Your very next sentence following this quoted one.


I see what you're doing.

You're trying to avoid using any logic, common sense, or intellect in you argument with the intent of forcing us to give up on the thread because we get annoyed by your complete lack of anything resembling a brain.

Hey wow.. Same thing you do with the war mechanic, what are the odds of that!
Donnachadh
United Allegiance of Undesirables
#227 - 2015-12-18 15:11:26 UTC
Kaarous Aldurald wrote:
Sure, as soon as Concord goes. Lowsec is so much more interesting anyway.

First thought if low sec is "much more interesting anyway" why are you so vested in what happens in high sec? Why does it even matter to you?

Addressing the only nul sec has "I win" conditions you are so out of touch with any thing but your little corner of the game it is truly sad.
If I can out produce you and transport it to those who want it before you can and I am willing to sell it for what they want to pay then "I win" the war for that contract.
If I can and will produce and sell items for less than you can or will then "I win" the war in the markets of EvE.
And I can go on for pages with the same type of "player versus player" competitions that go on every day in high sec and ALL of them have a clearly defined "I win" associated with them. So I guess your retort will be that those do not count because they are not "PvP" and yet that would only prove how out of touch you are since most people on these forums consider any place and any activity that pits 2 or more players against each other as "PvP" and that includes the markets and contracts of EvE.

But I want to get back to the basic premise of the OP.
"Idea to improve. have wars have a specific target, SOV, PI offices. moons. Some achievable goal other than cause we want to. "
Many of your fellow war dec players like Daichi Yamoto have and continue to propose a structure (flag) based system as a way of making war decs more viable and to give the defenders some goal that would in some cases at least get them out of stations and into space to fight. So let's look at that through the lens of them being more "nerfs" to war decs.

You pay your fee to Concord they give you a structure you have to plant in space to be able to war dec a corp, how does this specific activity nerf your ability to war dec any corp you want to? Since Concord gives you the structure when you pay your fee how does this make it more costly for you the attackers?

Now let's add the idea that if the defenders can blow up that structure the war ends, again how does this nerf your ability to war dec someone? Because it allows them to end the war "before I am ready to end it" you might say, and my response is then you are some kind of total failure if you cannot or will not defend the structure in order to prolong your war dec. If that is the case the defenders definitely deserve to "win" and end the war dec simply because you are a failure.

But just like Daichi Yamato and many other pro war dec players I see the basic concept of structure based war decs as nothing but a positive for everyone involved.
When / If it gets the defenders out of the stations to fight to destroy it then both sides enjoy a good fight and the best side "wins". If that is the attackers then the war continues as long as they can defend the structure and are willing to pay the fees. If it is the defenders then the war ends and they go back to what they really want to do, say AFK mining.

If it does not get the defenders out of the stations to fight then how does it change the outcome of the war versus the current system? If they are not attacking your structure then you are free to station or gate camp till you decide to end the war, again how does this change anything versus the current system? and how does this "nerf" war decs?
GoodGreyer Ayderan
University of Caille
Gallente Federation
#228 - 2015-12-18 16:19:12 UTC
Joe Risalo wrote:
Kaarous Aldurald wrote:
Joe Risalo wrote:

The fact that you assume wars are ONLY for non-consensual PVP is cute.


It's not an assumption. CCP classifies them as such, they did so during Fanfest for example.

The only time they aren't is when they are made mutual.



You started it forcefully, so I should be allowed to non-consensually end it through force.
If you want to go the non-consensual route, then the mechanic definitely needs to be in the game to force non-consensual actions upon you.


Since there is a way to monetarily non-consentually force someone into being targets of opportunity, there should be a way then to non-consentually, and monetarily, force those someone's to be unable to make you targets of opportunity. In other words, let there be a bidding war for the highest bribe of CONCORD. You bribe CONCORD to look the other way, I counter-bribe for them to keep looking (in fact maybe look even more closely).

GoodGreyer Ayderan
University of Caille
Gallente Federation
#229 - 2015-12-18 16:46:28 UTC
Joe Risalo wrote:

This is a farce and not even remotely equivalent to winning.
It's just another means of losing and I'm sure you're well aware of this.
Deccers are the only satisfied customer of the current mechanics.
If they drop corp, you win.
They dissolve corp, you win.
Jump to a new corp, you win and get to dec them again.
Surrender, you win.
They quit Eve, you win.
!



Pretty much, except if "They quit EVE", the deccers lose, and CCP loses. The person who left finds other games or things to occupy their time with. And may or may never come back to EVE.

I come back here and there when CCP offers me a discount for a month. I see if anything has changed for the better where I can join a player corp without endless harassment to which there is no effective means of ending, and when I see nothing has improved on that front, and I can't join a high-sec player corp, so I lose that social aspect of the game, I ride out my time and end-sub.

That's less income for CCP, that's fewer players to interact with for everyone else.

I would bet that CCP has lost subscription numbers due to the current War Dec mechanic.

GoodGreyer Ayderan
University of Caille
Gallente Federation
#230 - 2015-12-18 17:01:31 UTC
Joe Risalo wrote:


"Waaa, I don't like it when my target fights back!!!! I don't want to lose!!!"


Anyone who comes into this thread with an unbiased opinion will see that you are truly crying because you shouldn't be able to lose.


You've hit the nail on the head with these cretins.
GoodGreyer Ayderan
University of Caille
Gallente Federation
#231 - 2015-12-18 17:43:03 UTC
Mike Voidstar wrote:


As with many others who speak of the 'myth', my belief comes from personal experience with over a dozen players I have known personally. While it's not usually any one moment or thing that drove them from the game, without fail the one thing they all mention as a major contributing factor is the games slant to the support of predatory pvp.


Again I would point out that I'm another case-in-point.

I like High-Sec mostly carebare activities. I even enjoy some degree of risk (it doesn't need to be entirely mitigated - the idea of forcing War Deccers to actually fight the wars they declare is a good one).

However, the one thing that most kept me engaged in the game, which was being in a decent sized player corp, was made largely impossible due to near constant War Decs. Doing High-sec activities in an NPC corp just isn't the same. When you tell a sizeable segment of the player base "You're not entitled to the social aspects of this game unless you agree to be targets of opportunity or continuously have to play the game in THIS way, OUR way", they're just going to do the one thing they CAN do, quit and go play other games. This helps nobody, particularly CCP.
Bing Bangboom
DAMAG Safety Commission
#232 - 2015-12-18 17:51:48 UTC
The problem with the structure idea is that it would turn every wardec into a battle of capture the flag and remove all the variation that exists now. I don't wardec people just so I can destroy their ships. I wardec them to make them agree to buy mining permits and follow the Code. I'm not looking for some Eve version of Warsong Gulch. And that's what EVERY war would become if some structure mechanism was introduced.

I think the addition of artificial games to Eve to attract interest in some particular area is detrimental to the idea of the sandbox. In Eve we should be given the tools (like wardecs) but be free to use them in whatever manner and goal we desire. I oppose the idea of CCP telling me what the goal of my wars is. I oppose being required to fight my wars the same damn way every time. I oppose the idea that both sides have to have some sort of equality in a war for it to be "fair".

If you cannot take being wardecced your corp has no right to exist. Just accept reality and drop back to the NPC corps that exist to provide your protection from scary pvpers. Just don't pretend that we have anything at our disposal that you don't have so CCP needs to give you "one more nerf" to balance things out.

How you respond to a wardec is your choice. I accept (despite my occasional unserious proposals to lock players into wars) that people are free to dissolve their corps, drop to NPC corps, stay in station, not play, fight back, ignore me (that IS an option) or get allies to protect them. They can also surrender, give in to my demands, take a hike to wormhole space, etc etc and finally etc.

What they CANNOT do, is keep sitting in an asteroid belt, ignoring everyone else around them and watching their wallet balance spin continuously upward. You are in a war....

Act like it.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Ageanal Olerie
Aliastra
Gallente Federation
#233 - 2015-12-18 17:52:52 UTC
Mike Voidstar wrote:
The part you keep missing is that most of the people getting wardecs don't want to play the game your way.

Engaging people like you in direct PvP just encourages you to keep the war going. Fun for you, not for them. As such there is no reason at all for them to even attempt to engage, as it just brings more of the thing they don't want instead of a return to the gameplay they do want.

Providing a way to fight and end the war is less fun for you, as it ends your reign of annoyance over their gameplay, but would give them an actual reason to fight- which you say you want but we really know what you actually want is just to gather killmails on the easiest and least challenging ships possible.

So your own fear and terror keeps you posting against any idea that enables others to do things you don't like, because all that non-consent stuff is just for your opponents.


Well said.

You just dissected an laid bare EXACTLY what these fearbears are all about. Like every bully they're cowards at heart. They don't want an actual fight, and if they're given one they cry like babies and run away.



Iain Cariaba
#234 - 2015-12-18 17:58:53 UTC
Mike Voidstar wrote:
As with so much else, all that's being asked for is a form of effective retaliation to resolve conflict. You don't like that, because then you might lose.

Hate to tell you this, Mike, but that form of effective retaliation already exists. It's known as having the balls to undock in combat ships and shoot back. Sure, you may lose some ships, but eventually you'll learn how to PvP, start scoring a few kills, and be a whole lot less of a tempting target. The simple fact is that the whole reason you're crying for changes to wardecs is because you're afraid you might lose if you undock to fight back.
Joe Risalo
State War Academy
Caldari State
#235 - 2015-12-18 18:38:11 UTC
Iain Cariaba wrote:
Mike Voidstar wrote:
As with so much else, all that's being asked for is a form of effective retaliation to resolve conflict. You don't like that, because then you might lose.

Hate to tell you this, Mike, but that form of effective retaliation already exists. It's known as having the balls to undock in combat ships and shoot back. Sure, you may lose some ships, but eventually you'll learn how to PvP, start scoring a few kills, and be a whole lot less of a tempting target. The simple fact is that the whole reason you're crying for changes to wardecs is because you're afraid you might lose if you undock to fight back.


I don't know mike's intention, but I personally hate when I undock with a combat fleet, to fight back, only to be met with 0 targets.
They foEver me into a war with them, so why am I not allowed to have a mechanic to force them to actually fight in the war they started, or lose their war entirely?

See, my problem isn't that I don't want to be wardecced.
My issue is that I get wardecced only so they can blow up my miners, mission runners, and haulers.

You force me into a war, fine.
You blow up all my unprepared/not paying attention members, that's fine.
You cannot or will not meet a hostile fleet engagement, then you risk me stopping the war by force.
If you actually do engage my hostile fleet and lose, you have proven to be the weaker entity, thus I can stop the war by force.
If you meet my hostile fleet and destroy us, the. You'll get a GF in local and your wardec continues.

How is this a problem?

The defender has an incentive to undock, while the aggressor knows exactly where they will be going.
To the victor goes the spoils.

if you don't want a fight that you may lose, then don't start a wardec, just as you shouldn't leave HS, shouldn't take SOV, or shouldn't do anything else in which losing is possible.

I find it odd that everyone denounces the risk aversion of carebears, but ignore how the wardec mechanic allows players to attain kills with as little risk as possible.

regardless of your intentions for wardeccing someone, it shouldn't mean that you should be able to lose that war.

In Eve, you can lose a venture that leads to a fight where you lose a battleship, which leads to a fight where you lose a fleet, which causes you to lose SOV or control over a WH/low sec system, which could lead to the falling apart of your alliance, which can lead to your corp falling apart, which could lead to the CEO taking all of the corp assets and running away to join Goons.

However, in being an aggressor to a wardec, your entity can lose everything they own and it won't matter because you cannot lose the war.

I realize that you can lose SOV and still come back later and take it back, but my proposed changes to wardecs fall in line with this.
You can lose a war and still come back and start a new one.
If you win the second time around, good for you. If you lose, maybe you'll find someone else to pick on.

Seriously, this is like SOV holders crying that they shouldn't be able to lose SOV because they were there first.
It's just dumb and counter-intuitive to everything that is Eve.
Anyone can lose anything, at any time, by anyone.
Wardecs need to fall in line.
Paul Pohl
blue media poetry
#236 - 2015-12-18 18:43:16 UTC
GoodGreyer Ayderan wrote:
When you tell a sizeable segment of the player base "You're not entitled to the social aspects of this game unless you agree to be targets of opportunity or continuously have to play the game in THIS way, OUR way", they're just going to do the one thing they CAN do, quit and go play other games. This helps nobody, particularly CCP.


And you are throwing any pretense of a sandbox out of the window

Not to mention under-selling the rich and complex game that Eve could be
GoodGreyer Ayderan
University of Caille
Gallente Federation
#237 - 2015-12-18 19:00:24 UTC  |  Edited by: GoodGreyer Ayderan
Paul Pohl wrote:
GoodGreyer Ayderan wrote:
When you tell a sizeable segment of the player base "You're not entitled to the social aspects of this game unless you agree to be targets of opportunity or continuously have to play the game in THIS way, OUR way", they're just going to do the one thing they CAN do, quit and go play other games. This helps nobody, particularly CCP.


And you are throwing any pretense of a sandbox out of the window

Not to mention under-selling the rich and complex game that Eve could be

Sure.

If you're going to have a single-server game, then it's imperative that you have relatively safe areas for players to PvE.

You could break EVE down into two servers. A free-for-all PvP server (no relatively safe space), and a PvE (PvP upon consent only) server, and guess which one the vast majority of players would go to.

They would go to the PvP upon consent only server.

Though neither server would be as thriving and dynamic as the combined server.

As it currently stands, the War Dec mechanic makes EVE Online a free-for-all PvP server with NO relatively safe space for PvE activities (if you also want to enjoy one of the things people go into MMOs for - the social aspect of the game - guilds/kinships/corporations )

This is poor game design for a single-server game where you want to attract the broadest player base as possible. And if you lose the sociopaths (who want the most risk-free victims possible), who cares, because you've attracted a much wider player base that will ultimately keep the game alive.
Joe Risalo
State War Academy
Caldari State
#238 - 2015-12-18 19:20:05 UTC
Bing Bangboom wrote:
The problem with the structure idea is that it would turn every wardec into a battle of capture the flag and remove all the variation that exists now. I don't wardec people just so I can destroy their ships. I wardec them to make them agree to buy mining permits and follow the Code. I'm not looking for some Eve version of Warsong Gulch. And that's what EVERY war would become if some structure mechanism was introduced.

SOV, holding lowsec system control, holding WH system control, putting a POS on a moon, all the new structures and many of the old ones, basically everything else in Eve revolves around this very concept and physical loss.
Quote:

I think the addition of artificial games to Eve to attract interest in some particular area is detrimental to the idea of the sandbox.

Everything about Eve is artificial. The wardec mechanic itself is an artificial mechanic to attract interest of a certain type of player base.

Quote:
In Eve we should be given the tools (like wardecs) but be free to use them in whatever manner and goal we desire. I oppose the idea of CCP telling me what the goal of my wars is. I oppose being required to fight my wars the same damn way every time. I oppose the idea that both sides have to have some sort of equality in a war for it to be "fair".


Even with the structure mechanic, you would still be able to freely use them in whatever manner and with whatever goals you desire.
The structure itself would not dictate your goals, only provide the defender with a goal.
Currently, the only goals they have are to deny you as many kills as possible in hopes that you will end the wardec.

You can fight the war however you want, as long as you can keep me from denying you through the structure bash.
You can continue to hit targets of opportunity and any other method you currently use.

As a matter of fact, the structure provides you with even more strategic advantages than you have now.
You can do a tactical log and catch the defender off guard when the come to the structure.
You can gate camp and catch them on their way to the structure.
You can catch them undocking while trying to stage for the bash.

This mechanic is very likely to provide you more tactics, more targets, and good fights in local.

...And sure, there are likely people that will cry when you do a tactical log or gate camp to catch them.
However, if they lost this, they would have lost a straight up fight anyway...
If someone started a thread in regards to that after the change had been made, I would GLADLY join your side of the argument in defending that mechanic from change, assuming my proposal is taken with all the other factors, such as the aggressor paying more an more for each member they outnumber the defender by.


Quote:
If you cannot take being wardecced your corp has no right to exist. Just accept reality and drop back to the NPC corps that exist to provide your protection from scary pvpers. Just don't pretend that we have anything at our disposal that you don't have so CCP needs to give you "one more nerf" to balance things out.

If you cannot accept a mechanic to which you're giving the potential to lose, your corp has no right to exist, just as someone holding SOV does not have a right to hold SOV if they cannot take being attacked.

If you're incapable of defending a structure and/or using strategic methods in order to do so, than the game should not support you over me as I have shown to be stronger.

Quote:
How you respond to a wardec is your choice. I accept (despite my occasional unserious proposals to lock players into wars) that people are free to dissolve their corps, drop to NPC corps, stay in station, not play, fight back, ignore me (that IS an option) or get allies to protect them. They can also surrender, give in to my demands, take a hike to wormhole space, etc etc and finally etc.

What they CANNOT do, is keep sitting in an asteroid belt, ignoring everyone else around them and watching their wallet balance spin continuously upward. You are in a war....

Act like it.


That's fine.. I accept that you can force your will on them in any of those situations, in any manner.

However, as you stated, You are in a war... Act like it.
What that means is, realize that YOU are not winning the war.
The mechanic itself is winning the war for you by not allowing the defender out of it until you say so.

This is NOT the way of Eve.
Eve is all about who has the most power and/or best strategy as opposed to who started it.

If you're unwilling to accept the potential to lose a wardec through physical loss, then you're unwilling to accept Eve as a whole because everything else will force it upon you.

There are many games out there to which you can use cheat codes in order to not lose... I suggest you go play one of those.
Joe Risalo
State War Academy
Caldari State
#239 - 2015-12-18 19:32:07 UTC
GoodGreyer Ayderan wrote:
Paul Pohl wrote:
GoodGreyer Ayderan wrote:
When you tell a sizeable segment of the player base "You're not entitled to the social aspects of this game unless you agree to be targets of opportunity or continuously have to play the game in THIS way, OUR way", they're just going to do the one thing they CAN do, quit and go play other games. This helps nobody, particularly CCP.


And you are throwing any pretense of a sandbox out of the window

Not to mention under-selling the rich and complex game that Eve could be

Sure.


I Believe he is in agreement, but was only adding to your comment.


Quote:
As it currently stands, the War Dec mechanic makes EVE Online a free-for-all PvP server with NO relatively safe space for PvE activities (if you also want to enjoy one of the things people go into MMOs for - the social aspect of the game - guilds/kinships/corporations )


I am willing to accept that Eve revolves around pvp.
I'm also willing to accept that ther is NO safe space.

I believe that you should as well, if you don't already.
My only goal is is to provide the defender with a win through force option to the dec mechanic.

I'm only saying this because it's hard to tell if you're saying the mechanic needs provide an out by means of force, or if you're saying HS needs to be safer.

If you're saying HS needs to be safer, I don't think the suggestions that I've made will work out for you as it won't make them safer, only give aggressors a chance at losing a war.
Bing Bangboom
DAMAG Safety Commission
#240 - 2015-12-18 20:16:03 UTC
Joe Risalo wrote:

If you're unwilling to accept the potential to lose a wardec through physical loss, then you're unwilling to accept Eve as a whole because everything else will force it upon you.

There are many games out there to which you can use cheat codes in order to not lose... I suggest you go play one of those.


Joe,

I've been nice. But what you are proposing is an abomination.

You are proposing that there be one and only one way to win a war. Destroy the structure, you win. And its quite obvious how to do that especially in a case where the aggressor is one player, like me. For all the very long justification you put out you just want to be able to do one thing and make people like me go away.

You want space bushido. Meeting in honorable combat for the right to claim victory. Some super duel. Too bad. I don't have to follow your made up "what should be" rules. As I've said before, I should be able to be at war with you from now until server shutdown. And frankly, even if they were to stupidly give in (again) to your demands for one more nerf, I would find a way around it. We have always done so and we will again. So you will be right back demanding more safety and more nerfs and calling us cowards because we are beating you still....

I take some solace that CCP appears to be paying little attention to our war of words although I was surprised to see the ISD step in on some violation of religous rights issue. I suspect that CCP knows that doing something like what you want would cost them the players they say they want to keep. Content creators like me.

1000 runs through Warsong Gulch is enough for any one life. Don't bring that stuff here.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com