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December relesse

Author
ASTORBG
INVARIANT TENSOR
#81 - 2015-12-12 17:40:25 UTC
Rastuasi wrote:
ASTORBG wrote:
Ai ai ai ai CCP what have you done again?! :)
Same symtoms as many other players.

Login, selecting toon, starts loading station aaand crashhhh after 2 sec! (wine 1.7.30 and 1.6)

No playing for now.


You've confirmed you are not loading into CQ correct? Disable station environment via esc menu before you load the game just to make sure something in your settings changed without warning.



Yes, CQ is dissabled, still no success. It seems that the only semi-solution is to instal unstable wine 1.8
Jack Malus
Priest Kings
#82 - 2015-12-12 17:59:44 UTC
For those using crossover...

I'm using crossover linux 15 and have the same issue. Launcher loads but nothing after that.

Crossover 15 uses wine 1.8 rc2. I spoke with their customer support and they expect another mini-release before Christmas that will include 1.8 rc3.

ASTORBG
INVARIANT TENSOR
#83 - 2015-12-13 16:33:03 UTC  |  Edited by: ASTORBG
I had to install wine 1.8.rc3 in order to run EVE. It runs as normal so far after playing 1 hr.



Here is HOWTO for Mageia 5 (both 32 and 64 bit) users:

1.
Completely uninstall your current wine (restart the OS)

Next steps in su mode:

2.
wget https://dl.winehq.org/wine-builds/Release.key
rpm --import Release.key
3.
- for 32bit Mageia only
urpmi.addmedia "WineHQ 32-bit" https://dl.winehq.org/wine-builds/mageia/5/i586/
- for 64bit Mageia only
urpmi.addmedia "WineHQ 32-bit" https://dl.winehq.org/wine-builds/mageia/5/i586/
urpmi.addmedia "WineHQ 64-bit" https://dl.winehq.org/wine-builds/mageia/4/x86_64/
4.
urpmi.update -a
5.
Then install winehq-staging for 32bit (i586)
6.
Enjoy

Here is the official WineHQ page:
http://wiki.winehq.org/Mageia?highlight=(CategoryDistributions)
And here:
https://github.com/wine-compholio/wine-staging/wiki/Installation#-mageia-45
J'kim
Doomheim
#84 - 2015-12-13 19:58:24 UTC
I've gotten Wine 1.8rc3 installed. Game comes up good, but my mouse cursor seems to be off. Where I put it is not where the game shows it to be. I have to be up and to the left about an inch to trigger something, Deffinitly not good for playing Eve

Anyone else have this issue or know a fix?
J'kim
Doomheim
#85 - 2015-12-13 21:08:08 UTC
Adjusted display settings in AMD Catalyst and it works good now
MAnuOmNama
Republic University
Minmatar Republic
#86 - 2015-12-17 10:20:18 UTC
Didn't want to start a new topic.

Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax.
Rastuasi
Crunchy Crunchy
#87 - 2015-12-17 13:26:45 UTC
MAnuOmNama wrote:
Didn't want to start a new topic.

Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax.


The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility.
MAnuOmNama
Republic University
Minmatar Republic
#88 - 2015-12-17 13:55:03 UTC
Rastuasi wrote:
MAnuOmNama wrote:
Didn't want to start a new topic.

Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax.


The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility.


Yer I'm starting to get that feeling... I am hoping that someone has seen them on dx9...otherwise things are going to start looking a bit bleak for us lot.
Alexander Kaan
The Maelstrom District
#89 - 2015-12-18 07:06:37 UTC
MAnuOmNama wrote:
Rastuasi wrote:
MAnuOmNama wrote:
Didn't want to start a new topic.

Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax.


The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility.


Yer I'm starting to get that feeling... I am hoping that someone has seen them on dx9...otherwise things are going to start looking a bit bleak for us lot.


I see the new shield and armour melting effects just fine with dx9. The command I run is

WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9

I am running Debian Jessie and I didn't compile anything, I just enabled backports repositories and only downloaded the wine-development package. Wine and wine-development are 2 separate packages that are co-existing on my installation, I noticed no interaction between the 2 versions.

I just added the

deb http://http.debian.net/debian jessie-backports main

line to /etc/apt/sources.list. You need root permissions to do that.

Then I ran

sudo apt-get install -t jessie-backports wine-development
sudo apt-get install wine-development

Eve then loaded fine with shield and armour effect, you just need to make sure you are invoking wine-development instead of wine in the command which I use to launch Eve which is once again

WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9
MAnuOmNama
Republic University
Minmatar Republic
#90 - 2015-12-18 09:21:53 UTC
Alexander Kaan wrote:
MAnuOmNama wrote:
Rastuasi wrote:
MAnuOmNama wrote:
Didn't want to start a new topic.

Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax.


The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility.


Yer I'm starting to get that feeling... I am hoping that someone has seen them on dx9...otherwise things are going to start looking a bit bleak for us lot.


I see the new shield and armour melting effects just fine with dx9. The command I run is

WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9

I am running Debian Jessie and I didn't compile anything, I just enabled backports repositories and only downloaded the wine-development package. Wine and wine-development are 2 separate packages that are co-existing on my installation, I noticed no interaction between the 2 versions.

I just added the

deb http://http.debian.net/debian jessie-backports main

line to /etc/apt/sources.list. You need root permissions to do that.

Then I ran

sudo apt-get install -t jessie-backports wine-development
sudo apt-get install wine-development

Eve then loaded fine with shield and armour effect, you just need to make sure you are invoking wine-development instead of wine in the command which I use to launch Eve which is once again

WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9



Just to confirm. You are seeing the cyclical effects and not just the effects when your ship is hit?
Jenshae Chiroptera
#91 - 2015-12-18 21:38:19 UTC
I would be happy for an option to replace ships with plain objects, like elongated pyramids.
Haven't bothered looking closely enough to see any of the new effects

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alexander Kaan
The Maelstrom District
#92 - 2015-12-18 23:08:39 UTC  |  Edited by: Alexander Kaan
MAnuOmNama wrote:

Just to confirm. You are seeing the cyclical effects and not just the effects when your ship is hit?


Thanks for asking this, I hadn't noticed there were cyclical effects, I only notice the effect when getting hit.
Rastuasi
Crunchy Crunchy
#93 - 2015-12-19 13:56:01 UTC
I had a friend on windows load up DX9 version, he said he could still see the armor hardener effect. Armor reps do not show much unless you're already damaged. We did not have shield ships to test for those cyclical.
MAnuOmNama
Republic University
Minmatar Republic
#94 - 2015-12-23 08:51:16 UTC
Jenshae Chiroptera wrote:
I would be happy for an option to replace ships with plain objects, like elongated pyramids.
Haven't bothered looking closely enough to see any of the new effects


The cyclical effects are really handy for intel as you can tell straight off whether a ship is shield tanked or armour tanked, as well what sort of other tanking mods a target might have fitted.

Alexander Kaan wrote:
MAnuOmNama wrote:

Just to confirm. You are seeing the cyclical effects and not just the effects when your ship is hit?


Thanks for asking this, I hadn't noticed there were cyclical effects, I only notice the effect when getting hit.


That's cool, I really like to be able to tell what sort of a tank a ship is using so these effects are important to me. Plus they look pretty!

Rastuasi wrote:
I had a friend on windows load up DX9 version, he said he could still see the armor hardener effect. Armor reps do not show much unless you're already damaged. We did not have shield ships to test for those cyclical.


That's cool to hear, I don't suppose you could test a shield ship? I have no access to windows atm.