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Ishkur PVP fitting

Author
Jack Qizard
Aliastra
Gallente Federation
#1 - 2015-12-13 21:02:45 UTC  |  Edited by: Jack Qizard
Greetings,

I'm looking for some thoughts on improving my Ishkur for PVP fighting in low sec.
Right now I'm flying with 2 other ships as support so i'm not alone.
My current ship was blown up today. Ishkur kill report

So I changed up the fitting a little because I was outran in my afterburner setup.
In that battle the ship turned around after 50km distance and hit me very hard taking me out in ~60 secs since I was alone.
Not sure what else I could do for that situation but I had been doing damage to him at a distance with my drones prior
to my explosion Lol

So I refitted with a microwarp but not sure if that is best? Along with my weapon setup.

HIGH SLOTS:
Light Ion Blaster II - Null S Ammo (falloff range 6km, optimal 3)
Light Ion Blaster II - Null S Ammo
Light Ion Blaster II - Null S Ammo
Small ghoul compact energy nosferatu

MID:
Balmer series compact tracking disrupter I
5MN Y-T8 Compact Microwarpdrive
--Empty--

LOW:
Drone damage amplifier II
Energized Explosive Membrane I
Small Armor repairer II
Damage Control II

RIG:
Small capacitor control circuit
Small processor overclocking unit II

Drones:
Hobgoblin II, 5 of them.

CPU 29/212
Power Grid 0.9/52
Cap depletes with everything on in 25 secs

Seems like with the recent battle where I died I couldn't get in range because the afterburner and couldn't use the blasters.
Also my shield defense for EM is 0. Rest of the shield/armor hit points are nice.

Any thoughts on improving this ship?
Sheeth Athonille
Rabid Dogz Mining
#2 - 2015-12-13 22:39:50 UTC
Honestly I don't think a mwd would have helped. You were against an orthrus so were a little screwed P Only thing you could have done was try to reduce damage by trying to go as fast as possible, and the sig bloom from a mwd would have canceled that out.

I would recommend dropping the tracking disrupters though as they don't really help against missile ships. Something that might help instead is a sensor damp since it would cut their range and prevent them from getting out too far.

Other than that, try to avoid solo's vs an Orthrus, because you're probably going to lose P
ShahFluffers
Ice Fire Warriors
Infinite Pew
#3 - 2015-12-13 22:44:38 UTC  |  Edited by: ShahFluffers
Okay... let's run down a few things.

- In PvP you always need a "point." Use Warp Disruptors if you are going to perform ranged tactics, use Warp Scramblers if you are going to brawl at close range (to turn off an opponent's Microwardrive... if they have one).
The reason for this is simple; you don't want your opponent to just escape as soon as they realize they are going to lose.

- If you are going to brawl at close range (as you must if you use Blasters) you also need a Stasis Webifier. This allows you to control range in a fight by reducing an opponent's speed by 50 to 60%.

- Choosing between a Microwarpdrive or an Afterburner really comes down to target selection.
If you are going to engage smaller, faster ships and/or chase down targets then a MWD will be the better option as it gives a much higher speed boost to run down targets (it'll still be pretty slow compared to really fast Frigates though).
If you are going to engage at very close range and/or big, fat, slow ships an Afterburner will give you more survivability by giving you additional range control and not blowing up your "sensor footprint" (which is important against big ships as their guns have trouble hitting ships will smaller "sensor footprints").

- Toss the Capacitor Control Circuit rigs. When in PvP, your goal should be to maximize the ship's strengths for maximum performance in a short time period. Certain weaknesses (like capacitor power) can be worked around with a little micromanagement.
Plus, CCCs don't provide enough capacitor power recharge for the things you want to do.


Here are some [arguably] better fits:
(NOTE: as with any fit that I post, use this as a template. If you have fitting issues or think something else might work better, fiddle with the fit)


[Ishkur, Full Brawling]

Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste (OR a Small Armor Repairer II)
Adaptive Nano Plating II
Drone Damage Amplifier II

5MN Y-T8 Compact Microwarpdrive (OR a 1MN Afterburner II)
Warp Scrambler II
Stasis Webifier II

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Ghoul Compact Energy Nosferatu

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump II

Hobgoblin II x5
Hornet EC-300 x5


NOTES:
- This fit can either go full brawl with an Afterburner or it can be a "heavy tackler" for groups with a MWD. Be mindful of what you are trying to do. Avoid faster ships when using an Afterburner (because you won't be able to touch them) and avoid using the MWD when you are at close range (because the module will light up your "sensor footprint" like a Christmas tree when active).
- The Nosferatu is there to syphon off enough capacitor to PULSE your armor repairer when you need it (it should never be on ALL the time unless you are in a sticky situation... in which case, you guns should be overloaded).
- The Explosive Rig is there to cover a resistance hole you have.
- The Auxillary Nano Pump enhances your repairing power by giving you more HP for every repping cycle.
- The ECM drones are there for targets that you don't want to be entangled with. Keep in mind that they are chance based, so they won't always work.
- Faction Antimatter ammo will always be superior on a ship with no gun tracking bonus. But Null ammo is pretty useful against scram-kiters. Keep Antimatter loaded with Null as a good secondary.


[Ishkur, Armor Kiter]

Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste (OR a Small Armor Repairer II)
Adaptive Nano Plating II
Drone Damage Amplifier II

Small Capacitor Booster II, Navy Cap Booster 400
5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II

125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S
125mm Railgun II, Caldari Navy Thorium Charge S
[empty high slot]

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump II

Warrior II x5
Acolyte II x5


NOTE:
- This fit I developed because I was bored and wanted to see if a kiting drone fit was at all possible. I was a little bit surprised by the result.
- Since this fit is not intended to be at close range (at all) I dumped the Nos and the Web in favor of a Capacitor Booster... which grants me greater endurance over the short term.
- Against a slower opponent, the greatest risk I run is that my target will kill my drones. So I got rid of the ECM (see: dishonor) drones and loaded up spare damage dealing drones.
- This ship is still pretty slow (by an order of magnitude) compared to a lot of other frigates... but it is also much tougher (see: getting pinned down won't always be an assured death).
- Try not to get closer than 15km from your target. Your edge with this ship is range. Use it to your advantage.
- If anything gets too close... load up Javelin ammo, overload your guns, and pray.
Kethen T'val
Dontopiax Mining Inc.
#4 - 2015-12-13 22:46:03 UTC  |  Edited by: Kethen T'val
Sheeth Athonille wrote:
Honestly I don't think a mwd would have helped. You were against an orthrus so were a little screwed P Only thing you could have done was try to reduce damage by trying to go as fast as possible, and the sig bloom from a mwd would have canceled that out.

I would recommend dropping the tracking disrupters though as they don't really help against missile ships. Something that might help instead is a sensor damp since it would cut their range and prevent them from getting out too far.

Other than that, try to avoid solo's vs an Orthrus, because you're probably going to lose P



First thing u should do is to run when u see an Orthrus, not trying to get Into Range.



While trying to keep the general idea of you fit:

TD wont do much. U have blasters so getting Into Range and staying there is impirtant. Use both scram and web + prop mod. No TD.

No cap rigs. Use rep rig instead.

Use the SAAB inster of the normal armor rep. Frigfights at generally short så a norml armor rep makes no sense. Also caplife wont let u use it forever. Better better burst tank for a shorter time.
Jack Qizard
Aliastra
Gallente Federation
#5 - 2015-12-14 02:25:44 UTC
Sheeth Athonille:
Thanks for your help. Guess I will double think the mwd then Big smile
I'll defiantly try out the sensor damper! Nice idea.
Good point on not fighting a Orthurs alone , haha Blink

ShahFluffers:
Thank you so much for your very detailed help. You really gave me some excellent insight. To bad its Sunday night, I'm itching to try all these thoughts out right now!! Lol I will try those fitting outs and thanks for taking the time to write/share them. Glad the Ishkur is still a good ship to use.

Kethen T'val:
I think I learned my lesson on the Orthrus, I should run away!Shocked
Thanks for the feedback on the tracking disrupter. I'll keep that in mind. I'll also get rid of the cap rigs and try a rep rig instead.
Whats a SAAB? Couldn't find any info on it thru google.


ShahFluffers
Ice Fire Warriors
Infinite Pew
#6 - 2015-12-14 03:21:32 UTC  |  Edited by: ShahFluffers
Jack Qizard wrote:
Whats a SAAB? Couldn't find any info on it thru google.

Small Ancillary Armor Booster/Repairer.

I listed it in my fits. Blink

edit:
Jack Qizard wrote:
Glad the Ishkur is still a good ship to use.

The Ishkur is one of those "special ships" that just grabs the heart and never lets go. Blink

Okay, okay... seriously now.
The Ishkur is a born brawler. It excels at chewing through large slow, fat ships while taking a bit of a beating and has a fair bit of versatility to take on equal sized foes.

It does have some weaknesses though. It is slower, doesn't put out as much damage as its in-class counterparts, and can be easily de-fanged by pilots with good prioritization skills (or smartbombs).


Always keep in mind; Tech 2 or not, the Ishkur is still a frigate. It has a lot of the same weaknesses as a regular frigate.
Jack Qizard
Aliastra
Gallente Federation
#7 - 2015-12-15 02:26:45 UTC
ShahFluffers, Thanks for the follow up post and answer to my question on SAAB.

Since you were so nice to offer up to fitting options I do have one more question on one of the fits or actually both I suppose.
What ship fitting would be better as a new PVP pilot if I'm on point? Mind you I've only been playing Eve for about 9 months and doing PVP for just a few weekends. Seems like to my naive eye that a Ishkur Brawler would be easier to master first and then the Kiter since kitting is another tactic in itself?
ShahFluffers
Ice Fire Warriors
Infinite Pew
#8 - 2015-12-15 03:38:15 UTC
Jack Qizard wrote:
ShahFluffers, Thanks for the follow up post and answer to my question on SAAB.

No problem at all. Smile

Jack Qizard wrote:
What ship fitting would be better as a new PVP pilot if I'm on point? Mind you I've only been playing Eve for about 9 months and doing PVP for just a few weekends. Seems like to my naive eye that a Ishkur Brawler would be easier to master first and then the Kiter since kitting is another tactic in itself?

When you say "on point" do you mean you are performing tackle duty for a group or merely being aware?

Honestly... kiting and brawling both have aspects that make them easier and harder.

To brawl you will have to be a lot more careful about what you engage as once you commit... you are committed until the end of the battle. This can make it much easier for your opponent to dogpile you with his/her own teammates.

To kite you will have to be mindful of your speed versus the speed of other and get a good feel for orbiting and rage controls. It is easy to mess up and get caught, but if you play your cards right you can also more easily disengage from fights where the odds take a turn for the worst.

If you feel unsure of your abilities, try stepping down to a Tristan and experimenting with it. It is basically a faster but less beefy and damage-dealing version of the Ishkur.


Also... shoot a mail to a player named Ralph King-Griffin.
He is kind of the "Ishkur master" and often trains newbies to use them properly. Tell him Fluffers sent you (this may work for or against you though depending on his mood). Blink
Ralph King-Griffin
New Eden Tech Support
#9 - 2015-12-15 17:42:33 UTC
ShahFluffers wrote:

Also... shoot a mail to a player named Ralph King-Griffin.
He is kind of the "Ishkur master" and often trains newbies to use them properly. Tell him Fluffers sent you (this may work for or against you though depending on his mood). Blink

Ishkur thread shah, obviously iv been reading it.

op don't listen to him, im terrible at eve (just somewhat less so than most i have shot atBlink)
[Ishkur, OH GOD GET IT OFF ME]
Adaptive Nano Plating II
Damage Control II
Magnetic Field Stabilizer II
Small Armor Repairer II

1MN Afterburner II
Warp Scrambler II
Small Capacitor Booster II,Navy Cap Booster 150

Small Unstable Power Fluctuator I
Light Ion Blaster II,Void S
Light Ion Blaster II,Void S
Light Ion Blaster II,Void S

Small Ancillary Current Router II
Small Anti-Explosive Pump II


Hobgoblin II 5

Warrior II 5

adding halo implants in there will drop your sig radius to the size of a drone,
links will shave it down to the size of a light drone making you damn hard for anything larger than a destroyer to force off, let alone kill.
More so the bigger the target.

the only thing is you need to learn how to recognise what rapid light launchers look like on the ship models,
which hulls will typically fit them because they're the explicit counter to the tactic you are capitalising on.

Here is some further reading from my old ceo on the topic,
bear in mind that the article is aimed at mission flipping in high-sec and assumes that you are both "solo" and specifically looking for the biggest thing you can find in space to start chewing on
so with this fit you want to avoid small fast stuff unless you can start the engagement right on top of it and kill it before it can pull range.

avoid the blaster hecate like the plague though.


i have seen this fit kill 1b+ isk t3 cruisers and blinged out pvp fit marauders so it is tried and tested.

this was written by Moon Moon about a fight he was involved in with us prior to joining up with us and is a short accout of Smitty (is actually much better at this than i am) savaging a group he had no right surviving, using the fit i posted there.
Garrett Osinov
Doomheim
#10 - 2015-12-15 20:30:13 UTC  |  Edited by: Garrett Osinov
Go to zkillboard.com and look for the guy, who killed you. Look at his losses.

Here is his Orthrus fit https://zkillboard.com/kill/50199581/ . He uses rapid lights and does with good skills over 600 dps with full damage to small targets. + his bonuses to warp scrambling and he is faster then you.

So what I am saying, that you had 0 chances to survive. If he is good, then he could kill you and all you friends.

Also play with EFT and have a look how much Orthrus can tank with XL shield booster and drugs.
Jack Qizard
Aliastra
Gallente Federation
#11 - 2015-12-17 02:40:53 UTC
Thanks for your help everyone

ShahFluffers wrote:

When you say "on point" do you mean you are performing tackle duty for a group or merely being aware?


I was thinking of tackling duty but I'm not to familiar with the whole idea yet, gotta do some more reading :)


ShahFluffers wrote:

Honestly... kiting and brawling both have aspects that make them easier and harder.

To brawl you will have to be a lot more careful about what you engage as once you commit... you are committed until the end of the battle. This can make it much easier for your opponent to dogpile you with his/her own teammates.

To kite you will have to be mindful of your speed versus the speed of other and get a good feel for orbiting and rage controls. It is easy to mess up and get caught, but if you play your cards right you can also more easily disengage from fights where the odds take a turn for the worst.

If you feel unsure of your abilities, try stepping down to a Tristan and experimenting with it. It is basically a faster but less beefy and damage-dealing version of the Ishkur.


I like the idea of kiting to escape if things turn south but I feel like chronologically I might try brawling still and then try kitting after I get more experience but now that I've said that I suppose I could go either way.

I actually used to fly the Tristan and liked it. When you mean I could experiment with it do you mean actual PVP practice or dualing with it?
I would think the Tristan would be popped quickly in a real PVP although helpful for learning and less costly I'd think running back to a station and refitting might get me upset as it usually does.

Thanks for the shout out to Ralph King-Griffin.

Ralph King-Griffin wrote:
Ishkur thread shah, obviously iv been reading it.

LOL. Thanks for your help :)

Thanks for the wonderful links to the articles. got a lot of reading this weekend! :)

I started fitting up my ship last night and tonight. I'm having trouble locating the "Small Unstable Power Fluctuator I" is it no longer available?
Any reason to just use that or would another energy neutralizer work?

I also picked up a Halo Epsilon implant for slot 5 (-2%). I assuming I need a set to have more effect though.

Garrett Osinov wrote:
So what I am saying, that you had 0 chances to survive. If he is good, then he could kill you and all you friends.
Good point, 600dps is high for me. I'm glad he had a nice ship and it wasn't all my piloting ;)
ShahFluffers
Ice Fire Warriors
Infinite Pew
#12 - 2015-12-17 06:06:12 UTC  |  Edited by: ShahFluffers
Jack Qizard wrote:
I was thinking of tackling duty but I'm not to familiar with the whole idea yet, gotta do some more reading :)

If you want to perform tackling then a MWD is a must. Fit around that module (hint: fit around speed, then survivability, then damage).

Jack Qizard wrote:
I like the idea of kiting to escape if things turn south but I feel like chronologically I might try brawling still and then try kitting after I get more experience but now that I've said that I suppose I could go either way.

Both styles require different sets of "skills."

Brawling requires good target selection and tactical forethought.
Kiting requires good micromanagement and situational awareness.

Jack Qizard wrote:
I actually used to fly the Tristan and liked it. When you mean I could experiment with it do you mean actual PVP practice or dualing with it?
I would think the Tristan would be popped quickly in a real PVP although helpful for learning and less costly I'd think running back to a station and refitting might get me upset as it usually does.

Be patient. Even in an Assault Frigate there is no shame in running back to a station for repairs (especially if you do not wish to use valuable nanite paste).

And when I say to "experiment with the Tristan," I am saying play with the fit.
The Tristan is surprisingly versatile. The trick is to fit it against certain kinds of enemies and attack those specific enemies.

I have seen Tristain fits with only energy neutralizers in the highs. They excel at shutting down active tanks. However they deal anemic damage.
Kiting Tristans can be fit much the same way I fit the Ishkur in my fit above. Its weakness is getting pinned down.
And then there are brawler Tristains that can pump out as much damage or be tanked as well as an Ishkur, but never both at the same time.

It really depends on what you want to do.
Assault Frigates merely take certain aspects of a regular Tech 1 Frigate and add to it... at the expense of other aspects of course (hint: generally you get more damage and tank at the expense of speed).

Jack Qizard wrote:
I started fitting up my ship last night and tonight. I'm having trouble locating the "Small Unstable Power Fluctuator I" is it no longer available?
Any reason to just use that or would another energy neutralizer work?

They should all be under the same category in the market. If you can't find it, then your local market probably doesn't carry it.

With regards to other neutralizers... check the details. Generally you want the longest range one. But you should probably balance that against price and whether it fits on your ship at all.

Use EVE Fitting Tool to play with your fits so you don't waste money.

Jack Qizard wrote:
I also picked up a Halo Epsilon implant for slot 5 (-2%). I assuming I need a set to have more effect though.

Yes. You need the full set to gain the full benefits. Look up the Alpha, Beta, Gamma, and especially the Omega versions of the Implant. The cumulative bonus is what you are after.

But this is purely a "nice to have" thing. Not a "must have."
Cara Forelli
State War Academy
Caldari State
#13 - 2015-12-17 15:25:12 UTC  |  Edited by: Cara Forelli
Jack Qizard wrote:
I started fitting up my ship last night and tonight. I'm having trouble locating the "Small Unstable Power Fluctuator I" is it no longer available?
Any reason to just use that or would another energy neutralizer work?

Energy neuts were just rebalanced and the names of the meta versions were changed slightly. You can use any neut that will fit, though they have slightly different strengths (fitting, neut amount, etc.)

The prices also plummeted so it's a good time to buy them. I'm acutely aware of this since I was sitting on several hundred in Jita at the time.

PS: It looks like you've been picking fights in my old haunt. I've got to say, Genesis is a pretty terrible place to find a decent fight in an Ishkur. I've been blopsed on for less.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Jack Qizard
Aliastra
Gallente Federation
#14 - 2015-12-18 01:52:49 UTC
ShahFluffers wrote:
Jack Qizard wrote:
I was thinking of tackling duty but I'm not to familiar with the whole idea yet, gotta do some more reading :)

If you want to perform tackling then a MWD is a must. Fit around that module (hint: fit around speed, then survivability, then damage).

Maybe a stupid question.... but tackling is the same as brawling correct? To me in order to brawl you'd have to come in close and hopefully hold your target there. I will probably try some dualing this weekend and might just break out the old Tristan.

I'll look into kiting tactics and hope to read Ralph King-Griffin articles this weekend also.

Thanks for all the additional info on the Tristan being strong with the right setup, the Halo implants and the Eve Fitting tool!




Cara Forelli,
Thanks for the heads up on the Neut info, and that Genesis isn't a good selection for PVP. Any tips on another location?
Naoru Kozan
Perkone
Caldari State
#15 - 2015-12-18 02:09:28 UTC  |  Edited by: Naoru Kozan
Tackling = holding down a target for your fleetmates.

Brawling = fighting inside scram range.

MWD allows you to close quickly with your target. AB allows range dictation once the fight has started.

EDIT: Blackrise and Placid are going off atm. So both are very good for frigate pvp.
ShahFluffers
Ice Fire Warriors
Infinite Pew
#16 - 2015-12-18 02:19:53 UTC  |  Edited by: ShahFluffers
Jack Qizard wrote:
Maybe a stupid question.... but tackling is the same as brawling correct? To me in order to brawl you'd have to come in close and hopefully hold your target there.

Well... tackling in a general sense is holding "point" (see: warp disrupting/scrambling) on a target and maintaining it long enough for others to arrive (or just yourself so you can kill your target... it depends on what you are trying to do).
So no, you don't necessarily have to brawl to "point" someone.

However, there is a form of tackling called a "hard tackle" where people will employ Warp Scramblers and Stasis Webifiers to almost fully immobilize their target. This form does necessitate brawling as the range for both Scrams and Webs is under 10km (aka "brawling range"... aka "zone of pain").

In a gang, people will call out what they have based on what they are using.
For example:
"I have point!" or "POINT!" = I have the target Warp Disrupted = can be either at range or up close
"Scram!" = I have the target Warp Scrambled = always up close
"Scram-Web!" = I have the target Warp Scrambled and Stasis Webbed = always up close

In fights where they are multiple targets, you add the target's name or ship type to the above... whichever is more identifiable.


This may seem like a lot... but if you are part of a group then watch and listen. The jargon will make A LOT more sense after being immersed in it a few times.

edit:
Jack Qizard wrote:
I will probably try some dualing this weekend and might just break out the old Tristan

Keep in mind that the tactics and fits for dueling are radically different from "open world" PvP.

In a duel you want to merely want to control range and outlast your opponent (more or less).
In "open world" PvP you have the above PLUS you must be aware of more than just your selected target, your surroundings, and have knowledge of hunting/evading hostiles.

The difference is essentially no-honor "Fight Club" style matches versus all-the-stops painball gun matches.
Demerius Xenocratus
The Scope
Gallente Federation
#17 - 2015-12-18 05:51:46 UTC
AF's are bad for PvP outside of highsec baiting.
Lan Wang
Federal Navy Academy
Gallente Federation
#18 - 2015-12-18 16:37:33 UTC
Demerius Xenocratus wrote:
AF's are bad for PvP outside of highsec baiting.


well that all depends, i love them for solo stuff in black rise

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Prometheus Exenthal
Aliastra
Gallente Federation
#19 - 2015-12-19 15:45:41 UTC  |  Edited by: Prometheus Exenthal
Here are three fits that work quite well;
[Ishkur, Type A [Bulk]]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Adaptive Nano Plating II
Reinforced Bulkheads II

5MN Y-T8 Compact Microwarpdrive
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Ion Blaster II, Null S
Light Ion Blaster II, Null S
Light Ion Blaster II, Null S
Small Knave Scoped Energy Nosferatu

Small Transverse Bulkhead II
Small Transverse Bulkhead II

Hobgoblin II x5


[Ishkur, Type B [Rep]]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
True Sansha Energized Explosive Membrane
Adaptive Nano Plating II

5MN Quad LiF Restrained Microwarpdrive
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Ion Blaster II, Null S
Light Ion Blaster II, Null S
Light Ion Blaster II, Null S
Small Knave Scoped Energy Nosferatu

Small Transverse Bulkhead II
Small Capacitor Control Circuit II

Acolyte II x5


[Ishkur, Type S [Algos]]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II
200mm Steel Plates II

5MN Quad LiF Restrained Microwarpdrive
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
Small Energy Nosferatu II

Small Hybrid Collision Accelerator II
Small Transverse Bulkhead II

Acolyte II x5


All of these fly slightly different and work against different things.
Folks who say "AFs don't work outside of Empire niche pvp" are people who don't know how to fit or fly AFs.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Jack Qizard
Aliastra
Gallente Federation
#20 - 2015-12-24 01:31:35 UTC
Thanks everyone for your help. I've been trying out fits. Been a bit short on time since the holiday coming but I appreciate all your feedback.