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Mining changes

First post
Author
Unsuccessful At Everything
The Troll Bridge
#21 - 2015-12-17 21:24:33 UTC
Dr Carbonatite wrote:
Philip Ricker wrote:

Lol yes.... Go look at training time. Less than 9 comprehensive days to use it. I have a month of bomber toon.

You can sit in a faction battleship hull in less than a week, does that make them newbie ships too?


You can sit in a Gnosis day 1 minute 1 (requires only spaceship command 1), so by OP's reasoning they're useless nubby ships and i guess everyone should just give me theirs.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Cidanel Afuran
Grant Village
#22 - 2015-12-17 22:03:55 UTC  |  Edited by: Cidanel Afuran
Philip Ricker wrote:
Also "stealing" high Isk materials....you must not understand null sec mining. The field resets itself 15 minutes after it is depleted... And a frigate can't hold enough for anyone to even be bothered to care. Can they hold more tuna 5k m3?


Um...the prospect's ore bay is only 2k m3 less than a procurer, and the endurance's ore bay is the same size as a skiffs. For anything other than AFK risk free sov null mining under the safety of massive intel channels, they are great ships for higher end ore mining.

On one account the prospect IS my scout/scanning ship, because I can effectively scout out dangerous territory, and if I come across some gas/rocks I can refit and make some isk while I'm at it.
Tau Cabalander
Retirement Retreat
Working Stiffs
#23 - 2015-12-17 22:03:57 UTC
Xavindo Sirober wrote:
Kiddoomer wrote:
The only coming change I heard is about the Rorqual, nothing else except a industrial kind of citadel, but that will be for a long time ahead.

Rorqual was announced late october, and the only changes announced were the general changes that happens to capitals, regarding bays and fitting.

Role wise changes have not yet been announced but 2 months ago it was soon,

So i presume very soon is where we are at now Cool

Actually, technically, its been a bit longer:

Fanfest 2014
Fanfest 2015
Xavindo Sirober
KarmaFleet
Goonswarm Federation
#24 - 2015-12-18 02:58:35 UTC
Tau Cabalander wrote:
Xavindo Sirober wrote:
Kiddoomer wrote:
The only coming change I heard is about the Rorqual, nothing else except a industrial kind of citadel, but that will be for a long time ahead.

Rorqual was announced late october, and the only changes announced were the general changes that happens to capitals, regarding bays and fitting.

Role wise changes have not yet been announced but 2 months ago it was soon,

So i presume very soon is where we are at now Cool

Actually, technically, its been a bit longer:

Fanfest 2014
Fanfest 2015



Yes its been very, very, much longer. i believe its 3 to 4 years that it was announced?

What i posted were the latest announced changes regarding the rorqualSad
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#25 - 2015-12-18 04:03:17 UTC  |  Edited by: Scipio Artelius
Xavindo Sirober wrote:
Tau Cabalander wrote:
Xavindo Sirober wrote:
Kiddoomer wrote:
The only coming change I heard is about the Rorqual, nothing else except a industrial kind of citadel, but that will be for a long time ahead.

Rorqual was announced late october, and the only changes announced were the general changes that happens to capitals, regarding bays and fitting.

Role wise changes have not yet been announced but 2 months ago it was soon,

So i presume very soon is where we are at now Cool

Actually, technically, its been a bit longer:

Fanfest 2014
Fanfest 2015



Yes its been very, very, much longer. i believe its 3 to 4 years that it was announced?

What i posted were the latest announced changes regarding the rorqualSad

Actually, some bits were discussed at Eve Downunder just a couple of weeks ago.

Some details that were discussed here:

http://www.reddit.com/r/Eve/comments/3uiujv/actual_rorqual_fix_from_eve_down_under/


Edit: Tau contributed in that Reddit thread and has been active in discussion about the Rorqual for some time, so I'll totally defer to him as his comments will be a lot more meaningful than any I can make on Rorqual change announcements.
Xavindo Sirober
KarmaFleet
Goonswarm Federation
#26 - 2015-12-18 09:23:21 UTC
Scipio Artelius wrote:
Actually, some bits were discussed at Eve Downunder just a couple of weeks ago.

Some details that were discussed here:

http://www.reddit.com/r/Eve/comments/3uiujv/actual_rorqual_fix_from_eve_down_under/


Edit: Tau contributed in that Reddit thread and has been active in discussion about the Rorqual for some time, so I'll totally defer to him as his comments will be a lot more meaningful than any I can make on Rorqual change announcements.





Thank you for this. Big smile

Totally missed this event/stream. Seems a horrible idea but ill wait till i see the video myself
SetSail ForEpicFail
Viziam
Amarr Empire
#27 - 2015-12-18 12:38:18 UTC
Philip Ricker wrote:

Will CCP even bring in new mining ships or something so my training can continue to improve mining wise??


enter the mining supercapital, with a mining doomsday able to soak up an entire moon in an instant!

no really, is there no patchnotes you can read?
Solonius Rex
Federal Navy Academy
Gallente Federation
#28 - 2015-12-18 14:30:13 UTC  |  Edited by: ISD BH Supogo
Philip Ricker wrote:
Ok I primarily pvp. Although I have two secondary accounts and both have Max mining skills, I love mining. What changes are coming that CCP has confirmed? Are we going to be able to mine moons via ships or only personal citadel?

Also why *snip* - Naughty word -- ISD Supogo did CCP spend time and money on a mining frigate or even that prospect...no one uses them really except maybe a few noobs...
Will CCP even bring in new mining ships or something so my training can continue to improve mining wise? As opposed to me training for other random things (although I am getting into a JF now so not a waste of skill training). But I want to continue to bring in more ore Ect.
I know this has implications to further flood a market but with cap and citadels...more ore is going to be essential. I think that patch will bring more ships destroyed tons of isk lost and a ton of players 1)coming back and 2) people resubbing cap accounts.

So in all I have scanned the forums does ccp plan to do much more with mining? Or is it exactly where they want it to be?


What youre essentially saying, is "Ive maxed up my titan, when is CCP going to release super-titans so that i can improve, Capital ship killing-wise? "

What a stupid sentiment.
Kaarous Aldurald
Black Hydra Consortium.
#29 - 2015-12-18 14:34:12 UTC  |  Edited by: ISD BH Supogo
Paranoid Loyd wrote:
Philip Ricker wrote:
Also why *snip* - Naughty word -- ISD Supogo did CCP spend time and money on a mining frigate or even that prospect...no one uses them really except maybe a few noobs...
Ninja mining is a hell of a lot more fun not to mention interactive than sucking rocks in highsec.


Right? That's one of the few good things they've ever done with regards to mining. Ninja gas mining is probably the most interesting, engaging gameplay in the entire industry skill tree.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rhivre
TarNec
Invisible Exchequer
#30 - 2015-12-18 14:55:08 UTC  |  Edited by: ISD BH Supogo
Philip Ricker wrote:

Also why *snip* - Naughty word -- ISD Supogo did CCP spend time and money on a mining frigate or even that prospect...no one uses them really except maybe a few noobs...



You will of course, have numbers to back this claim up?
Otso Bakarti
Doomheim
#31 - 2015-12-19 14:32:09 UTC
Came expecting a zen-like foray into spiritual transformation. Left as confused as normal. No harm. No foul.

There just isn't anything that can be said!

Gregor Parud
Imperial Academy
#32 - 2015-12-19 15:05:48 UTC
If you somehow increase the efficiency of mining then you will not increase overall income because income from mining is based on supply vs demand, ore prices will drop accordingly. All you'll do is change the equilibrium in regards to m³ vs income and thus requires you to mine "harder", possibly with more expensive ships, to get to the same income. At the same time this makes it a lot harder for lower SP miners to make a decent income.
Amarrchecko
Hedion University
Amarr Empire
#33 - 2015-12-19 16:30:54 UTC
Gregor Parud wrote:
If you somehow increase the efficiency of mining then you will not increase overall income because income from mining is based on supply vs demand, ore prices will drop accordingly. All you'll do is change the equilibrium in regards to m³ vs income and thus requires you to mine "harder", possibly with more expensive ships, to get to the same income. At the same time this makes it a lot harder for lower SP miners to make a decent income.


Not quite.

If an individual mines a ton, he makes more money than if he mines a little. The impact he would have on the supply-demand balance is minimal in the grand scheme of things; it certainly wouldn't be enough that mining more would reduce the price per m3 of ore to the point that he makes the same amount of isk per hour.



Regarding ninja gas huffing... does it actually pay better than other forms of mining? Of course it's more interesting and engaging, but it seems to me (someone admittedly inexperienced with gas huffing) that the travel to and travel from and risk of running into locals in wspace and only having a narrow window to spend in a gas site before sleepers spawn would bring down the profit over time A LOT.

Is someone with the right skillpoints AND who is good at handling themselves in wspace going to be able to make more money ninjaing gas than he would mining high-end ores in null with boosts? Low-end ores in HS with boosts?
Gregor Parud
Imperial Academy
#34 - 2015-12-19 16:53:09 UTC
Amarrchecko wrote:
Gregor Parud wrote:
If you somehow increase the efficiency of mining then you will not increase overall income because income from mining is based on supply vs demand, ore prices will drop accordingly. All you'll do is change the equilibrium in regards to m³ vs income and thus requires you to mine "harder", possibly with more expensive ships, to get to the same income. At the same time this makes it a lot harder for lower SP miners to make a decent income.


Not quite.

If an individual mines a ton, he makes more money than if he mines a little.


That is not the same thing, it's not about an individual's choices. It's about max yield per account per hour, if you increase the max yield then you increase the ceiling so people will get to that ceiling which affects m³/h and, in reaction, will affect isk/m³. And to then catch up you better be on par with that increased ceiling, requiring more/expensive assets to make that happen.

If you increase overall yield per hour you decrease the effort per m³ which decreases value per m³ because increasing supply while not increasing demand results in lower value. It really isn't rocket science.
ISD Supogo
ISD BH
ISD Alliance
#35 - 2015-12-19 17:00:48 UTC
Edited some posts.

Quote:

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ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Amarrchecko
Hedion University
Amarr Empire
#36 - 2015-12-19 17:06:13 UTC
Gregor Parud wrote:
Amarrchecko wrote:
Gregor Parud wrote:
If you somehow increase the efficiency of mining then you will not increase overall income because income from mining is based on supply vs demand, ore prices will drop accordingly. All you'll do is change the equilibrium in regards to m³ vs income and thus requires you to mine "harder", possibly with more expensive ships, to get to the same income. At the same time this makes it a lot harder for lower SP miners to make a decent income.


Not quite.

If an individual mines a ton, he makes more money than if he mines a little.


That is not the same thing, it's not about an individual's choices. It's about max yield per account per hour, if you increase the max yield then you increase the ceiling so people will get to that ceiling which affects m³/h and, in reaction, will affect isk/m³. And to then catch up you better be on par with that increased ceiling, requiring more/expensive assets to make that happen.

If you increase overall yield per hour you decrease the effort per m³ which decreases value per m³ because increasing supply while not increasing demand results in lower value. It really isn't rocket science.


My mistake. I didn't realize you were talking about an across-the-board increase in potential.
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